From 9f1ecfa1f3072148922204adfb241361848e8cc3 Mon Sep 17 00:00:00 2001
From: slweeb <91897291+slweeb@users.noreply.github.com>
Date: Wed, 23 Apr 2025 22:50:04 -0400
Subject: [PATCH] cleaned up mod list
---
media.html | 2 +-
mod-list.html | 511 +++++++++++++++++++++++++-------------------------
2 files changed, 255 insertions(+), 258 deletions(-)
diff --git a/media.html b/media.html
index 0b4882f9..22200808 100644
--- a/media.html
+++ b/media.html
@@ -109,7 +109,7 @@ https://sandboxels.wiki.gg/wiki/Special:FilePath/Sand%20city--R74n.png
diff --git a/mod-list.html b/mod-list.html
index d3c99c8a..2f99e271 100644
--- a/mod-list.html
+++ b/mod-list.html
@@ -91,356 +91,353 @@
| Top-rated Mods |
-| chem.js | Adds several chemistry and physics-related elements | lllllllllwith10ls |
-| aChefsDream.js | More foods, animals, tools, and other cooking items. See the YouTube Playlist for updates | SquareScreamYT |
-| delete_all_of_element.js | Adds a tool that deletes every pixel of the element(s) the user clicks on | Alice |
+| chem.js | Several chemistry and physics-related elements | lllllllllwith10ls |
+| aChefsDream.js | More foods, animals, tools, and other cooking items [YouTube Playlist] | SquareScreamYT |
+| delete_all_of_element.js | Tool that deletes every pixel of the element(s) the user clicks on | Alice |
| survival.js | With limited resources, you must craft, sell, and buy to progress | R74n |
-| alchemy.js | Start with only 4 elements and unlock more by reacting them together. (Most are not possible) | R74n |
-| nousersthings.js | Adds many chemical elements, compounds, and more | nousernamefound |
+| alchemy.js | Start with only 4 elements and unlock more by reacting them together (Most are not possible) | R74n |
+| nousersthings.js | Many chemical elements, compounds, and more | nousernamefound |
| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
-| weapons.js | Adds a variety of different weapons | Jayd |
+| weapons.js | Variety of different weapons | Jayd |
| elementsManager.js | Create and edit custom elements | ggod |
-| fey_and_more.js | Adds fairies, magic, and a lot of other things | Melecie |
+| fey_and_more.js | Fairies, magic, and a lot of other things | Melecie |
| Official |
-| alchemy.js | Start with only 4 elements and unlock more by reacting them together. (Most are not possible) | R74n |
-| building.js | Adds building generators and materials | R74n |
-| classic_explosives.js | Adds back 4 explosives removed in v1.9.3 | R74n |
+| alchemy.js | Start with only 4 elements and unlock more by reacting them together (Most are not possible) | R74n |
+| building.js | Building generators and materials | R74n |
+| classic_explosives.js | Re-adds 4 explosives removed in v1.9.3 | R74n |
| classic_textures.js | Use textures from early versions of the game | R74n |
| color_everything.js | Allows every element to have a custom color | R74n |
| devtests.js | Experimental features from the Sandboxels developer | R74n |
| edible_everything.js | Allows every element to be mixed into Batter and Dough | R74n |
-| fools.js | Adds back FOOLS Mode | R74n |
-| fools24.js | Adds back the 2024 Multiversal Update (v5.9.1) | R74n |
-| fools25.js | Adds back the 2025 Element Modulator | R74n |
+| fools.js | Re-adds FOOLS Mode | R74n |
+| fools24.js | Re-adds the 2024 Multiversal Update (v5.9.1) | R74n |
+| fools25.js | Re-adds the 2025 Element Modulator | R74n |
| glow.js | [CHROME ONLY] Adds a cool lighting effect to many emissive pixels, like Fire | R74n |
+| gravity_test.js | Test for altered gravity, makes all pixels move inward | R74n |
| rainbow_cursor.js | Makes your cursor multicolored | R74n |
| smooth_water.js | Changes water mechanics so that it flows in one direction until it bounces off of something | R74n |
-| souls.js | Adds Human Souls, Ectoplasm, and Tombstones | R74n |
+| souls.js | Human Souls, Ectoplasm, and Tombstones | R74n |
| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
| survival.js | With limited resources, you must craft, sell, and buy to progress | R74n |
| velocity.js | Beta for explosion velocity, and later wind, which may come to the base game in the future | R74n |
| Tools & Settings |
-
-| betaworldgen.js | adds a more advanced world generation to the game | Adora |
+| betaworldgen.js | Advanced world generation | Adora |
| betterModManager.js | Improvements to the Mod Manager | ggod |
-| betterSettings.js | Adds additional settings and functionality | ggod |
-| betterStats.js | Separate “real” and “set” TPS, meaning you can see what the TPS actually is, instead of only seeing what it’s set to | mollthecoder |
+| betterSettings.js | Additional settings and functionality | ggod |
+| betterStats.js | Track actual running TPS of the simulation | mollthecoder |
| buildingreplicator.js | Scans and replicates builds anywhere on the screen, along with some preset submitted builds | nousernamefound |
-| change.js | Adds a tool that only replaces existing pixels | Alice |
-| color_tools.js | Adds tools that manipulate colors | Alice |
-| controllable_pixel_test.js | Adds a pixel that can be controlled with the keyboard keys. Read the commit description for more info. [PC ONLY] | Alice |
-| controllable_pixel.js | Adds a pixel controlled using WASD (keyboard required) | Jayd |
-| cpt_alt.js | Adds a more destructive variant of the controllable pixel | Alice |
-| customtemptools.js | Adds temperature tools (set/heat/cool) that you change the value of. | guzzo86 |
+| change.js | Tool that only replaces existing pixels | Alice |
+| color_tools.js | Tools that manipulate colors | Alice |
+| controllable_pixel.js | Pixel controlled using WASD (keyboard required) | Jayd |
+| cpt_alt.js | Destructive variant of the controllable pixel | Alice |
+| customtemptools.js | Customizable temperature tools | guzzo86 |
| debugRework.js | Revamps the Debug tool | Fioushemastor |
