Merge pull request #714 from theenchantedsword/main
Updates for morechemistry.js and betaworldgen.js
This commit is contained in:
commit
a48483846c
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@ -1,128 +1,187 @@
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//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
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function randomAlter(num, list){
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let r = Math.floor(Math.random() * list.length);
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return (num + list[r]);
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//This mod was made by Adora the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
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let code = { a: 1, b: 2, c: 3, d: 4, e: 5, f: 6, g: 7, h: 8, i: 9, j: 10, k: 11, l: 12, m: 13, n: 14, o: 15, p: 16, q: 17, r: 18, s: 19, t: 20, u: 21, v: 22, w: 23, x: 24, y: 25, z: 26, A: 27, B: 28, C: 29, D: 30, E: 31, F: 32, G: 33, H: 34, I: 35, J: 36, K: 37, L: 38, M: 39, N: 40, O: 41, P: 42, Q: 43, R: 44, S: 45, T: 46, U: 47, V: 48, W: 49, X: 50, Y: 51, Z: 52 }
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let invertedCode = {}
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let flat = function(){
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let str = "";
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for(var i = 0; i < width; i++){
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str += "a";
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}
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return str;
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}
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let biomes = {
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plains: {
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layers: 2,
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thicknesses: [15, 10],
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specificSeeds: "flat",
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heights: [1, 21],
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layersObj: {
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1: ["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","iron","iron","iron","aluminum","aluminum","aluminum","aluminum","uranium","diamond","copper","copper","copper","copper","sodium","sodium","potassium","potassium","charcoal","charcoal","charcoal","charcoal","charcoal", "calcium"],
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2: ["dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt","dirt", "dirt", "dirt","dirt", "dirt", "gravel", "gravel"]
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},
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ssHeight: 39,
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ssElems: ["grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","sapling","pinecone","seeds","seeds"]
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},
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desert: {
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layers: 1,
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thicknesses: [20],
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specificSeeds: "flat",
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heights: [1],
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layersObj: {
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1: ["sand"]
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},
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ssHeight: 40,
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ssElems: [undefined,undefined,undefined,undefined,undefined,undefined,"cactus"]
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},
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forest: {
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layers: 2,
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specificSeeds: "flat",
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heights: [1, 16],
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thicknesses: [15, 10],
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ssHeight: 29,
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layersObj: {
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1: ["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","charcoal","charcoal","charcoal","charcoal","charcoal","iron","iron","iron","aluminum","aluminum","aluminum","calcium","calcium","sodium","potassium","diamond"],
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2: ["dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","gravel"]
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},
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ssElems: ["grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","sapling", "pinecone"],
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}
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}
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for (var item in code){
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invertedCode[code[item]] = item;
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}
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let ranNum = function(max, last) {
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// Calculate a bias factor
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let bias = Math.random() * 0.07 + 0.5; // Adjust this range to control the bias strength
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// Generate a biased random number towards the 'last' value
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let num = Math.round(bias * last + (1 - bias) * Math.random() * max) + 1;
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// Randomly assign a negative or positive sign
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return (Math.random() > 0.5) ? num : -num;
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}
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function decode(str){
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let result = [];
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str.split("");
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for(var i = 0; i < str.length; i++){
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if(code[str[i]]){
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if(str[i - 1] == "*"){
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result[i] = code[str[i]] * 2;
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} else {
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result[i] = code[str[i]];
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}
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} else if(str[i] == ":"){
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result[i] = ":";
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} else {continue;}
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}
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return result.filter(element => element !== undefined);
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}
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function makeSeed(layers, thickness){
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let result = "";
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for(var i = 0; i < layers; i++){
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let avgThickness = thickness[i];
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let str = "";
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let lastNum = 0;
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for(var ii = 1; ii <= width-1; ii++){
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let num = ranNum(4, lastNum);
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let cThickness = avgThickness + num;
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lastNum = num;
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if(invertedCode[cThickness] != undefined){
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str += invertedCode[cThickness];
