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elements.shader_test = {
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color: "#FFFFFF",
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category: "special",
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renderer: function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,"#ffffff",x,y,1,0.25)
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}
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}
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}
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elements.fire.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.cold_fire.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.light.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 2);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.75)
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}
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}
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elements.laser.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 2);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.75)
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}
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}
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elements.plasma.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.5)
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}
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}
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elements.electric.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 2);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.heat_ray.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.freeze_ray.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.flash.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.7)
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}
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}
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elements.smoke.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 2);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.radiation.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 2);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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drawSquare(ctx,pixel.color,x,y,1,0.25)
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}
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}
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elements.led_r.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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if (pixel.charge) {
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drawSquare(ctx,pixel.color,x,y,1,0.5)
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}
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else {
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drawSquare(ctx,pixel.color,pixel.x,pixel.y,1,1)
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}
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}
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}
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elements.led_g.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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if (pixel.charge) {
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drawSquare(ctx,pixel.color,x,y,1,0.5)
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}
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else {
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drawSquare(ctx,pixel.color,pixel.x,pixel.y,1,1)
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}
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}
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}
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elements.led_b.renderer = function(pixel,ctx) {
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var circlec = circleCoords(pixel.x, pixel.y, 3);
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for (var i = 0; i < circlec.length; i++){
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var coord = circlec[i];
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var x = coord.x;
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var y = coord.y;
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if (pixel.charge) {
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drawSquare(ctx,pixel.color,x,y,1,0.5)
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}
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else {
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drawSquare(ctx,pixel.color,pixel.x,pixel.y,1,1)
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}
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}
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}
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