-| delete_all_of_element.js | Adds a tool that deletes every pixel of the element(s) the user clicks on | Alice |
-| descriptions.js | Adds descriptions to the info page and tooltips of elements | mollthecoder |
-| editTools.js | Selections, Copying, Pasting, Cutting, Shapes, and more! | ggod |
-| elementEraser.js | Adds a tool that deletes only desired element | SquareScreamYT |
-| elementreplacer.js | Adds a tool that replaces elements with other elements while keeping their color | Suss |
+| delete_all_of_element.js | Tool that deletes every pixel of the element(s) the user clicks on | Alice |
+| descriptions.js | Descriptions to the info page and tooltips of elements | mollthecoder |
+| editTools.js | Selections, Copying, Pasting, Cutting, Shapes, and more | ggod |
+| elementEraser.js | Tool that deletes only desired element | SquareScreamYT |
+| elementreplacer.js | Tool that replaces elements with other elements while keeping their color | Suss |
| elementsManager.js | Create and edit custom elements | ggod |
-| evenmoretemptools.js | Adds different temperature-modifying tools (±350/tick, NaN, and Infinity) | Alice |
-| extra_element_info.js | Adds descriptions to various vanilla elements. Used to provide the functionality that desc now does before it was added to vanilla | Melecie |
-| extrasaveslots.js | Adds extra saves slots !SAVE IMPORTANT SAVES AS FILES! | Jayd |
-| find.js | Adds a find mode that highlights a chosen element as pulsating red and yellow (read commit description) | Alice |
-| hideandshowtools.js | Adds two tools, one that hides elements, and one that shows hidden elements | MicaelNotUsed |
-
| human_friendly_design.js | Makes the drag and mix tools not kill humans. | Nekonico |
+| evenmoretemptools.js | Temperature-modifying tools (±350/tick, NaN, and Infinity) | Alice |
+| extra_element_info.js | Descriptions to various vanilla elements. Used to provide the functionality that desc now does before it was added to vanilla | Melecie |
+| extrasaveslots.js | Extra saves slots [KEEP IMPORTANT SAVES AS FILES!!] | Jayd |
+| find.js | Find mode that highlights a chosen element as pulsating red and yellow [More Info] | Alice |
+| hideandshowtools.js | Tools to hide elements and show hidden elements | MicaelNotUsed |
+
| human_friendly_design.js | Drag and Mix tools don't kill humans | Nekonico |
| insane_random_events.js | Massively buffs random events | Alice |
-| jaydsfunctions.js | Adds extra tools | Jayd |
-| moretools.js | Adds more temperature-modifying tools (±10/tick, ±50/tick, and absolute zero tools) | Sightnado |
-| move_tools.js | Adds tools that move pixels | Alice |
-| no_scroll.js | Disables scrolling, useful for Apple Magic Mouse users | Crimera Games |
-| noconfirm.js | Removes all confirmation pop ups | mollthecoder |
-| page_color.js | Allows changing the background color outside of the canvas with the “pageColor” query parameter | Alice |
-| pixelResizeTool.js | Adds a button to change pixel scale | feeshmaster |
-| prompt.js | Adds a primitive command console | Alice |
-| prop.js | Adds tool to edit the attributes of pixels | Alice |
-| replace_all.js | Adds a way to replace every pixel of an element with another element Read the commit description for usage | Alice |
-| replace.js | Adds a tool that replaces every pixel of a specified element with another specified element. (The prompt to specify these is toggled by pressing " or by the button in the element description) | Alice |
-| save_loading.js | Adds the ability to save and load scenes from files (See the info page of the element) | Alice |
-| selective_paint.js | Adds a tool to paint only selected elements | SquareScreamYT |
-| stripe_paint.js | Adds a tool to paint with stripes | Alice |
-| texturepack.js | Adds tools that let you create and share custom texture packs | nousernamefound |
-| text.js | Adds tools to write text | RedBirdly |
-| the_ground.js | Adds several rock types, worldgen settings, and gemstones | Alice |
+| jaydsfunctions.js | Extra tools | Jayd |
+| move_tools.js | Tools that move pixels | Alice |
+| no_scroll.js | Disables canvas scrolling, useful for Apple Magic Mouse users | Crimera Games |
+| noconfirm.js | Removes all confirmation popups | mollthecoder |
+| page_color.js | Change the page color with the "pageColor" query parameter | Alice |
+| pixelResizeTool.js | Button to change pixel scale | feeshmaster |
+| prompt.js | Primitive command console | Alice |
+| prop.js | Tool to edit the attributes of pixels | Alice |
+| replace_all.js | Way to replace every pixel of an element with another element [More Info] | Alice |
+| replace.js | Tool that replaces every pixel of a specified element with another specified element [" to open] | Alice |
+| save_loading.js | The ability to save and load scenes from files [See the info page of the element] | Alice |
+| selective_paint.js | Tool to paint only selected elements | SquareScreamYT |
+| stripe_paint.js | Tool to paint with stripes | Alice |
+| text.js | Tools to write text | RedBirdly |
+| texturepack.js | Tools that let you create and share custom texture packs | nousernamefound |
+| the_ground.js | Several rock types, worldgen settings, and gemstones | Alice |
| Science & Chemistry |
-| alcohol.js | Adds methanol, (iso-)propanol, and butanol | Alice |
-| alkahest.js | Adds the alkahest, a liquid which dissolves anything | Alice |
-| aScientistsWish.js | Adds several things that related to science and physics | Carbon Monoxide, salmonfishy |
-| bettermetalscrap.js | Allows metal scrap to be melted back into its original material | nousernamefound |
-| bigger_star_spawners.js | Adds spawners for larger stars | Alice |
-| biology.js | Adds various elements and functions that let you build your own organism. | Nekonico |
-| bioooze_and_pyrogens.js | Adds Bio-Ooze from Frackin’ Universe and several heat-producing materials from various games’ mods | Alice |