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} else {
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let num = Math.round(cThickness / 2);
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str += `*${invertedCode[num]}`;
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}
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}
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result += (i == (layers - 1)) ? str : `${str}:`;
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}
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return result;
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}
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function splitArrayByCharacter(arr, char) {
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let result = [];
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let subArray = [];
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arr.forEach(element => {
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if (element === char) {
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result.push(subArray);
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subArray = [];
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} else {
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subArray.push(element);
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}
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});
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// Push the last subarray if it's not empty
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if (subArray.length > 0) {
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result.push(subArray);
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}
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return result;
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}
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let avgheight = 0;
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let seed = "";
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function getSeed(type = "plains", thickness = 15){
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seed = "";
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console.log(thickness)
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if(thickness == 15){
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avgheight = Math.floor(Math.random() * (18 - 12 + 1)) + 12;
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function generate(type, seed1 = undefined){
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if(seed1){
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seed = seed1;
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} else{
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avgheight = thickness;
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seed = makeSeed(biomes[type].layers, biomes[type].thicknesses);
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}
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console.log(avgheight)
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if(type == "plains"){
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let location = Math.floor(Math.random(0, pixelMap.length) * 100);
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let i = 0;
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while (i < pixelMap.length){
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if (i !== location){
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seed += `${randomAlter(avgheight, [0, 1, 1, 2, 0, 0])}|`;
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i += 1;
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} else if (i == location){
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let height = `${Math.floor(Math.random(40, pixelMap[i].length) * 10)}`;
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let prevH = randomAlter(avgheight, [1, 1, 1, 2, 0, 0]);
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while (height > prevH){
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prevH = randomAlter(prevH, [0, 1, 1, 2, 0, 0, 0, 1]);
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seed += `${prevH}|`;
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}
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i += 1;
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let semifinalArr = decode(seed);
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let finalArr = splitArrayByCharacter(semifinalArr, ":");
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for(var i = 0; i < finalArr.length; i++){
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let lHeight = biomes[type].heights[i];
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for(var ii = 1; ii < width-1; ii++){
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for(var iii = (height - 1) - lHeight; iii > height - lHeight - finalArr[i][ii]; iii--){
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let x = ii;
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let y = iii;
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let Num = Math.round(Math.random() * biomes[type].layersObj[i+1].length);
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if(Num == biomes[type].layersObj[i+1].length){Num-=1;}
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let element = biomes[type].layersObj[i+1][Num];
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if(isEmpty(x, y) && !outOfBounds(x, y)){
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createPixel(element, x, y);
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} else {console.log("could not place. " + x + ", " + y); continue;}
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}
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}
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}
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if(biomes[type].specificSeeds){
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if(biomes[type].specificSeeds == "flat"){
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for(var i = 1; i < width-1; i++){
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let y = height - biomes[type].ssHeight;
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let Num = Math.round(Math.random() * biomes[type].ssElems.length);
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if(Num == biomes[type].ssElems.length){Num-=1;}
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let element = biomes[type].ssElems[Num];
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if(element == undefined){continue;}
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if(isEmpty(i, y) && !outOfBounds(i, y)){
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createPixel(element, i, y);
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}
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}
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return seed;
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}
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if(type == "desert"){
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let i = 0;
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while (i < pixelMap.length){
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seed += `${randomAlter(avgheight, [0, 1, 1, 2, 0, 0])}|`;
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i += 1;
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}
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}
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elements.copy_seed = {
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category: "tools",
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onSelect: function(pixel){
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navigator.clipboard.writeText(seed).then(function() {
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alert(`Seed succesfully copied to clipboard!`);
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}).catch(function(error) {
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alert("Unable to copy text.")
