diff --git a/mods/generative_mods.js b/mods/generative_mods.js new file mode 100644 index 00000000..9d515ef4 --- /dev/null +++ b/mods/generative_mods.js @@ -0,0 +1,2240 @@ +var modName = "mods/generative_mods.js"; +var explodeAtPlusMod = "mods/explodeAtPlus.js"; +var runAfterAutogenMod = "mods/runAfterAutogen and onload restructure.js"; +var libraryMod = "mods/code_library.js"; +var feyAndMoreMod = "mods/fey_and_more.js"; +var mobsMod = "mods/mobs.js"; + +if(enabledMods.includes(runAfterAutogenMod) && enabledMods.includes(explodeAtPlusMod) && enabledMods.includes(libraryMod) && enabledMods.includes(feyAndMoreMod) && enabledMods.includes(mobsMod)) { + + //urlParams reads + + //Bombs + + if(urlParams.get('generateBombs') !== null) { //if the variable exists at all + generateBombs = true + } else { //if it doesn't (and it returns null) + generateBombs = false + } + + if(urlParams.get('bombAmount') != null) { //null check + bombAmount = urlParams.get('bombAmount') + if(isNaN(bombAmount) || bombAmount === "" || bombAmount === null) { //NaN check + bombAmount = 10 + } + bombAmount = parseInt(bombAmount) + if(bombAmount > 50) { + alert("Maximum amount of additional bomb/anti-bomb pairs is 50.\nOnly 50 were added.") + } else if(bombAmount < 1) { + alert("Minimum amount of additional bomb/anti-bomb pairs is 1.\n1 pair was added.") + } + bombAmount = Math.min(50,Math.max(bombAmount,1)) + } else { + bombAmount = 10 + } + + //Clouds + + if(urlParams.get('generateClouds') !== null) { //if the variable exists at all + generateClouds = true + } else { //if it doesn't (and it returns null) + generateClouds = false + } + + if(urlParams.get('cloudIncludeRandom') !== null) { //if the variable exists at all + cloudIncludeRandom = true + } else { //if it doesn't (and it returns null) + cloudIncludeRandom = false + } + + //Creepers + + //Include generated creepers in Random tool? + if(urlParams.get('creeperIncludeRandom') !== null) { //if the variable exists at all + creeperIncludeRandom = true + } else { //if it doesn't (and it returns null) + creeperIncludeRandom = false + } + + //Generate creepers + if(urlParams.get('generateCreepers') !== null) { //if the variable exists at all + generateCreepers = true + } else { //if it doesn't (and it returns null) + generateCreepers = false + } + + //Fairies + + if(urlParams.get('fairyIncludeRandom') !== null) { //if the variable exists at all + fairyIncludeRandom = true + } else { //if it doesn't (and it returns null) + fairyIncludeRandom = false + } + + //Generate fairies + if(urlParams.get('generateFairies') !== null) { //if the variable exists at all + generateFairies = true + } else { //if it doesn't (and it returns null) + generateFairies = false + } + + if(urlParams.get('fairyAmount') != null) { //null check + fairyAmount = urlParams.get('fairyAmount') + if(isNaN(fairyAmount) || fairyAmount === "" || fairyAmount === null) { //NaN check + fairyAmount = 10 + } + fairyAmount = parseInt(fairyAmount) + if(fairyAmount > 10000) { + alert("Maximum amount of additional fairies is 10000.\nOnly 10000 fairies were added.") + } else if(fairyAmount < 1) { + alert("Minimum amount of additional fairies is 1.\n1 fairy was added.") + } + fairyAmount = Math.min(10000,Math.max(fairyAmount,1)) + } else { + fairyAmount = 10 +} + + //Spouts + + //Generate spouts + if(urlParams.get('generateSpouts') !== null) { //if the variable exists at all + generateSpouts = true + } else { //if it doesn't (and it returns null) + generateSpouts = false + } + + if(urlParams.get('spoutIncludeRandom') !== null) { //if the variable exists at all + spoutIncludeRandom = true + } else { //if it doesn't (and it returns null) + spoutIncludeRandom = false + } + + //Requisite variables + + //Bombs + + amalgamatedBombFire = "plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,acid,acid,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,flash,flash,flash,flash,flash,acid_gas,acid_gas,acid_gas,acid,oil,oil,oil,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,acid,acid,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,electric_cluster_bomb,electric_cluster_bomb,flash,flash,flash,flash,flash,acid_gas,acid_gas,acid_gas,acid,oil,oil,oil,oil,oil,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,plague,plague,plague,plague,plague,plague,radiation,radiation,radiation,radiation,radiation,radiation,radiation,radiation,uranium,uranium,uranium,uranium,uranium,uranium,greek_fire,greek_fire,greek_fire,greek_fire,greek_fire,antimatter,antimatter,antimatter,antimatter,antimatter,smoke_grenade,antimatter,smoke_grenade,fireball,flash,acid_gas,acid_gas,acid_gas,plague,plague,plague,plague,plague,plague,radiation,radiation,radiation,radiation,radiation,radiation,radiation,radiation,uranium,uranium,uranium,uranium,uranium,uranium,greek_fire,greek_fire,greek_fire,greek_fire,greek_fire,antimatter,antimatter,antimatter,antimatter,antimatter,smoke_grenade,antimatter,flash,acid_gas,acid_gas,acid_gas,radiation,radiation,radiation,radiation,plague,acid_gas,acid_gas,acid_gas,chlorine,chlorine,chlorine" + eLists.BOMB = ["bomb", "tnt", "c4", "grenade", "dynamite", "gunpowder", "firework", "nuke", "h_bomb", "dirty_bomb", "emp_bomb", "sticky_bomb", "cold_bomb", "hot_bomb", "electro_bomb", "water_bomb", "antimatter_bomb", "flashbang", "smoke_grenade", "fireball", "landmine", "cluster_bomb", "cluster_nuke", "op_hottester_bomb", "anti-bomb", "electric_bomblet", "electric_cluster_bomb", "radioactive_popper", "acid_bomb", "amalgamated_bomb"]; + var excludedBombElements = ["water", "antimatter", "acid"]; + + //Clouds + + eLists.CLOUD = ["cloud", "rain_cloud", "snow_cloud", "fire_cloud", "hail_cloud", "acid_cloud", "pyrocumulus"]; + var excludedCloudElements = ["snow", "fire", "hail", "acid"]; + var includedClouds = ["cloud", "rain_cloud", "snow_cloud", "fire_cloud", "hail_cloud", "acid_cloud", "pyrocumulus"]; + var backupCategoryWhitelist = ["land","powders","weapons","food","life","corruption","states","fey","Fantastic Creatures","dyes","energy liquids","random liquids","random gases","random rocks"]; + var backupElementWhitelist = ["mercury", "chalcopyrite_ore", "chalcopyrite_dust", "copper_concentrate", "fluxed_copper_concentrate", "unignited_pyrestone", "ignited_pyrestone", "everfire_dust", "extinguished_everfire_dust", "mistake", "polusium_oxide", "vaporized_polusium_oxide", "glowstone_dust", "redstone_dust", "soul_mud", "wet_soul_sand", "nitrogen_snow", "fusion_catalyst", "coal", "coal_coke", "blast_furnace_fuel", "molten_mythril"]; + + //Creepers + + var placeholderColor = "#FF00FF"; + var hslOffsets = [[0, -5, 5], [0, -20, 10], [0, 0, 10], [0, -20, 10], [0, -35, 0], [0, -20, -30], [0, 10, -10], [0, 10, 20], [0, -20, 10], [0, -10, 5]]; + var colorOfRandomCreeper = ["#7ba883", "#8aba8a", "#87b292", "#8aba8a", "#71a171", "#346434", "#4d6d72", "#a0caad", "#8aba8a", "#7dac7f"] + + //Fairies + + var excludedFairyElements = [] + var backupCategoryWhitelist = ["land","powders","weapons","food","life","corruption","states","fey","Fantastic Creatures","dyes","energy liquids","random liquids","random gases","random rocks"]; + var backupElementWhitelist = ["mercury", "chalcopyrite_ore", "chalcopyrite_dust", "copper_concentrate", "fluxed_copper_concentrate", "unignited_pyrestone", "ignited_pyrestone", "everfire_dust", "extinguished_everfire_dust", "mistake", "polusium_oxide", "vaporized_polusium_oxide", "glowstone_dust", "redstone_dust", "soul_mud", "wet_soul_sand", "nitrogen_snow", "fusion_catalyst", "coal", "coal_coke", "blast_furnace_fuel", "molten_mythril"]; + + //Spouts + eLists.SPOUT = ["spout", "udder", "torch"]; + var excludedSpoutElements = ["ketchup", "liquid_cloner", "fire_cloner"] + var includedSpouts = ["ketchup_spout", "spout", "udder", "torch"] + var backupCategoryWhitelist = ["land","powders","weapons","food","life","corruption","states","fey","Fantastic Creatures","dyes","energy liquids","random liquids","random gases","random rocks"]; + var backupElementWhitelist = ["mercury", "chalcopyrite_ore", "chalcopyrite_dust", "copper_concentrate", "fluxed_copper_concentrate", "unignited_pyrestone", "ignited_pyrestone", "everfire_dust", "extinguished_everfire_dust", "mistake", "polusium_oxide", "vaporized_polusium_oxide", "glowstone_dust", "redstone_dust", "soul_mud", "wet_soul_sand", "nitrogen_snow", "fusion_catalyst", "coal", "coal_coke", "blast_furnace_fuel", "molten_mythril"]; + + + //Requisite non-generating functions + + //Bombs + + function firebombFire(pixel,x,y,radius,fire,smoke,power,damage) { + var coords = circleCoords(pixel.x,pixel.y,radius); + for (var i = 0; i < coords.length; i++) { + var x = coords[i].x; + var y = coords[i].y; + if(!isEmpty(x,y,true)) { + var pixel = pixelMap[x][y]; + var