diff --git a/mods/bere.js b/mods/bere.js index 7a7c510a..1e9fb997 100644 --- a/mods/bere.js +++ b/mods/bere.js @@ -6,15 +6,15 @@ elements.electron = { category: "energy", state: "gas", reactions: { - "ash": { "elem1": "acid_gas" } - "battery": { "elem1": "bomb" } - "greek_fire": { elem1: "fire" } - "wire": { "elem1": "steel" } - "vine": { "elem1": "plant" } - "wood": { "elem1": "acid_gas" } - "glass": { "elem1": "potassium" } - "stained_glass": { "elem1": "potassium" } - }, + "ash": { "elem1": "acid_gas" }, + "battery": { "elem1": "bomb" }, + "greek_fire": { elem1: "fire" }, + "wire": { "elem1": "steel" }, + "vine": { "elem1": "plant" }, + "wood": { "elem1": "acid_gas" }, + "glass": { "elem1": "potassium" }, + "stained_glass": { "elem1": "potassium" }, + } }; elements.iodum = { @@ -25,8 +25,8 @@ elements.iodum = { tempHigh: 94.1, stateHigh: "iodum_gas", reactions: { - "concrete": { "elem1": "ash", "chance": 0.6 } - }, + "concrete": { "elem1": "ash", "chance": 0.6 }, + } }; elements.iodum_gas = { @@ -37,10 +37,10 @@ elements.iodum_gas = { tempLow: 21, stateLow: "iodum", reactions: { - "ash": { "elem1": "steam" } - "cloud": { "elem1": "ozone" } - "rain_cloud": { "elem1": "oxygen" } - }, + "ash": { "elem1": "steam" }, + "cloud": { "elem1": "ozone" }, + "rain_cloud": { "elem1": "oxygen" }, + } }; elements.salvador_powder = { @@ -56,12 +56,12 @@ elements.salvador_powder = { tempLow: -7, stateLow: "god_ray", reactions: { - "rad_cloud": { "elem1": "bless" } - "cloud": { "elem1": "ozone", "chance": 0.2 } - "radiation": { "elem1": "water" } - "dirt": { "elem1": "mud" } - "basalt": { "elem1": "gravel", "chance": 0.4 } - }, + "rad_cloud": { "elem1": "bless" }, + "cloud": { "elem1": "ozone", "chance": 0.2 }, + "radiation": { "elem1": "water" }, + "dirt": { "elem1": "mud" }, + "basalt": { "elem1": "gravel", "chance": 0.4 }, + } }; elements.salvador_water = { @@ -73,11 +73,11 @@ elements.salvador_water = { stateLow: "salvador_powder", density: 26, reactions: { - "rad_cloud": { "elem1": "bless" } - "cloud": { "elem1": "ozone", "chance": 0.2 } - "radiation": { "elem1": "water" } - "dirt": { "elem1": "mud" } - "basalt": { "elem1": "gravel", "chance": 0.4 } - "plague": { "elem1": "water" } - }, + "rad_cloud": { "elem1": "bless" }, + "cloud": { "elem1": "ozone", "chance": 0.2 }, + "radiation": { "elem1": "water" }, + "dirt": { "elem1": "mud" }, + "basalt": { "elem1": "gravel", "chance": 0.4 }, + "plague": { "elem1": "water" }, + } };