vanilla neutrons with added neutronium mod reactions

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An Orbit 2024-06-25 16:42:16 -04:00 committed by GitHub
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commit 9b3e5ae4fb
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@ -17536,6 +17536,81 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
};
};
};
elements.neutron = {
color: "#a6ffff",
behavior: [
"XX|XX|XX",
"XX|CH:proton%0.25 AND DL%0.25|XX", //"b nnnnnnnnn" - the dog stepping on the keyboard
"XX|XX|XX"
],
tick: behaviors.BOUNCY,
rotatable: true,
reactions: {
uranium: {
temp2: 100
},
plant: {
elem2: "wood",
chance: 0.05
},
gunpowder: {
elem2: "dust",
chance: 0.05
},
yeast: {
elem2: "bread",
chance: 0.05
},
silver: {
elem1: null,
chance: 0.25
},
firework: {
chance: 0.01,
func: function(pixel1,pixel2) {
pixel2.burning=true;
pixel2.burnStart=pixelTicks
}
},
protium: {
elem1: null,
elem2: "deuterium"
},
deuterium: {
elem1: null,
elem2: "tritium"
},
heavy_water: {
elem1: null,
elem2: "heavy_water"
},
heavy_steam: {
elem1: null,
elem2: "heavy_steam"
},
heavy_ice: {
elem1: null,
elem2: "heavy_ice"
},
heavy_snow: {
elem1: null,
elem2: "heavy_snow"
},
plutonium: {
temp2: 100
},
molten_plutonium: {
temp2: 100
}
},
temp: 35,
category: "energy",
state: "gas",
density: 0.00003,
ignoreAir: true,
nellfireImmune: true
};
elements.zirconium = {
color: ["#ccc59b", "#dbd3a4"],
behavior: behaviors.WALL,