This commit is contained in:
slweeb 2022-02-02 17:37:59 -05:00
commit abbb22b306
3 changed files with 623 additions and 599 deletions

View File

@ -13,8 +13,8 @@ elements.liquid_plasma = {
temp:7065,
tempLow:5000,
stateLow: "liquid_fire",
category: "energy_liquids",
state: "energy_liquids",
category: "energy liquids",
state: "liquid",
density: 70,
charge: 0.5,
conduct: 1,
@ -35,7 +35,7 @@ elements.liquid_fire = {
stateLow: "liquid_smoke",
tempHigh: 7000,
stateHigh: "liquid_plasma",
category: "energy_liquids",
category: "energy liquids",
burning: true,
burnTime: 500,
burnInto: "liquid_smoke",
@ -62,8 +62,8 @@ elements.liquid_smoke = {
temp: 114,
tempHigh: 605,
stateHigh: "liquid_fire",
category: "energy_liquids",
state: "energy_liquids",
category: "energy liquids",
state: "liquid",
density: 2180,
},
@ -81,7 +81,7 @@ elements.liquid_cold_fire = {
temp:-200,
tempHigh:0,
stateHigh: "liquid_smoke",
category: "energy_liquids",
category: "energy liquids",
state: "liquid",
density: 42,
},
@ -94,7 +94,7 @@ elements.le_liquid_light = {
"M1|M1|M1",
],
temp: 40,
category: "energy_liquids",
category: "energy liquids",
},
elements.liquid_laser = {
@ -105,7 +105,7 @@ elements.liquid_laser = {
"XX|M1|XX",
],
temp: 40,
category: "energy_liquids",
category: "energy liquids",
},
elements.liquid_electric = {
@ -116,7 +116,7 @@ elements.liquid_electric = {
"M1%15 AND CL%4|M1%50 AND CL%9 AND SH|M1%15 AND CL%4",
],
charge: 3,
category: "energy_liquids",
category: "energy liquids",
state: "solid",
density: 44.1,
},
@ -196,7 +196,7 @@ elements.liquid_radiation = {
},
state: "liquid",
density: 4.2,
category: "energy_liquids",
category: "energy liquids",
},
elements.liquid_explosion = {
@ -207,7 +207,7 @@ elements.liquid_explosion = {
"M1|M1|M1",
],
temp: 300,
category: "energy_liquids",
category: "energy liquids",
state: "liquid",
density: 2000,
excludeRandom: true,
@ -224,7 +224,7 @@ runAfterLoad(function() {
"burn": 100,
"burnTime": 2000,
"burnInto": "extinguished_everfire_liquid",
"category": "energy_liquids",
"category": "energy liquids",
"fireColor": ["#0041a8","#8ab7ff"],
},
elements.extinguished_everfire_liquid = {
@ -234,7 +234,7 @@ runAfterLoad(function() {
"behavior": behaviors.LIQUID,
"density": 1290,
"fireColor": ["#0041a8","#8ab7ff"],
"category": "energy_liquids",
"category": "energy liquids",
"hidden": true,
},
elements.liquid_magic = {
@ -247,7 +247,7 @@ runAfterLoad(function() {
"M1|M1|M1",
],
"density": 21,
"category": "energy_liquids",
"category": "energy liquids",
"reactions": {
"water": { "elem1": null, "elem2": "pure_water", },
"little_star": { "elem1": "mystic_fire", "elem2": "liquid_mystic_fire", },
@ -273,7 +273,7 @@ runAfterLoad(function() {
"tempChange":-100,
"tempLow":8000,
"stateLow": "liquid_fire",
"category": "energy_liquids",
"category": "energy liquids",
"burning": true,
},
//concoction and essence are already liquid
@ -285,7 +285,7 @@ runAfterLoad(function() {
"M1|M1|M1",
],
temp: 300,
category: "energy_liquids",
category: "energy liquids",
state: "liquid",
density: 2000,
excludeRandom: true,

View File

@ -768,534 +768,6 @@ elements.seb = {
hardness: 0.3,
},
this.aaa = ["plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","bomb_2","bomb_2","bomb_2","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","fireball","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","op_hottester_bomb","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp"]
this.bbb = ["smoke","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas","unnamed_gas","warp","unnamed_gas","warp","warp","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas","unnamed_gas","warp","unnamed_gas","warp","warp"]
elements.amalgamated_bomb = {
color: ["#FF0000","#FF0000","#FFFF00","#FFFF00","#00FF00","#00FF00","#0000FF","#0000FF"],
tick: function(pixel) {
eee = Math.random()
doHeat(pixel);
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
steppedOn = true
} else steppedOn = false
} else {
steppedOn = false
}
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
landed = true
} else landed = false
} else {
landed = false
}
if(outOfBounds(pixel.x,pixel.y+1)) {
landed = true
}
tryMove(pixel, pixel.x, pixel.y+1)
if(steppedOn == true || landed == true) {
fire = bbb
smoke = bbb
radius = 45
x = pixel.x
y = pixel.y
//SECONDARY
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
}
// if smoke contains , split it into an array
if (smoke.includes(",")) {
smoke = smoke.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
pixel.element = result;
pixel.color = pixelColorPick(pixel);