-| boiling_things.js | Allows for various elements to be vaporized | Alice |
-| bouncing_balls.js | Adds new types of balls that bounce accurately and roll. | Nekonico |
-| chalcopyrite.js | Adds the chalcopyrite ore | Sophie |
-| charsonsmoduno.js | Adds Arsenic, Beryllium, Silicon, compounds, and some non-realistic stuff, such as Aresium and Nahnium | CharsonBurensen |
-| chem.js | Adds several chemistry and physics-related elements | lllllllllwith10ls |
-| clf3.js | Adds Chlorine Trifluoride | Alice |
-| debrisable.js | Expands the number of breakable elements, changes erosion, and adds way to craft certain elements from breaking other elements. | Nekonico |
-| fire_extinguisher.js | Adds fire extinguisher blocks and realistic firefighting foam to put out nearly anything | Dr_Lego |
-| fire_mod.js | Adds various properties to change fire behavior, & a radioactive version of fire | Alice |
-| fire_slime.js | Adds a pyrogenic version of slime | Alice |
-| Gemstones.js | Adds more gemstones | Schweeny |
-| glenn_gases.js | Adds most gases from the Glenn's Gases mod into Sandboxels | Alice |
-| grav_mudstones.js | Adds various forms of mudstone with different gravities | Alice |
-| halogen.js | Adds the missing halogens | nousernamefound |
+| alcohol.js | Methanol, (iso-)propanol, and butanol | Alice |
+| alkahest.js | The alkahest, a liquid which dissolves anything | Alice |
+| aScientistsWish.js | Several things related to science and physics | Carbon Monoxide, salmonfishy |
+| bettermetalscrap.js | Metal scrap can be melted back into its original material | nousernamefound |
+| bigger_star_spawners.js | Spawners for larger stars | Alice |
+| biology.js | Various elements and features that let you build your own organism | Nekonico |
+| bioooze_and_pyrogens.js | Bio-Ooze from Frackin' Universe and several heat-producing materials from various games' mods | Alice |
+| boiling_things.js | Various elements can be vaporized | Alice |
+| bouncing_balls.js | New types of balls that bounce accurately and roll | Nekonico |
+| chalcopyrite.js | The chalcopyrite ore | Sophie |
+| charsonsmoduno.js | Arsenic, Beryllium, Silicon, compounds, and some fake elements | CharsonBurensen |
+| chem.js | Several chemistry and physics-related elements | lllllllllwith10ls |
+| clf3.js | Chlorine Trifluoride | Alice |
+| debrisable.js | Expands the number of breakable elements, changes erosion, and adds way to craft certain elements from breaking other elements | Nekonico |
+| fire_extinguisher.js | Fire extinguisher blocks and realistic firefighting foam to put out nearly anything | Dr_Lego |
+| fire_mod.js | Various properties to change fire behavior and radioactive fire | Alice |
+| fire_slime.js | Pyrogenic version of slime | Alice |
+| Gemstones.js | Gemstones | Schweeny |
+| glenn_gases.js | Most gases from the Glenn's Gases mod into Sandboxels | Alice |
+| grav_mudstones.js | Various forms of mudstone with different gravities | Alice |
+| halogen.js | The missing halogens | nousernamefound |
| hidden_ground.js | Hides most rock variants from the_ground.js excluding the base rocks and walls | Melecie |
-| iocalfaeus_clones.js | Adds Iorefrius, Iolucius, and Ioradius gas | Alice |
-| jaydstuff.js | Adds various chemicals and compounds | Jayd |
-| laetium.js | Adds several fictional elements | Alice |
-| liquid_energy.js | Adds liquid versions of the elements in the Energy category | Alice |
-| liquid_mixing.js | Allows liquids to mix colors dynamically | Nekonico |
-| lye.js | Adds lye | BatteRaquette58 |
-| mars.js | Adds some things from Mars with 2 minerals to smelt. | charcoal_afterlife |
-| metals.js | Adds several metals | Alice |
-| mixture.js | Allows many chemicals to be mixed | lllllllllwith10ls |
-| more_gold.js | Adds Green Gold | pixelegend4 |
-| morechemistry.js | Adds many new chemicals and compounds as well as some new machines | Adora |
-| moreliquids.js | Adds various liquids | te-agma-at |
-| nellfire.js | Adds a weird transforming flame and several rock types | Alice |
-| Neutronium Mod.js | Variety of scientific elements Explosions | StellarX20 |
-| neutronium_compressor.js | Adds a compressor (in reference to Minecraft’s Avaritia mod) that compresses 10,000 pixels of an element into a “singularity” | Alice |
-| noblegas.js | Adds the missing noble gases | nousernamefound |
-| nousersthings.js | Adds many chemical elements, compounds, and more | nousernamefound |
-| radioactive.js | Adds every radioactive elements on the periodic table (WIP) | kaeud |
+| iocalfaeus_clones.js | Iorefrius, Iolucius, and Ioradius gas | Alice |
+| jaydstuff.js | Various chemicals and compounds | Jayd |
+| laetium.js | Several fictional elements | Alice |
+| liquid_energy.js | Liquid versions of the elements in the Energy category | Alice |
+| liquid_mixing.js | Liquids can mix colors dynamically | Nekonico |
+| lye.js | Lye | BatteRaquette58 |
+| mars.js | Martian materials | charcoal_afterlife |
+| metals.js | Several metals | Alice |
+| mixture.js | Many chemicals can be mixed | lllllllllwith10ls |
+| more_gold.js | Green Gold | pixelegend4 |
+| morechemistry.js | New chemicals, compounds, and machines | Adora |
+| moreliquids.js | Various liquids | te-agma-at |
+| neutronium_compressor.js | Compressor from Minecraft's Avaritia mod that compresses 10,000 pixels of an element into a singularity | Alice |
+| noblegas.js | The missing noble gases | nousernamefound |
+| nousersthings.js | Many chemical elements, compounds, and more | nousernamefound |
+| radioactive.js | Radioactive elements on the periodic table [WIP] | kaeud |
| random_rocks.js | Randomly generates rocks on game load | Alice |
-| roseyiede.js | Adds several variants of a substance called roseyiede | Alice |
-| some_tf_liquids.js | Adds various liquids from the Thermal Foundation Minecraft mod | Alice |
-| stickystuff.js | Allows slime, honey and all things normally sticky to stick to other elements | Suss |
