mod manager update
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+ Artists' Update (Painting, Lines, Shapes, etc.)
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+ Artists' Update (Painting, Lines, Shapes, etc.)
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+ Explosives Update
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+ Explosives Update
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+ Machines Update
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+ Machines Update
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+ Mod Manager Update
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[Version 0.9 - Mod Manager Update]
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+ Mod Manager Menu
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+ Clay Soil
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+ Salt Water, Sugar Water, and Dirty Water evaporate into their components
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+ Blood, Ketchup, Molasses, Slime, Vinegar, and Alcohol evaporate into their components
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+ Reactions between cloud types
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+ Acid Gas can form Acid Clouds
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+ Fire Clouds turn to Pyrocumulus when cooled
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+ Torches can be extinguished with water
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+ Some Fireballs will burn into steam
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~ Improved color of Permafrost, Dirt, Grass, Gravel, Basalt, Lamp Oil, Honey, Molasses, Chocolate Syrup, Bamboo, Corn, Corn Seed, Root, Potato Seed, Iron, Rust, Glass, Copper, Zinc, Tin, Silver, and Straw
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~ Anaesthesia now a gas
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+ Technical: stateHigh and stateLow can be an array, a random option is chosen
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~ Fixed: Fireball rocks continue to burn after being extinguished
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[Version 0.8.3]
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[Version 0.8.3]
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+ Laser
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+ Laser
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725
index.html
725
index.html
File diff suppressed because it is too large
Load Diff
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// This is how to add a new mod to the game.
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// Create a new Javascript file like this one.
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// Add the file to the mods folder on GitHub, or host it somewhere else.
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// https://github.com/slweeb/sandboxels/tree/main/mods
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// To add it in the Mod Loader:
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// If it is in the mods folder, you can just use the name of the file.
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// If it is hosted somewhere else, you can use the full URL, including the HTTPS://.
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// Adding elements:
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elements.mayo = {
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color: "#ffffff",
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behavior: behaviors.LIQUID,
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category: "liquids",
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viscosity: 100000,
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state: "liquid",
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density: 720,
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};
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// Changing existing elements:
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elements.water.color = "#ff0000";
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elements.water.behavior = behaviors.WALL;
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// Removing elements:
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// Be aware, things may break
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delete elements.ketchup;
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// Adding behavior presets:
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behaviors.SELFDELETE = [
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"XX|XX|XX",
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"XX|DL|XX",
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"XX|XX|XX",
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];
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// Creating eLists:
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eLists.CONDIMENT = ["ketchup","melted_cheese","mayo"];
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// Adding elements to eLists:
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eLists.CONDIMENT.push("honey");
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@ -1,8 +1,8 @@
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elements.mustard = {
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elements.mayo = {
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color: "#ffff00",
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color: "#ffffff",
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behavior: behaviors.LIQUID,
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behavior: behaviors.LIQUID,
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category: "liquids",
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category: "liquids",
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viscosity: 60000,
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viscosity: 100000,
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state: "liquid",
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state: "liquid",
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density: 720,
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density: 720,
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}
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};
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