info = elements[pixel.element]; + var cursedFireChance = 0.15 + power; + if (info.burn) { //Light everything on fire + pixel.burning = true; + pixel.burnStart = pixelTicks; + pixel.temp += 10; //smoke prevention + } else if(Math.random() < cursedFireChance) { //(15+power)%/px cursed burning + pixel.burning = true; + pixel.burnStart = pixelTicks; + pixel.temp += 10; + }; + } else if(isEmpty(x,y)) { //if there's space for fire + if (Array.isArray(fire)) { //this should remain "fire" + var newfire = fire[Math.floor(Math.random() * fire.length)]; + } else { + var newfire = fire; + }; + createPixel(newfire,x,y); //add fire + var firePixel = pixelMap[x][y]; + firePixel.temp = Math.max(elements[newfire].temp,firePixel.temp); + firePixel.burning = true; + }; + }; + }; + + function hotterBomb(pixel,x,y,radius,fire,smoke,power,damage) { + //console.log(`Radius: ${radius}\nPower: ${power}\nPixel: (${pixel.x},${pixel.y})\nDamage: ${damage}`); + //console.log(`Expected temperature increase for pixel at (${pixel.x},${pixel.y}): ${800 * ((1 + (7 * damage)) ** 2) * ((power ** 2) * 1.5)}`); + pixel.temp += (800 * ((1 + (7 * damage)) ** 2) * ((power ** 2) * 1.5)); + }; + + //Creepers + + autoCreeperPlacerTick = function(pixel) { + var creeperElement = elements[pixel.element].creeperType; + var headName,bodyName; + if(typeof(creeperElement === "string")) { //comma separated string check + if(creeperElement.includes(",")) { //if it is + creeperElement = creeperElement.split(","); //to array + creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements + return typeof(elements[e]) === "object"; + }); + }; + }; + if(Array.isArray(creeperElement)) { + headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name + bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name + } else { + headName = `${creeperElement}_creeper_head`; //auto head element name + bodyName = `${creeperElement}_creeper_body`; //auto body element name + }; + if (isEmpty(pixel.x, pixel.y+1)) { + createPixel(bodyName, pixel.x, pixel.y+1); + pixel.element = headName; + pixel.color = pixelColorPick(pixel) + } else if (isEmpty(pixel.x, pixel.y-1)) { + createPixel(headName, pixel.x, pixel.y-1); + pixel.element = bodyName; + pixel.color = pixelColorPick(pixel) + } else { + deletePixel(pixel.x, pixel.y); + }; + }; + + autoCreeperBodyTick = function(pixel) { + var creeperElement = elements[pixel.element].creeperType; + var headName,bodyName,explodeInto; + if(typeof(creeperElement === "string")) { //comma separated string check + if(creeperElement.includes(",")) { //if it is + creeperElement = creeperElement.split(","); //to array + creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements + return typeof(elements[e]) === "object"; + }); + }; + }; + if(Array.isArray(creeperElement)) { + headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name + bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name + explodeInto = creeperElement.join(","); //auto body element name + } else { + headName = `${creeperElement}_creeper_head`; //auto head element name + bodyName = `${creeperElement}_creeper_body`; //auto body element name + explodeInto = creeperElement; //auto body element name + }; + if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall + if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down + var headPixel = pixelMap[pixel.x][pixel.y-2]; + if (headPixel.element == headName) { + if (isEmpty(pixel.x, pixel.y-1)) { + movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1); + } + else { + swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]); + } + } + } + } + doHeat(pixel); + doBurning(pixel); + doElectricity(pixel); + if (pixel.dead) { + // Turn into rotten_meat if pixelTicks-dead > 500 + if (pixelTicks-pixel.dead > 200) { + Math.random() < 0.1 ? changePixel(pixel,"gunpowder") : changePixel(pixel,"rotten_meat"); + } + return + } + + // Find the head + if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == headName) { + var head = pixelMap[pixel.x][pixel.y-1]; + if (head.dead) { // If head is dead, kill body + pixel.dead = head.dead; + } + } + else { var head = null } + + if (isEmpty(pixel.x, pixel.y-1)) { + // create blood if decapitated 10% chance + if (Math.random() < 0.1) { + createPixel("blood", pixel.x, pixel.y-1); + // set dead to true 15% chance + if (Math.random() < 0.15) { + pixel.dead = pixelTicks; + } + } + } + else if (head == null) { return } + else if (Math.random() < 0.1) { // Move 10% chance + var movesToTry = [ + [1*pixel.dir,0], + [1*pixel.dir,-1], + ]; + // While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break. + while (movesToTry.length > 0) { + var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0]; + if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) { + if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1])) { + movePixel(head, head.x+move[0], head.y+move[1]); + break; + }; + }; + }; + // 15% chance to change direction while not chasing a human + if(!head.following) { + if (Math.random() < 0.15) { + pixel.dir *= -1; + //console.log("*turns around cutely to face ${pixel.dir < 0 ? 'left' : 'right'}*"); + }; + }/* else { + //console.log("*chases cutely*"); + };*/ + }; + + if(pixel.charge) { + pixel.charged = true; + }; + + if(head) { + if(typeof(head.charge) !== "undefined") { + if(head.charge) { + pixel.charged = true; + }; + }; + if(typeof(head.charged) !== "undefined") { + if(head.charged) { + pixel.charged = true; + }; + }; + }; + + if(typeof(pixel.charged) === "undefined") { + pixel.charged = false; + }; + + if(pixel.charged) { + var explosionRadius = 7; + if(!pixel.didChargeBlueTinted) { //do once, on initial charge + //console.log("something something halsey lyric"); + var color = pixel.color; + if(color.startsWith("rgb")) { + //console.log("rgb detected"); + color = color.split(","); //split color for addition + var red = parseFloat(color[0].substring(4)); + var green = parseFloat(color[1]); + var blue = parseFloat(color[2].slice(0,-1)); + red = rgbColorBound(red + 51); + green = rgbColorBound(green + 51); + blue = rgbColorBound(blue + 102); + color = `rgb(${red},${green},${blue})`; + pixel.color = color; + //console.log("color set"); + } else if(color.startsWith("hsl")) { + //console.log("hsl detected"); + color = color.split(","); //split color for addition + var hue = parseFloat(color[0].substring(4)); + var saturation = parseFloat(color[1].slice(0,-1)); + var luminance = parseFloat(color[2].slice(0,-2)); + hue = hue % 360; //piecewise hue shift + if(hue <= 235 && hue >= 135) { + hue = 185; + } else if(hue < 135) { + hue += 50; + } else if(hue > 235 && hue < 360) { + hue -= 50; + }; + saturation = slBound (saturation + 10); + luminance = slBound(luminance + 20); + color = `hsl(${hue},${saturation}%,${luminance}%)`; + pixel.color = color; + //console.log("color set"); + }; + pixel.didChargeBlueTinted = true; + }; + } else { + var explosionRadius = 5; + }; + + if(pixel.burning) { + pixel.hissing = true; + if(!pixel.hissStart) { + pixel.hissStart = pixelTicks; + }; + if(!pixel.burnStart) { //I don't like errors. + pixel.burnStart = pixel.ticks; + }; + if(pixelTicks - pixel.burnStart > 30) { + //console.log("Kaboom?"); + explodeAt(pixel.x,pixel.y,explosionRadius,creeperElement); + //console.log("Yes, Rico, kaboom."); + }; + }; + + //Head hissing color handler: keeps track of head's hissing for coloring purposes + for(i = 0; i < 1; i++) { //dummy for loop + if(pixel.dead || !head || head.dead) { //can't hiss without a head according to the classic creeper anatomy + //console.log("ss-- oof"); + pixel.hissing = false; + break; + }; + if(head.hissing) { + //console.log("Ssssssss"); + if(!head.hissStart) { + //console.log("t-30 ticks or whatever it was"); + head.hissStart = pixelTicks; + }; + + //Color code { + var ticksHissing = pixelTicks - head.hissStart; + var color = pixel.color; //do on each hissing tick + if(color.startsWith("rgb")) { + //console.log("rgb detected"); + color = color.split(","); //split color for addition + var red = parseFloat(color[0].substring(4)); + var green = parseFloat(color[1]); + var blue = parseFloat(color[2].slice(0,-1)); + red = rgbColorBound(red + ticksHissing); + green = rgbColorBound(green + ticksHissing); + blue = rgbColorBound(blue + ticksHissing); + color = `rgb(${red},${green},${blue})`; + pixel.color = color; + //console.log("color set"); + } else if(color.startsWith("hsl")) { + //console.log("hsl detected"); + color = color.split(","); //split color for addition + var hue = parseFloat(color[0].substring(4)); + var saturation = parseFloat(color[1].slice(0,-1)); + var luminance = parseFloat(color[2].slice(0,-2)); + //console.log("the j"); + luminance = slBound(luminance + 1.176); + //console.log(luminance); + color = `hsl(${hue},${saturation}%,${luminance}%)`; + pixel.color = color; + //console.log("color set"); + }; + //} + }; + }; + }; + + autoCreeperHeadTick = function(pixel) { + var creeperElement = elements[pixel.element].creeperType; + var headName,bodyName,explodeInto; + if(typeof(creeperElement === "string")) { //comma separated string check + if(creeperElement.includes(",")) { //if it is + creeperElement = creeperElement.split(","); //to array + creeperElement = creeperElement.filter(function(e) { //strip nonexistent elements + return typeof(elements[e]) === "object"; + }); + }; + }; + if(Array.isArray(creeperElement)) { + headName = `${creeperElement.join("_")}_creeper_head`; //auto head element name + bodyName = `${creeperElement.join("_")}_creeper_body`; //auto body element name + explodeInto = creeperElement.join(","); //auto body element name + } else { + headName = `${creeperElement}_creeper_head`; //auto head element name + bodyName = `${creeperElement}_creeper_body`; //auto body element name + explodeInto = creeperElement; //auto body element name + }; + doHeat(pixel); + doBurning(pixel); + doElectricity(pixel); + if (pixel.dead) { + // Turn into rotten_meat if pixelTicks-dead > 500 + if (pixelTicks-pixel.dead > 200) { + Math.random() < 0.1 ? changePixel(pixel,"gunpowder") : changePixel(pixel,"rotten_meat"); + return + } + } + + // Find the body + if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == bodyName) { + var body = pixelMap[pixel.x][pixel.y+1]; + if (body.dead) { // If body is dead, kill head + pixel.dead = body.dead; + } + } + else { var body = null } + + if(body) { + if(body.dir !== pixel.dir) { //hacky workaround: lock head dir to body dir + pixel.dir = body.dir; + }; + }; + + if (isEmpty(pixel.x, pixel.y+1)) { + tryMove(pixel, pixel.x, pixel.y+1); + // create blood if severed 10% chance + if (isEmpty(pixel.x, pixel.y+1) && !pixel.dead && Math.random() < 0.1) { + createPixel("blood", pixel.x, pixel.y+1); + // set dead to true 15% chance + if (Math.random() < 0.15) { + pixel.dead = pixelTicks; + } + } + } + + //start of most new code + var pX = pixel.x; + var pY = pixel.y; + + if(pixel.charge) { + pixel.charged = true; + }; + + if(body) { + if(typeof(body.charge) !== "undefined") { + if(body.charge) { + pixel.charged = true; + }; + }; + if(typeof(body.charged) !== "undefined") { + if(body.charged) { + pixel.charged = true; + }; + }; + }; + + if(typeof(pixel.charged) === "undefined") { + pixel.charged = false; + }; + + if(pixel.charged) { + var explosionRadius = 10; + if(!pixel.didChargeBlueTinted) { //do once, on initial charge + //console.log("something something halsey lyric"); + var color = pixel.color; + if(color.startsWith("rgb")) { + //console.log("rgb detected"); + color = color.split(","); //split color for addition + var red = parseFloat(color[0].substring(4)); + var green = parseFloat(color[1]); + var blue = parseFloat(color[2].slice(0,-1)); + red = rgbColorBound(red + 51); + green = rgbColorBound(green + 51); + blue = rgbColorBound(blue + 102); + color = `rgb(${red},${green},${blue})`; + pixel.color = color; + //console.log("color set"); + } else if(color.startsWith("hsl")) { + //console.log("hsl detected"); + color = color.split(","); //split color for addition + var hue = parseFloat(color[0].substring(4)); + var saturation = parseFloat(color[1].slice(0,-1)); + var luminance = parseFloat(color[2].slice(0,-2)); + hue = hue % 360; //piecewise hue shift + if(hue <= 235 && hue >= 135) { + hue = 185; + } else if(hue < 135) { + hue += 50; + } else if(hue > 235 && hue < 360) { + hue -= 50; + }; + saturation = slBound (saturation + 10); + luminance = slBound(luminance + 20); + color = `hsl(${hue},${saturation}%,${luminance}%)`; + pixel.color = color; + //console.log("color set"); + }; + pixel.didChargeBlueTinted = true; + }; + } else { + var explosionRadius = 7; + }; + + //Human detection loop (looks ahead according to direction and sets the "following" variable to true, telling the body to lock the direction) + var directionAdverb = "left"; + if(pixel.dir > 0) { + directionAdverb = "right"; + }; + //console.log(`Looking ${directionAdverb}`) + if(pixel.dir === -1) { + for(i = -4; i < 4+1; i++) { + var oY = i; + //console.log(`Starting row look at row ${pY+oY}`) + for(j = (-1); j > (-16 - 1); j--) { + var oX = j; + var nX = pX+oX; + var nY = pY+oY; + if(outOfBounds(nX,nY)) { + //console.log(`Stopping row look at pixel (${nX},${nY}) due to OoB`) + break; + }; + if(isEmpty(nX,nY)) { + ////console.log(`Skipping pixel (${nX},${nY}) (empty)`) + continue; + }; + if(!isEmpty(nX,nY,true)) { + var newPixel = pixelMap[nX][nY]; + var newElement = newPixel.element; + if(enemyHumanoidArray.includes(newElement)) { + //console.log(`Human part found at (${nX},${nY})`) + if(!newPixel.dead) { + pixel.following = true; + //console.log(`Human detected at (${nX},${nY})`) + //Start "hissing" if a human is close enough + if(coordPyth(pX,pY,nX,nY) <= 3.15) { //probably misapplying the tolerance from the MC Wiki line: "Creepers will chase after any player, as long as it is within a 16 block (±5%) radius" + pixel.hissing = true; + if(!pixel.hissStart) { + pixel.hissStart = pixelTicks; + }; + }; + }; + } else { + //console.log(`Stopping row look at pixel (${nX},${nY}) due to non-human pixel in the way`) + break; //can't see through humans + }; + }; + }; + }; + } else if(pixel.dir === 1) { + for(i = -4; i < 4+1; i++) { + var oY = i; + //console.log(`Starting row look at row ${pY+oY}`) + for(j = 1; j < 16 + 1; j++) { + var oX = j; + var nX = pX+oX; + var nY = pY+oY; + if(outOfBounds(nX,nY)) { + //console.log(`Stopping row look at pixel (${nX},${nY}) due to OoB`) + break; + }; + if(isEmpty(nX,nY)) { + ////console.log(`Skipping pixel (${nX},${nY}) (empty)`) + continue; + }; + if(!isEmpty(nX,nY,true)) { + var newPixel = pixelMap[nX][nY]; + var newElement = newPixel.element; + if(enemyHumanoidArray.includes(newElement)) { + //console.log(`Human part found at (${nX},${nY})`) + if(!newPixel.dead) { + pixel.following = true; + //console.log(`Human detected at (${nX},${nY})`) + //Start "hissing" if a human is close enough + if(coordPyth(pX,pY,nX,nY) <= 3.15) { + pixel.hissing = true; + if(!pixel.hissStart) { + pixel.hissStart = pixelTicks; + }; + }; + break; + }; + } else { + //console.log(`Stopping row look at pixel (${nX},${nY}) due to non-human pixel in the way`) + break; + }; + }; + }; + }; + }; + + //Pre-explosion handler: keeps track of time before the kaboom + for(i = 0; i < 1; i++) { //dummy for loop + if(pixel.hissing) { + //console.log("Ssssssss"); + if(pixel.dead || !body || body.dead) { //can't explode without a body according to the classic creeper anatomy + //console.log("ss-- oof"); + pixel.hissing = false; + break; + }; + if(!pixel.hissStart) { + //console.log("t-30 ticks or whatever it was"); + pixel.hissStart = pixelTicks; + }; + //Color code { + var ticksHissing = pixelTicks - pixel.hissStart; + var color = pixel.color; //do on each hissing tick + if(color.startsWith("rgb")) { + //console.log("rgb detected"); + color = color.split(","); //split color for addition + var red = parseFloat(color[0].substring(4)); + var green = parseFloat(color[1]); + var blue = parseFloat(color[2].slice(0,-1)); + red = rgbColorBound(red + ticksHissing); + green = rgbColorBound(green + ticksHissing); + blue = rgbColorBound(blue + ticksHissing); + color = `rgb(${red},${green},${blue})`; + pixel.color = color; + //console.log("color set"); + } else if(color.startsWith("hsl")) { + //console.log("hsl detected"); + color = color.split(","); //split color for addition + var hue = parseFloat(color[0].substring(4)); + var saturation = parseFloat(color[1].slice(0,-1)); + var luminance = parseFloat(color[2].slice(0,-2)); + luminance = slBound(luminance + 1.176); + color = `hsl(${hue},${saturation}%,${luminance}%)`; + pixel.color = color; + //console.log("color set"); + }; + //} + + if(pixelTicks - pixel.hissStart > 30) { + //console.log("Kaboom?"); + //console.log(`Exploding with element ${creeperElement} and radius ${explosionRadius} (charged: ${pixel.charged})`); + explodeAt(body.x,body.y,explosionRadius,explodeInto); + //console.log("Yes, Rico, kaboom."); + }; + }; + }; + + if(Math.random() < 0.01) { //1% chance each tick to lose interest + pixel.following = false; + //console.log("Meh."); + }; + }; + + //Several + + function commonMovableCriteria(name) { + if(typeof(elements[name]) !