-| the_ground.js | Adds several rock types, worldgen settings, and gemstones | Alice |
+| roseyiede.js | Several variants of a substance called roseyiede | Alice |
+| some_tf_liquids.js | Various liquids from the Thermal Foundation Minecraft mod | Alice |
+| stickystuff.js | Slime, Honey, and others can stick to other elements | Suss |
+| the_ground.js | Several rocks, worldgen types, and gemstones | Alice |
| Machines & Technology |
-| circuitcore.js | An extension to logicgates.js that adds advanced circuits. Documentation. | RedBirdly |
-| clone_liquid.js | Adds a liquid form of cloner | Alice |
-| colored_lightbulbs.js | Adds a light bulb that can be painted. | guzzo86, ggod |
-| combustion.js | Adds components necessary for combustion engines | uptzik |
+| circuitcore.js | Extension for logicgates.js that adds advanced circuits [More Info] | RedBirdly |
+| clone_liquid.js | Liquid form of cloner | Alice |
+| colored_lightbulbs.js | Light bulb that can be painted | guzzo86, ggod |
+| combustion.js | Components necessary for combustion engines | uptzik |
| conveyance.js | Conveyors, operated with and without electricity | Melecie |
-| drill.js | Adds drills made out of several materials | Suss |
-| ExtraMachines.js | Adds sensors, energy resources, materials, and more | Mecoolnotcool |
-| fine_tuned_cloner.js | Adds a cloner that can spawn at different rates and prevent unwated cloning | BatteRaquette58 |
-| flipflop.js | Toggleable switches; Explanation | Flix |
-| fueled_generators.js | Fuel powered generators. |
+| drill.js | Drills made out of several materials | Suss |
+| ExtraMachines.js | Sensors, energy resources, materials, and more | Mecoolnotcool |
+| fine_tuned_cloner.js | Cloner that can spawn at different rates and prevent unwanted cloning | BatteRaquette58 |
+| flipflop.js | Toggleable switches [More Info] | Flix |
+| fueled_generators.js | Fuel powered generators | guzzo86 |
| gameOfLife.js | Conway's Game of Life on a screen | ggod |
-| heatshield.js | adds heatshields, makes plasma cooler | Taterbob |
-| human_friendly_design.js | Makes pipes and portals not kill humans, as well as making drag and mix not kill humans. | Nekonico |
-| logicgates.js | Adds predictable electricity and logic gates | nousernamefound |
-| note_block.js | Adds musical Note Blocks | Alice |
+| heatshield.js | Heatshields, makes Plasma cooler | Taterbob |
+| human_friendly_design.js | Pipes, Portals, Drag, and Mix don't kill humans | Nekonico |
+| logicgates.js | Predictable electricity and logic gates | nousernamefound |
| note_block_advanced.js | Edit of Alice's note_block.js, adds different blocks with different frequencies | CharsonBurensen |
+| note_block.js | Musical Note Blocks | Alice |
| nousersthings.js | Destroyable machines, pipe variants, filters, and more | nousernamefound |
-| portal.js | Adds portals that can teleport pixels | Alice |
-| pullers.js | Adds pixels that pull pixels towards them | voidapex11 |
-| pushers.js | Adds pixels that push elements away from them | Alice |
-| sandboxels.js | Adds a digital screen to play a mini version of Sandboxels | Nekonico |
-| spouts.js | Adds spouts for all liquids | kaeud |
-| state_voids.js | Adds several elements that each delete a specific state of matter (and combinations thereof) | Alice |
-| switches.js | Adds electrical switches that can be toggled | Alice |
-| ticking_temp_stuff.js | Adds more heaters and coolers | Alice |
-| video.js | Adds a video player | ggod |
-| waterspout.js | Adds back the old Water Spout | mollthecoder |
-| WhisperingTheory.js | Adds many more variants of heater and cooler | kaeud |
+| portal.js | Portals that can teleport pixels | Alice |
+| pullers.js | Pixels that pull pixels towards them | voidapex11 |
+| pushers.js | Pixels that push elements away from them | Alice |
+| sandboxels.js | Digital screen to play a mini version of Sandboxels | Nekonico |
+| spouts.js | Spouts for all liquids | kaeud |
+| state_voids.js | Several elements that delete specific states of matter | Alice |
+| switches.js | Electrical switches that can be toggled | Alice |
+| ticking_temp_stuff.js | Heater and Cooler variants | Alice |
+| video.js | Video player | ggod |
+| waterspout.js | Re-adds the old Water Spout | mollthecoder |
+| WhisperingTheory.js | Many more variants of heater and cooler | kaeud |
| wifi_draw.js | Draws connections between WiFi in wifi.js and logicgates.js | RedBirdly |
| Weapons |
-| aircrafts.js | Adds aircraft and aircraft part pixels | Jayd |
-| c_fighter_jet.js | Adds a controllable fighter jet, wasd to move, q+wasd to shoot, gvbn for missiles. | Jayd |
-| guided_rocket.js | Adds a homing misile. | voidapex11 |
-| icb.js | Adds various levels of nested cluster bombs | Alice |
-| life_eater.js | Adds Warhammer 40,000’s Life-Eater Virus and Virus Bombs | Alice |
-| liquid_void.js | Adds a liquid variant of Void | Alice |
-| meat_rockets.js | Adds rockets that create meat when exploding | Melecie |
-| more_breaking.js | Allows for breaking more elements in explosions | Alice |
-| rays.js | Adds more Ray types | Alice |
-| rays++.js | Adds a couple more rays | uptzik |
-| subspace.js | Adds the Subspace Tripmine from Roblox | nousernamefound |
-| war_crimes.js | Adds tear gas & more | voidapex11 |
-| weapons.js | Adds a variety of different weapons | Jayd |
+| aircrafts.js | Aircrafts and aircraft parts | Jayd |
+| c_fighter_jet.js | Controllable fighter jet [WASD to move, Q+WASD to shoot, GVBN for missiles] | Jayd |
+| guided_rocket.js | Homing misile | voidapex11 |
+| icb.js | Various levels of nested cluster bombs | Alice |
+| life_eater.js | Warhammer 40,000's Life-Eater Virus and Virus Bombs | Alice |
+| liquid_void.js | Liquid variant of Void | Alice |
+| meat_rockets.js | Rockets that create meat when exploding | Melecie |
+| more_breaking.js | More elements can be broken | Alice |
+| rays.js | More Ray types | Alice |
