diff --git a/mods/10kelements.js b/mods/10kelements.js index f60a6e13..957d4088 100644 --- a/mods/10kelements.js +++ b/mods/10kelements.js @@ -38,8 +38,8 @@ var randomProperty = function (obj) { if (Math.abs(settings.randomcount) == settings.randomcount){ if (!settings.skineasteregg){ for (var i = 1; i <= settings.randomcount; i++){ - var f = Math.random() < 0.2 - var co = Math.random() < 0.2 + var canHeat = Math.random() < 0.2 + var canCold = Math.random() < 0.2 elements["element_"+i] = { color: "#" + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)], category: "random", @@ -49,11 +49,11 @@ if (Math.abs(settings.randomcount) == settings.randomcount){ density: randomIntFromInterval(1, 10000) } total = i - if (f){ + if (canHeat){ elements["element_"+i].tempHigh = 20 + randomIntFromInterval(10, 6000) elements["element_"+i].stateHigh = elementslist[Math.floor(Math.random()*elementslist.length)] } - if (co){ + if (canCold){ elements["element_"+i].tempLow = 20 - randomIntFromInterval(10, 270) elements["element_"+i].stateLow = elementslist[Math.floor(Math.random()*elementslist.length)] } diff --git a/mods/nousersthings.js b/mods/nousersthings.js index 59e7028e..524b532e 100644 --- a/mods/nousersthings.js +++ b/mods/nousersthings.js @@ -1798,6 +1798,7 @@ elements.invisiblewall = { category: "solids", movable: false, noMix: true, + hardness: 1, }, elements.bismuth = { color: ["#818181","#989898","#b0b0b0","#c9c9c9"],