== "object") { + throw new Error(`Nonexistent element ${name}`); + }; + var info = elements[name]; + //console.log(`${name} (${JSON.stringify(elements[name])})`); + if(typeof(info.state) === "undefined") { + var state = null; + } else { + var state = info.state; + }; + if(typeof(info.category) === "undefined") { + var category = "other"; + } else { + var category = info.category; + }; + if(excludedFairyElements.includes(name) || excludedCloudElements.includes(name)) { + return false + }; + if(elements[name].behavior && elements[name].behavior.toString() == elements.wall.behavior.toString() && !elements[name].tick) { + return false; + }; + if(["liquid","gas"].includes(state)) { + return true; + }; + if(info.movable) { + return true; + }; + if(backupCategoryWhitelist.includes(category)) { + return true; + }; + if(backupElementWhitelist.includes(name)) { + return true; + }; + if(category.includes("mudstone")) { + return true; + }; + return false; + }; + + //runAfterLoad calls + + //Bombs + + runAfterLoad(function() { + if(enabledMods.includes("mods/fey_and_more.js")) { + amalgamatedBombFire += ",poisonwater".repeat(8); + amalgamatedBombFire += ",mystic_fire".repeat(4); + amalgamatedBombFire += ",firesea".repeat(6); + amalgamatedBombFire += ",lektre".repeat(6); + }; + if(enabledMods.includes("mods/Neutronium Mod.js")) { + amalgamatedBombFire += ",flamer".repeat(3); + amalgamatedBombFire += ",flamebomb".repeat(3); + amalgamatedBombFire += ",toxin".repeat(3); + }; + if(enabledMods.includes("mods/randomness.js")) { + amalgamatedBombFire += ",burning_unnamed_gas".repeat(4); + amalgamatedBombFire += ",warp".repeat(6); + amalgamatedBombFire += ",bomb_3".repeat(3); + amalgamatedBombFire += ",op_hottester_bomb".repeat(3); + eLists.BOMB.push("unnamed_bomb"); + eLists.BOMB.push("warp_bomb"); + }; + if(enabledMods.includes("mods/glenn_gases.js")) { + amalgamatedBombFire += ",electric_gas".repeat(3); + amalgamatedBombFire += ",corrosive_gas".repeat(3); + amalgamatedBombFire += ",iocalfaeus_gas".repeat(3); + amalgamatedBombFire += ",ignited_gas".repeat(3); + amalgamatedBombFire += ",finine".repeat(3); + amalgamatedBombFire += ",acidic_vapour".repeat(3); + amalgamatedBombFire += ",nitrous_gas".repeat(3); + amalgamatedBombFire += ",void_gas".repeat(3); + amalgamatedBombFire += ",black_damp".repeat(3); + }; + if(enabledMods.includes("mods/some_tf_liquids.js")) { + amalgamatedBombFire += ",blazing_pyrotheum".repeat(5); + amalgamatedBombFire += ",tectonic_petrotheum".repeat(7); + amalgamatedBombFire += ",resonant_ender".repeat(5); + }; + if(enabledMods.includes("mods/chem.js")) { + amalgamatedBombFire += ",FOOF".repeat(8); + }; + if(enabledMods.includes("mods/the_ground.js")) { + amalgamatedBombFire += ",liquid_irradium".repeat(7); + }; + if(enabledMods.includes("mods/bioooze.js")) { + amalgamatedBombFire += ",bioooze".repeat(8); + }; + }); + + //Fairies + + runAfterLoad(function() { + if(typeof(eLists.FAIRY) === "undefined") { eLists.FAIRY = [] }; + eLists.FAIRY.push("acid_fairy"); + eLists.FAIRY.push("oil_fairy"); + eLists.FAIRY.push("honey_fairy"); + fairyChoices = eLists.FAIRY; + for(i = 0; i < eLists.FAIRY.length; i++) { + var fairyName = eLists.FAIRY[i]; + if(!fairyChoices.includes(fairyName)) { + fairyChoices.push(fairyName); + }; + }; + }); + + //Non-generated elements + + //Bombs + + elements.anti_bomb = { + color: "#625c71", + behavior: [ + "M2|M1 AND EX:10|M2", + "XX|XX|XX", + "XX|EX:10|XX", + ], + category: "weapons", + state: "solid", + density: 1300, + excludeRandom: true, + cooldown: defaultCooldown, + }; + + elements.firebomb = { + color: "#ee7e3e", + tick: function(pixel) { + if(!isEmpty(pixel.x,pixel.y-1,true)) { //[0][1] EX (ignore bounds) + var newPixel = pixelMap[pixel.x][pixel.y-1]; + var newElement = newPixel.element; + var newInfo = elements[newElement]; + if(newInfo.state !== "gas" && newElement !== pixel.element) { + explodeAtPlus(pixel.x,pixel.y,10,"fire,fire,fire,fire,fire,greek_fire","fire",null,firebombFire); + }; + }; + if(!isEmpty(pixel.x,pixel.y+1,true)) { //[2][1] EX (don't ignore bounds, non-bound case) + var newPixel = pixelMap[pixel.x][pixel.y+1]; + var newElement = newPixel.element; + var newInfo = elements[newElement]; + if(newInfo.state !== "gas" && newElement !== pixel.element) { + explodeAtPlus(pixel.x,pixel.y,10,"fire,fire,fire,fire,fire,greek_fire","fire",null,firebombFire); + }; + }; + if(outOfBounds(pixel.x,pixel.y+1)) { //[2][1] EX (don't ignore bounds, bound case) + explodeAtPlus(pixel.x,pixel.y,10,"fire,fire,fire,fire,fire,greek_fire","fire",null,firebombFire); + }; + if(!tryMove(pixel,pixel.x,pixel.y+1)) { //behaviors.POWDER + Math.random() < 0.5 ? tryMove(pixel,pixel.x-1,pixel.y+1) : tryMove(pixel,pixel.x+1,pixel.y+1); + }; + }, + category: "weapons", + state: "solid", + density: 1500, + excludeRandom: true, + desc: "An advanced incendiary weapon.
To enable automatic bomb generation, set the generateBombs query parameter.", + }; + + elements.cluster_nuke = { + color: "#e3f636", + behavior: [ + "CR:radiation%5|EX:90>plasma,plasma,plasma,nuke,nuke,nuke,radiation,radiation,radiation,rad_steam,rad_steam,radiation,rad_steam AND CR:radiation%5|CR:radiation%5", + "CR:radiation%5|XX|CR:radiation%5", + "M2 AND CR:radiation%5|M1 AND EX:90>plasma,plasma,plasma,nuke,nuke,nuke,radiation,radiation,radiation,rad_steam,rad_steam,radiation,rad_steam AND CR:radiation%5|M2 AND CR:radiation%5", + ], + category: "weapons", + state: "solid", + density: 1500, + excludeRandom: true, + desc: "It's a nuke that drops more nukes.
To enable automatic bomb generation, set the generateBombs query parameter.", + }; + + elements.anti_bomb = { + color: "#525c61", + behavior: [ + "M2|M1 AND EX:10|M2", + "XX|XX|XX", + "XX|EX:10|XX", + ], + category: "weapons", + state: "solid", + density: 1300, + excludeRandom: true, + }; + + elements.electric_bomblet = { + color: "#ffffff", + behavior: [ + "SH%50|EX:8>electric AND SH%50|SH%50", + "SH%50|EX:9>electric%0.5|SH%50", + "M2 AND SH%50|M1 AND SH%50 AND EX:8>electric AND SW:electric|M2 AND SH%50", + ], + category: "weapons", + state: "solid", + density: 1200, + hidden: true, + excludeRandom: true, + hardness: 0.3, + }; + + elements.electric_cluster_bomb = { + color: "#ffffff", + behavior: [ + "SH%50|EX:8>electric_bomblet AND SH%50|SH%50", + "SH%50|XX|SH%50", + "M2 AND SH%50|M1 AND SH%50 AND EX:8>electric_bomblet AND SW:electric|M2 AND SH%50", + ], + category: "weapons", + state: "solid", + density: 1800, + hidden: true, + excludeRandom: true, + hardness: 0.3, + }; + + elements.radioactive_popper = { + color: "#d6ce72", + behavior: [ + "XX|EX:7>radiation|XX", + "XX|XX|XX", + "M2|M1 AND EX:7>radiation|M2", + ], + category: "weapons", + state: "solid", + density: 1200, + hidden: true, + excludeRandom: true, + hardness: 0.3, + cooldown: 3, + }; + + elements.acid_bomb = { + color: "#7d8a63", + behavior: [ + "XX|EX:15>acid_gas|XX", + "XX|XX|XX", + "M2|M1 AND EX:15>acid_gas|M2", + ], + category: "weapons", + state: "solid", + density: 1400, + excludeRandom: true, + cooldown: defaultCooldown, + }; + + elements.amalgamated_bomb = { + color: ["#FF0000","#FF0000","#FFFF00","#FFFF00","#00FF00","#00FF00","#0000FF","#0000FF"], + tick: function(pixel) { + doDefaults(pixel); + if(!isEmpty(pixel.x,pixel.y-1,true)) { //[0][1] EX (ignore bounds) + var newPixel = pixelMap[pixel.x][pixel.y-1]; + var newElement = newPixel.element; + var newInfo = elements[newElement]; + if(newInfo.state !== "gas" && newElement !== pixel.element) { + explodeAtPlus(pixel.x,pixel.y,70,amalgamatedBombFire,amalgamatedBombFire); + }; + }; + if(!isEmpty(pixel.x,pixel.y+1,true)) { //[2][1] EX (don't ignore bounds, non-bound case) + var newPixel = pixelMap[pixel.x][pixel.y+1]; + var newElement = newPixel.element; + var newInfo = elements[newElement]; + if(newInfo.state !== "gas" && newElement !== pixel.element) { + explodeAtPlus(pixel.x,pixel.y,70,amalgamatedBombFire,amalgamatedBombFire); + }; + }; + if(outOfBounds(pixel.x,pixel.y+1)) { //[2][1] EX (don't ignore bounds, bound case) + explodeAtPlus(pixel.x,pixel.y,70,amalgamatedBombFire,amalgamatedBombFire); + }; + if(!tryMove(pixel,pixel.x,pixel.y+1)) { //behaviors.POWDER + Math.random() < 0.5 ? tryMove(pixel,pixel.x-1,pixel.y+1) : tryMove(pixel,pixel.x+1,pixel.y+1); + }; + }, + category: "weapons", + state: "solid", + temp: 7065, + density: 158000, + excludeRandom: true, + }; + + elements.op_hottester_bomb = { + color: "#cc436e", + properties: { + radius: 15, //just so people can edit it per pixel to be stupidly high + }, + tick: function(pixel) { + doDefaults(pixel); + if(!isEmpty(pixel.x,pixel.y-1,true)) { //[0][1] EX (ignore bounds) + var newPixel = pixelMap[pixel.x][pixel.y-1]; + var newElement = newPixel.element; + var newInfo = elements[newElement]; + if(newInfo.state !== "gas" && newElement !== pixel.element) { + explodeAtPlus(pixel.x,pixel.y,pixel.radius,"plasma","plasma",hotterBomb,hotterBomb,false); + }; + }; + if(!isEmpty(pixel.x,pixel.y+1,true)) { //[2][1] EX (don't ignore bounds, non-bound case) + var newPixel = pixelMap[pixel.x][pixel.y+1]; + var newElement = newPixel.element; + var newInfo = elements[newElement]; + if(newInfo.state !== "gas" && newElement !== pixel.element) { + explodeAtPlus(pixel.x,pixel.y,pixel.radius,"plasma","plasma",hotterBomb,hotterBomb,false); + }; + }; + if(outOfBounds(pixel.x,pixel.y+1)) { //[2][1] EX (don't ignore bounds, bound case) + explodeAtPlus(pixel.x,pixel.y,pixel.radius,"plasma","plasma",hotterBomb,hotterBomb,false); + }; + if(!tryMove(pixel,pixel.x,pixel.y+1)) { //behaviors.POWDER + Math.random() < 0.5 ? tryMove(pixel,pixel.x-1,pixel.y+1) : tryMove(pixel,pixel.x+1,pixel.y+1); + }; + }, + category: "weapons", + state: "solid", + temp: 7065, + density: 1900, + excludeRandom: true, + }; + + //Fairies + + elements.acid_fairy = { + name: "acid fairy", + color: ["#e2f777","#d1ff94","#d8f7c1"], + behavior: [ + "XX|M1|M1", + "XX|FX%5|XX", + "XX|CR:acid%0.5 AND CR:fairy_dust%0.005 AND M1|M1", + ], + state: "solid", + category: "fey", + desc: "Like the other fairies, but with acid.