+| rays++.js | Couple more rays | uptzik |
+| subspace.js | The Subspace Tripmine from Roblox | nousernamefound |
+| war_crimes.js | Tear gas and more | voidapex11 |
+| weapons.js | Variety of different weapons | Jayd |
| Food & Cooking |
-| aChefsDream_beta.js | Beta testing for aChefsDream. The code can be found on GitHub | SquareScreamYT |
+| aChefsDream_beta.js | Beta testing for aChefsDream.js | SquareScreamYT |
+| aChefsDream.js | More foods, animals, tools, and other cooking items [YouTube Playlist] | SquareScreamYT |
| aChefsDream2.js | The sequel to aChefsDream.js, with brand new elements and tools | SquareScreamYT |
-| aChefsDream.js | More foods, animals, tools, and other cooking items. See the YouTube Playlist for updates | SquareScreamYT |
-| bananas.js | Adds bananas and banana plants | Alice |
-| CherrySoda.js | Adds materials to make Cherry soda. Benzaldehyde + seltzer = Cherrysoda. | guzzo86 |
-| community_desserts.js | Adds various desserts from community suggestions | Tisquares |
-| GrapeSoda.js | Adds materials to make Grape soda. Methylanthranilic acid + seltzer = Cherrysoda. | guzzo86 |
-| greenitemsandmore.js | Adds various green things, including apples and more food | zonneschijn7 |
-
| ketchup_mod.js | Adds a bunch of ketchup related stuff, plus a few other condiments | Nubo318 (main dev), Devi, Alice (contributors) |
-| lemonade.js | Adds lemons and lemonade | personman / baconthemyth |
-| morefoodsmod.js | Adds more foods | Clide4 |
+| bananas.js | Bananas and banana plants | Alice |
+| CherrySoda.js | Materials to make cherry soda | guzzo86 |
+| community_desserts.js | Various desserts from community suggestions | Tisquares |
+| GrapeSoda.js | Materials to make grape soda | guzzo86 |
+| greenitemsandmore.js | Various green things, including apples and more food | zonneschijn7 |
+
| ketchup_mod.js | Many ketchup related elements, plus a few other condiments | Nubo318, Devi, Alice |
+| lemonade.js | Lemons and lemonade | personman, baconthemyth |
+| morefoodsmod.js | More foods | Clide4 |
| pizzasstuff.js | New animals, foods, and plants | _ilikepizza_ |
-| potato_chips.js | Potato chips. | guzzo86 |
-| sbstuff.js | Adds many foods | stefanblox |
-| soups.js | Adds seasoning and soup | pixelegend4 |
-| weAllScreamFor.js | Adds ice cream toppings | rottenEgghead |
+| potato_chips.js | Potato chips and sunflower oil | guzzo86 |
+| sbstuff.js | Many foods | stefanblox |
+| soups.js | Seasoning and soup | pixelegend4 |
+| weAllScreamFor.js | Ice cream toppings | rottenEgghead |
| Life & Nature |
-| apioforms_pre.js | An incomplete implementation of elements from the Apioform Game | Alice |
-| baby.js | Adds various babies | Suss |
-| bacteria_mod.js | Adds content from the Bacterium Mod: (Bacteria, Replacer B., Jammer Block) | Alice |
-| bananas.js | Adds bananas and banana plants | Alice |
-| biology.js | Adds various elements and functions that let you build your own organism. | Nekonico |
-| cat.js | Adds cats and cat food | SquareScreamYT |
-| cells.js | Adds several experimental edits of the Cell element | Alice |
-| children.js | Adds pesky little gremlins | Taterbob |
-| colonies.js | Adds rockets that contain settlers to terraform a planet. | Nekonico |
-| crimson.js | Adds elements relating to the Crimson from Terraria | Alice |
-| dogs.js | Adds a simple dog and dog food | hedera-ivy |
-| fairy_chain.js | Adds way too many fairies to fey_and_more.js | Alice |
-| fantastic_creatures.js | Adds various animals | Melecie |
+| apioforms_pre.js | Incomplete implementation of elements from the Apioform Game | Alice |
+| baby.js | Various babies | Suss |
+| bacteria_mod.js | Content from Minecraft's Bacterium Mod | Alice |
+| bananas.js | Bananas and banana plants | Alice |
+| biology.js | Various elements and features that let you build your own organism | Nekonico |
+| cat.js | Cats and cat food | SquareScreamYT |
+| cells.js | Several experimental edits of the Cell element | Alice |
+| children.js | Pesky little gremlins | Taterbob |
+| colonies.js | Rockets that contain settlers to terraform a planet | Nekonico |
+| crimson.js | Elements relating to the Crimson from Terraria | Alice |
+| dogs.js | Simple dog and dog food | hedera-ivy |
+| fairy_chain.js | Way too many fairies to fey_and_more.js | Alice |
+| fantastic_creatures.js | Various animals | Melecie |
| fantasy_elements.js | Fantasy creatures and substances | pixelegend4 |
-| fey_and_more.js | Adds fairies, magic, and a lot of other things | Melecie |
-| fishin.js | Adds a fishing rod and more fish with scientific names, press B to open bank account, A, S or D to cast your line and Q to reel it back in. | Nekonico |
-| flowers_and_forests.js | adds trees and flowers and things to do with nature | pixelegend4 and SquareScreamYT |
-| fwibblen.js | Adds a flying creature that turns nickel into itself, and a second creature that does the same to the first one | Alice |
-| genetics.js | Adds an organism that evolves and changes as it creates more of itself by eating, and adapts to environment. | Nekonico |
+| fey_and_more.js | Fairies, magic, and a lot of other things | Melecie |
+| fishin.js | Fishing rod and more fish with scientific names [More Info] | Nekonico |
+| flowers_and_forests.js | Trees and flowers | pixelegend4, SquareScreamYT |
+| fwibblen.js | Flying creature that turns nickel into itself, and another that does the same to the first one | Alice |
+| genetics.js | Organism that evolves and changes as it creates more of itself by eating | Nekonico |
| human_edit.js | Improvements to humans | Alice |
-| Humanitize.js | Makes humans cultured and able to craft, mine, build houses, trade, and much more. | Nekonico |
-| kopalstuff.js | Adds creatures, spirits, DNA, foods, and more | DaviStudios |
-| lizard_mod.js | Adds lizards to sandboxels. | RedBirdly |
-| lost_souls.js | Adds souls and related elements, the mod can also be found on Github | pixelegend4, SquareScreamYT, salmonfishy |
