Update 1.2 fantasy_elements.js
adds more stuffff! :) Signed-off-by: HACKERPRO908 <130792075+HACKERPRO908@users.noreply.github.com>
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@ -44,6 +44,7 @@ elements.pulsium = {
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"molten_iron": { elem1: "pulsium_bar", elem2: "pulsium_bar" },
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"molten_tin": { elem1: "pulsium_bar", elem2: "pulsium_bar" },
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"water": { elem1: "sap", elem2: "sap" },
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"magma": { elem1: "pulsium_bar", elem2: "pulsium_bar" },
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}
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};
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@ -128,6 +129,7 @@ elements.iced_pheonix = {
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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breakInto: "ice",
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density: 1.5,
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weight: 100,
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update: function(x, y) {
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@ -135,4 +137,207 @@ elements.iced_pheonix = {
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},
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};
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// New Fantasy Elements with Updated Reactions
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elements.dragon_scale = {
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color: "#8B4513",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 0.8,
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weight: 60,
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update: function(x, y) {
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// Update the element's behavior
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},
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reactions: {
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"fire": { elem1: null, elem2: "dragon_breath" },
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"plasma": { elem1: null, elem2: "dragon_breath" },
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"incinerate": { elem1: null, elem2: "ash" },
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"goblins_delight": { elem1: "dragon_breath", elem2: null },
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"pulsium": { elem1: "dragon_breath", elem2: null },
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"oil": { elem1: null, elem2: "dragon_breath" },
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"salt": { elem1: "dragon_breath", elem2: null },
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"sap": { elem1: "dragon_breath", elem2: null },
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"water": { elem1: "dragon_breath", elem2: null },
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"laser": { elem1: null, elem2: "dragon_breath" },
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"oxygen": { elem1: null, elem2: "dragon_breath" },
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"wall": { elem1: "dragon_breath", elem2: null },
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"glass": { elem1: null, elem2: "dragon_breath" },
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"wood": { elem1: null, elem2: "dragon_breath" },
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"charcoal": { elem1: null, elem2: "dragon_breath" },
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},
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};
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elements.mystic_runes = {
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color: "#9932CC",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 0.8,
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weight: 60,
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update: function(x, y) {
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// Update the element's behavior
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},
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reactions: {
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"heat_ray": { elem1: null, elem2: "mystic_runes" },
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"god_ray": { elem1: dragon_scale, elem2: "dragon_scale" },
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"laser": { elem1: null, elem2: "mystic_runes" },
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"helium": { elem1: null, elem2: "mystic_runes" },
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"oxygen": { elem1: null, elem2: "mystic_runes" },
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"sugar": { elem1: null, elem2: "mystic_runes" },
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"wall": { elem1: "mystic_runes", elem2: null },
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"glass": { elem1: null, elem2: "mystic_runes" },
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"wood": { elem1: null, elem2: "mystic_runes" },
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"charcoal": { elem1: null, elem2: "mystic_runes" },
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"diamond": { elem1: null, elem2: "mystic_runes" },
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},
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};
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elements.enchanted_wood = {
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color: "#923B70",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 0.8,
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weight: 60,
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update: function(x, y) {
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// Update the element's behavior
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},
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reactions: {
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"fire": { elem1: null, elem2: "mystic_runes" },
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"plasma": { elem1: null, elem2: "charcoal" },
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"water": { elem1: null, elem2: "mystic_runes" },
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},
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};
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// update 1.1 below
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// adds 3 more extra elements
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// by pixelegend4
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// main game by R74N called sandboxels
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elements.quartzium = {
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color: "#51484f",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 1065,
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weight: 100,
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reactions: {
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"fire": { elem1: "quartz", elem2: "quartz" },
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"plasma": { elem1: "quartz", elem2: "quartz" },
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},
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};
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elements.quartz = {
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color: "#ebedeb",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 8076,
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weight: 100,
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};
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elements.moonite = {
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color: "#e6e6e6",
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behavior: behaviors.SUPERFLUID,
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category: "fantasy",
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state: "solid",
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density: 8076,
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weight: 100,
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};
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elements.faustium = {
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color: "#8B008B",
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behavior: behaviors.SUPERFLUID,
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category: "fantasy",
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state: "liquid",
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density: 800,
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viscosity: 0.01,
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weight: 300,
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reactions: {
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"water": { elem1: "moonite", elem2: "moonite" },
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},
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};
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// update 1.2
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// adds more below
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// added faustium reaction
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elements.nebulaflare = {
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color: ["#7500FF", "#00FFFB", "#FF00FC"],
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behavior: behaviors.GAS,
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state: "gas",
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density: 0.1,
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weight: 0.1,
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category: "fantasy",
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reactions: {
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"fire": { elem1: "moonite", elem2: "moonite" },
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"moonite": { elem1: "quartzium", elem2: "quartzium" },
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},
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};
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elements.flaro = {
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color: ["#ff4d4d", "#ff9933", "#ffd11a", "#ff9933", "#ff4d4d"],
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behavior: behaviors.GAS,
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category: "fantasy",
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state: "gas",
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density: 8076,
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weight: 100,
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};
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elements.aurorium = {
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color: ["#75c0e0", "#00ff00", "#ffffff", "#00ff00", "#75c0e0"],
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behavior: behaviors.GAS,
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category: "fantasy",
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state: "gas",
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density: 55,
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weight: 1,
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reactions: {
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"plasma": { elem1: "explosion", elem2: "explosion" },
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"flaro": { elem1: "nebulaflare", elem2: "nebulaflare" },
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}
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};
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elements.glimmerium = {
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color: ["#ff3333", "#ff6666", "#ff9999", "#ffcc99", "#ff6633"],
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behavior: behaviors.LIGHT,
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category: "fantasy",
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state: "gas",
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density: 0.01,
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weight: 0.5,
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temperature: 3000,
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reactions: {
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"aurorium": { elem1: "sodium", elem2: "sodium" },
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"flaro": { elem1: "nebulaflare", elem2: "nebulaflare" },
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"pulsium": { elem1: "water", elem2: "water" },
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}
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};
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elements.goblin = {
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"color": "#2ae856",
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"state": "solid",
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"category":"fantasy",
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"behavior": [
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"XX|XX|DL",
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"XX|FX%0.5|M2%3 AND DL",
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"XX|M1|XX",
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],
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reactions: {
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"goblins_delight": { elem2:null, chance:0.9 },
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},
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};
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elements.osmoz = {
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color: "#1ff099",
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behavior: behaviors.SOLID,
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category: "fantasy",
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state: "solid",
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density: 5000,
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weight: 300,
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reactions: {
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"fire": { elem1: "nebulaflare", elem2: "nebulaflare" },
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}
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};
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