Merge branch 'main' of https://github.com/slweeb/sandboxels
This commit is contained in:
commit
abbb22b306
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@ -13,8 +13,8 @@ elements.liquid_plasma = {
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temp:7065,
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tempLow:5000,
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stateLow: "liquid_fire",
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category: "energy_liquids",
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state: "energy_liquids",
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category: "energy liquids",
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state: "liquid",
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density: 70,
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charge: 0.5,
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conduct: 1,
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@ -35,7 +35,7 @@ elements.liquid_fire = {
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stateLow: "liquid_smoke",
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tempHigh: 7000,
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stateHigh: "liquid_plasma",
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category: "energy_liquids",
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category: "energy liquids",
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burning: true,
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burnTime: 500,
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burnInto: "liquid_smoke",
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@ -62,8 +62,8 @@ elements.liquid_smoke = {
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temp: 114,
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tempHigh: 605,
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stateHigh: "liquid_fire",
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category: "energy_liquids",
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state: "energy_liquids",
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category: "energy liquids",
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state: "liquid",
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density: 2180,
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},
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@ -81,7 +81,7 @@ elements.liquid_cold_fire = {
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temp:-200,
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tempHigh:0,
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stateHigh: "liquid_smoke",
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category: "energy_liquids",
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category: "energy liquids",
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state: "liquid",
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density: 42,
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},
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@ -94,7 +94,7 @@ elements.le_liquid_light = {
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"M1|M1|M1",
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],
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temp: 40,
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category: "energy_liquids",
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category: "energy liquids",
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},
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elements.liquid_laser = {
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@ -105,7 +105,7 @@ elements.liquid_laser = {
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"XX|M1|XX",
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],
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temp: 40,
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category: "energy_liquids",
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category: "energy liquids",
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},
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elements.liquid_electric = {
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@ -116,7 +116,7 @@ elements.liquid_electric = {
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"M1%15 AND CL%4|M1%50 AND CL%9 AND SH|M1%15 AND CL%4",
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],
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charge: 3,
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category: "energy_liquids",
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category: "energy liquids",
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state: "solid",
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density: 44.1,
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},
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@ -196,7 +196,7 @@ elements.liquid_radiation = {
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},
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state: "liquid",
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density: 4.2,
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category: "energy_liquids",
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category: "energy liquids",
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},
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elements.liquid_explosion = {
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@ -207,7 +207,7 @@ elements.liquid_explosion = {
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"M1|M1|M1",
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],
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temp: 300,
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category: "energy_liquids",
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category: "energy liquids",
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state: "liquid",
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density: 2000,
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excludeRandom: true,
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@ -224,7 +224,7 @@ runAfterLoad(function() {
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"burn": 100,
