made the mod actually good
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b6e635347b
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@ -11,15 +11,17 @@ elements.sandboxels_screen_off = {
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stateHigh: ["molten_glass","molten_glass","molten_glass","molten_gallium"],
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conduct: 1,
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breakInto: "glass_shard",
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tempLow: -50,
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tempLow: -80,
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stateLow: "glass_shard",
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category: "digital",
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state: "solid",
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density: 1200,
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},
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desc: "Shock to turn on."
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},
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elements.sandboxels_screen = {
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elements.sandboxels_screen = {
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name:"screen",
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hidden:true,
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color: "#1D1D1D",
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behavior: [
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"XX|XX|XX",
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@ -35,16 +37,20 @@ elements.sandboxels_screen_off = {
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category: "digital",
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state: "solid",
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density: 1200,
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},
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},
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elements.sand_screen = {
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elements.sand_screen = {
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name:"screen",
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hidden:true,
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color: "#e6d577",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"SW:sandboxels_screen|SW:sandboxels_screen|SW:sandboxels_screen",
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"XX|XX|XX",
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],
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properties: {
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dtemp: 20,
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},
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tempHigh: 1500,
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stateHigh: ["molten_glass","molten_glass","molten_glass","molten_gallium"],
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conduct: 1,
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@ -52,7 +58,345 @@ elements.sandboxels_screen_off = {
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tempLow: -45,
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stateLow: "sandboxels_screen_off",
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category: "digital",
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tick: function(pixel) {
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if (!isEmpty(pixel.x,pixel.y+1,true)) {
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var newPixel = pixelMap[pixel.x][pixel.y+1];
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if (newPixel.element === "sandboxels_screen") {
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changePixel(newPixel,"sand_screen");
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changePixel(pixel,"sandboxels_screen");
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}
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else if (newPixel.element === "water_screen") {
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changePixel(newPixel,"sand_screen");
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pixel.dtemp = newPixel.dtemp;
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newPixel.dtemp = pixel.dtemp;
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changePixel(pixel,"water_screen");
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}
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else if (Math.random() > 0.5 && !isEmpty(pixel.x+1,pixel.y+1,true)) {
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var newPixel = pixelMap[pixel.x+1][pixel.y+1];
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if (newPixel.element === "sandboxels_screen") {
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changePixel(newPixel,"sand_screen");
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changePixel(pixel,"sandboxels_screen");
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}
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else if (newPixel.element === "water_screen") {
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changePixel(newPixel,"sand_screen");
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pixel.dtemp = newPixel.dtemp;
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newPixel.dtemp = pixel.dtemp;
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changePixel(pixel,"sandboxels_screen");
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}
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}
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else if (!isEmpty(pixel.x-1,pixel.y+1,true)) {
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var newPixel = pixelMap[pixel.x-1][pixel.y+1];
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if (newPixel.element === "sandboxels_screen") {
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changePixel(newPixel,"sand_screen");
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changePixel(pixel,"sandboxels_screen");
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}
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else if (newPixel.element === "water_screen") {
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changePixel(newPixel,"sand_screen");
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pixel.dtemp = newPixel.dtemp;
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newPixel.dtemp = pixel.dtemp;
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changePixel(pixel,"water_screen");
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}
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}
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}
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},
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state: "solid",
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density: 1200,
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};
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},
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elements.rock_screen = {
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name:"screen",
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hidden:true,
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color: ["#808080","#4f4f4f","#949494"],
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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properties: {
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dtemp: 20,
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},
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tempHigh: 1500,
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stateHigh: ["molten_glass","molten_glass","molten_glass","molten_gallium"],
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conduct: 1,
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breakInto: ["glass_shard","glass_shard","glass_shard","glass_shard","glass_shard","glass_shard","sand"],
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tempLow: -45,
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stateLow: "sandboxels_screen_off",
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category: "digital",
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tick: function(pixel) {
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if (!isEmpty(pixel.x,pixel.y+1,true)) {
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var newPixel = pixelMap[pixel.x][pixel.y+1];
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if (newPixel.element === "sandboxels_screen") {
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changePixel(newPixel,"rock_screen");
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changePixel(pixel,"sandboxels_screen");
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}
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else if (newPixel.element === "water_screen") {
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changePixel(newPixel,"rock_screen");
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pixel.dtemp = newPixel.dtemp;
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newPixel.dtemp = pixel.dtemp;
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changePixel(pixel,"water_screen");
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}
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else if (Math.random() > 0.5 && !isEmpty(pixel.x+1,pixel.y+1,true)) {
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var newPixel = pixelMap[pixel.x+1][pixel.y+1];
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if (newPixel.element === "sandboxels_screen") {
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changePixel(newPixel,"rock_screen");
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changePixel(pixel,"sandboxels_screen");
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}