To enable automatic fairy generation, set the generateFairies query parameter.", + } + + elements.oil_fairy = { + name: "oil fairy", + color: ["#636360","#a6956f","#a3816d","#cfc191"], + behavior: [ + "XX|M1|M1", + "XX|FX%5|XX", + "XX|CR:oil%0.5 AND CR:fairy_dust%0.005 AND M1|M1", + ], + state: "solid", + category: "fey", + desc: "Like the other fairies, but with oil.
To enable automatic fairy generation, set the generateFairies query parameter.", + } + + elements.honey_fairy = { + name: "honey fairy", + color: ["#ffeaa6","#ffe987","#f2e7c2"], + behavior: [ + "XX|M1|M1", + "XX|FX%5|XX", + "XX|CR:honey%0.5 AND CR:fairy_dust%0.005 AND M1|M1", + ], + state: "solid", + category: "fey", + desc: "Like the other fairies, but with sweet honey.
To enable automatic fairy generation, set the generateFairies query parameter.", + } + + //Sequential generations + + //Bombs + + for (var i = 2; i <= bombAmount + 1; i++) { + elements[`bomb_${i}`] = { + name: `bomb ${i}`, + color: "#624c41", + behavior: [ + `XX|EX:${5*(i+1)}>fire|XX`, + "XX|XX|XX", + `M2|M1 AND EX:${5*(i+1)}>fire|M2`, + ], + state: "solid", + density: 1300 * 8**((i-1)/2), + excludeRandom:true, + category: "weapons", + desc: `${5*(i+1)/10} times the radius of the regular bomb`, + cooldown: defaultCooldown, + }; + eLists.BOMB.push(`bomb_${i}`); + }; + + for (var i = 2; i <= bombAmount + 1; i++) { + elements[`anti_bomb_${i}`] = { + color: "#625c71", + behavior: [ + `M2|M1 AND EX:${5*(i+1)}>fire|M2`, + "XX|XX|XX", + `XX|EX:${5*(i+1)}>fire|XX`, + ], + state: "solid", + density: 1300 * 8**((i-1)/2), + excludeRandom:true, + category: "weapons", + desc: `${5*(i+1)/10} times the radius of the regular anti-bomb`, + cooldown: defaultCooldown, + }; + eLists.BOMB.push(`anti_bomb_${i}`); + }; + + //Fairies + + //For statement by charPointer + if(enabledMods.includes("mods/fey_and_more.js")) { + for (var i = 2; i <= fairyAmount + 1; i++) { + elements[`${i}-fairy`] = { + name: `${i}-fairy`, + color: ["#33007a","#8e009f","#09009f"], + behavior: [ + "XX|M1|M1", + "XX|FX%5|XX", + `XX|CR:${i-1}-fairy%1 AND CR:fairy_dust%0.005 AND M1|M1`, + ], + reactions: { + "glitter": { "elem1": `${i+1}-fairy`, "elem2": null } + }, + state: "solid", + excludeRandom:true, + category: "fey", + hidden: true, + } + if (i == fairyAmount) { elements[`${i}-fairy`]["reactions"] = {}; } + if (i == 2) elements[`${i}-fairy`]["behavior"][2] = `XX|CR:fairy%1 AND CR:fairy_dust%0.005 AND M1|M1`; + eLists.FAIRY.push(`${i}-fairy`); + } + //post-gen + if(!elements.rainbow.reactions) { //rainbow promotes fairy + elements.rainbow.reactions = {}; + }; + elements.rainbow.reactions.fairy = { "elem1": "2-fairy", "elem2": null } + //remove last fairy's reaction + delete elements[`${fairyAmount + 1}-fairy`].reactions + }; + + //Main generator functions + + //Bombs + + function generateBomb(bombElements,isAfterScriptLoading=false,bombNumber=1) {//it can be a single element, though + bombNumber = Math.max(0,bombNumber); + + //To specify an array bomb, have the array be inside another array. + /*For reasons related to how element colors are loaded, if this function is being run from a JS mod file, isAfterScriptLoading should be false. + Otherwise, you'll get TypeErrors for some reason when trying to place your bomb. If this is being run after the game has loaded (e.g. in the console), + then isAfterScriptLoading should be true or you might also get TypeErrors (this latter case was a bit inconsistent when I tested it, but + the former case wasn't. **isAfterScriptLoading must be false when this function is run from a JS mod file**.*/ + if(typeof(bombElements) === "string") { //it should be an array, so string check + //console.log("String detected"); + if(bombElements.includes(",")) { //comma-separated string? + //console.log("Splitting string to array"); + bombElements = bombElements.split(","); //,SS to array + } else { + //console.log("Wrapping string in array"); + bombElements = [bombElements]; //single string to array + }; + }; + var returns = []; + for(aaf = 0; aaf < bombElements.length; aaf++) { + var elementOfBomb = bombElements[aaf]; + var startColor; + var randomExcl = 0; + //console.log(elementOfBomb); + + var bombName; + + if(typeof(elementOfBomb === "string")) { //comma separated string check + if(elementOfBomb.includes(",")) { //if it is + elementOfBomb = elementOfBomb.split(","); //to array + elementOfBomb = elementOfBomb.filter(function(e) { //strip nonexistent elements + return typeof(elements[e]) === "object"; + }); + }; + }; + if(Array.isArray(elementOfBomb)) { + bombName = `${elementOfBomb.join("_")}_bomb`; //auto placer element name + + //array case color concatenator (bombs are always excludeRandom) + startColor = []; + //console.log(elementOfBomb); + for(ll = 0; ll < elementOfBomb.length; ll++) { + if(typeof(elements[elementOfBomb[ll]].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) + if(elements[elementOfBomb[ll]].excludeRandom) { //it it's true + randomExcl = 1; //the whole array bomb is excluded (from spawnRandomBomb) + //console.log("array nyet" + elementOfBomb); + }; + }; + startColor = startColor.concat(elements[elementOfBomb[ll]].color); + }; + } else { //they should all be strings, so here + bombName = `${elementOfBomb}_bomb`; //auto placer element name + startColor = elements[elementOfBomb].color; + if(typeof(elements[elementOfBomb].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) + if(elements[elementOfBomb].excludeRandom) { //it it's true + //console.log("nyet " + elementOfBomb); + randomExcl = 1; //the bomb is excluded + } else { + //console.log("allow " + elementOfBomb); + randomExcl = 0; + }; + }; + }; + + //Color gen + if(Array.isArray(startColor)) { //Average arrays, make colors rgb() + startColor = averageRgbPrefixedColorArray(startColor); + } else { + startColor = rgbHexCatcher(startColor); + }; + + startColor = addColors(changeLuminance(changeSaturation(startColor,0.6,"multiply","hsl_json"),0.5,"multiply","rgb"),"rgb(24,0,0)","rgb"); + + var newColorObject = rgbStringToObject(startColor); + + //End color gen + + //The bomb + + //console.log(elementOfBomb); + var firstInfo, firstTemp; + if(Array.isArray(elementOfBomb)) { + firstInfo = elements[elementOfBomb[0]]; + firstTemp = airTemp; + if(typeof(firstInfo.temp) !== "undefined") { + firstTemp = firstInfo.temp; + }; + } else { + firstInfo = elements[elementOfBomb]; + firstTemp = airTemp; + if(typeof(firstInfo.temp) !== "undefined") { + firstTemp = firstInfo.temp; + }; + }; + + elementOfBomb = tryJoin(elementOfBomb,","); + descElement = tryJoin(elementOfBomb,", "); + + //console.log(elementOfBomb); + + if(bombNumber !== 1) { + bombName += `_${bombNumber}`; + }; + + if(!elementExists(bombName)) { + elements[bombName] = { + color: startColor, + insulate: true, + flippableX: true, + colorObject: newColorObject, + behavior: [ + ["XX",`EX:${5*(bombNumber+1)}>${elementOfBomb}`,"XX"], + ["XX","XX","XX"], + ["M2",`M1 AND EX:${5*(bombNumber+1)}>${elementOfBomb}`,"M2"] + ], + category: "auto_bombs", + desc: `Explodes into ${descElement}
Radius: ${5*(bombNumber+1)}`, + temp: firstTemp, + excludeRandom: true, + }; + if(typeof(eLists) === "undefined") { + eLists = {}; + }; + if(typeof(eLists.BOMB) === "undefined") { + eLists.BOMB = []; + }; + eLists.BOMB.push(bombName); + if(!randomExcl) { + if(typeof(bombChoices) === "undefined") { + bombChoices = [] + }; + if(!bombChoices.includes(bombName)) { + bombChoices.push(bombName); + }; + } + if(isAfterScriptLoading) { + elements[bombName].flippableX = true; + elementCount++; //increment for new bomb element + createElementButton(bombName); + elements[bombName].id = nextid++; + document.getElementById("extraInfo").innerHTML = "