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"burnTime": 2000,
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"burnInto": "extinguished_everfire_liquid",
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"category": "energy_liquids",
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"category": "energy liquids",
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"fireColor": ["#0041a8","#8ab7ff"],
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},
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elements.extinguished_everfire_liquid = {
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@ -234,7 +234,7 @@ runAfterLoad(function() {
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"behavior": behaviors.LIQUID,
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"density": 1290,
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"fireColor": ["#0041a8","#8ab7ff"],
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"category": "energy_liquids",
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"category": "energy liquids",
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"hidden": true,
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},
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elements.liquid_magic = {
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@ -247,7 +247,7 @@ runAfterLoad(function() {
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"M1|M1|M1",
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],
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"density": 21,
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"category": "energy_liquids",
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"category": "energy liquids",
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"reactions": {
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"water": { "elem1": null, "elem2": "pure_water", },
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"little_star": { "elem1": "mystic_fire", "elem2": "liquid_mystic_fire", },
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@ -273,7 +273,7 @@ runAfterLoad(function() {
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"tempChange":-100,
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"tempLow":8000,
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"stateLow": "liquid_fire",
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"category": "energy_liquids",
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"category": "energy liquids",
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"burning": true,
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},
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//concoction and essence are already liquid
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@ -285,7 +285,7 @@ runAfterLoad(function() {
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"M1|M1|M1",
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],
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temp: 300,
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category: "energy_liquids",
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category: "energy liquids",
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state: "liquid",
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density: 2000,
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excludeRandom: true,
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@ -768,534 +768,6 @@ elements.seb = {
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hardness: 0.3,
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},
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this.aaa = ["plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","bomb_2","bomb_2","bomb_2","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","fireball","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","op_hottester_bomb","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp"]
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this.bbb = ["smoke","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas","unnamed_gas","warp","unnamed_gas","warp","warp","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas","unnamed_gas","warp","unnamed_gas","warp","warp"]
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elements.amalgamated_bomb = {
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color: ["#FF0000","#FF0000","#FFFF00","#FFFF00","#00FF00","#00FF00","#0000FF","#0000FF"],
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tick: function(pixel) {
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eee = Math.random()
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doHeat(pixel);
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if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
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if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
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steppedOn = true
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} else steppedOn = false
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} else {
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steppedOn = false
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}
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if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
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if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
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landed = true
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} else landed = false
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} else {
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landed = false
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}
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if(outOfBounds(pixel.x,pixel.y+1)) {
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landed = true
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}
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tryMove(pixel, pixel.x, pixel.y+1)
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if(steppedOn == true || landed == true) {
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fire = bbb
