From 6516c0ea4060a69939a406ef93ae2dac73c9d5c6 Mon Sep 17 00:00:00 2001 From: DaviStudios <112717418+DaviStudios@users.noreply.github.com> Date: Sun, 16 Jun 2024 22:44:03 +0300 Subject: [PATCH 1/2] Update cs.json --- lang/cs.json | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/lang/cs.json b/lang/cs.json index 25a64d8f..6eb4758f 100644 --- a/lang/cs.json +++ b/lang/cs.json @@ -527,21 +527,21 @@ "molten_potassium_salt":"Rozteklá_Draselná_Sůl", "molten_sodium_acetate":"Rozteklý_Octan_Sodný", "frozen_nitro":"Zmrzlé_Nitro", -"cured_meat": "Uzené_Maso", -"nut_oil": "Ořechový_Olej", -"grease": "Tuk", -"fat": "Tuk", -"potassium": "Draslík", -"molten_potassium": "Rozteklý_Draslík", -"magnesium": "Magnézium", -"molten_magnesium": "Rozteklé_Magnézium", -"sandstorm": "Píšecná_Bouře", -"caustic_potash": "Potaš", -"antibomb": "Anti-bomba", -"tornado": "Tornádo", -"earthquake": "Zemětřesení", -"tsunami": "Tsunami", -"blaster": "Blaster", -"propane_ice": "Zrmzlý_Propan", -"molten_caustic_potash": "Rozteklý_Potaš" +"cured_meat":"Uzené_Maso", +"nut_oil":"Ořechový_Olej", +"grease":"Tuk", +"fat":"Tuk", +"potassium":"Draslík", +"molten_potassium":"Rozteklý_Draslík", +"magnesium":"Magnézium", +"molten_magnesium":"Rozteklé_Magnézium", +"sandstorm":"Píšecná_Bouře", +"caustic_potash":"Potaš", +"antibomb":"Anti-bomba", +"tornado":"Tornádo", +"earthquake":"Zemětřesení", +"tsunami":"Tsunami", +"blaster":"Blaster", +"propane_ice":"Zrmzlý_Propan", +"molten_caustic_potash":"Rozteklý_Potaš" } From f043033fe651b497cac30e355c381e4c809a3ca6 Mon Sep 17 00:00:00 2001 From: DaviStudios <112717418+DaviStudios@users.noreply.github.com> Date: Wed, 24 Jul 2024 14:32:17 +0500 Subject: [PATCH 2/2] Add files via upload --- mods/stormlib.js | 99 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 mods/stormlib.js diff --git a/mods/stormlib.js b/mods/stormlib.js new file mode 100644 index 00000000..83bd2731 --- /dev/null +++ b/mods/stormlib.js @@ -0,0 +1,99 @@ +class stormlibRandom { + int(min, max) { + return Math.floor(Math.random() * (max - min + 1)) + min + } + + max(max) { + let treturn = Math.floor(Math.random() * max) + if (treturn !== 0) { + return treturn +1 + } else { + return treturn + } + } + + option(array) { + if (array.length < 1) return null; + return array[this.int(0, array.length -1)] + } + + string(length = 8, disallowed = ['☭']) { + let chars = [ + 'a', 'A', 'b', 'B', 'c', 'C', 'd', 'D', 'e', 'E', 'f', 'F', 'g', 'G', + 'h', 'H', 'i', 'I', 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N', + 'o', 'O', 'p', 'P', 'q', 'Q', 'r', 'R', 's', 'S', 't', 'T', 'u', 'U', + 'v', 'V', 'w', 'W', 'x', 'X', 'y', 'Y', 'z', 'Z', + '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', + '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '-', '_', '=', '+', + '[', ']', '{', '}', '\\', '|', ';', ':', '\'', '"', ',', '.', '/', '<', + '>', '?', '`', '~' + ] + + let str = '' + + while (str.length < length) { + let char = this.option(chars) + if (!disallowed.includes(char)) { + str += char + } + } + + return str + } +} + +class stormlibElement { + exists(name) { + return elements.hasOwnProperty(name) + } +} + +class stormlibColor { + lighten(hex, percent = 10) { + let rgb = hexToRGB(hex) + if (rgb == null) return '#ffffff'; + let r = rgb.r + let g = rgb.g + let b = rgb.b + + r = Math.min(255, Math.floor(r + (255 - r) * (percent / 100))); + g = Math.min(255, Math.floor(g + (255 - g) * (percent / 100))); + b = Math.min(255, Math.floor(b + (255 - b) * (percent / 100))); + + return RGBToHex({r: r, g: g, b: b}) + } + + darken(hex, percent = 10) { + let rgb = hexToRGB(hex) + if (rgb == null) return '#000000'; + let r = rgb.r + let g = rgb.g + let b = rgb.b + + r = Math.max(0, Math.floor(r * (1 - percent / 100))); + g = Math.max(0, Math.floor(g * (1 - percent / 100))); + b = Math.max(0, Math.floor(b * (1 - percent / 100))); + + return RGBToHex({r: r, g: g, b: b}) + } +} + +class stormlibPixels { + create(x, y, color) { + let canvas = document.getElementById('game') + if (x < canvas.width && y < canvas.height) { + let old = ctx.fillStyle + ctx.fillStyle = color + ctx.fillRect(x, y, pixelSize, pixelSize) + } + } +} + +let Elements = new stormlibElement +let Random = new stormlibRandom +let Color = new stormlibColor +let Pixels = new stormlibPixels + +setInterval(() => { + Pixels.create(85, 45, '#ff0000') +}, 1000/tps) \ No newline at end of file