Update charsonsmoduno.js
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@ -47,6 +47,7 @@ elements.radiation.reactions.ant = { elem2: "rad_ant" }
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elements.radiation.reactions.sugar = { elem2: "powdered_lime" }
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elements.radiation.reactions.soap = { elem2: "purificanol" }
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elements.radiation.reactions.diamond = { elem2: "emerald" }
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elements.radiation.reactions.bird = { elem2: "pyrus_minimus" }
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if (!elements.melted_cheese.reactions) { // Include this block once
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elements.melted_cheese.reactions = {} // This creates the property if it doesn't exist
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@ -104,9 +105,14 @@ elements.hyper_aluminum = {
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state: "solid",
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tempHigh: 9999999,
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conduct: 1,
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desc: "Hyper Aluminium is a cutting-edge, ultra-lightweight metal alloy that blends advanced strength with superior conductivity, designed for futuristic applications. With a sleek, metallic sheen, this material boasts enhanced durability, resistance to extreme temperatures, and a remarkable ability to withstand corrosion. Its unique molecular structure makes it perfect for aerospace engineering, high-performance vehicles, and next-generation tech gadgets. Hyper Aluminium is the pinnacle of modern materials science—stronger, lighter, and more efficient than ever before, setting the stage for a new era of innovation.",
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charge: 3,
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stateHigh: "molten_aluminum",
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hardness: 0.95,
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reactions: {
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"steel": { elem2:"galvanized_steel" },
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"rock_wall": { elem2:"wall" },
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}
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};
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elements.silicate = {
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@ -114,7 +120,7 @@ elements.silicate = {
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behavior: behaviors.POWDER,
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category: "powders",
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hidden: true,
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breakInto: "dust",
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breakInto: "silica",
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state: "solid",
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tempHigh: 500,
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stateHigh: "molten_silicon",
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@ -123,8 +129,23 @@ elements.silicate = {
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}
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};
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elements.silica = {
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color: ["#ACAA9B", "#CAC7B6", "#979A93"],
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behavior: behaviors.LIGHTWEIGHT,
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behaviorOn: behaviors.BOUNCY,
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category: "powders",
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hidden: true,
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state: "solid",
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tempHigh: 5000,
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stateHigh: "molten_ash",
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reactions: {
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"head": { elem1: null, func: behaviors.KILLPIXEL2 }, //silicosis reference.
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}
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};
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elements.kaolin = {
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color: ["#A6B5B8", "#A7A8A0", "#ede7e4", "#BDDAE8"],
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color: ["#d3e2e6", "#e1e9eb", "#ede7e4", "#fcfcfc"],
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behavior: behaviors.POWDER,
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category: "land",
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hidden: true,
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@ -138,6 +159,20 @@ elements.kaolin = {
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}
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};
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elements.kaolinite = {
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color: ["#3b3b3b", "#575757" "#fcfcfc"],
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behavior: behaviors.STURDYPOWDER,
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category: "solids",
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hidden: true,
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state: "solid",
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tempHigh: 500,
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stateHigh: "molten_slag",
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breakInto: ["rock", "kaolin"],
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reactions: {
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"water": { elem1: "silicate", elem2:"dirty_water" },
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}
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};
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elements.chalk = {
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color: ["#D8275D", "#E0527D", "#AF508C", "#BF73A3"],
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stain: 0.5,
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@ -175,7 +210,7 @@ elements.powdered_lime = {
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state: "solid",
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reactions: {
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"water": { elem1:"foam", elem2:"limeade" },
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"head": { elem1: null, chance: 0.9 },
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"head": { elem1: null, chance: 0.9, func: behaviors.FEEDPIXEL },
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}
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};
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@ -190,7 +225,7 @@ elements.limeade = {
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stateHigh: "foam",
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tempLow: 0,
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reactions: {
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"head": { elem1: null, chance: 0.7 },
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"head": { elem1: null, chance: 0.7, func: behaviors.FEEDPIXEL },
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}
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};
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@ -250,7 +285,7 @@ elements.almond = {
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stateLow: "cloner",
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conduct: 1,
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reactions: {
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"head": { elem1: null, chance: 0.55 },
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"head": { elem1: null, chance: 0.55, func: behaviors.FEEDPIXEL },
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"juice": { elem1:"party_popper", elem2:"party_popper" },
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"water": { elem1:"nut_sauce", elem2:"almond_water" },
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}
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@ -273,7 +308,7 @@ elements.nut_sauce = {
