diff --git a/mods/doElectricity changes.js b/mods/doElectricity changes.js new file mode 100644 index 00000000..ce3e6eea --- /dev/null +++ b/mods/doElectricity changes.js @@ -0,0 +1,52 @@ +//console.log("doElectricity should be changed"); + +function doElectricity(pixel) { + if(typeof(pixel.charge) == "number" && isNaN(pixel.charge)) { + pixel.charge = 0; + return; + }; + if (pixel.charge) { + // Check each adjacent pixel, if that pixel's charge is false, set it to the same charge + for (var i = 0; i < adjacentCoords.length; i++) { + var x = pixel.x+adjacentCoords[i][0]; + var y = pixel.y+adjacentCoords[i][1]; + if (!isEmpty(x,y,true)) { + var newPixel = pixelMap[x][y]; + var con = elements[newPixel.element].conduct; + if (con == undefined) {continue} + if (Math.random() < con) { // If random number is less than conductivity + if (!newPixel.charge && !newPixel.chargeCD) { + newPixel.charge = isNaN(pixel.charge) ? 0 : pixel.charge; //Actually set it to the same charge + if (elements[newPixel.element].colorOn) { + newPixel.color = pixelColorPick(newPixel); + } + if(elements[newPixel.element].onCharge) { + elements[newPixel.element].onCharge(pixel); + }; + } + } + else if (elements[newPixel.element].insulate != true) { // Otherwise heat the pixel (Resistance simulation) + newPixel.temp += pixel.charge/4; + pixelTempCheck(newPixel); + } + } + } + pixel.charge -= 0.25; + if (pixel.charge <= 0) { + delete pixel.charge; + //console.log(elements[pixel.element].chargeCD); + var chargeCd = elements[pixel.element].chargeCD ?? 4; + pixel.chargeCD = chargeCd; //Customizable chargeCD + } + } + // Lower charge cooldown + else if (pixel.chargeCD) { + pixel.chargeCD -= 1; + if (pixel.chargeCD <= 0) { + delete pixel.chargeCD; + if (elements[pixel.element].colorOn) { + pixel.color = pixelColorPick(pixel); + } + } + } +}