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smoke = bbb
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radius = 45
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x = pixel.x
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y = pixel.y
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//SECONDARY
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// if fire contains , split it into an array
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if (fire.includes(",")) {
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fire = fire.split(",");
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}
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// if smoke contains , split it into an array
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if (smoke.includes(",")) {
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smoke = smoke.split(",");
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}
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var coords = circleCoords(x,y,radius);
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var power = radius/10;
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//for (var p = 0; p < Math.round(radius/10+1); p++) {
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for (var i = 0; i < coords.length; i++) {
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// damage value is based on distance from x and y
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var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
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// invert
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damage = 1 - damage;
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if (damage < 0) { damage = 0; }
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damage *= power;
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if (isEmpty(coords[i].x,coords[i].y)) {
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// create smoke or fire depending on the damage if empty
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if (damage < 0.02) { } // do nothing
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else if (damage < 0.2) {
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// if smoke is an array, choose a random item
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if (Array.isArray(smoke)) {
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createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
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}
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else {
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createPixel(smoke,coords[i].x,coords[i].y);
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}
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}
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else {
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// if fire is an array, choose a random item
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if (Array.isArray(fire)) {
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createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
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}
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else {
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createPixel(fire,coords[i].x,coords[i].y);
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}
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}
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}
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else if (!outOfBounds(coords[i].x,coords[i].y)) {
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// damage the pixel
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var pixel = pixelMap[coords[i].x][coords[i].y];
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var info = elements[pixel.element];
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if (info.hardness) { // lower damage depending on hardness(0-1)
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if (info.hardness < 1) {
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damage = damage * ((1 - info.hardness)*10);
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}
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else { damage = 0; }
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}
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if (damage > 0.25) {
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if (info.breakInto) {
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||||
// if it is an array, choose a random item, else just use the value
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if (Array.isArray(info.breakInto)) {
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var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
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}
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else {
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var result = info.breakInto;
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}
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// change the pixel to the result
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pixel.element = result;
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pixel.color = pixelColorPick(pixel);
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if (elements[result].burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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else if (pixel.burning && !elements[result].burn) {
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pixel.burning = false;
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delete pixel.burnStart;
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}
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}
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else {
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if (Array.isArray(fire)) {
|
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var newfire = fire[Math.floor(Math.random() * fire.length)];
|
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}
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else {
|
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var newfire = fire;