if (elements[result].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[result].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
pixel.element = newfire;
pixel.color = pixelColorPick(pixel);
if (elements[newfire].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[newfire].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
}
if (damage > 0.75) {
if (info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
}
pixel.temp += damage*radius*power;
pixelTempCheck(pixel);
}
}
fire = aaa
smoke = aaa
radius = 30
//PRIMARY
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
}
// if smoke contains , split it into an array
if (smoke.includes(",")) {
smoke = smoke.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
pixel.element = result;
pixel.color = pixelColorPick(pixel);
if (elements[result].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[result].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
pixel.element = newfire;
pixel.color = pixelColorPick(pixel);
if (elements[newfire].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[newfire].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
}
if (damage > 0.75) {
if (info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
}
pixel.temp += damage*radius*power;
pixelTempCheck(pixel);
}
}
}
},
category: "weapons",
state: "solid",
density: 1800,
excludeRandom: true,
extraInfo: "a little bit of everything <img aria-label=\":eggTF:\" src=\"https://cdn.discordapp.com/emojis/861270810151616545.png\" alt=\":eggTF:\" draggable=\"false\" data-type=\"emoji\" data-id=\"861270810151616545\" style=\"-o-object-fit: contain; object-fit: contain; width: 1.375em; height: 1.375em; vertical-align: bottom; text-indent: -9999px;\" title=\":eggTF:\">&nbsp;",
},
elements.colder_bomb = {
color: "#43648e",
tick: function(pixel) {
eee = Math.random()
doHeat(pixel);
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
steppedOn = true
} else steppedOn = false
} else {
steppedOn = false
}
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
landed = true
} else landed = false
} else {
landed = false
}
if(outOfBounds(pixel.x,pixel.y+1)) {
landed = true
}
tryMove(pixel, pixel.x, pixel.y+1)
if(steppedOn == true || landed == true) {
fire = "cold_fire"
smoke = "cold_fire"
radius = 10
x = pixel.x
y = pixel.y
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
}
// if smoke contains , split it into an array
if (smoke.includes(",")) {
smoke = smoke.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
pixel.element = result;
pixel.color = pixelColorPick(pixel);
if (elements[result].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[result].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
pixel.element = newfire;
pixel.color = pixelColorPick(pixel);
if (elements[newfire].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[newfire].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
}
if (damage > 0.75) {
if (info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
}
pixel.temp -= damage*radius*power;
pixelTempCheck(pixel);
}
}
}
},
category: "weapons",
state: "solid",
density: 1300,
excludeRandom: true,
},
elements.op_hottester_bomb = {
color: "#cc436e",
tick: function(pixel) {
eee = Math.random()
doHeat(pixel);
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
steppedOn = true
} else steppedOn = false
} else {
steppedOn = false
}
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
landed = true
} else landed = false
} else {
landed = false
}
if(outOfBounds(pixel.x,pixel.y+1)) {
landed = true
}
tryMove(pixel, pixel.x, pixel.y+1)
if(steppedOn == true || landed == true) {
fire = "plasma"
smoke = "plasma"
radius = 15
x = pixel.x
y = pixel.y
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
}
// if smoke contains , split it into an array
if (smoke.includes(",")) {
smoke = smoke.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage <= 0.25) {
pixel.temp += Math.floor((damage*radius*power*10)**1.3)
}
if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
pixel.element = result;
pixel.color = pixelColorPick(pixel);
if (elements[result].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[result].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
pixel.element = newfire;
pixel.color = pixelColorPick(pixel);
if (elements[newfire].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[newfire].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
pixel.temp += Math.floor((damage*radius*power*15)**1.5)
}
if (damage > 0.75) {
if (info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
pixel.temp += Math.floor((damage*radius*power*20)**1.7)
}
}