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});
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}
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}
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return seed;
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}
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function spawnElements(seed, list, height2 = 1, condition = [1, 1, 0]){
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console.log(list);
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let width = pixelMap.length - 1;
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let element;
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let height = pixelMap[1].length - 1;
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console.log(seed);
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let seedArray = seed.split("|");
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console.log(seedArray);
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seedArray.splice(seedArray.indexOf(""), 1);
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seedArray.splice(pixelMap.length);
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console.log(seedArray);
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let i = 0;
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while (i < seedArray.length - 1){
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let ii = 0;
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while (ii < seedArray[i]){
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if((Math.floor(Math.random() * (condition[0] - condition[1] + 1))) == condition[2]){
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if (height2 != 1){
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element = list[Math.floor(Math.random() * list.length)];
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createPixel(element, (width - 1) - i, (height - (height2 + 1)) - ii);
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} else{
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element = list[Math.floor(Math.random() * list.length)];
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createPixel(element, (width - 1) - i, (height - 1) - ii);
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}
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}
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ii += 1;
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}
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i += 1;
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}
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}
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function flat(){
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let iii = 0;
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let flat = "";
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while (iii < pixelMap.length){
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flat += "1|";
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iii += 1;
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}
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return flat;
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}
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function processSeed(seed, type = "plains"){
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console.log(flat());
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let seedsArray = seed.split(":");
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console.log(seedsArray);
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if(type == "plains"){
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spawnElements(seedsArray[0],["rock","rock","rock","rock","rock","rock","metal_scrap","metal_scrap","metal_scrap","gold_coin","uranium","uranium","diamond","rock","iron","iron","iron","aluminum","aluminum","aluminum","aluminum","copper","copper","copper","zinc","zinc","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock"].sort(() => Math.random() - 0.5));
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setTimeout(function(){ spawnElements(seedsArray[1], ["dirt"], 24); }, 200);
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setTimeout(function(){ spawnElements(flat(),["grass","grass","grass","sapling","flower_seed","grass","grass","pinecone","grass","grass","grass","grass","grass","grass","grass","grass","grass","grass"], 40); }, 300);
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} else if(type == "desert"){
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spawnElements(seed, ["sand"]);
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setTimeout(function(){ spawnElements(flat(), ["cactus"], 40, [6, 0, 3]); }, 100);
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elements.random_generation = {
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category: "tools",
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onSelect: function(pixel){
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autoResizeCanvas();
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focusGame();
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let type = prompt("Enter the biome you want to generate: \nOptions: plains, desert, forest");
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if(!biomes[type]) {type = "plains";}