-| miscible_psoup_and_birthpool.js | Makes Primordial Soup and Birthpool mix instead of the birthpool settling to the bottom. Will be deprecated upon the release of Magical Menagerie | Alice |
-| mobs.js | Adds Creepers, Zombies, and Skeletons | Alice |
-| moretrees.js | Adds 25 more tree & wood types. | guzzo86 |
-| nocancer.js | Removes cancer from the game one tick after it is created | mollthecoder |
-| nocancer2.js | Removes cancer from the game altogether. May be incompatible with other mods that spawn cancer | mollthecoder |
+| Humanitize.js | Humans are cultured and able to craft, mine, build houses, trade, and more | Nekonico |
+| kopalstuff.js | Creatures, spirits, DNA, foods, and more | DaviStudios |
+| lizard_mod.js | Lizards | RedBirdly |
+| lost_souls.js | Souls and related elements | pixelegend4, SquareScreamYT, salmonfishy |
+| miscible_psoup_and_birthpool.js | Primordial Soup and Birthpool can mix (fey_and_more.js) | Alice |
+| mobs.js | Creepers, Zombies, and Skeletons | Alice |
+| moretrees.js | 25 more tree and wood types | guzzo86 |
+| nocancer.js | Removes cancer one tick after it is created | mollthecoder |
+| nocancer2.js | Removes cancer from the game altogether; May be incompatible with other mods that spawn cancer | mollthecoder |
| nograssgrow.js | Prevents Grass from growing | mollthecoder |
-| ocean.js | Adds many Marine life | SquareScreamYT |
-| ores.js | Adds ore generation along with tools to mine them | nousernamefound |
+| ocean.js | Marine life | SquareScreamYT |
+| ores.js | Ore generation along with tools to mine them | nousernamefound |
| pizzasstuff.js | New animals, foods, and plants | _ilikepizza_ |
-| plants.js | Adds a wide variety of new plants and fruits | Adora |
-| primordial_birthpool.js | A cross between Primordial Soup and Birthpool. Requires F&M | Alice |
+| plants.js | Wide variety of new plants and fruits | Adora |
+| primordial_birthpool.js | Cross between Primordial Soup and Birthpool. Requires fey_and_more.js | Alice |
| spring.js | Many nature elements, like sakura trees, butterflies, beehives, and more | R74n |
| the_ground_og.js | Simplified and more stable version of the_ground.js | Alice |
-| the_ground.js | Adds several rock types, worldgen settings, and gemstones | Alice |
+| the_ground.js | Several rock types, worldgen settings, and gemstones | Alice |
| toothpaste.js | Teeth and paste | Alice |
-| volcanic_expansion.js | Adds Obsidian, Pumice, and Andesite rocks | Jayd |
+| volcanic_expansion.js | Obsidian, Pumice, and Andesite rocks | Jayd |
| Fun & Games |
-| 10kelements.js | Inserts a customizable amount of randomly generated elements into the game | nousernamefound |
-| all_around_fillers.js | Adds directional Filler variants | idk73248 |
+| 10kelements.js | Customizable amount of randomly generated elements | nousernamefound |
+| all_around_fillers.js | Directional Filler variants | idk73248 |
| allliquids.js | Made all elements liquids | Adora |
-| amogus.js | Adds a small amogus structure | Alice |
-| bfdi.js | Adds several references to bfdi | Taterbob |
-| citybuilding.js | Adds seeds that create miniature buildings and other city-related items | SquareScreamYT |
+| amogus.js | Small Among Us structure | Alice |
+| bfdi.js | Several references to Battle for Dream Island | Taterbob |
+| citybuilding.js | Seeds that create miniature buildings and other city-related items | SquareScreamYT |
| collab_mod.js | Created by multiple people, adds random things | mrapple, ilikepizza, stefanblox |
-| doom.js | As seen on TikTok - Select the Doom element to start, WASD | ggod |
-| elem3.js | Adds all elements and combinations from Elemental 3 [Very Large] | Sophie |
-| fishin.js | Adds a fishing rod and more fish with scientific names, press B to open bank account, A, S or D to cast your line and Q to reel it back in. | Nekonico |
-| fools+.js | improves and makes fools.js EXTREMELY annoying. | SquareScreamYT |
-| funny elements 2022-11-15.js | Adds a few curated randomly-generated elements | Alice |
-| funny_solid.js | Adds feces | Alice |
-| funnynames.js | Adds various ways to mess with the names of elements | nousernamefound |
-| haseulite.js | Adds Loona-related materials with various properties | Alice |
-| lactose_intolerance_and_celiac.js | Makes humans explode on contact with milk, wheat, bread, or toast | Nubo318 |
-| lattice_filler.js | Adds a combination of lattice and filler and a destructive variant | Suss |
-| liquid_mixing.js | Allows liquids to mix colors dynamically | Nekonico |
-| lone_urea.js | Adds urea without the rest of the piss mod | Alice |
-| maze.js | Adds a solvable maze generator | ggod |
-| memelists.js | Makes it so you must select elements through a list at the bottom of the page. We like lists | mollthecoder |
-| minecraft.js | Adds several things from Minecraft | StellarX20, nousernamefound |
-| minesweeper.js | A subpar implementation of Minesweeper | Alice |
+| doom.js | As seen on TikTok - Select the Doom element to start [WASD to move] | ggod |
+| elem3.js | All elements and combinations from Elemental 3 [Very Large] | Sophie |
+| fishin.js | Fishing rod and more fish with scientific names [More Info] | Nekonico |
+| fools+.js | Improves and makes fools.js extremely annoying | SquareScreamYT |
+| funny elements 2022-11-15.js | Few curated randomly-generated elements | Alice |
+| funny_solid.js | Feces | Alice |
+| funnynames.js | Various ways to mess with the names of elements | nousernamefound |
+| haseulite.js | Loona-related materials with various properties | Alice |
+| lactose_intolerance_and_celiac.js | Humans explode on contact with milk, wheat, bread, or toast | Nubo318 |
+| lattice_filler.js | Combination of lattice and filler and a destructive variant | Suss |
+| liquid_mixing.js | Liquids can mix colors dynamically | Nekonico |
+| lone_urea.js | Urea | Alice |