pixel.temp += Math.floor((damage*radius*power*5)**1.1);
pixelTempCheck(pixel);
}
}
}
},
category: "weapons",
state: "solid",
temp: 7065,
density: 1300,
excludeRandom: true,
},
elements.netherrack = {
color: ["#802b2b","#4f1b1b","#943232"],
behavior: behaviors.POWDER,
@ -1368,63 +840,9 @@ runAfterLoad(function() {
"DL:"+eLists.FAIRY+" AND M2|XX|DL:"+eLists.FAIRY+" AND M2",
"M1|DL:"+eLists.FAIRY+"|M1",
]
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("mystic_fire")
aaa.push("mystic_fire")
aaa.push("firesea")
aaa.push("firesea")
aaa.push("firesea")
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("mystic_fire")
aaa.push("mystic_fire")
aaa.push("firesea")
aaa.push("firesea")
aaa.push("firesea")
aaa.push("lektre")
aaa.push("lektre")
aaa.push("lektre")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("mystic_fire")
bbb.push("mystic_fire")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("mystic_fire")
bbb.push("mystic_fire")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("lektre")
bbb.push("lektre")
bbb.push("lektre")
}
if(enabledMods.includes("mods/Neutronium Mod.js")) {
aaa.push("flamer")
aaa.push("flamebomb")
aaa.push("flamer")
aaa.push("flamebomb")
bbb.push("flamer")
bbb.push("flamebomb")
bbb.push("flamer")
bbb.push("flamebomb")
}
elements.vaporized_histrelin = elements.molten_histrelin
delete elements.molten_histrelin
elements.histrelin.stateHigh = "vaporized_histrelin"
elements.vaporized_histrelin.stateLow = "histrelin"
});

View File

@ -513,4 +513,610 @@ elements.conveyor_2 = {
category: "machines",
insulate: true,
state: "solid",
}
},
this.aaa = ["plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","fireball","flash","acid_gas","acid_gas","acid_gas","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","flash","acid_gas","acid_gas","acid_gas"]
this.bbb = ["smoke","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas"]
elements.amalgamated_bomb = {
color: ["#FF0000","#FF0000","#FFFF00","#FFFF00","#00FF00","#00FF00","#0000FF","#0000FF"],
tick: function(pixel) {
eee = Math.random()
doHeat(pixel);
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
steppedOn = true
} else steppedOn = false
} else {
steppedOn = false
}
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
landed = true
} else landed = false
} else {
landed = false
}
if(outOfBounds(pixel.x,pixel.y+1)) {
landed = true
}
tryMove(pixel, pixel.x, pixel.y+1)
if(steppedOn == true || landed == true) {
fire = bbb
smoke = bbb
radius = 45
x = pixel.x
y = pixel.y
//SECONDARY
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
}
// if smoke contains , split it into an array
if (smoke.includes(",")) {
smoke = smoke.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
pixel.element = result;
pixel.color = pixelColorPick(pixel);
if (elements[result].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[result].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
pixel.element = newfire;
pixel.color = pixelColorPick(pixel);
if (elements[newfire].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[newfire].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
}
if (damage > 0.75) {
if (info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
}
pixel.temp += damage*radius*power;
pixelTempCheck(pixel);
}
}
fire = aaa
smoke = aaa
radius = 30
//PRIMARY
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
}
// if smoke contains , split it into an array
if (smoke.includes(",")) {
smoke = smoke.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
pixel.element = result;
pixel.color = pixelColorPick(pixel);
if (elements[result].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[result].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
pixel.element = newfire;
pixel.color = pixelColorPick(pixel);
if (elements[newfire].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[newfire].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
}
if (damage > 0.75) {
if (info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
}
pixel.temp += damage*radius*power;
pixelTempCheck(pixel);
}
}
}
},
category: "weapons",
state: "solid",
density: 1800,
excludeRandom: true,
extraInfo: "a little bit of everything <img aria-label=\":eggTF:\" src=\"https://cdn.discordapp.com/emojis/861270810151616545.png\" alt=\":eggTF:\" draggable=\"false\" data-type=\"emoji\" data-id=\"861270810151616545\" style=\"-o-object-fit: contain; object-fit: contain; width: 1.375em; height: 1.375em; vertical-align: bottom; text-indent: -9999px;\" title=\":eggTF:\">&nbsp;",
},
elements.colder_bomb = {
color: "#43648e",
tick: function(pixel) {
eee = Math.random()