There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.

©2021-" + new Date().getFullYear() + ". All Rights Reserved. R74n

"; //update extra info counts (and the copyright year, due to the method used) + }; + }; + returns.push(bombName); + }; + return returns; + }; + + //Clouds + + function generateCloud(cloudElements,isAfterScriptLoading=false) {//it can be a single element, though + //To specify an array cloud, have the array be inside another array. + /*For reasons related to how element colors are loaded, if this function is being run from a JS mod file, isAfterScriptLoading should be false. + Otherwise, you'll get TypeErrors for some reason when trying to place your cloud. If this is being run after the game has loaded (e.g. in the console), + then isAfterScriptLoading should be true or you might also get TypeErrors (this latter case was a bit inconsistent when I tested it, but + the former case wasn't. **isAfterScriptLoading must be false when this function is run from a JS mod file**.*/ + if(typeof(cloudElements) === "string") { //it should be an array, so string check + //console.log("String detected"); + if(cloudElements.includes(",")) { //comma-separated string? + //console.log("Splitting string to array"); + cloudElements = cloudElements.split(","); //,SS to array + } else { + //console.log("Wrapping string in array"); + cloudElements = [cloudElements]; //single string to array + }; + }; + var returns = []; + for(aaf = 0; aaf < cloudElements.length; aaf++) { + var elementOfCloud = cloudElements[aaf]; + var startColor; + var randomExcl = 0; + //console.log("randomExcl set") + //console.log(elementOfCloud); + + var cloudName; + + if(typeof(elementOfCloud === "string")) { //comma separated string check + if(elementOfCloud.includes(",")) { //if it is + elementOfCloud = elementOfCloud.split(","); //to array + elementOfCloud = elementOfCloud.filter(function(e) { //strip nonexistent elements + return typeof(elements[e]) === "object"; + }); + }; + }; + if(Array.isArray(elementOfCloud)) { + cloudName = `${elementOfCloud.join("_")}_cloud`; //auto placer element name + + //array case color concatenator and excludeRandom handler + startColor = []; + //console.log(elementOfCloud); + for(ll = 0; ll < elementOfCloud.length; ll++) { + if(typeof(elements[elementOfCloud[ll]].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) + if(elements[elementOfCloud[ll]].excludeRandom) { //it it's true + randomExcl = 1; //the whole array cloud is excluded + //console.log("array nyet" + elementOfCloud); + }; + }; + //console.log(elementOfCloud[ll]); + startColor = startColor.concat(elements[elementOfCloud[ll]].color); + }; + } else { //they should all be strings, so here + cloudName = `${elementOfCloud}_cloud`; //auto placer element name + startColor = elements[elementOfCloud].color; + if(typeof(elements[elementOfCloud].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) + if(elements[elementOfCloud].excludeRandom) { //it it's true + //console.log("nyet " + elementOfCloud); + randomExcl = 1; //the cloud is excluded + } else { + //console.log("allow " + elementOfCloud); + randomExcl = 0; + }; + }; + }; + //Color gen + if(Array.isArray(startColor)) { //Average arrays, make colors rgb() + startColor = averageRgbPrefixedColorArray(startColor); + } else { + startColor = rgbHexCatcher(startColor); + }; + + startColor = changeLuminance(changeSaturation(startColor,0.5,"multiply","hsl_json"),0.5,"multiply","rgb"); + + var newColorObject = rgbStringToObject(startColor); + + //End color gen + + //The cloud + + //console.log(elementOfCloud); + var firstInfo, firstTemp; + if(Array.isArray(elementOfCloud)) { + firstInfo = elements[elementOfCloud[0]]; + firstTemp = airTemp; + if(typeof(firstInfo.temp) !== "undefined") { + firstTemp = firstInfo.temp; + }; + } else { + firstInfo = elements[elementOfCloud]; + firstTemp = airTemp; + if(typeof(firstInfo.temp) !== "undefined") { + firstTemp = firstInfo.temp; + }; + }; + + elementOfCloud = tryJoin(elementOfCloud,","); + + //console.log(elementOfCloud); + + if(!elementExists(cloudName)) { + elements[cloudName] = { + color: startColor, + insulate: true, + colorObject: newColorObject, + behavior: [ + ["XX","XX","XX"], + ["XX",`CH:${elementOfCloud}%0.05`,"M1%2.5 AND BO"], + ["XX","XX","XX"] + ], + category: "clouds", + temp: firstTemp, + state: "gas", + density: 0.6, + ignoreAir: true, + conduct: 0.01, + }; + } else { + elements[`auto_${cloudName}`] = { + color: startColor, + insulate: true, + colorObject: newColorObject, + behavior: [ + ["XX","XX","XX"], + ["XX",`CH:${elementOfCloud}%0.05`,"M1%2.5 AND BO"], + ["XX","XX","XX"] + ], + category: "clouds", + temp: firstTemp, + state: "gas", + density: 0.6, + ignoreAir: true, + conduct: 0.01, + }; + }; + + eLists.CLOUD.push(cloudName); + + if(!randomExcl) { + if(typeof(cloudChoices) === "undefined") { + cloudChoices = [] + }; + if(!cloudChoices.includes(cloudName)) { + cloudChoices.push(cloudName); + }; + } + if(cloudIncludeRandom) { + randomExcl ? elements[cloudName].excludeRandom = true : elements[cloudName].excludeRandom = false; + } else { + elements[cloudName].excludeRandom = true; + }; + if(isAfterScriptLoading) { + elementCount++; //increment for new cloud element + createElementButton(cloudName); + elements[cloudName].id = nextid++; + document.getElementById("extraInfo").innerHTML = "

There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.

©2021-" + new Date().getFullYear() + ". All Rights Reserved. R74n

"; //update extra info counts (and the copyright year, due to the method used) + }; + returns.push(cloudName); + }; + return returns; + }; + + //Creepers + + function generateCreeper(creeperElements,isAfterScriptLoading=false) {//it can be a single element, though + //To specify an array creeper, have the array be inside another array. + /*For reasons related to how element colors are loaded, if this function is being run from a JS mod file, isAfterScriptLoading should be false. + Otherwise, you'll get TypeErrors for some reason when trying to place your creeper. If this is being run after the game has loaded (e.g. in the console), + then isAfterScriptLoading should be true or you might also get TypeErrors (this latter case was a bit inconsistent when I tested it, but + the former case wasn't. **isAfterScriptLoading must be false when this function is run from a JS mod file**. + If isAfterScriptLoading is true, buttons (depending on the hiding setting) will be added to the auto creeper category, the 3 new elements per creeper will be assigned IDs, and the footer will be updated with the increased element counts.*/ + if(typeof(creeperElements) === "string") { //it should be an array, so string check + //console.log("String detected"); + if(creeperElements.includes(",")) { //comma-separated string? + //console.log("Splitting string to array"); + creeperElements = creeperElements.split(","); //,SS to array + } else { + //console.log("Wrapping string in array"); + creeperElements = [creeperElements]; //single string to array + }; + }; + var returns = []; + for(aaf = 0; aaf < creeperElements.length; aaf++) { + var elementOfCreeper = creeperElements[aaf]; + var startColor; + var randomExcl = 0; + //console.log("randomExcl set") + //console.log(elementOfCreeper); + + var headName,bodyName,placerName,descElement; + + if(typeof(elementOfCreeper === "string")) { //comma separated string check + if(elementOfCreeper.includes(",")) { //if it is + elementOfCreeper = elementOfCreeper.split(","); //to array + elementOfCreeper = elementOfCreeper.filter(function(e) { //strip nonexistent elements + return typeof(elements[e]) === "object"; + }); + }; + }; + if(Array.isArray(elementOfCreeper)) { + headName = `${elementOfCreeper.join("_")}_creeper_head`; //auto head element name + bodyName = `${elementOfCreeper.join("_")}_creeper_body`; //auto body element name + placerName = `${elementOfCreeper.join("_")}_creeper`; //auto placer element name + descElement = elementOfCreeper.join(", "); //auto explosion element list + + //array case color concatenator and excludeRandom handler + startColor = []; + //console.log(elementOfCreeper); + for(ll = 0; ll < elementOfCreeper.length; ll++) { + if(typeof(elements[elementOfCreeper[ll]].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) + if(elements[elementOfCreeper[ll]].excludeRandom) { //it it's true + randomExcl = 1; //the whole array creeper is excluded + //console.log("array nyet" + elementOfCreeper); + }; + }; + //console.log(elementOfCreeper[ll]); + startColor = startColor.concat(elements[elementOfCreeper[ll]].color); + }; + } else { //they should all be strings, so here + headName = `${elementOfCreeper}_creeper_head`; //auto head element name + bodyName = `${elementOfCreeper}_creeper_body`; //auto body element name + placerName = `${elementOfCreeper}_creeper`; //auto placer element name + descElement = elementOfCreeper; //auto explosion element + startColor = elements[elementOfCreeper].color; + if(typeof(elements[elementOfCreeper].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) + if(elements[elementOfCreeper].excludeRandom) { //it it's true + //console.log("nyet " + elementOfCreeper); + randomExcl = 1; //the creeper is excluded + } else { + //console.log("allow " + elementOfCreeper); + randomExcl = 0; + }; + }; + }; + //Color gen + if(Array.isArray(startColor)) { //Average arrays, make colors rgb() + startColor = averageRgbPrefixedColorArray(startColor); + } else { + startColor = rgbHexCatcher(startColor); + }; + var preColor = rgbStringToHSL(startColor); + var colorsArray = [preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor, preColor] + var colorObjectArray = []; + for(q = 0; q < hslOffsets.length; q++) { + colorsArray[q] = addArraysInPairs(colorsArray[q],hslOffsets[q]); + colorsArray[q] = hslToHex(...colorsArray[q]); + colorObjectArray[q] = hexToRGB(colorsArray[q]); //outputs hex + if(isAfterScriptLoading) { // if it's after the hex -> RGB conversion + var coq = colorObjectArray[q]; //pull the object + //console.log(coq.r); + colorsArray[q] = `rgb(${coq.r},${coq.g},${coq.b})`; //and change to the RGB from its values + }; + }; + + //End color gen + + //console.log(`${headName}; ${bodyName}; ${placerName}; ${descElement}`) + + //Placer + elements[placerName] = { + movable: true, + creeperType: elementOfCreeper, + color: colorsArray, + colorObject: colorObjectArray, + category: "auto creepers", + properties: { + dead: false, + dir: 1, + panic: 0, + following: false, + }, + tick: function(pixel) { + autoCreeperPlacerTick(pixel); + }, + related: [bodyName,headName,"creeper"], + desc: `Auto-generated creeper.
Explodes into ${descElement}.`, + }; + + eLists.CREEPER.push(placerName); + + //Body + elements[bodyName] = { + movable: true, + creeperType: elementOfCreeper, + color: colorsArray, + colorObject: colorObjectArray, + category: "auto creepers", + hidden: true, + excludeRandom: true, + density: 1500, + state: "solid", + conduct: 25, + tempHigh: 250, + stateHigh: "cooked_meat", + tempLow: -30, + stateLow: "frozen_meat", + burn: 10, + burnTime: 250, + burnInto: ["cooked_meat","cooked_meat","cooked_meat","cooked_meat","gunpowder"], + breakInto: ["blood","gunpowder"], + reactions: { + "cancer": { "elem1":"cancer", "chance":0.005 }, + "radiation": { "elem1":["ash","meat","rotten_meat","cooked_meat"], "chance":0.4 }, + "plague": { "elem1":"plague", "chance":0.05 }, + }, + properties: { + dead: false, + dir: 1, + panic: 0, + charged: false, + didChargeBlueTinted: false, + }, + tick: function(pixel) { + autoCreeperBodyTick(pixel); + }, + }; + + //Head + elements[headName] = { + movable: true, + creeperType: elementOfCreeper, + color: colorsArray, + colorObject: colorObjectArray, + category: "auto creepers", + hidden: true, + excludeRandom: true, + density: 1080, + state: "solid", + conduct: 25, + tempHigh: 250, + stateHigh: "cooked_meat", + tempLow: -30, + stateLow: "frozen_meat", + burn: 10, + burnTime: 250, + burnInto: ["cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","cooked_meat","gunpowder"], + breakInto: "blood", + reactions: { + "cancer": { "elem1":"cancer", "chance":0.005 }, + "radiation": { "elem1":["ash","meat","rotten_meat","cooked_meat"], "chance":0.4 }, + "plague": { "elem1":"plague", "chance":0.05 }, + "oxygen": { "elem2":"carbon_dioxide", "chance":0.5 }, + }, + properties: { + dead: false, + following: false, + hissing: false, + charged: false, + didChargeBlueTinted: false, + }, + tick: function(pixel) { + autoCreeperHeadTick(pixel); + }, + }; + if(isAfterScriptLoading) { + elementCount += 3; //placer, body, head + createElementButton(placerName) + if(settings["unhide"] === 0) { //hide some elements: body and head would be hidden, so only update hidden count + hiddenCount += 2; + } else if(settings["unhide"] === 1) { //unhide all elements: b/h would not be hidden, so only create their buttons + createElementButton(bodyName); + createElementButton(headName); + } else if(settings["unhide"] === 2) { + settings.unlocked[bodyName] ? createElementButton(bodyName) : hiddenCount++; //ternary: if headName is unlocked, create button, else increase hiddenCount + settings.unlocked[headName] ? createElementButton(headName) : hiddenCount++; //above with headName + }; + elements[placerName].id = nextid++; //set placer's id to nextid and then increment nextid + elements[bodyName].id = nextid++; //repeat with body and head + elements[headName].id = nextid++; + headBodyObject[headName] = bodyName; + document.getElementById("extraInfo").innerHTML = "

There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.

