Merge pull request #994 from charcoal-afterlife/main
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commit
a27449695b
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@ -203,6 +203,7 @@
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<tr><td>laetium.js</td><td>Adds several fictional elements</td><td>Alice</td></tr>
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<tr><td>liquid_energy.js</td><td>Adds liquid versions of the elements in the Energy category</td><td>Alice</td></tr>
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<tr><td>lye.js</td><td>Adds lye</td><td>BatteRaquette58</td></tr>
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<tr><td>mars.js</td><td>Adds some things from Mars with 2 minerals to smelt.</td><td>charcoal_afterlife</td></tr>
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<tr><td>metals.js</td><td>Adds several metals</td><td>Alice</td></tr>
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<tr><td>mixture.js</td><td>Allows many chemicals to be mixed</td><td>lllllllllwith10ls</td></tr>
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<tr><td>more_gold.js</td><td>Adds Green Gold</td><td>pixelegend4</td></tr>
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58
mods/mars.js
58
mods/mars.js
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@ -1,7 +1,7 @@
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elements.mars_gunk = {
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color: "#121212",
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behavior: behaviors.DGAS,
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category: "gunk",
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category: "archived",
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state: "gases",
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extraInfo: "GUNK",
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stain: 0.7
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@ -77,7 +77,8 @@ elements.mars_ironheart_ore = {
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hardness: 0.15,
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stateHigh: "mars_dust",
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breakInto: "mars_ironheart",
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extraInfo: "Ore. Very Soft"
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extraInfo: "Ore. Very Soft",
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stateHigh: "ironheart"
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}
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elements.mars_ironheart = {
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color: ["#e8e8e8", "#bd1102"],
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@ -97,11 +98,11 @@ elements.mars_ironheart = {
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elements.mars_furnace = {
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color: ["#870002","#870507"],
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behavior: [
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"XX|CR:mars_gunk%12|XX",
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"XX|CR:mars_gunk%8|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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category: "furnaces",
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category: "archived",
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state: "solid",
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hardness: 0.6,
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stateHigh: "molten_mars",
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@ -110,7 +111,7 @@ elements.mars_furnace = {
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elements.nosmoker = {
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color: ["#870002", "#870507"],
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behavior: behaviors.WALL,
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category: "furnaces",
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category: "mars",
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state: "solid",
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extraInfo: "Used to turn Ironheart into Ironheart Solids"
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}
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@ -122,15 +123,15 @@ elements.ironheart = {
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"M1|M1|M1|",
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],
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category: "mars",
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density: 900,
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density: 1450,
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state: "solid",
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stateHigh: "molten_mars",
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extraInfo: "Very Good and Sturdy."
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extraInfo: "Very Sturdy."
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}
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elements.antigunk = {
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color: "#cecece",
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behavior: behaviors.DGAS,
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category: "gunk",
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category: "archived",
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state: "gas",
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extraInfo: "GUNK",
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stain: -0.7
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@ -166,8 +167,39 @@ elements.liquid_red_gold = {
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extraInfo: "Red Gold but a fludid.",
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temp: 5500
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}
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elements.liquid_mars_dust = {
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color: "#DB3629",
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behavior: behaviors.LIQUID,
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category: "archived",
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state: "liquid",
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extraInfo: "Mars Dust Fluid. Removed 04/02/25."
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}
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elements.testy = {
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color: "#FFFFFF",
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behavior: behaviors.WALL,
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category: "archived",
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state: "solid",
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extraInfo: "Don't mind me, just a test. Removed 06/02/25?"
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}
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elements.legacy_liquid_mars_dust = {
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color: "#DB3629",
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behavior: behaviors.SUPERFLUID,
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category: "archived",
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state: "liquid",
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extraInfo: "Mars Dust Superfluid. Changed at the start."
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}
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elements.o2_tank = {
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color: "#98F5F9",
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behavior: [
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"CR:oxygen%3|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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category: "mars",
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state: "solid",
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// 1.4.4
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}
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// 1.4.7
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// most elements done :D
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// iron heart ore
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// iron heart
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@ -176,4 +208,10 @@ elements.liquid_red_gold = {
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//anti gunk
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// new mars and gunk catagory
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// made things sink
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// last things changes
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//changes
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// ryan pushed it thx ryan
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// removing mars_furnace so yeah
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// no anti gunk or gunk anymore
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// im putting in the archive
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// lil changes
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// inroducing oxygen tanks!
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