|
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}
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pixel.element = newfire;
|
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pixel.color = pixelColorPick(pixel);
|
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if (elements[newfire].burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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else if (pixel.burning && !elements[newfire].burn) {
|
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pixel.burning = false;
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delete pixel.burnStart;
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}
|
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}
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}
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if (damage > 0.75) {
|
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if (info.burn) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
}
|
||||
pixel.temp += damage*radius*power;
|
||||
pixelTempCheck(pixel);
|
||||
}
|
||||
}
|
||||
|
||||
fire = aaa
|
||||
smoke = aaa
|
||||
radius = 30
|
||||
//PRIMARY
|
||||
// if fire contains , split it into an array
|
||||
if (fire.includes(",")) {
|
||||
fire = fire.split(",");
|
||||
}
|
||||
// if smoke contains , split it into an array
|
||||
if (smoke.includes(",")) {
|
||||
smoke = smoke.split(",");
|
||||
}
|
||||
var coords = circleCoords(x,y,radius);
|
||||
var power = radius/10;
|
||||
//for (var p = 0; p < Math.round(radius/10+1); p++) {
|
||||
for (var i = 0; i < coords.length; i++) {
|
||||
// damage value is based on distance from x and y
|
||||
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
|
||||
// invert
|
||||
damage = 1 - damage;
|
||||
if (damage < 0) { damage = 0; }
|
||||
damage *= power;
|
||||
if (isEmpty(coords[i].x,coords[i].y)) {
|
||||
// create smoke or fire depending on the damage if empty
|
||||
if (damage < 0.02) { } // do nothing
|
||||
else if (damage < 0.2) {
|
||||
// if smoke is an array, choose a random item
|
||||
if (Array.isArray(smoke)) {
|
||||
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(smoke,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// if fire is an array, choose a random item
|
||||
if (Array.isArray(fire)) {
|
||||
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(fire,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!outOfBounds(coords[i].x,coords[i].y)) {
|
||||
// damage the pixel
|
||||
var pixel = pixelMap[coords[i].x][coords[i].y];
|
||||
var info = elements[pixel.element];
|
||||
if (info.hardness) { // lower damage depending on hardness(0-1)
|
||||
if (info.hardness < 1) {
|
||||
damage = damage * ((1 - info.hardness)*10);
|
||||
}
|
||||
else { damage = 0; }
|
||||
}
|
||||
if (damage > 0.25) {
|
||||
if (info.breakInto) {
|
||||
// if it is an array, choose a random item, else just use the value
|
||||
if (Array.isArray(info.breakInto)) {
|
||||
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
|
||||
}
|
||||
else {
|
||||
var result = info.breakInto;
|
||||
}
|
||||
// change the pixel to the result
|
||||
pixel.element = result;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[result].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[result].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (Array.isArray(fire)) {
|
||||
var newfire = fire[Math.floor(Math.random() * fire.length)];
|
||||
}
|
||||
else {
|
||||
var newfire = fire;
|
||||
}
|
||||
pixel.element = newfire;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[newfire].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[newfire].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (damage > 0.75) {
|
||||
if (info.burn) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
}
|
||||
pixel.temp += damage*radius*power;
|
||||
pixelTempCheck(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
density: 1800,
|
||||
excludeRandom: true,
|
||||
extraInfo: "a little bit of everything <img aria-label=\":eggTF:\" src=\"https://cdn.discordapp.com/emojis/861270810151616545.png\" alt=\":eggTF:\" draggable=\"false\" data-type=\"emoji\" data-id=\"861270810151616545\" style=\"-o-object-fit: contain; object-fit: contain; width: 1.375em; height: 1.375em; vertical-align: bottom; text-indent: -9999px;\" title=\":eggTF:\"> ",
|
||||
},
|
||||
|
||||
elements.colder_bomb = {
|
||||
color: "#43648e",
|
||||
tick: function(pixel) {
|
||||
eee = Math.random()
|
||||
doHeat(pixel);
|
||||
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
|
||||
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
|
||||
steppedOn = true
|
||||
} else steppedOn = false
|
||||
} else {
|
||||
steppedOn = false
|
||||
}
|
||||
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
|
||||
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
|
||||
landed = true
|
||||
} else landed = false
|
||||
} else {
|
||||
landed = false
|
||||
}
|
||||
if(outOfBounds(pixel.x,pixel.y+1)) {
|
||||
landed = true
|
||||
}
|
||||
tryMove(pixel, pixel.x, pixel.y+1)
|
||||
if(steppedOn == true || landed == true) {
|
||||
fire = "cold_fire"
|
||||
smoke = "cold_fire"
|
||||
radius = 10
|
||||
x = pixel.x
|
||||
y = pixel.y
|
||||
// if fire contains , split it into an array
|
||||
if (fire.includes(",")) {
|
||||
fire = fire.split(",");
|
||||
}
|
||||
// if smoke contains , split it into an array
|
||||
if (smoke.includes(",")) {
|
||||
smoke = smoke.split(",");
|
||||
}
|
||||
var coords = circleCoords(x,y,radius);
|
||||
var power = radius/10;
|
||||
//for (var p = 0; p < Math.round(radius/10+1); p++) {
|
||||
for (var i = 0; i < coords.length; i++) {
|
||||
// damage value is based on distance from x and y
|
||||
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
|
||||
// invert
|
||||
damage = 1 - damage;
|
||||
if (damage < 0) { damage = 0; }
|
||||
damage *= power;
|
||||
if (isEmpty(coords[i].x,coords[i].y)) {
|
||||
// create smoke or fire depending on the damage if empty
|
||||
if (damage < 0.02) { } // do nothing
|
||||
else if (damage < 0.2) {
|
||||
// if smoke is an array, choose a random item
|
||||
if (Array.isArray(smoke)) {
|
||||
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(smoke,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// if fire is an array, choose a random item