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generate(type);
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}
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}
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elements.worldGen = {
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color: "#FFFFFF",
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behavior: elements.erase.behavior,
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temp: 2,
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category: "tools",
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insulate:true,
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canPlace: false,
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desc: "Generate worlds with random seeds or your own seeds.",
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onSelect: function() {
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let Seed = prompt("Enter desert or plains random generation! automatically set to plains.");
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let regex = /[a-z]/;
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if (regex.test(Seed)){
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if(Seed.toLowerCase() == "desert"){
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processSeed(getSeed("desert", 30), "desert");
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}
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} else {
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if (Seed == ""){
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seed = `${getSeed("plains", 20)}:${getSeed("plains", 8)}`
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processSeed(seed);
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} else{
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processSeed(Seed);
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}
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}
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elements.seed_generation = {
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category: "tools",
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onSelect: function(pixel){
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autoResizeCanvas();
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focusGame();
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let type = prompt("Enter the biome you want to generate: \nOptions: plains, desert, forest");
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let seed1 = prompt("Enter the seed: ");
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generate(type, seed1);
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}
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}
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@ -1,5 +1,5 @@
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//This mod was made by Adora the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
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let version = "1.5.2";
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let version = "1.6.2";
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function pixelInRange(pixel, range){
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let i = 0;
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while (i < range.length) {
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@ -20,6 +20,8 @@ function customExplosion(pixel1, pixel2, radius, list) {
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let y = pixel1.y;
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deletePixel(x, y);
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deletePixel(pixel2.x, pixel2.y);
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doFrame();
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focusGame();
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explodeAt(x, y, radius, list);
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};
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function reactPixels(pixel1,pixel2) {
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@ -169,7 +171,7 @@ elements.sodiumhydroxidecrystals = {
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//tempHigh: 64.7,
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fireColor: "#fba600",
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category: "powders",
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state: "powder",
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state: "solid",
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density: 2130,
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name: "SodiumHydroxideCrystals",
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}
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@ -632,10 +634,13 @@ elements.potassiumhydroxidecrystals = {
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//tempHigh: 64.7,
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fireColor: "#fba600",
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category: "powders",
|
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state: "powder",
|
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state: "solid",
|
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density: 2040,