+| maze.js | Solvable maze generator | ggod |
+| memelists.js | You must select elements through a list at the bottom of the page | mollthecoder |
+| minecraft.js | Several things from Minecraft | nousernamefound |
+| minesweeper.js | Implementation of Minesweeper | Alice |
| musicalfruit.js | Humans get gas from eating Beans | mollthecoder |
-| nekonicos_stuff.js | Random stuff like graphite, oobleck, and red ice, as well as many machines. | Nekonico |
-| prideflags.js | Adds some pride flags to the game | Adora |
+| nekonicos_stuff.js | Random stuff like graphite, oobleck, and red ice, as well as many machines | Nekonico |
+| prideflags.js | Some pride flags to the game | Adora |
| random_elems.js | Curated randomly generated elements | Alice |
| random_liquids.js | Randomly generates liquids on game load | Alice |
-| sbmixup.js | Adds silly elements from a Mix-Up! game | stefanblox |
-
| sports_beta.js | Adds several sports items | BluBun5193 |
-| star_wars.js | Adds various items from Star Wars by Disney | SeaPickle754 |
-
| sus.js | Adds an Among Us crewmate | Nv7 |
-| triggerable_random_powders.js | Adds powders with different abilities, such as heating and cooling | Alice |
-| troll.js | Adds various dumb elements that iterate randomly on the entire screen | Alice |
-| WhisperingTheory.js | Adds powder and gas variant of heater and cooler | kaeud |
+| sbmixup.js | Silly elements from a Mix-Up! game | stefanblox |
+
| sports_beta.js | Several sports items | BluBun5193 |
+| star_wars.js | Various items from Star Wars by Disney | SeaPickle754 |
+
| sus.js | Among Us crewmate | Nv7 |
+| triggerable_random_powders.js | Powders with different abilities, such as heating and cooling | Alice |
+| troll.js | Various dumb elements that iterate randomly on the entire screen | Alice |
+| WhisperingTheory.js | Powder and gas variant of heater and cooler | kaeud |
| Visual Effects |
-| acid_and_shapes.js | Weird visual effects. Enable in Settings | Alice |
-| clouds.js | Adds moving clouds, recommended to include sky.js too | RedBirdly |
+| acid_and_shapes.js | Weird visual effects enabled in settings | Alice |
+| clouds.js | Moving clouds, sky.js recommended | RedBirdly |
| customBackground.js | Set your background to an image link | Jayd |
-| fast_lightmap.js | Makes light sources glow, but the fast version | RedBirdly |
-| fractals.js | Adds an element and tools to render fractals in game | nousernamefound |
-| hexagon_test.js | Makes pixels look like hexagons | RedBirdly |
+| fast_lightmap.js | Light sources glow, but faster | RedBirdly |
+| fractals.js | Element and tools to render fractals in game | nousernamefound |
| heatglow.js | Red glowing effect for hot metals | nousernamefound |
-| invisible_dye.js | Adds elements like Dye and Spray Paint that take the color of the background | Alice |
-| invisible_wall.js | Adds an element like Wall that takes the color of the background | Alice |
-| lightmap.js | Makes light sources glow | RedBirdly |
-| liquid_mixing.js | Allows liquids to mix colors dynamically | Nekonico |
+| hexagon_test.js | Pixels look like hexagons | RedBirdly |
+| invisible_dye.js | Elements like Dye and Spray Paint that take the color of the background | Alice |
+| invisible_wall.js | Element like Wall that takes the color of the background | Alice |
+| lightmap.js | Light sources glow | RedBirdly |
+| liquid_mixing.js | Liquids can mix colors dynamically | Nekonico |
| moreViews.js | Many new rendering modes | ggod |
-| nicer_flame.js | Makes fire visually pleasing | RedBirdly |
-| occlusion.js | Adds realistic shadows (similar to Terraria's lighting) | RedBirdly |
-| onecolor.js | Makes all placed pixels single-colored | nousernamefound |
-| paint_event.js | Adds a random event that randomly paints a circle | Alice |
-| rainbow_tests.js | Adds variants of the rainbow element with different maths | Alice |
-| real_light.js | Changes view code to make everything dark if not hit with a photon or light element, as well as making hot things and glowing things still be visible. | Nekonico |
-| shader_by_jayd.js | Adds a glow around light elements | Jayd |
-| Shroomboxels.js | A variant of acid_and_shapes.js that uses a different trigonometric function | Alice |
-| singleColor.js | Makes all elements pick one color each time they're drawn | stefanblox |
-| sky.js | Adds a day-night cycle | RedBirdly |
-| solidcolor.js | Makes all placed pixels have a solid color (clone of onecolor.js) | SquareScreamYT |
-| texture_pack_by_jayd.js | Adds a cool background | Jayd |
-| UwUify.js | Adds an "UwU" background | Jayd |
-
+| nicer_flame.js | Fire is visually pleasing | RedBirdly |
+| occlusion.js | Realistic shadows, similar to Terraria's lighting | RedBirdly |
+| onecolor.js | Placed pixels are single-colored | nousernamefound |
+| paint_event.js | Random event that randomly paints a circle | Alice |
+| rainbow_tests.js | Variants of the rainbow element with different maths | Alice |
+| real_light.js | Everything is dark unless hit with a photon (Light) pixel, hot, or glowing | Nekonico |
+| shader_by_jayd.js | Glow around light elements | Jayd |
+| Shroomboxels.js | Variant of acid_and_shapes.js that uses a different trigonometric function | Alice |
+| singleColor.js | Elements pick one color each time they're drawn | stefanblox |
+| sky.js | Day-night cycle | RedBirdly |
+| solidcolor.js | Placed pixels have a solid color | SquareScreamYT |
+| texture_pack_by_jayd.js | Cool background | Jayd |
+| UwUify.js | "UwU" background | Jayd |
| Compilations |
-| food_mods.js | A mod combining most food mods | stefanblox, moss, Tisquares, SquareScreamYT, Adora, pixelegend4, Alice, Nubo318, Clide4, rottenEgghead |
+| food_mods.js | Combination of most food mods | stefanblox, moss, Tisquares, SquareScreamYT, Adora, pixelegend4, Alice, Nubo318, Clide4, rottenEgghead |
| Technical Libraries & Tests |
| 1.10example.js | Examples for modern rendering modding and more | R74n |