|
||||
if (Array.isArray(fire)) {
|
||||
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(fire,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!outOfBounds(coords[i].x,coords[i].y)) {
|
||||
// damage the pixel
|
||||
var pixel = pixelMap[coords[i].x][coords[i].y];
|
||||
var info = elements[pixel.element];
|
||||
if (info.hardness) { // lower damage depending on hardness(0-1)
|
||||
if (info.hardness < 1) {
|
||||
damage = damage * ((1 - info.hardness)*10);
|
||||
}
|
||||
else { damage = 0; }
|
||||
}
|
||||
if (damage > 0.25) {
|
||||
if (info.breakInto) {
|
||||
// if it is an array, choose a random item, else just use the value
|
||||
if (Array.isArray(info.breakInto)) {
|
||||
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
|
||||
}
|
||||
else {
|
||||
var result = info.breakInto;
|
||||
}
|
||||
// change the pixel to the result
|
||||
pixel.element = result;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[result].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[result].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (Array.isArray(fire)) {
|
||||
var newfire = fire[Math.floor(Math.random() * fire.length)];
|
||||
}
|
||||
else {
|
||||
var newfire = fire;
|
||||
}
|
||||
pixel.element = newfire;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[newfire].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[newfire].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (damage > 0.75) {
|
||||
if (info.burn) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
}
|
||||
pixel.temp -= damage*radius*power;
|
||||
pixelTempCheck(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
density: 1300,
|
||||
excludeRandom: true,
|
||||
},
|
||||
|
||||
elements.op_hottester_bomb = {
|
||||
color: "#cc436e",
|
||||
tick: function(pixel) {
|
||||
eee = Math.random()
|
||||
doHeat(pixel);
|
||||
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
|
||||
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
|
||||
steppedOn = true
|
||||
} else steppedOn = false
|
||||
} else {
|
||||
steppedOn = false
|
||||
}
|
||||
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
|
||||
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
|
||||
landed = true
|
||||
} else landed = false
|
||||
} else {
|
||||
landed = false
|
||||
}
|
||||
if(outOfBounds(pixel.x,pixel.y+1)) {
|
||||
landed = true
|
||||
}
|
||||
tryMove(pixel, pixel.x, pixel.y+1)
|
||||
if(steppedOn == true || landed == true) {
|
||||
fire = "plasma"
|
||||
smoke = "plasma"
|
||||
radius = 15
|
||||
x = pixel.x
|
||||
y = pixel.y
|
||||
// if fire contains , split it into an array
|
||||
if (fire.includes(",")) {
|
||||
fire = fire.split(",");
|
||||
}
|
||||
// if smoke contains , split it into an array
|
||||
if (smoke.includes(",")) {
|
||||
smoke = smoke.split(",");
|
||||
}
|
||||
var coords = circleCoords(x,y,radius);
|
||||
var power = radius/10;
|
||||
//for (var p = 0; p < Math.round(radius/10+1); p++) {
|
||||
for (var i = 0; i < coords.length; i++) {
|
||||
// damage value is based on distance from x and y
|
||||
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
|
||||
// invert
|
||||
damage = 1 - damage;
|
||||
if (damage < 0) { damage = 0; }
|
||||
damage *= power;
|
||||
if (isEmpty(coords[i].x,coords[i].y)) {
|
||||
// create smoke or fire depending on the damage if empty
|
||||
if (damage < 0.02) { } // do nothing
|
||||
else if (damage < 0.2) {
|
||||
// if smoke is an array, choose a random item
|
||||
if (Array.isArray(smoke)) {
|
||||
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(smoke,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// if fire is an array, choose a random item
|
||||
if (Array.isArray(fire)) {
|
||||
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(fire,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!outOfBounds(coords[i].x,coords[i].y)) {
|
||||
// damage the pixel
|
||||
var pixel = pixelMap[coords[i].x][coords[i].y];
|
||||
var info = elements[pixel.element];
|
||||
if (info.hardness) { // lower damage depending on hardness(0-1)
|
||||
if (info.hardness < 1) {
|
||||
damage = damage * ((1 - info.hardness)*10);
|
||||
}
|
||||
else { damage = 0; }
|
||||
}
|
||||
if (damage <= 0.25) {
|
||||
pixel.temp += Math.floor((damage*radius*power*10)**1.3)
|
||||
}
|
||||
if (damage > 0.25) {
|
||||
if (info.breakInto) {
|
||||
// if it is an array, choose a random item, else just use the value
|
||||
if (Array.isArray(info.breakInto)) {
|
||||
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
|
||||
}
|
||||
else {
|
||||
var result = info.breakInto;
|
||||
}
|
||||
// change the pixel to the result
|
||||
pixel.element = result;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[result].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[result].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (Array.isArray(fire)) {
|
||||
var newfire = fire[Math.floor(Math.random() * fire.length)];
|
||||
}
|
||||
else {
|
||||
var newfire = fire;
|
||||
}
|
||||
pixel.element = newfire;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[newfire].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[newfire].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
pixel.temp += Math.floor((damage*radius*power*15)**1.5)
|
||||
}
|
||||
if (damage > 0.75) {
|
||||
if (info.burn) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
pixel.temp += Math.floor((damage*radius*power*20)**1.7)
|
||||
}
|
||||
}
|
||||
pixel.temp += Math.floor((damage*radius*power*5)**1.1);
|
||||
pixelTempCheck(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
temp: 7065,
|
||||
density: 1300,
|
||||
excludeRandom: true,
|
||||
},
|
||||
|
||||
elements.netherrack = {
|
||||
color: ["#802b2b","#4f1b1b","#943232"],
|
||||
behavior: behaviors.POWDER,
|
||||
|
|
@ -1368,63 +840,9 @@ runAfterLoad(function() {
|
|||
"DL:"+eLists.FAIRY+" AND M2|XX|DL:"+eLists.FAIRY+" AND M2",
|
||||
"M1|DL:"+eLists.FAIRY+"|M1",
|
||||
]
|
||||
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("mystic_fire")
|
||||
aaa.push("mystic_fire")
|
||||
aaa.push("firesea")
|
||||
aaa.push("firesea")
|
||||
aaa.push("firesea")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("mystic_fire")