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name: "PotassiumHydroxideCrystals",
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}
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let filterItems;
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let direction;
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|
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elements.iron_chloride = {
|
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color: ["#010014", "#a2ff94"],
|
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reactions: {
|
||||
|
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@ -691,7 +696,7 @@ elements.kilonova = {
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temp: 100000000,
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}
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elements.supernova.behavior = [ ["XX", "XX", "XX"], [ "XX", "EX:80>plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,molten_iron,molten_uranium,oxygen,molten_sodium,sulfur_gas,neon,chlorine,molten_calcium,molten_nickel,molten_copper,molten_zinc,gallium_gas,hydrogen,hydrogen,hydrogen,hydrogen,helium,helium,helium AND CH:NeutronStar", "XX" ], ["XX", "XX", "XX"] ]
|
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elements.kilonova.behavior = [ ["XX", "XX", "XX"], [ "XX", "EX:200>plasma,plasma,plasma,plasma,plasma,plasma,molten_iron,molten_uranium,molten_lead,oxygen,molten_sodium,molten_gold,molten_tungsten,sulfur_gas,neon,chlorine,molten_calcium,molten_nickel,molten_copper,molten_zinc,gallium_gas,hydrogen,hydrogen,hydrogen,hydrogen,hydrogen,helium,helium,helium,helium AND CH:void", "XX" ], ["XX", "XX", "XX"] ]
|
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elements.kilonova.behavior = [ ["XX", "XX", "XX"], [ "XX", "EX:200>plasma,plasma,molten_iron,molten_uranium,molten_lead,oxygen,molten_sodium,molten_gold,molten_tungsten,sulfur_gas,neon,chlorine,molten_calcium,molten_nickel,molten_copper,molten_zinc,gallium_gas,hydrogen,hydrogen,hydrogen,hydrogen,hydrogen,helium,helium,helium,helium AND CH:void", "XX" ], ["XX", "XX", "XX"] ]
|
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elements.NeutronStar = {
|
||||
behavior: [["XX", "XX", "XX"], ["CR:light", "XX", "CR:light"], ["XX", "XX", "XX"]],
|
||||
name: "NeutronStar",
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||||
|
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@ -708,6 +713,7 @@ elements.NeutronStar = {
|
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"NeutronStar": { "elem1": "kilonova", "temp1": 100000000, },
|
||||
},
|
||||
density: 10**17,
|
||||
hardness: 1,
|
||||
}
|
||||
elements.acid.ignore.push("pipe");
|
||||
elements.acid.ignore.push("gold");
|
||||
|
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@ -724,27 +730,16 @@ elements.NaK = {
|
|||
color: "#848484",
|
||||
viscosity: 9.4,
|
||||
reactions: {
|
||||
"water": {
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 5, ["fire", "fire", "pop", "hydrogen", "sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide"])}
|
||||
},
|
||||
water: {
|
||||
explosion: "fire,fire,pop,hydrogen,sodiumhydroxide,potassiumhydroxide,sodiumhydroxide,potassiumhydroxide,sodiumhydroxide,potassiumhydroxide", radius: 5,},
|
||||
acid: {
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 6, ["fire", "pop", "hydrogen", "water", "pop", "hydrogen", "hydrogen"])}
|
||||
},
|
||||
explosion: "fire,fire,pop,hydrogen,salt,potassium_salt,hydrogen,fire", radius: 6,},
|
||||
acidic_water: {
|
||||
func: function (pixel1, pel2) {customExplosion(pixel1, pixel2, 3, ["pop", "hydrogen", "hydrogen", "water","sodiumhyixdroxide", "potassiumhydroxide"])}
|
||||
},
|
||||
chloroauric_acid: { elem1: "gold",
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 7, ["fire", "fire", "pop", "hydrogen", "gold_coin", "hydrogen", "pop"])}
|
||||
},
|
||||
liquid_chloroauric_acid: { elem1: "gold",
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 7, ["fire", "fire", "pop", "hydrogen", "gold_coin", "hydrogen", "hydrogen", "pop"])}
|
||||
},
|
||||
nitric_acid:{
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 6, ["fire", "fire", "pop", "hydrogen", "hydrogen", "pop"])}
|
||||
},
|
||||
explosion: "fire,fire,pop,hydrogen,sodiumhydroxide,potassiumhydroxide,salt,potassium_salt", radius: 5,},
|
||||
nitric_acid: {
|
||||
explosion: "fire,fire,fire,pop,hydrogen,sodiumhydroxide,potassiumhydroxide", radius: 6,},
|
||||
aqua_regia: {
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 9, ["fire", "fire", "pop", "hydrogen", "fire", "fire", "hydrogen", "pop", "flash"])}
|
||||
},
|
||||
explosion: "fire,fire,pop,hydrogen,sodiumhydroxide,potassiumhydroxide,salt,potassium_salt,fire,hydrogen,pop", radius: 7,},
|
||||
},
|
||||
density: 868,
|
||||
};
|
||||
|
|
@ -770,6 +765,7 @@ elements.rubidium = {
|
|||
tick: function(pixel) {
|
||||
pixel.burning = true;
|
||||
},
|
||||
state: "solid",
|
||||
}
|
||||
elements.moltenrubidium = {
|
||||
density: 1532,
|
||||
|
|
@ -798,7 +794,7 @@ elements.moltenrubidium = {
|
|||
}
|
||||
|
||||
elements.rubidiumsalt = {
|
||||
state: "powder",
|
||||
state: "solid",
|
||||
name: "RubidiumSalt",
|
||||
alias: "Rubidium Chloride or RbCl",
|
||||
color: ["#e6e6e6", "#f5f5f5", "#fafafa", "#f0f0f0"],
|
||||
|
|
@ -899,7 +895,7 @@ elements.rubidiumhydroxidecrystals = {
|
|||
},
|
||||
fireColor: "#d91e1e",
|
||||