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stateLow: "glue",
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conduct: 1,
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reactions: {
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"head": { elem1: null, chance: 0.9 },
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"head": { elem1: null, chance: 0.9, func: behaviors.FEEDPIXEL },
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}
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};
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@ -311,7 +346,7 @@ elements.maple_syrup = {
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stain: 0.01,
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desc: "english for sirop derable",
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reactions: {
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"head": { elem1: null, chance: 0.4 },
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"head": { elem1: null, chance: 0.4, func: behaviors.FEEDPIXEL },
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}
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};
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@ -499,7 +534,7 @@ elements.maple_milk = {
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hidden: true,
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isFood: true,
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reactions: {
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"head": { elem1: null, chance: 0.9 },
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"head": { elem1: null, chance: 0.9, func: behaviors.FEEDPIXEL },
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}
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};
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@ -661,7 +696,7 @@ elements.buttermilk = {
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tempHigh: 100,
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stateHigh: "steam",
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reactions: {
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"head": { elem1: null, chance: 0.9 },
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"head": { elem1: null, chance: 0.9, func: behaviors.FEEDPIXEL },
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"water": { elem1: null, elem2:"milk" },
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"rock": { elem1: null, elem2:"butter" },
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"magma": { elem1: null, elem2:"melted_butter" },
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@ -791,7 +826,7 @@ elements.banana = {
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breakInto: "banana_milk",
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breakIntoColor: "#d8b284",
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reactions: {
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"head": { elem1: null, chance: 0.35 },
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"head": { elem1: null, chance: 0.35, func: behaviors.FEEDPIXEL },
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"milk": { elem1: null, elem2: "banana_milk" },
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}
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};
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@ -815,7 +850,7 @@ elements.banana_milk = {
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burnInto: "dioxin",
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conduct: 1,
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reactions: {
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"head": { elem1: null, chance: 0.9 },
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"head": { elem1: null, chance: 0.9, func: behaviors.FEEDPIXEL },
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}
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};
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@ -1022,7 +1057,7 @@ elements.violetium.behavior = [
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elements.pyrus_minimus = {
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color: ["#eb6e34", "#ffd014", "#ff143c"],
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desc: "The rare Pyrus Minimus is a flying...animal? It preys on bird and worms.",
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desc: "The rare Pyrus Minimus is a flying...animal? It preys on birds and worms.",
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behaviorOn: [
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"XX|XX|XX",
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"XX|EX:5>firework|XX",
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@ -1031,7 +1066,7 @@ elements.pyrus_minimus = {
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behavior: behaviors.FLY,
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category: "life",
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state: "solid",
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foodNeed: 3,
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foodNeed: 7,
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breakInto: ["fire", "cooked_meat", "slime"],
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glow: true,
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temp: 300,
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@ -1040,13 +1075,13 @@ elements.pyrus_minimus = {
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fireColor: "#ff5b14",
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conduct: 1,
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reactions: {
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"cooked_meat": { elem2: null },
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"dead_plant": { elem2: null },
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"juice": { elem2: null },
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"chocolate": { elem2: null },
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"basalt": { elem2: null },
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"bird": { elem2: ["feather", "blood"] },
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"worm": { elem2: null },
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"cooked_meat": { elem2: null, func: behaviors.FEEDPIXEL },
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"dead_plant": { elem2: null, func: behaviors.FEEDPIXEL },
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"juice": { elem2: null, func: behaviors.FEEDPIXEL },
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"chocolate": { elem2: null, func: behaviors.FEEDPIXEL },
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"basalt": { elem2: null, func: behaviors.FEEDPIXEL },
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"bird": { elem2: ["feather", "blood"], func: behaviors.FEEDPIXEL },
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"worm": { elem2: null, func: behaviors.FEEDPIXEL },
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}
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};
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@ -1105,7 +1140,7 @@ elements.scheele_green = {
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stateHigh: "molten_copper",
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reactions: {
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"terracotta": { elem1: null, elem2: "green_terracotta" },
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"head": { elem1: "poison", elem2: "green_skull", chance: 0.3 },
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"head": { elem1: "poison", elem2: "green_skull", chance: 0.3, func: behaviors.KILLPIXEL2 },
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}
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};
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@ -1123,7 +1158,7 @@ elements.green_skull = {
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tempHigh: 275,
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stateHigh: "rad_steam",
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reactions: {
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"head": { elem2: "green_skull", chance: 0.1 },
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"head": { elem2: "green_skull", chance: 0.1, func: behaviors.KILLPIXEL2 },
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}