|
||||
aaa.push("mystic_fire")
|
||||
aaa.push("firesea")
|
||||
aaa.push("firesea")
|
||||
aaa.push("firesea")
|
||||
aaa.push("lektre")
|
||||
aaa.push("lektre")
|
||||
aaa.push("lektre")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("mystic_fire")
|
||||
bbb.push("mystic_fire")
|
||||
bbb.push("firesea")
|
||||
bbb.push("firesea")
|
||||
bbb.push("firesea")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("mystic_fire")
|
||||
bbb.push("mystic_fire")
|
||||
bbb.push("firesea")
|
||||
bbb.push("firesea")
|
||||
bbb.push("firesea")
|
||||
bbb.push("lektre")
|
||||
bbb.push("lektre")
|
||||
bbb.push("lektre")
|
||||
}
|
||||
if(enabledMods.includes("mods/Neutronium Mod.js")) {
|
||||
aaa.push("flamer")
|
||||
aaa.push("flamebomb")
|
||||
aaa.push("flamer")
|
||||
aaa.push("flamebomb")
|
||||
bbb.push("flamer")
|
||||
bbb.push("flamebomb")
|
||||
bbb.push("flamer")
|
||||
bbb.push("flamebomb")
|
||||
}
|
||||
elements.vaporized_histrelin = elements.molten_histrelin
|
||||
delete elements.molten_histrelin
|
||||
elements.histrelin.stateHigh = "vaporized_histrelin"
|
||||
elements.vaporized_histrelin.stateLow = "histrelin"
|
||||
|
||||
});
|
||||
|
|
|
|||
|
|
@ -513,4 +513,610 @@ elements.conveyor_2 = {
|
|||
category: "machines",
|
||||
insulate: true,
|
||||
state: "solid",
|
||||
}
|
||||
},
|
||||
|
||||
this.aaa = ["plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","fireball","flash","acid_gas","acid_gas","acid_gas","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","flash","acid_gas","acid_gas","acid_gas"]
|
||||
|
||||
this.bbb = ["smoke","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas"]
|
||||
|
||||
elements.amalgamated_bomb = {
|
||||
color: ["#FF0000","#FF0000","#FFFF00","#FFFF00","#00FF00","#00FF00","#0000FF","#0000FF"],
|
||||
tick: function(pixel) {
|
||||
eee = Math.random()
|
||||
doHeat(pixel);
|
||||
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
|
||||
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
|
||||
steppedOn = true
|
||||
} else steppedOn = false
|
||||
} else {
|
||||
steppedOn = false
|
||||
}
|
||||
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
|
||||
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
|
||||
landed = true
|
||||
} else landed = false
|
||||
} else {
|
||||
landed = false
|
||||
}
|
||||
if(outOfBounds(pixel.x,pixel.y+1)) {
|
||||
landed = true
|
||||
}
|
||||
tryMove(pixel, pixel.x, pixel.y+1)
|
||||
if(steppedOn == true || landed == true) {
|
||||
fire = bbb
|
||||
smoke = bbb
|
||||
radius = 45
|
||||
x = pixel.x
|
||||
y = pixel.y
|
||||
//SECONDARY
|
||||
// if fire contains , split it into an array
|
||||
if (fire.includes(",")) {
|
||||
fire = fire.split(",");
|
||||
}
|
||||
// if smoke contains , split it into an array
|
||||
if (smoke.includes(",")) {
|
||||
smoke = smoke.split(",");
|
||||
}
|
||||
var coords = circleCoords(x,y,radius);
|
||||
var power = radius/10;
|
||||
//for (var p = 0; p < Math.round(radius/10+1); p++) {
|
||||
for (var i = 0; i < coords.length; i++) {
|
||||
// damage value is based on distance from x and y
|
||||
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
|
||||
// invert
|
||||
damage = 1 - damage;
|
||||
if (damage < 0) { damage = 0; }
|
||||
damage *= power;
|
||||
if (isEmpty(coords[i].x,coords[i].y)) {
|
||||
// create smoke or fire depending on the damage if empty
|
||||
if (damage < 0.02) { } // do nothing
|
||||
else if (damage < 0.2) {
|
||||
// if smoke is an array, choose a random item
|
||||
if (Array.isArray(smoke)) {
|
||||
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(smoke,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// if fire is an array, choose a random item
|
||||
if (Array.isArray(fire)) {
|
||||
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(fire,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!outOfBounds(coords[i].x,coords[i].y)) {
|
||||
// damage the pixel
|
||||
var pixel = pixelMap[coords[i].x][coords[i].y];
|
||||
var info = elements[pixel.element];
|
||||
if (info.hardness) { // lower damage depending on hardness(0-1)
|
||||
if (info.hardness < 1) {
|
||||
damage = damage * ((1 - info.hardness)*10);
|
||||
}
|
||||
else { damage = 0; }
|
||||
}
|
||||
if (damage > 0.25) {
|
||||
if (info.breakInto) {
|
||||
// if it is an array, choose a random item, else just use the value
|
||||
if (Array.isArray(info.breakInto)) {
|
||||
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
|
||||
}
|
||||
else {
|
||||
var result = info.breakInto;
|
||||
}
|
||||
// change the pixel to the result
|
||||
pixel.element = result;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[result].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[result].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (Array.isArray(fire)) {
|
||||
var newfire = fire[Math.floor(Math.random() * fire.length)];
|
||||
}
|
||||
else {
|
||||
var newfire = fire;
|
||||
}
|
||||
pixel.element = newfire;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[newfire].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[newfire].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (damage > 0.75) {
|
||||
if (info.burn) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
}
|
||||
pixel.temp += damage*radius*power;
|
||||
pixelTempCheck(pixel);
|
||||
}
|
||||
}
|
||||
|
||||
fire = aaa
|
||||
smoke = aaa
|
||||
radius = 30
|
||||
//PRIMARY
|
||||
// if fire contains , split it into an array
|
||||
if (fire.includes(",")) {
|
||||
fire = fire.split(",");
|
||||
}
|
||||
// if smoke contains , split it into an array
|
||||
if (smoke.includes(",")) {
|
||||
smoke = smoke.split(",");
|
||||
}
|
||||
var coords = circleCoords(x,y,radius);
|
||||
var power = radius/10;
|
||||
//for (var p = 0; p < Math.round(radius/10+1); p++) {
|
||||
for (var i = 0; i < coords.length; i++) {
|
||||
// damage value is based on distance from x and y
|
||||
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
|
||||
// invert
|
||||
damage = 1 - damage;
|
||||
if (damage < 0) { damage = 0; }
|
||||
damage *= power;
|
||||
if (isEmpty(coords[i].x,coords[i].y)) {
|
||||
// create smoke or fire depending on the damage if empty
|
||||
if (damage < 0.02) { } // do nothing
|
||||
else if (damage < 0.2) {
|
||||
