From dd12a1d001c7378f432932f4798e82845531e3e1 Mon Sep 17 00:00:00 2001 From: Phi Date: Sun, 9 Mar 2025 10:12:40 +0000 Subject: [PATCH] 1.9.15 - The Elemental Update Adds Basalt, Reworks Mars_Water and mars_Debris --- mods/mars.js | 158 +++++++++++++++++++++++++++++++++------------------ 1 file changed, 102 insertions(+), 56 deletions(-) diff --git a/mods/mars.js b/mods/mars.js index 14d97a40..752bdbd1 100644 --- a/mods/mars.js +++ b/mods/mars.js @@ -8,43 +8,57 @@ elements.mars_gunk = { stain: 0.7 } elements.mars_dust = { - color: ["#ab2a20","#c53227"], - behavior: behaviors.POWDER, - category: "mars", - state: "solid", - density: 1602, - tempHigh: 500, - hardness: 0.975, - stateHigh: "molten_mars", - tempLow: -170, - stateLow: "mars_rock", + color: ["#ab2a20", "#c53227"], + behavior: behaviors.POWDER, + category: "mars", + state: "solid", + density: 1602, + tempHigh: 500, + hardness: 0.975, + stateHigh: "molten_mars", + tempLow: -170, + stateLow: "mars_rock", extraInfo: "Dust Samples from mars. Can freeze into Mars Rock.", hardness: 0.991, breakInto: "mars_debris" } +elements.mars_basalt = { + color: ["#1C1B1C", "#CECECE", "#70703d", "#828282"], + behavior: behaviors.POWDER, + category: "mars", + state: "solid", + density: 5000, + extraInfo: "Woah", + tempHigh: "molten_mars", + stateHigh: "600", + hardness: 0.7, + breakInto: ["mars_dust", "mars_rock", "mars_rock", "mars_rock", "molten_mars", "mars_debris", "mars_debris", "gunk", "mars_rock_wall"] +} elements.molten_mars = { - color: "#ffc338", - behavior: behaviors.MOLTEN, - category: "mars", - state: "liquid", - hidden: "true", + color: "#ffc338", + behavior: behaviors.MOLTEN, + category: "mars", + state: "liquid", + hidden: "true", extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.", temp: 2500, - density: 1150 + density: 1150, + tempLow: -50, + stateLow: "mars_basalt" } elements.mars_rock = { - color: ["#a51002","#bd1102"], - behavior: behaviors.STURDYPOWDER, - category: "mars", - state: "solid", - density: 1605, - tempHigh: 800, - hardness: 0.75, - stateHigh: "molten_mars", - breakInto: "mars_dust", - tempLow: -273, - stateLow: "mars_rock_wall", - extraInfo: "The Freezing of Mars Dust. Can be used for normal land." + color: ["#a51002", "#bd1102"], + behavior: behaviors.STURDYPOWDER, + category: "mars", + state: "solid", + density: 1605, + tempHigh: 800, + hardness: 0.75, + stateHigh: "molten_mars", + breakInto: "mars_dust", + tempLow: -273, + stateLow: "mars_rock_wall", + extraInfo: "The Freezing of Mars Dust. Can be used for normal land." } elements.mars_debris = { color: "#ff9999", @@ -54,32 +68,34 @@ elements.mars_debris = { density: 1605, burn: 94, burnTime: 45, - burnInto: "ash" + burnInto: "ash", + tempHigh: 0, + stateHigh: "fire" } elements.support_mars_rock = { - color: ["#a51002","#bd1102"], - behavior: behaviors.SUPPORTPOWDER, - category: "mars", - state: "solid", - density: 800, - tempHigh: 150, - hardness: 0.9, - stateHigh: "molten_mars", - breakInto: "mars_rock", - hidden: "true", - extraInfo: "Mars Rock but Support Powder." + color: ["#a51002", "#bd1102"], + behavior: behaviors.SUPPORTPOWDER, + category: "mars", + state: "solid", + density: 800, + tempHigh: 150, + hardness: 0.9, + stateHigh: "molten_mars", + breakInto: "mars_rock", + hidden: "true", + extraInfo: "Mars Rock but Support Powder." } elements.mars_rock_wall = { - color: ["#591813","#bd1102"], - behavior: behaviors.WALL, - category: "mars", - state: "solid", - density: 20, - tempHigh: 2500, - hardness: 0.35, - stateHigh: "mars_dust", - breakInto: "mars_rock", - extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!" + color: ["#591813", "#bd1102"], + behavior: behaviors.WALL, + category: "mars", + state: "solid", + density: 20, + tempHigh: 2500, + hardness: 0.35, + stateHigh: "mars_dust", + breakInto: "mars_rock", + extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!" } elements.mars_ironheart_ore = { color: ["#e8e8e8", "#bd1102"], @@ -108,11 +124,11 @@ elements.mars_ironheart = { reactions: { "mars_furnace": { elem1: "ironheart", elem2: "ironheart" }, "nosmoker": { elem1: "ironheart", elem2: "ironheart" }, - "ironheart": { elem1: "ironheart", elem2: "ironheart" , chance:0.1 } -}, + "ironheart": { elem1: "ironheart", elem2: "ironheart", chance: 0.1 } + }, } elements.mars_furnace = { - color: ["#870002","#870507"], + color: ["#870002", "#870507"], behavior: [ "XX|CR:mars_gunk%8|XX", "XX|XX|XX", @@ -195,7 +211,31 @@ elements.mars_water = { behavior: behaviors.LIQUID, category: "mars", state: "liquid", - density: 997 + density: 997, + tempLow: -30, + stateLow: "mars_ice", + stain: 0.05 +} +elements.mars_ice = { + color: "#f2b5c0", + behavior: behaviors.WALL, + category: "mars", + state: "solid", + density: 997, + tempHigh: 35, + stateHigh: "mars_water", + hardness: 0.5, + breakInto: "mars_water", + extraInfo: "its rock solid!" +} +elements.mars_steam = { + color: "#ffffff", + behavior: behaviors.DGAS, + category: "mars", + state: "gas", + tempLow: -100, + stateLow: "mars_water", + extraInfo: "choo choo" } elements.testy = { color: "#FFFFFF", @@ -217,8 +257,7 @@ elements.o2_tank = { stateHigh: "molten_copper", breakInto: ["copper", "oxygen"] } - -// 1.7.12 +// 1.9.15 // most elements done :D // iron heart ore // iron heart @@ -239,3 +278,10 @@ elements.o2_tank = { // O2 BE YOU // mars water // removed legacy liquid mars dust +// mars water 2 +// so like a week ago i made smelting ironheart easier +// basalt and stuff +// wow! mars ice +// and steam +// also mars_debris got updated +// they burn a lot