©2021-" + new Date().getFullYear() + ". All Rights Reserved. R74n

"; //update extra info counts (and the copyright year, due to the method used) + }; + if(creeperIncludeRandom) { + randomExcl ? elements[placerName].excludeRandom = true : elements[placerName].excludeRandom = false; + } else { + elements[placerName].excludeRandom = true; + }; + if(!randomExcl) { + //console.log("spawn enabling " + placerName); + spawnCreepers.push(placerName); + } else { + //console.log("nyetted " + placerName); + }; + returns.push(placerName); + }; + return returns; + }; + + //Fairies + + function generateFairy(fairyElements,isAfterScriptLoading=false) {//it can be a single element, though + //To specify an array fairy, have the array be inside another array. + /*For reasons related to how element colors are loaded, if this function is being run from a JS mod file, isAfterScriptLoading should be false. + Otherwise, you'll get TypeErrors for some reason when trying to place your fairy. If this is being run after the game has loaded (e.g. in the console), + then isAfterScriptLoading should be true or you might also get TypeErrors (this latter case was a bit inconsistent when I tested it, but + the former case wasn't. **isAfterScriptLoading must be false when this function is run from a JS mod file**.*/ + if(typeof(fairyElements) === "string") { //it should be an array, so string check + //console.log("String detected"); + if(fairyElements.includes(",")) { //comma-separated string? + //console.log("Splitting string to array"); + fairyElements = fairyElements.split(","); //,SS to array + } else { + //console.log("Wrapping string in array"); + fairyElements = [fairyElements]; //single string to array + }; + }; + var returns = []; + for(aaf = 0; aaf < fairyElements.length; aaf++) { + var elementOfFairy = fairyElements[aaf]; + var startColor; + var randomExcl = 0; + var isNocheer = 0; + //console.log("randomExcl set") + //console.log(elementOfFairy); + + var fairyName; + + if(typeof(elementOfFairy === "string")) { //comma separated string check + if(elementOfFairy.includes(",")) { //if it is + elementOfFairy = elementOfFairy.split(","); //to array + elementOfFairy = elementOfFairy.filter(function(e) { //strip nonexistent elements + return typeof(elements[e]) === "object"; + }); + }; + }; + if(Array.isArray(elementOfFairy)) { + fairyName = `${elementOfFairy.join("_")}_fairy`; //auto placer element name + + //array case color concatenator and excludeRandom handler + startColor = []; + //console.log(elementOfFairy); + for(ll = 0; ll < elementOfFairy.length; ll++) { + if(typeof(elements[elementOfFairy[ll]].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) + if(elements[elementOfFairy[ll]].excludeRandom) { //it it's true + randomExcl = 1; //the whole array fairy is excluded + //console.log("array nyet" + elementOfFairy); + }; + }; + //console.log(elementOfFairy[ll]); + startColor = startColor.concat(elements[elementOfFairy[ll]].color); + }; + + for(ll = 0; ll < elementOfFairy.length; ll++) { + if(typeof(elements[elementOfFairy[ll]].nocheer !== "undefined")) { //if nocheer exists (prevent TypeError) + if(elements[elementOfFairy[ll]].nocheer) { //it it's true + isNocheer = 1; //the whole array fairy is excluded + //console.log("array nyet" + elementOfFairy); + }; + }; + //console.log(elementOfFairy[ll]); + startColor = startColor.concat(elements[elementOfFairy[ll]].color); + }; + } else { //they should all be strings, so here + fairyName = `${elementOfFairy}_fairy`; //auto placer element name + startColor = elements[elementOfFairy].color; + if(typeof(elements[elementOfFairy].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) + if(elements[elementOfFairy].excludeRandom) { //it it's true + //console.log("nyet " + elementOfFairy); + randomExcl = 1; //the fairy is excluded + } else { + //console.log("allow " + elementOfFairy); + randomExcl = 0; + }; + }; + + if(typeof(elements[elementOfFairy].nocheer !== "undefined")) { //if nocheer exists (prevent TypeError) + if(elements[elementOfFairy].nocheer) { //it it's true + //console.log("nyet " + elementOfFairy); + isNocheer = 1; //the fairy is excluded + } else { + //console.log("allow " + elementOfFairy); + isNocheer = 0; + }; + }; + }; + //Color gen + if(Array.isArray(startColor)) { //Average arrays, make colors rgb() + startColor = averageRgbPrefixedColorArray(startColor); + } else { + startColor = rgbHexCatcher(startColor); + }; + + //console.log(`rgbStringToObject(${startColor}) from more_fairies.js`) + var newColorObjectArray = []; + var newColorArray = []; + + for(i = 0; i < elements.fairy.color.length; i++) { + var newFairyColorlet = elements.fairy.color[i]; + var newColor = multiplyColors(startColor,newFairyColorlet); + var newColorJSON = multiplyColors(startColor,newFairyColorlet,"json"); + newColorArray.push(newColor); + newColorObjectArray.push(newColorJSON); + }; + + //End color gen + + //The fairy + + //console.log(elementOfFairy); + var firstInfo, firstTemp; + if(Array.isArray(elementOfFairy)) { + firstInfo = elements[elementOfFairy[0]]; + firstTemp = airTemp; + if(typeof(firstInfo.temp) !== "undefined") { + firstTemp = firstInfo.temp; + }; + } else { + firstInfo = elements[elementOfFairy]; + firstTemp = airTemp; + if(typeof(firstInfo.temp) !== "undefined") { + firstTemp = firstInfo.temp; + }; + }; + + elementOfFairy = tryJoin(elementOfFairy,","); + + //console.log(elementOfFairy); + + if(!elementExists(fairyName)) { + elements[fairyName] = { + color: newColorArray, + insulate: true, + flippableX: true, + colorObject: newColorObjectArray, + behavior: [ + ["XX","M1","M1"], + ["XX","FX%5","XX"], + ["XX",`CR:${elementOfFairy}%0.5 AND CR:fairy_dust%0.005 AND M1`,"M1"] + ], + category: "auto_fey", + temp: firstTemp, + hardness: 1, + }; + if(typeof(eLists) === "undefined") { + eLists = {}; + }; + if(typeof(eLists.FAIRY) === "undefined") { + eLists.FAIRY = []; + }; + eLists.FAIRY.push(fairyName); + if(!randomExcl) { + if(typeof(fairyChoices) === "undefined") { + fairyChoices = [] + }; + if(!fairyChoices.includes(fairyName)) { + fairyChoices.push(fairyName); + }; + } + if(isNocheer) { + elements[fairyName].nocheer = true; + } + if(fairyIncludeRandom) { + randomExcl ? elements[fairyName].excludeRandom = true : elements[fairyName].excludeRandom = false; + } else { + elements[fairyName].excludeRandom = true; + }; + if(isAfterScriptLoading) { + elements[fairyName].flippableX = true; + elementCount++; //increment for new fairy element + if (settings.cheerful && elements[fairyName].nocheer) { + elements[fairyName].hidden = true; + hiddenCount++; + } else { + createElementButton(fairyName); + }; + elements[fairyName].id = nextid++; + document.getElementById("extraInfo").innerHTML = "

There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.