// if smoke is an array, choose a random item
|
||||
if (Array.isArray(smoke)) {
|
||||
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(smoke,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// if fire is an array, choose a random item
|
||||
if (Array.isArray(fire)) {
|
||||
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(fire,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!outOfBounds(coords[i].x,coords[i].y)) {
|
||||
// damage the pixel
|
||||
var pixel = pixelMap[coords[i].x][coords[i].y];
|
||||
var info = elements[pixel.element];
|
||||
if (info.hardness) { // lower damage depending on hardness(0-1)
|
||||
if (info.hardness < 1) {
|
||||
damage = damage * ((1 - info.hardness)*10);
|
||||
}
|
||||
else { damage = 0; }
|
||||
}
|
||||
if (damage > 0.25) {
|
||||
if (info.breakInto) {
|
||||
// if it is an array, choose a random item, else just use the value
|
||||
if (Array.isArray(info.breakInto)) {
|
||||
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
|
||||
}
|
||||
else {
|
||||
var result = info.breakInto;
|
||||
}
|
||||
// change the pixel to the result
|
||||
pixel.element = result;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[result].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[result].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (Array.isArray(fire)) {
|
||||
var newfire = fire[Math.floor(Math.random() * fire.length)];
|
||||
}
|
||||
else {
|
||||
var newfire = fire;
|
||||
}
|
||||
pixel.element = newfire;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[newfire].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[newfire].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (damage > 0.75) {
|
||||
if (info.burn) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
}
|
||||
pixel.temp += damage*radius*power;
|
||||
pixelTempCheck(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
density: 1800,
|
||||
excludeRandom: true,
|
||||
extraInfo: "a little bit of everything <img aria-label=\":eggTF:\" src=\"https://cdn.discordapp.com/emojis/861270810151616545.png\" alt=\":eggTF:\" draggable=\"false\" data-type=\"emoji\" data-id=\"861270810151616545\" style=\"-o-object-fit: contain; object-fit: contain; width: 1.375em; height: 1.375em; vertical-align: bottom; text-indent: -9999px;\" title=\":eggTF:\"> ",
|
||||
},
|
||||
|
||||
elements.colder_bomb = {
|
||||
color: "#43648e",
|
||||
tick: function(pixel) {
|
||||
eee = Math.random()
|
||||
doHeat(pixel);
|
||||
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
|
||||
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
|
||||
steppedOn = true
|
||||
} else steppedOn = false
|
||||
} else {
|
||||
steppedOn = false
|
||||
}
|
||||
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
|
||||
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
|
||||
landed = true
|
||||
} else landed = false
|
||||
} else {
|
||||
landed = false
|
||||
}
|
||||
if(outOfBounds(pixel.x,pixel.y+1)) {
|
||||
landed = true
|
||||
}
|
||||
tryMove(pixel, pixel.x, pixel.y+1)
|
||||
if(steppedOn == true || landed == true) {
|
||||
fire = ["cold_fire","cold_fire","cold_fire","snow","liquid_nitrogen"]
|
||||
smoke = ["cold_fire","snow","liquid_nitrogen"]
|
||||
radius = 15
|
||||
x = pixel.x
|
||||
y = pixel.y
|
||||
// if fire contains , split it into an array
|
||||
if (fire.includes(",")) {
|
||||
fire = fire.split(",");
|
||||
}
|
||||
// if smoke contains , split it into an array
|
||||
if (smoke.includes(",")) {
|
||||
smoke = smoke.split(",");
|
||||
}
|
||||
var coords = circleCoords(x,y,radius);
|
||||
var power = radius/10;
|
||||
//for (var p = 0; p < Math.round(radius/10+1); p++) {
|
||||
for (var i = 0; i < coords.length; i++) {
|
||||
// damage value is based on distance from x and y
|
||||
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
|
||||
// invert
|
||||
damage = 1 - damage;
|
||||
if (damage < 0) { damage = 0; }
|
||||
damage *= power;
|
||||
if (isEmpty(coords[i].x,coords[i].y)) {
|
||||
// create smoke or fire depending on the damage if empty
|
||||
if (damage < 0.02) { } // do nothing
|
||||
else if (damage < 0.2) {
|
||||
// if smoke is an array, choose a random item
|
||||
if (Array.isArray(smoke)) {
|
||||
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(smoke,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// if fire is an array, choose a random item
|
||||
if (Array.isArray(fire)) {
|
||||
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(fire,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!outOfBounds(coords[i].x,coords[i].y)) {
|
||||
// damage the pixel
|
||||
var pixel = pixelMap[coords[i].x][coords[i].y];
|
||||
var info = elements[pixel.element];
|
||||
if (info.hardness) { // lower damage depending on hardness(0-1)
|
||||
if (info.hardness < 1) {
|
||||
damage = damage * ((1 - info.hardness)*10);
|
||||
}
|
||||
else { damage = 0; }
|
||||
}
|
||||
if (damage > 0.25) {
|
||||
if (info.breakInto) {
|
||||
// if it is an array, choose a random item, else just use the value
|
||||
if (Array.isArray(info.breakInto)) {
|
||||
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
|
||||
}
|
||||
else {
|
||||
var result = info.breakInto;
|
||||
}
|
||||
// change the pixel to the result
|
||||
pixel.element = result;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[result].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[result].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (Array.isArray(fire)) {
|
||||
var newfire = fire[Math.floor(Math.random() * fire.length)];
|
||||
}
|
||||
else {
|
||||
var newfire = fire;
|
||||
}
|
||||
pixel.element = newfire;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[newfire].burning) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
else if (pixel.burning && !elements[newfire].burn) {
|
||||
pixel.burning = false;
|
||||
delete pixel.burnStart;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (damage > 0.75) {
|
||||
if (info.burn) {
|
||||
pixel.burning = true;
|
||||
pixel.burnStart = pixelTicks;
|
||||
}
|
||||
}
|
||||
pixel.temp -= damage*radius*power;
|
||||
pixelTempCheck(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
density: 1300,
|
||||
excludeRandom: true,
|
||||
},
|
||||
|
||||
elements.op_hottester_bomb = {
|
||||
color: "#cc436e",