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else if (newPixel.element === "water_screen") {
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changePixel(newPixel,"rock_screen");
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pixel.dtemp = newPixel.dtemp;
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newPixel.dtemp = pixel.dtemp;
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changePixel(pixel,"sandboxels_screen");
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}
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}
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else if (!isEmpty(pixel.x-1,pixel.y+1,true)) {
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var newPixel = pixelMap[pixel.x-1][pixel.y+1];
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if (newPixel.element === "sandboxels_screen") {
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changePixel(newPixel,"rock_screen");
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changePixel(pixel,"sandboxels_screen");
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}
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else if (newPixel.element === "water_screen") {
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changePixel(newPixel,"rock_screen");
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pixel.dtemp = newPixel.dtemp;
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newPixel.dtemp = pixel.dtemp;
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changePixel(pixel,"water_screen");
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}
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}
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}
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},
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state: "solid",
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density: 1200,
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},
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elements.water_screen = {
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name:"screen",
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hidden:true,
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color: "#2167ff",
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behavior: [
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"XX|XX|XX",
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"SW:sandboxels_screen|XX|SW:sandboxels_screen",
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"SW:sandboxels_screen|XX|SW:sandboxels_screen",
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],
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properties: {
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dtemp: 20,
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},
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tempHigh: 1500,
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stateHigh: ["molten_glass","molten_glass","molten_glass","molten_gallium"],
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conduct: 1,
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breakInto: ["glass_shard","glass_shard","glass_shard","glass_shard","glass_shard","glass_shard","water"],
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tempLow: -45,
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stateLow: "sandboxels_screen_off",
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category: "digital",
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tick: function(pixel) {
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if (Math.random() > 0.2 && !isEmpty(pixel.x,pixel.y+1,true)) {
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var newPixel = pixelMap[pixel.x][pixel.y+1];
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if (newPixel.element === "sandboxels_screen") {
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changePixel(newPixel,"water_screen");
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changePixel(pixel,"sandboxels_screen");
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}
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else if (Math.random() > 0.5 && !isEmpty(pixel.x+1,pixel.y+1,true)) {
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var newPixel = pixelMap[pixel.x+1][pixel.y+1];
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if (newPixel.element === "sandboxels_screen") {
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changePixel(newPixel,"water_screen");
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changePixel(pixel,"sandboxels_screen");
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}
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}
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else if (!isEmpty(pixel.x-1,pixel.y+1,true)) {
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var newPixel = pixelMap[pixel.x-1][pixel.y+1];
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if (newPixel.element === "sandboxels_screen") {
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changePixel(newPixel,"water_screen");
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changePixel(pixel,"sandboxels_screen");
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}
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}
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}
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else if (Math.random() > 0.5 && !isEmpty(pixel.x+1,pixel.y,true)) {
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var newPixel = pixelMap[pixel.x+1][pixel.y];
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if (newPixel.element === "sandboxels_screen") {
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changePixel(newPixel,"water_screen");
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changePixel(pixel,"sandboxels_screen");
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}
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}
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else if (!isEmpty(pixel.x-1,pixel.y,true)) {
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var newPixel = pixelMap[pixel.x-1][pixel.y];
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if (newPixel.element === "sandboxels_screen") {
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changePixel(newPixel,"water_screen");
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changePixel(pixel,"sandboxels_screen");
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}
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}
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if (pixel.dtemp < 1) { changePixel(pixel,"ice_screen") }
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},
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state: "solid",
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density: 1200,
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},
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elements.ice_screen = {
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name:"screen",
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hidden:true,
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color: "#b2daeb",
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behavior: behaviors.WALL,
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properties: {
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dtemp: 0,
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},
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tempHigh: 1500,
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stateHigh: ["molten_glass","molten_glass","molten_glass","molten_gallium"],
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conduct: 1,
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breakInto: ["glass_shard","glass_shard","glass_shard","glass_shard","glass_shard","glass_shard","ice"],
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tempLow: -45,
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stateLow: "sandboxels_screen_off",
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category: "digital",
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tick: function(pixel) {
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if (pixel.dtemp > 0) { changePixel(pixel,"water_screen") }
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},
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state: "solid",
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density: 1200,
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},
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elements.digital_sand = {
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color: "#e6d577",
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behavior: [
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"CH:sandboxels_screen>sand_screen|CH:sandboxels_screen>sand_screen|CH:sandboxels_screen>sand_screen",
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"CH:sandboxels_screen>sand_screen|CH:sandboxels_screen>sand_screen|CH:sandboxels_screen>sand_screen",
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"CH:sandboxels_screen>sand_screen|CH:sandboxels_screen>sand_screen|CH:sandboxels_screen>sand_screen",
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],
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tool: function(pixel) {
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if (elements[pixel.element].id === elements.sandboxels_screen.id) {
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changePixel(pixel,"sand_screen");
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}
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},
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insulate:true,
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canPlace: false,
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category: "digital",
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desc: "Use on screen to place digital sand."