| a_bundle_of_tests.js | Several test functions | Alice |
-| all_stain.js | Makes every element stain solids | stefanblox |
+| all_stain.js | Every element stains solids | stefanblox |
| betterMenuScreens.js | Library for mods to create their own menus | ggod |
-| changePixelDebug.js | Makes the changePixel() function abort and log to console when it tries to change to a non-existent element | Alice |
-| changeTempReactionParameter.js | Adds the changeTemp property to modded reactions | Alice |
-| code_library.js | Adds functions and variables common to some other mods | Alice |
-| customexplosion.js | Added a custom explosion element and interface for it. check out its source code for how modders can use it. | Alex |
+| changePixelDebug.js | The changePixel() function aborts and logs to console when it tries to change to a non-existent element | Alice |
+| changeTempReactionParameter.js | The changeTemp property to modded reactions | Alice |
+| code_library.js | Functions and variables common to some other mods | Alice |
+| controllable_pixel_test.js | Pixel that can be controlled with the keyboard keys [More Info] [PC ONLY] | Alice |
+| customexplosion.js | Added a custom explosion element and interface for it. check out its source code for how modders can use it | Alex |
| date_test.js | K-pop idol birthday testing stuff | Alice |
-| drawPixels_change_test.js | A test of altering drawPixels(). Gives burning pixels a red overlay similar to the yellow overlay for charged pixels | Alice |
-| example_mod.js | An example mod for new modders | R74n |
+| drawPixels_change_test.js | Test of altering drawPixels(). Gives burning pixels a red overlay similar to the yellow overlay for charged pixels | Alice |
+| example_mod.js | Example mod for new modders | R74n |
| explodeAtPlus.js | Extension of the explodeAt function with more options | Alice |
| fill_script.js | Script that fills an area | TealEgg#7646 |
| generative_mods.js | Modpack with optional mass element generation | Alice |
-| generator_prompt.js | Adds a prompt to use generative_mods.js’s element generators after the game finishes loading | Alice |
+| generator_prompt.js | Prompt to use generative_mods.js's element generators after the game finishes loading | Alice |
| gradient_background_support.js | Enables linear gradients for backgrounds as arrays in settings.bg | Alice |
| libpacman-v1.js | Library for making mods | mollthecoder |
| libpixeltracking.js | Library for tracking pixels | mollthecoder |
-| maxColorOffset.js | Adds a property to specify how much a pixel’s color can be randomly offset from the element color | Alice |
-| modlangs.js | Adds a customisable property in an element to allow for translations in mods. See the file for instructions on how to implement. | SquareScreamYT |
-| nested_for_reaction_example.js | An example of using a nested for loop to add reactions. It makes various things kill plants | Alice |
-| nv7.js | Adds a giant Nv7 image [Large] | Nv7 |
+| maxColorOffset.js | Property to specify how much a pixel's color can be randomly offset from the element color | Alice |
+| modlangs.js | Customisable property in an element to allow for translations in mods. See the file for instructions on how to implement | SquareScreamYT |
+| nested_for_reaction_example.js | Example of using a nested for loop to add reactions. It makes various things kill plants | Alice |
+| nv7.js | Giant Nv7 image [Large] | Nv7 |
| place_all_elements.js | Experimental function that places every pixel | Alice |
| randomness_but_tick.js | Random experimental elements using the tick function feature | Alice |
| randomness_but_tool.js | Random experimental elements using the tool function feature | Alice |
| randomness.js | Random experimental elements | Alice |
-| scenexe.js | Work-in-progress mod, allows you to move through and damage a simulated field of polygons | nousernamefound |
+| scenexe.js | Move through and damage a simulated field of polygons [WIP] | nousernamefound |
| structure_test_2.js | Another test for implementing structures into Sandboxels (requires the previous test) | Alice |
-| structure_test.js | A test for implementing structures into Sandboxels | Alice |
-| test.js | A test mod that adds mayo :) | R74n |
+| structure_test.js | Test for implementing structures into Sandboxels | Alice |
+| test.js | Test that adds mayo :) | R74n |
| tool_pixel_behavior.js | Gives unique behaviors to tools if placed with cheats | Alice |
-| worldgen_test.js | Adds an element that generates a save with a grass layer, dirt layer, rock layer, and a pond | Alice |
+| worldgen_test.js | Element that generates a save with a grass layer, dirt layer, rock layer, and a pond | Alice |
| Broken or Deprecated |
-| a_mod_by_alice.js | A mod combining most of Alice’s mods, and some other things | Alice |
-| advanced_colonies.js | Adds davlers, creatures with complex colonies | DaviStudios |
-| humans.js | Adds humans. Now part of the base game | R74n |
+| a_mod_by_alice.js | Combination of most of Alice's mods, and some other things | Alice |
+| adjustablepixelsize.js | Set the pixelSize with a URL parameter | Alice |
+| advanced_colonies.js | Davlers, creatures with complex colonies | DaviStudios |
+| humans.js | Humans. Now part of the base game | R74n |
| invertscroll.js | Inverts the scroll wheel for adjusting brush size (now a setting) | SquareScreamYT |
-| mobile_shift.js | Adds a button for shift on mobile (Now in the base game) | SquareScreamYT |
+| mobile_shift.js | Button for shift on mobile (Now in the base game) | SquareScreamYT |
| nopixellimit.js | Removes the pixel limit. (now a setting) | Jayd |
| unhide.js | Unhides all elements except molten ones. (This functionality now exists as a vanilla setting) | R74n |
| wheel_fix.js | Attempts to fix the brush scaling too much with the mouse wheel for some people. Deprecated | Nubo318 |