©2021-" + new Date().getFullYear() + ". All Rights Reserved. R74n

"; //update extra info counts (and the copyright year, due to the method used) + }; + }; + returns.push(fairyName); + }; + return returns; + }; + + //Spouts + + function generateSpout(spoutElements,isAfterScriptLoading=false) {//it can be a single element, though + //To specify an array spout, have the array be inside another array. + /*For reasons related to how element colors are loaded, if this function is being run from a JS mod file, isAfterScriptLoading should be false. + Otherwise, you'll get TypeErrors for some reason when trying to place your spout. If this is being run after the game has loaded (e.g. in the console), + then isAfterScriptLoading should be true or you might also get TypeErrors (this latter case was a bit inconsistent when I tested it, but + the former case wasn't. **isAfterScriptLoading must be false when this function is run from a JS mod file**.*/ + if(typeof(spoutElements) === "string") { //it should be an array, so string check + //console.log("String detected"); + if(spoutElements.includes(",")) { //comma-separated string? + //console.log("Splitting string to array"); + spoutElements = spoutElements.split(","); //,SS to array + } else { + //console.log("Wrapping string in array"); + spoutElements = [spoutElements]; //single string to array + }; + }; + var returns = []; + for(aaf = 0; aaf < spoutElements.length; aaf++) { + var elementOfSpout = spoutElements[aaf]; + var startColor; + var randomExcl = 0; + var isNocheer = 0; + //console.log("randomExcl set") + //console.log(elementOfSpout); + + var spoutName; + + if(typeof(elementOfSpout === "string")) { //comma separated string check + if(elementOfSpout.includes(",")) { //if it is + elementOfSpout = elementOfSpout.split(","); //to array + elementOfSpout = elementOfSpout.filter(function(e) { //strip nonexistent elements + return typeof(elements[e]) === "object"; + }); + }; + }; + if(Array.isArray(elementOfSpout)) { + spoutName = `${elementOfSpout.join("_")}_spout`; //auto placer element name + + //array case color concatenator and excludeRandom handler + startColor = []; + //console.log(elementOfSpout); + for(ll = 0; ll < elementOfSpout.length; ll++) { + if(typeof(elements[elementOfSpout[ll]].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) + if(elements[elementOfSpout[ll]].excludeRandom) { //it it's true + randomExcl = 1; //the whole array spout is excluded + //console.log("array nyet" + elementOfSpout); + }; + }; + //console.log(elementOfSpout[ll]); + startColor = startColor.concat(elements[elementOfSpout[ll]].color); + }; + + for(ll = 0; ll < elementOfSpout.length; ll++) { + if(typeof(elements[elementOfSpout[ll]].nocheer !== "undefined")) { //if nocheer exists (prevent TypeError) + if(elements[elementOfSpout[ll]].nocheer) { //it it's true + isNocheer = 1; //the whole array spout is excluded + //console.log("array nyet" + elementOfSpout); + }; + }; + //console.log(elementOfSpout[ll]); + startColor = startColor.concat(elements[elementOfSpout[ll]].color); + }; + } else { //they should all be strings, so here + spoutName = `${elementOfSpout}_spout`; //auto placer element name + startColor = elements[elementOfSpout].color; + if(typeof(elements[elementOfSpout].excludeRandom !== "undefined")) { //if excludeRandom exists (prevent TypeError) + if(elements[elementOfSpout].excludeRandom) { //it it's true + //console.log("nyet " + elementOfSpout); + randomExcl = 1; //the spout is excluded + } else { + //console.log("allow " + elementOfSpout); + randomExcl = 0; + }; + }; + + if(typeof(elements[elementOfSpout].nocheer !== "undefined")) { //if nocheer exists (prevent TypeError) + if(elements[elementOfSpout].nocheer) { //it it's true + //console.log("nyet " + elementOfSpout); + isNocheer = 1; //the spout is excluded + } else { + //console.log("allow " + elementOfSpout); + isNocheer = 0; + }; + }; + }; + //Color gen + if(Array.isArray(startColor)) { //Average arrays, make colors rgb() + startColor = averageRgbPrefixedColorArray(startColor); + } else { + startColor = rgbHexCatcher(startColor); + }; + + var newColorObject = rgbStringToObject(startColor); + + //End color gen + + //The spout + + //console.log(elementOfSpout); + var firstInfo, firstTemp; + if(Array.isArray(elementOfSpout)) { + firstInfo = elements[elementOfSpout[0]]; + firstTemp = airTemp; + if(typeof(firstInfo.temp) !== "undefined") { + firstTemp = firstInfo.temp; + }; + } else { + firstInfo = elements[elementOfSpout]; + firstTemp = airTemp; + if(typeof(firstInfo.temp) !== "undefined") { + firstTemp = firstInfo.temp; + }; + }; + + elementOfSpout = tryJoin(elementOfSpout,","); + + //console.log(elementOfSpout); + + elements[spoutName] = { + color: startColor, + insulate: true, + colorObject: newColorObject, + behavior: [ + ["XX",`CR:${elementOfSpout}`,"XX"], + [`CR:${elementOfSpout}`,"XX",`CR:${elementOfSpout}`], + ["XX",`CR:${elementOfSpout}`,"XX"] + ], + category: "spouts", + temp: firstTemp, + hardness: 1, + }; + if(!randomExcl) { + if(typeof(spoutChoices) === "undefined") { + spoutChoices = [] + }; + if(!spoutChoices.includes(spoutName)) { + spoutChoices.push(spoutName); + }; + } + if(spoutIncludeRandom) { + randomExcl ? elements[spoutName].excludeRandom = true : elements[spoutName].excludeRandom = false; + } else { + elements[spoutName].excludeRandom = true; + }; + if(isNocheer) { + elements[spoutName].nocheer = true; + } + if(isAfterScriptLoading) { + elementCount++; //increment for new spout element + if (settings.cheerful && elements[spoutName].nocheer) { + elements[spoutName].hidden = true; + hiddenCount++; + } else { + createElementButton(spoutName); + }; + elements[spoutName].id = nextid++; + document.getElementById("extraInfo").innerHTML = "

There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.

©2021-" + new Date().getFullYear() + ". All Rights Reserved. R74n

"; //update extra info counts (and the copyright year, due to the method used) + }; + + eLists.SPOUT.push(spoutName); + returns.push(spoutName); + }; + return returns; + }; + + //Other runAfterAutogen + + //Bombs + + runAfterAutogen(function() { + if(elementExists("vaporized_rock")) { + elements.molten_dirt.tempHigh = 3000; + elements.molten_dirt.stateHigh = "vaporized_rock"; + }; + }); + + //Modless orphaned code that I don't want meeting La Maison + + runAfterAutogen(function() { + var solidBlacklist = ["mistake", "birthpool", "firesea"]; //exclude these since they seem to be liquid + + solids = Object.keys(elements).filter(function(e) { + return elements[e].category === "solids" && !solidBlacklist.includes(e); + }); + + for(i = 0; i < solids.length; i++) { //A lot of elements in solids, particularly metals, are missing a "state: solid". + var solidName = solids[i] + elements[solidName].state = "solid"; + }; + }); + + //Mass generation calls + + //Bombs + + runAfterAutogen(function() { + if(generateBombs) { + var tempArray = Object.keys(elements); + tempArray.push(["rock", "sand"]); + generateBomb(tempArray,false) + }; + }); + + //Creepers + + runAfterAutogen(function() { + if(generateCreepers) { + var tempArray = Object.keys(elements); + tempArray.push(["rock", "sand"]); + generateCreeper(tempArray,false) + }; + }); + + //Several + + runAfterAutogen(function() { + movableArray = Object.keys(elements).filter(function(e) { //same criteria as spouts + return (commonMovableCriteria(e)); + }); + movableArray.push(["rock","sand"]); + generateCloud(movableArray,false); + generateFairy(movableArray,false); + generateSpout(movableArray,false); + }); + + //Random spawners + + //Bombs + + elements.spawn_random_bomb = { + color: ["#141c23","#340f3c","#4b2d3f","#35463f","#244633","#460c1b","#294725","#34290c"], + behavior: behaviors.WALL, + category: "special", + excludeRandom: true, + tick: function(pixel) { + if(bombChoices == undefined || bombChoices.length == 0) { + deletePixel(pixel.x,pixel.y); + return false; + }; + changePixel(pixel,bombChoices[Math.floor(Math.random() * bombChoices.length)]) + }, + }; + + //Clouds + + elements.spawn_random_cloud = { + color: ["#3e5f8a","#a334ec","#ea96f9","#a6ecf6","#70ebc8","#d9286b","#7eed91","#a18b30"], + behavior: behaviors.WALL, + category: "special", + excludeRandom: true, + tick: function(pixel) { + if(cloudChoices == undefined || cloudChoices.length == 0) { + deletePixel(pixel.x,pixel.y); + return false; + }; + changePixel(pixel,cloudChoices[Math.floor(Math.random() * cloudChoices.length)]) + }, + }; + + //Creepers + + elements.spawn_random_creeper = { + color: colorOfRandomCreeper, + behavior: behaviors.WALL, + category: "special", + excludeRandom: false, //see below + movable: true, + tick: function(pixel) { + if(spawnCreepers == undefined || spawnCreepers.length == 0) { + deletePixel(pixel.x,pixel.y); + return false; + }; + changePixel(pixel,spawnCreepers[Math.floor(Math.random() * spawnCreepers.length)]) //spawnCreepers is already excludeRandom filtered + }, + }; + + //Fairies + + elements.spawn_random_fairy = { + color: ["#3e5f8a","#a334ec","#ea96f9","#a6ecf6","#70ebc8","#d9286b","#7eed91","#a18b30"], + behavior: behaviors.WALL, + category: "special", + excludeRandom: true, + tick: function(pixel) { + if(fairyChoices == undefined || fairyChoices.length == 0) { + deletePixel(pixel.x,pixel.y); + return false; + }; + changePixel(pixel,fairyChoices[Math.floor(Math.random() * fairyChoices.length)]) + }, + }; + + //Spouts + + elements.spawn_random_spout = { + color: ["#3e5f8a","#a334ec","#ea96f9","#a6ecf6","#70ebc8","#d9286b","#7eed91","#a18b30"], + behavior: behaviors.WALL, + category: "special", + excludeRandom: true, + tick: function(pixel) { + if(spoutChoices == undefined || spoutChoices.length == 0) { + deletePixel(pixel.x,pixel.y); + return false; + }; + changePixel(pixel,spoutChoices[Math.floor(Math.random() * spoutChoices.length)]) + }, + }; + + //Other post-generation + + //Fairies + + //FAIRYKILL + behaviors.FAIRYKILL_OLD = behaviors.FAIRYKILL; + behaviors.FAIRYKILL = function(pixel) { + if (pixel.start === pixelTicks) {return} + if (pixel.charge && elements[pixel.element].behaviorOn) { + pixelTick(pixel) + } + var ignore = (elements[pixel.element].ignore == "undefined" ? [] : elements[pixel.element].ignore); + for(i = 0; i < adjacentCoords.length; i++) { + var coord = adjacentCoords[i]; + var offsetX = coord[0]; + var offsetY = coord[1]; + var newX = pixel.x+offsetX; + var newY = pixel.y+offsetY; + if(!isEmpty(newX,newY,true)) { + var newPixel = pixelMap[newX][newY]; + var newElement = newPixel.element; + var isIgnored = (newElement === ignore || ignore.includes(newElement)) + if(eLists.FAIRY.includes(newElement) && !isIgnored) { + deletePixel(newX,newY); + }; + }; + }; + doDefaults(pixel); + }; + + //Add ignores + var ignoreArray = ["acid", "iron", "silver", "steel", "tungstensteel", "void", "liquid_void", "chute", "vute", "drute", "drolute", "volute", "alkahest", "acid_gas"]; + for(l = 0; l < ignoreArray.length; l++) { + var name = ignoreArray[l]; + var fairyName = `${ignoreArray[l]}_fairy`; + if(elementExists(name) && elementExists(fairyName)) { + var baseInfo = elements[name]; + if(typeof(baseInfo.ignore) === "undefined") { + baseInfo.ignore = []; + } else if(typeof(baseInfo.ignore) === "string") { + baseInfo.ignore = [baseInfo.ignore]; + }; + baseInfo.ignore.push(fairyName); + }; + }; + + //Update FAIRYKILL elements + var fairykillElements = ["iron", "silver", "steel", "tungstensteel"]; + for(q = 0; q < fairykillElements.length; q++) { + var name = fairykillElements[q]; + if(elementExists(name)) { + elements[name].behavior = behaviors.FAIRYKILL; + }; + }; +} else { + if(!enabledMods.includes(runAfterAutogenMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,runAfterAutogenMod) }; + if(!enabledMods.includes(explodeAtPlusMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,explodeAtPlusMod) }; + if(!enabledMods.includes(libraryMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod) }; + if(!enabledMods.includes(feyAndMoreMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,feyAndMoreMod) }; + if(!enabledMods.includes(mobsMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,mobsMod) }; + alert(`The "${runAfterAutogenMod}", "${libraryMod}", "${explodeAtPlusMod}", "${feyAndMoreMod}", and "${mobsMod}" mods are required; any missing mods in this list have been automatically inserted (reload for this to take effect).`) + localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); +};