doHeat(pixel);
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
steppedOn = true
} else steppedOn = false
} else {
steppedOn = false
}
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
landed = true
} else landed = false
} else {
landed = false
}
if(outOfBounds(pixel.x,pixel.y+1)) {
landed = true
}
tryMove(pixel, pixel.x, pixel.y+1)
if(steppedOn == true || landed == true) {
fire = ["cold_fire","cold_fire","cold_fire","snow","liquid_nitrogen"]
smoke = ["cold_fire","snow","liquid_nitrogen"]
radius = 15
x = pixel.x
y = pixel.y
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
}
// if smoke contains , split it into an array
if (smoke.includes(",")) {
smoke = smoke.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
pixel.element = result;
pixel.color = pixelColorPick(pixel);
if (elements[result].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[result].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
pixel.element = newfire;
pixel.color = pixelColorPick(pixel);
if (elements[newfire].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[newfire].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
}
if (damage > 0.75) {
if (info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
}
pixel.temp -= damage*radius*power;
pixelTempCheck(pixel);
}
}
}
},
category: "weapons",
state: "solid",
density: 1300,
excludeRandom: true,
},
elements.op_hottester_bomb = {
color: "#cc436e",
tick: function(pixel) {
eee = Math.random()
doHeat(pixel);
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
steppedOn = true
} else steppedOn = false
} else {
steppedOn = false
}
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
landed = true
} else landed = false
} else {
landed = false
}
if(outOfBounds(pixel.x,pixel.y+1)) {
landed = true
}
tryMove(pixel, pixel.x, pixel.y+1)
if(steppedOn == true || landed == true) {
fire = "plasma"
smoke = "plasma"
radius = 15
x = pixel.x
y = pixel.y
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
}
// if smoke contains , split it into an array
if (smoke.includes(",")) {
smoke = smoke.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage <= 0.25) {
pixel.temp -= Math.floor((damage*radius*power*10)**1.3)
}
if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
pixel.element = result;
pixel.color = pixelColorPick(pixel);
if (elements[result].burning) {
pixel.burning = false;
}
else if (pixel.burning && !elements[result].burn) {
pixel.burning = false;
}
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
pixel.element = newfire;
pixel.color = pixelColorPick(pixel);
if (elements[newfire].burning) {
pixel.burning = false;
}
else if (pixel.burning && !elements[newfire].burn) {
pixel.burning = false;
}
}
pixel.temp -= Math.floor((damage*radius*power*15)**1.5)
}
if (damage > 0.75) {
if (info.burn) {
pixel.burning = false;
pixel.temp -= Math.floor((damage*radius*power*20)**1.7)
}
}
pixel.temp -= Math.floor((damage*radius*power*5)**1.1);
pixelTempCheck(pixel);
}
}
}
},
category: "weapons",
state: "solid",
temp: 7065,
density: 1300,
excludeRandom: true,
},
runAfterLoad(function() {
if(enabledMods.includes("mods/fey_and_more.js")) {
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("mystic_fire")
aaa.push("mystic_fire")
aaa.push("firesea")
aaa.push("firesea")
aaa.push("firesea")
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("poisonwater")
aaa.push("mystic_fire")
aaa.push("mystic_fire")
aaa.push("firesea")
aaa.push("firesea")
aaa.push("firesea")
aaa.push("lektre")
aaa.push("lektre")
aaa.push("lektre")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("mystic_fire")
bbb.push("mystic_fire")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("mystic_fire")
bbb.push("mystic_fire")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("lektre")
bbb.push("lektre")
bbb.push("lektre")
}
if(enabledMods.includes("mods/Neutronium Mod.js")) {
aaa.push("flamer")
aaa.push("flamebomb")
aaa.push("flamer")
aaa.push("flamebomb")
bbb.push("flamer")
bbb.push("flamebomb")
bbb.push("flamer")
bbb.push("flamebomb")
}
if(enabledMods.includes("mods/randomness.js")) {
aaa.push("burning_unnamed_gas")
aaa.push("burning_unnamed_gas")
aaa.push("burning_unnamed_gas")
aaa.push("burning_unnamed_gas")
aaa.push("warp")
aaa.push("warp")
aaa.push("warp")
aaa.push("warp")
aaa.push("warp")
aaa.push("warp")
aaa.push("bomb_2")
aaa.push("bomb_2")
aaa.push("bomb_2")
aaa.push("op_hottester_bomb")
bbb.push("unnamed_gas")
bbb.push("unnamed_gas")
bbb.push("unnamed_gas")
bbb.push("unnamed_gas")
bbb.push("warp")
bbb.push("warp")
bbb.push("warp")
bbb.push("warp")
bbb.push("warp")
bbb.push("warp")
}
});