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};
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@ -1228,7 +1263,7 @@ elements.beryllium = {
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breakInto: "emerald",
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reactions: {
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"oxygen": { elem1: "beryllium_oxide", elem2: "beryllium_oxide" },
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"head": { elem2: "poison", chance: 0.05 },
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"head": { elem1: "poison", chance: 0.05, func: behaviors.KILLPIXEL2 },
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"volatilium": { elem2: "beryllium_volatilium_alloy" },
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}
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};
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@ -1271,7 +1306,7 @@ elements.verylithium = {
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reactions: {
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"neutron": { elem1: "verylithium_oxide", elem2: ["molten_metal", "beryllium"] },
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"water": { elem1: "verylithium_hydrate" },
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"head": { elem2: "electric" }
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"head": { elem1: "electric", func: behaviors.KILLPIXEL2 }
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}
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};
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@ -1562,7 +1597,7 @@ elements.akshajium = {
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related: ["sankarium", "narayananium"],
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breakInto: ["crumb", "sauce", "melted_cheese", "cooked_meat"],
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reactions: {
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"head": { elem1: null, chance: 0.36 },
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"head": { elem1: null, chance: 0.36, func: behaviors.FEEDPIXEL },
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}
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};
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@ -1591,7 +1626,7 @@ elements.fancy_dough = {
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stateHigh: ["steam", "brioche_steam"],
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desc: "it can be evaporated",
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reactions: {
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"head": { elem1: null, chance: 0.1 },
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"head": { elem1: null, chance: 0.1, func: behaviors.FEEDPIXEL },
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}
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};
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@ -1608,7 +1643,7 @@ elements.brioche = {
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isFood: true,
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breakInto: "fancy_flour",
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reactions: {
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"head": { elem1: null, chance: 0.7 },
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"head": { elem1: null, chance: 0.7, func: behaviors.FEEDPIXEL },
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}
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};
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@ -1785,7 +1820,7 @@ elements.hydroid = {
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reactions: {
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"fire": { elem1: "hydroid", elem2:"explosion" },
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"body": { elem1: "hydroid", elem2:"fyrium" },
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"head": { elem1: "hydroid", elem2:"pyrane" },
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"head": { elem1: "hydroid", elem2:"pyrane", func: behaviors.KILLPIXEL2 },
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"water": { elem1: "hydroid", elem2:"hydroid" },
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"maple_syrup": { elem1: "hydroid", elem2:"hydroid" },
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"magma": { elem1: "hydroid", elem2:"hydroid" },
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@ -1994,7 +2029,7 @@ elements.skibidi_soda = {
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stateHigh: ["skibidiness", "skibidine"],
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reactions: {
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"oxygen": { elem1:"skibidi_soda", elem2:"skibidiness" },
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"head": { elem1: "skibidiness" },
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"head": { elem1: "skibidiness", func: behaviors.FEEDPIXEL },
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}
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};
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@ -2021,7 +2056,47 @@ elements.skibidiness = {
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}
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};
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//idk how these work and most of them don't idk why but this is just a beta so...
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elements.right_missile = {
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color: ["#8a9499", "#9e9e9e", "#d1d1d1"],
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category: "weapons",
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state: "solid",
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temp: 40,
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burning: true,
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tempHigh: 2000,
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stateHigh: "molten_metal_scrap",
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breakInto: "metal_scrap",
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fireColor: "#e342a5",
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conduct: 1,
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charge: 3,
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};
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elements.right_missile.behavior = [
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["XX","XX","XX"],
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["XX","XX","M1 AND EX:20>explosion"],
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["XX","XX","XX"],
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];
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elements.left_missile = {
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color: ["#8a9499", "#9e9e9e", "#d1d1d1"],
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category: "weapons",
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state: "solid",
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temp: 40,
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burning: true,
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tempHigh: 2000,
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stateHigh: "molten_metal_scrap",
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breakInto: "metal_scrap",
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fireColor: "#e342a5",
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conduct: 1,
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charge: 3,
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};
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elements.left_missile.behavior = [
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["XX","XX","XX"],
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["M1 AND EX:20>explosion","XX","XX"],
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["XX","XX","XX"],
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];
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//ignore these
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elements.melted_butter.reactions.bread = { "elem1": null, "elem2":"brioche" },
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elements.water.reactions.fancy_flour = { "elem1": null, "elem2":"fancy_dough" },
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