Update flipflop.js
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@ -1,7 +1,9 @@
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elements.flipflop = {
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properties: {
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powerstate: "false",
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cooldown: "0"
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},
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if (pixel.cooldown > 0)
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name: "Flip Flop",
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color: "#CF300D",
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state: "solid",
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@ -10,11 +12,15 @@ elements.flipflop = {
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doHeat(pixel)
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doBurning(pixel)
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doElectricity(pixel)
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let Output = pixelMap[pixel.x+1][pixel.y]
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let Input = pixelMap[pixel.x-1][pixel.y]
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console.log(pixel.powerstate)
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if (typeof Output !== "undefined" && typeof Input !== "undefined"){
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if (pixel.cooldown > 0){
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Input.charge=0
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pixel.cooldown--
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}
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Output.charge = 0
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if (pixel.powerstate == "true" && Input.charge > 0.2) {
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Input.charge = 0
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