|
||||
tick: function(pixel) {
|
||||
eee = Math.random()
|
||||
doHeat(pixel);
|
||||
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
|
||||
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
|
||||
steppedOn = true
|
||||
} else steppedOn = false
|
||||
} else {
|
||||
steppedOn = false
|
||||
}
|
||||
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
|
||||
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
|
||||
landed = true
|
||||
} else landed = false
|
||||
} else {
|
||||
landed = false
|
||||
}
|
||||
if(outOfBounds(pixel.x,pixel.y+1)) {
|
||||
landed = true
|
||||
}
|
||||
tryMove(pixel, pixel.x, pixel.y+1)
|
||||
if(steppedOn == true || landed == true) {
|
||||
fire = "plasma"
|
||||
smoke = "plasma"
|
||||
radius = 15
|
||||
x = pixel.x
|
||||
y = pixel.y
|
||||
// if fire contains , split it into an array
|
||||
if (fire.includes(",")) {
|
||||
fire = fire.split(",");
|
||||
}
|
||||
// if smoke contains , split it into an array
|
||||
if (smoke.includes(",")) {
|
||||
smoke = smoke.split(",");
|
||||
}
|
||||
var coords = circleCoords(x,y,radius);
|
||||
var power = radius/10;
|
||||
//for (var p = 0; p < Math.round(radius/10+1); p++) {
|
||||
for (var i = 0; i < coords.length; i++) {
|
||||
// damage value is based on distance from x and y
|
||||
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
|
||||
// invert
|
||||
damage = 1 - damage;
|
||||
if (damage < 0) { damage = 0; }
|
||||
damage *= power;
|
||||
if (isEmpty(coords[i].x,coords[i].y)) {
|
||||
// create smoke or fire depending on the damage if empty
|
||||
if (damage < 0.02) { } // do nothing
|
||||
else if (damage < 0.2) {
|
||||
// if smoke is an array, choose a random item
|
||||
if (Array.isArray(smoke)) {
|
||||
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(smoke,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// if fire is an array, choose a random item
|
||||
if (Array.isArray(fire)) {
|
||||
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
|
||||
}
|
||||
else {
|
||||
createPixel(fire,coords[i].x,coords[i].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!outOfBounds(coords[i].x,coords[i].y)) {
|
||||
// damage the pixel
|
||||
var pixel = pixelMap[coords[i].x][coords[i].y];
|
||||
var info = elements[pixel.element];
|
||||
if (info.hardness) { // lower damage depending on hardness(0-1)
|
||||
if (info.hardness < 1) {
|
||||
damage = damage * ((1 - info.hardness)*10);
|
||||
}
|
||||
else { damage = 0; }
|
||||
}
|
||||
if (damage <= 0.25) {
|
||||
pixel.temp -= Math.floor((damage*radius*power*10)**1.3)
|
||||
}
|
||||
if (damage > 0.25) {
|
||||
if (info.breakInto) {
|
||||
// if it is an array, choose a random item, else just use the value
|
||||
if (Array.isArray(info.breakInto)) {
|
||||
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
|
||||
}
|
||||
else {
|
||||
var result = info.breakInto;
|
||||
}
|
||||
// change the pixel to the result
|
||||
pixel.element = result;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[result].burning) {
|
||||
pixel.burning = false;
|
||||
}
|
||||
else if (pixel.burning && !elements[result].burn) {
|
||||
pixel.burning = false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (Array.isArray(fire)) {
|
||||
var newfire = fire[Math.floor(Math.random() * fire.length)];
|
||||
}
|
||||
else {
|
||||
var newfire = fire;
|
||||
}
|
||||
pixel.element = newfire;
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
if (elements[newfire].burning) {
|
||||
pixel.burning = false;
|
||||
}
|
||||
else if (pixel.burning && !elements[newfire].burn) {
|
||||
pixel.burning = false;
|
||||
}
|
||||
}
|
||||
pixel.temp -= Math.floor((damage*radius*power*15)**1.5)
|
||||
}
|
||||
if (damage > 0.75) {
|
||||
if (info.burn) {
|
||||
pixel.burning = false;
|
||||
pixel.temp -= Math.floor((damage*radius*power*20)**1.7)
|
||||
}
|
||||
}
|
||||
pixel.temp -= Math.floor((damage*radius*power*5)**1.1);
|
||||
pixelTempCheck(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
category: "weapons",
|
||||
state: "solid",
|
||||
temp: 7065,
|
||||
density: 1300,
|
||||
excludeRandom: true,
|
||||
},
|
||||
|
||||
runAfterLoad(function() {
|
||||
if(enabledMods.includes("mods/fey_and_more.js")) {
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("mystic_fire")
|
||||
aaa.push("mystic_fire")
|
||||
aaa.push("firesea")
|
||||
aaa.push("firesea")
|
||||
aaa.push("firesea")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("poisonwater")
|
||||
aaa.push("mystic_fire")
|
||||
aaa.push("mystic_fire")
|
||||
aaa.push("firesea")
|
||||
aaa.push("firesea")
|
||||
aaa.push("firesea")
|
||||
aaa.push("lektre")
|
||||
aaa.push("lektre")
|
||||
aaa.push("lektre")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("mystic_fire")
|
||||
bbb.push("mystic_fire")
|
||||
bbb.push("firesea")
|
||||
bbb.push("firesea")
|
||||
bbb.push("firesea")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("poisonwater")
|
||||
bbb.push("mystic_fire")
|
||||
bbb.push("mystic_fire")
|
||||
bbb.push("firesea")
|
||||
bbb.push("firesea")
|
||||
bbb.push("firesea")
|
||||
bbb.push("lektre")
|
||||
bbb.push("lektre")
|
||||
bbb.push("lektre")
|
||||
}
|
||||
if(enabledMods.includes("mods/Neutronium Mod.js")) {
|
||||
aaa.push("flamer")
|
||||
aaa.push("flamebomb")
|
||||
aaa.push("flamer")
|
||||
aaa.push("flamebomb")
|
||||
bbb.push("flamer")
|
||||
bbb.push("flamebomb")
|
||||
bbb.push("flamer")
|
||||
bbb.push("flamebomb")
|
||||
}
|
||||
if(enabledMods.includes("mods/randomness.js")) {
|
||||
aaa.push("burning_unnamed_gas")
|
||||
aaa.push("burning_unnamed_gas")
|
||||
aaa.push("burning_unnamed_gas")
|
||||
aaa.push("burning_unnamed_gas")
|
||||
aaa.push("warp")
|
||||
aaa.push("warp")
|
||||
aaa.push("warp")
|
||||
aaa.push("warp")
|
||||
aaa.push("warp")
|
||||
aaa.push("warp")
|
||||
aaa.push("bomb_2")
|
||||
aaa.push("bomb_2")
|
||||
aaa.push("bomb_2")
|
||||
aaa.push("op_hottester_bomb")
|
||||
bbb.push("unnamed_gas")
|
||||
bbb.push("unnamed_gas")
|
||||
bbb.push("unnamed_gas")
|
||||
bbb.push("unnamed_gas")
|
||||
bbb.push("warp")
|
||||
bbb.push("warp")
|
||||
bbb.push("warp")
|
||||
bbb.push("warp")
|
||||
bbb.push("warp")
|
||||
bbb.push("warp")
|
||||
}
|
||||
});
|
||||
|
|
|
|||
Loading…
Reference in New Issue