1.4.6 - Archival Update
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mods/mars.js
47
mods/mars.js
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@ -1,7 +1,7 @@
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elements.mars_gunk = {
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elements.mars_gunk = {
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color: "#121212",
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color: "#121212",
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behavior: behaviors.DGAS,
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behavior: behaviors.DGAS,
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category: "gunk",
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category: "archived",
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state: "gases",
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state: "gases",
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extraInfo: "GUNK",
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extraInfo: "GUNK",
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stain: 0.7
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stain: 0.7
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@ -97,11 +97,11 @@ elements.mars_ironheart = {
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elements.mars_furnace = {
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elements.mars_furnace = {
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color: ["#870002","#870507"],
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color: ["#870002","#870507"],
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behavior: [
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behavior: [
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"XX|CR:mars_gunk%12|XX",
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"XX|CR:mars_gunk%8|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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],
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category: "furnaces",
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category: "archived",
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state: "solid",
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state: "solid",
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hardness: 0.6,
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hardness: 0.6,
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stateHigh: "molten_mars",
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stateHigh: "molten_mars",
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@ -110,7 +110,7 @@ elements.mars_furnace = {
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elements.nosmoker = {
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elements.nosmoker = {
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color: ["#870002", "#870507"],
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color: ["#870002", "#870507"],
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behavior: behaviors.WALL,
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behavior: behaviors.WALL,
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category: "furnaces",
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category: "mars",
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state: "solid",
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state: "solid",
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extraInfo: "Used to turn Ironheart into Ironheart Solids"
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extraInfo: "Used to turn Ironheart into Ironheart Solids"
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}
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}
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@ -122,15 +122,15 @@ elements.ironheart = {
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"M1|M1|M1|",
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"M1|M1|M1|",
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],
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],
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category: "mars",
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category: "mars",
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density: 900,
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density: 1450,
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state: "solid",
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state: "solid",
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stateHigh: "molten_mars",
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stateHigh: "molten_mars",
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extraInfo: "Very Good and Sturdy."
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extraInfo: "Very Sturdy."
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}
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}
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elements.antigunk = {
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elements.antigunk = {
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color: "#cecece",
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color: "#cecece",
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behavior: behaviors.DGAS,
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behavior: behaviors.DGAS,
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category: "gunk",
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category: "archived",
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state: "gas",
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state: "gas",
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extraInfo: "GUNK",
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extraInfo: "GUNK",
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stain: -0.7
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stain: -0.7
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@ -163,11 +163,33 @@ elements.liquid_red_gold = {
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category: "mars",
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category: "mars",
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state: "liquid",
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state: "liquid",
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density: 8,
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density: 8,
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extraInfo: "Red Gold but a fludid.",
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extraInfo: "Red Gold but a fluid.",
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temp: 5500
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temp: 5500
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}
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}
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elements.liquid_mars_dust = {
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color: "#DB3629",
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behavior: behaviors.LIQUID,
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category: "archived",
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state: "liquid",
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extraInfo: "Mars Dust Fluid. Removed 04/02/25."
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}
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elements.legacy_liquid_mars_dust = {
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color: "#DB3629",
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behavior: behaviors.SUPERFLUID,
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category: "archived",
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state: "liquid",
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extraInfo: "Mars Dust Superfluid. Changed at the start."
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}
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elements.testy = {
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color: "#FFFFFF",
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behavior: behaviors.WALL,
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category: "archived",
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state: "solid",
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extraInfo: "Don't mind me, just a test. Removed 06/02/25?"
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}
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// 1.4.4
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// 1.4.6
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// most elements done :D
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// most elements done :D
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// iron heart ore
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// iron heart ore
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// iron heart
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// iron heart
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@ -176,4 +198,9 @@ elements.liquid_red_gold = {
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//anti gunk
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//anti gunk
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// new mars and gunk catagory
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// new mars and gunk catagory
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// made things sink
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// made things sink
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// last things changes
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//changes
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// ryan pushed it thx ryan
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// removing mars_furnace so yeah
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// no anti gunk or gunk anymore
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// im putting in the archive
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// spelling error
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