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},
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elements.digital_rock = {
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color: ["#808080","#4f4f4f","#949494"],
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behavior: [
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"CH:sandboxels_screen>rock_screen|CH:sandboxels_screen>rock_screen|CH:sandboxels_screen>rock_screen",
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"CH:sandboxels_screen>rock_screen|CH:sandboxels_screen>rock_screen|CH:sandboxels_screen>rock_screen",
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"CH:sandboxels_screen>rock_screen|CH:sandboxels_screen>rock_screen|CH:sandboxels_screen>rock_screen",
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],
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tool: function(pixel) {
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if (elements[pixel.element].id === elements.sandboxels_screen.id) {
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changePixel(pixel,"rock_screen");
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}
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},
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insulate:true,
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canPlace: false,
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category: "digital",
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desc: "Use on screen to place digital sand."
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},
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elements.digital_water = {
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color: "#2167ff",
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behavior: [
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"CH:sandboxels_screen>water_screen|CH:sandboxels_screen>water_screen|CH:sandboxels_screen>water_screen",
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"CH:sandboxels_screen>water_screen|CH:sandboxels_screen>water_screen|CH:sandboxels_screen>water_screen",
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"CH:sandboxels_screen>water_screen|CH:sandboxels_screen>water_screen|CH:sandboxels_screen>water_screen",
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],
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tool: function(pixel) {
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if (elements[pixel.element].id === elements.sandboxels_screen.id) {
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changePixel(pixel,"water_screen");
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}
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},
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insulate:true,
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canPlace: false,
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category: "digital",
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desc: "Use on a screen to place digital water."
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},
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elements.digital_ice = {
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color: "#b2daeb",
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behavior: [
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"CH:sandboxels_screen>ice_screen|CH:sandboxels_screen>ice_screen|CH:sandboxels_screen>ice_screen",
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"CH:sandboxels_screen>ice_screen|CH:sandboxels_screen>ice_screen|CH:sandboxels_screen>ice_screen",
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"CH:sandboxels_screen>ice_screen|CH:sandboxels_screen>ice_screen|CH:sandboxels_screen>ice_screen",
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],
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tool: function(pixel) {
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if (elements[pixel.element].id === elements.sandboxels_screen.id) {
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changePixel(pixel,"ice_screen");
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}
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},
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insulate:true,
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canPlace: false,
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category: "digital",
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desc: "Use on a screen to place digital ice."
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},
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elements.digital_heat = {
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color: "#ff0000",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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tool: function(pixel) {
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if (elements[pixel.element].id === elements.sand_screen.id) {
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pixel.dtemp += 2
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}
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else if (elements[pixel.element].id === elements.rock_screen.id) {
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pixel.dtemp += 2
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}
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else if (elements[pixel.element].id === elements.water_screen.id) {
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pixel.dtemp += 2
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}
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else if (elements[pixel.element].id === elements.ice_screen.id) {
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pixel.dtemp += 2
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}
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},
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insulate:true,
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canPlace: false,
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category: "digital",
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desc: "Use on a screen to heat digital elements."
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},
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elements.digital_cool = {
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color: "#0000ff",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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tool: function(pixel) {
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if (elements[pixel.element].id === elements.sand_screen.id) {
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pixel.dtemp -= 2
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}
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else if (elements[pixel.element].id === elements.rock_screen.id) {
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pixel.dtemp -= 2
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}
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else if (elements[pixel.element].id === elements.water_screen.id) {
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pixel.dtemp -= 2
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}
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else if (elements[pixel.element].id === elements.ice_screen.id) {
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pixel.dtemp -= 2
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}
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},
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insulate:true,
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canPlace: false,
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category: "digital",
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desc: "Use on a screen to cool digital elements."
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},
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elements.digital_smash = {
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color: ["#666666","#888888","#666666"],
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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tool: function(pixel) {
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if (elements[pixel.element].id === elements.rock_screen.id) {
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changePixel(pixel,"sand_screen");
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}
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},
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insulate:true,
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canPlace: false,
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category: "digital",
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desc: "Use on a screen to smash digital elements."
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};
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