no_blood.js
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<tr><td>glow.js</td><td>[CHROME ONLY] Adds a cool lighting effect to many emissive pixels, like Fire</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>gravity_test.js</td><td>Test for altered gravity, makes all pixels move inward</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>mustard.js</td><td>Mustard and Mustard Seeds</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>no_blood.js</td><td>Effectively removes Blood and related elements</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>rainbow_cursor.js</td><td>Makes your cursor multicolored</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>random_everything.js</td><td>Allows every element to be spawned with Random</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>rich_grain.js</td><td>Changes pixel grain to create richer colors</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>miscible_psoup_and_birthpool.js</td><td>Primordial Soup and Birthpool can mix (fey_and_more.js)</td><td>Alice</td></tr>
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<tr><td>mobs.js</td><td>Creepers, Zombies, and Skeletons</td><td>Alice</td></tr>
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<tr><td>moretrees.js</td><td>25 more tree and wood types</td><td>guzzo86</td></tr>
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<tr><td>no_blood.js</td><td>Effectively removes Blood and related elements</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>nocancer.js</td><td>Removes cancer one tick after it is created</td><td>mollthecoder</td></tr>
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<tr><td>nocancer2.js</td><td>Removes cancer from the game altogether; May be incompatible with other mods that spawn cancer</td><td>mollthecoder</td></tr>
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<tr><td>nograssgrow.js</td><td>Prevents Grass from growing</td><td>mollthecoder</td></tr>
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elements.blood.hidden = true;
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elements.blood.tick = function (pixel) {
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tryDelete(pixel.x, pixel.y);
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}
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elements.blood.onPlace = function (pixel) {
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tryDelete(pixel.x, pixel.y);
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}
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elements.infection.hidden = true;
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elements.infection.tick = function (pixel) {
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tryDelete(pixel.x, pixel.y);
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}
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elements.infection.onPlace = function (pixel) {
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tryDelete(pixel.x, pixel.y);
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}
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elements.antibody.hidden = true;
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elements.antibody.tick = function (pixel) {
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tryDelete(pixel.x, pixel.y);
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}
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elements.antibody.onPlace = function (pixel) {
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tryDelete(pixel.x, pixel.y);
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}
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