category: "powders",
|
||||
state: "powder",
|
||||
state: "solid",
|
||||
density: 2.12,
|
||||
name: "RubidiumHydroxideCrystals",
|
||||
}
|
||||
|
|
@ -1022,11 +1018,12 @@ elements.specialsmasher = {
|
|||
}
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if(pixel.start == pixelTicks) {
|
||||
if(pixel.start + 1 == pixelTicks) {
|
||||
pixel.range = num2;
|
||||
pixel.exclude = exclude;
|
||||
}
|
||||
let range = mouseRange(pixel.x, pixel.y, pixel.range);
|
||||
smash(range, exclude);
|
||||
smash(range, pixel.exclude);
|
||||
}
|
||||
}
|
||||
let num3 = 0;
|
||||
|
|
@ -1038,7 +1035,7 @@ elements.specialmixer = {
|
|||
noMix: true,
|
||||
onSelect: function(pixel) {
|
||||
let item = prompt("enter range for mixing.");
|
||||
exclude = prompt("Enter elements to exclude, seperate them with commas.").replace(/\s/g, "").split(",");
|
||||
exclude1 = prompt("Enter elements to exclude, seperate them with commas.").replace(/\s/g, "").split(",");
|
||||
if(/^\d+$/.test(item)){
|
||||
num3 = parseInt(item);
|
||||
} else {
|
||||
|
|
@ -1046,11 +1043,12 @@ elements.specialmixer = {
|
|||
}
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if(pixel.start == pixelTicks) {
|
||||
if(pixel.start + 1 == pixelTicks) {
|
||||
pixel.range = num3;
|
||||
pixel.exclude = exclude1;
|
||||
}
|
||||
let range = mouseRange(pixel.x, pixel.y, pixel.range);
|
||||
mix(range, exclude);
|
||||
mix(range, pixel.exclude);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1355,7 +1353,10 @@ function pull(range, pixel1, include = []){
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
function reduceToSign(num) {
|
||||
if(num == 0){return 0;}
|
||||
return num && num / Math.abs(num);
|
||||
}
|
||||
let prevNum;
|
||||
elements.etemper = {
|
||||
name: "E-Temper",
|
||||
|
|
@ -1377,11 +1378,15 @@ elements.etemper = {
|
|||
if(outOfBounds(x,y)){ continue; }
|
||||
if(isEmpty(x,y)){ continue; }
|
||||
let pixel2 = pixelMap[x][y];
|
||||
|
||||
if (pixel2.temp < pixel.Temp && pixel.charge > 0 ){
|
||||
pixel2.temp += pixel.Temp / 6;
|
||||
if(reduceToSign(pixel.Temp) == -1){
|
||||
if (pixel2.temp > pixel.Temp && pixel.charge > 0 ){
|
||||
pixel2.temp += pixel.Temp / 6;
|
||||
}
|
||||
} else {
|
||||
if (pixel2.temp < pixel.Temp && pixel.charge > 0 ){
|
||||
pixel2.temp += pixel.Temp / 6;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
},
|
||||
}
|
||||
|
|
@ -1401,6 +1406,7 @@ elements.sign = {
|
|||
let attrElem = "";
|
||||
let magnetRange = 0;
|
||||
let magnetElems = [];
|
||||
let magnetPixels = [];
|
||||
elements.magnet = {
|
||||
category: "machines",
|
||||
tick:function(pixel){
|
||||
|
|
@ -1413,6 +1419,9 @@ elements.magnet = {
|
|||
for (var i = 0; i < currentPixels.length; i++){
|
||||
if(pixelInRange(currentPixels[i], range)){
|
||||
let pixel2 = currentPixels[i]
|
||||
if(!magnetPixels.includes(pixel2)){
|
||||
magnetPixels.push(pixel2);
|
||||
}
|
||||
if(!pixel2.drag && pixel.elem.includes(pixel2.element)){pixel2.drag = true}
|
||||
if(pixel2.drag && !pixel.elem.includes(pixel2.element) && !beamPixels.includes(pixel2) && ((draggingPixels && draggingPixels.includes(pixel2)) || !draggingPixels)){pixel2.drag = false;}
|
||||
if(!magnetElems.includes(pixel2) && pixel.elem.includes(pixel2.element)){magnetElems.push(pixel2)}
|
||||
|
|
@ -1424,6 +1433,18 @@ elements.magnet = {
|
|||
currentPixels[i].drag = false;
|
||||
}
|
||||
}
|
||||
for(var i = 0; i < magnetPixels.length; i++){
|
||||
if(magnetPixels.length != 0){
|
||||
if(!pixel.elem.includes(magnetPixels[i].element)){
|
||||
magnetPixels[i].drag = false;
|
||||
magnetPixels.splice(i, 1);
|
||||
}
|
||||
if(!pixelInRange(magnetPixels[i], range)){
|
||||
magnetPixels[i].drag = false;
|
||||
magnetPixels.splice(i, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
onSelect: function(){
|
||||
attrElem = prompt("Enter the element you want to attract.", (attrElem || undefined));
|
||||
|
|
@ -1537,6 +1558,44 @@ document.addEventListener("keydown", function(event){
|
|||
}
|
||||
}
|
||||
}
|
||||
if(event.key.toLowerCase() == "v"){
|
||||
for(var i = 0; i < UFOs.length; i++){
|
||||
let pixel = UFOs[i];
|
||||
let x = pixel.x
|
||||
for (var y = pixel.y + 1; y < height; y++) {
|
||||
if (outOfBounds(x, y)) {
|
||||
break;
|
||||
}
|
||||
if (isEmpty(x, y)) {
|
||||
if (Math.random() > 0.05) { continue }
|
||||
createPixel("flash", x, y);
|
||||
pixelMap[x][y].color = "#032dff";
|
||||
pixelMap[x][y].temp = -3500;
|
||||
}
|
||||
else {
|
||||
if (elements[pixelMap[x][y].element].isGas) { continue }
|
||||
if (elements[pixelMap[x][y].element].id === elements.heat_ray.id) { break }
|
||||
pixelMap[x][y].temp -= 10;
|
||||
pixelTempCheck(pixelMap[x][y]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(event.key.toLowerCase() == "t"){
|
||||
for(var i = 0; i < UFOs.length; i++){
|
||||
for(var ii = 0; ii < adjacentCoords.length; ii++){
|
||||
let x = UFOs[i].x + adjacentCoords[ii][0];
|
||||
let y = UFOs[i].y + adjacentCoords[ii][1];
|
||||
if(x == pixel.x || y == pixel.y) {continue;}
|
||||
if(!outOfBounds(x,y) && !isEmpty(x,y)){
|
||||
if(pixelMap[x][y].element == "ufo"){continue;}
|
||||
deletePixel(x,y);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
function isArray(item) {
|
||||
return Object.prototype.toString.call(item) === '[object Array]';
|
||||
|
|
|
|||
Loading…
Reference in New Issue