changed arr to a pixel property

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Lily-129 2022-01-28 23:17:28 -05:00 committed by GitHub
parent 8ca548910c
commit ae9d234bee
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1 changed files with 17 additions and 16 deletions

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@ -1,8 +1,9 @@
elements.room = {
name: "Room",
color: "#ffffff",
arr: [],
tick: function(pixel) {
arr =[["brick", "brick", "brick", "brick", "brick", "brick", "brick", "glass", "glass", "glass", "glass", "glass", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
pixel.arr=[["brick", "brick", "brick", "brick", "brick", "brick", "brick", "glass", "glass", "glass", "glass", "glass", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "glass", "glass", "glass", "glass", "glass", "brick", "battery","brick", "brick", "brick", "brick", "brick"],
["glass", "glass", "air", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light","light_bulb","air", "air", "air", "glass", "glass"],
["glass", "glass", "light", "light", "air", "air", "air", "air", "air", "air", "air", "air", "air", "light", "air", "air", "air", "glass", "glass"],
@ -15,37 +16,37 @@ elements.room = {
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
["brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick", "brick"]]
/*arr = [["brick","brick","brick","brick","brick"], //(Test Array)
/*pixel.arr = [["brick","brick","brick","brick","brick"], //(Test pixel.array)
["brick","air", "iron", "air", "brick"],
["brick","iron", "air", "iron", "brick"],
["brick","air", "air", "air", "brick"],
["brick","brick","brick","brick","brick"]]*/
aa = (0 - (Math.floor(arr[0].length / 2)))
aa = (0 - (Math.floor(pixel.arr[0].length / 2)))
na = Math.abs(aa)
if(arr[0].length % 2 == 1) {
bb = ((Math.floor(arr[0].length / 2)) + 1)
} else if(arr[0].length % 2 == 0) {
bb = (Math.floor(arr[0].length / 2))
if(pixel.arr[0].length % 2 == 1) {
bb = ((Math.floor(pixel.arr[0].length / 2)) + 1)
} else if(pixel.arr[0].length % 2 == 0) {
bb = (Math.floor(pixel.arr[0].length / 2))
}
cc = (0 - (Math.floor(arr.length / 2)))
cc = (0 - (Math.floor(pixel.arr.length / 2)))
nc = Math.abs(cc)
if(arr.length % 2 == 1) {
dd = ((Math.floor(arr.length / 2)) + 1)
} else if(arr.length % 2 == 0) {
dd = (Math.floor(arr.length / 2))
if(pixel.arr.length % 2 == 1) {
dd = ((Math.floor(pixel.arr.length / 2)) + 1)
} else if(pixel.arr.length % 2 == 0) {
dd = (Math.floor(pixel.arr.length / 2))
}
for (let j = cc; j < dd; j++) {
for (let i = aa; i < bb; i++) {
if(!isEmpty(pixel.x+i,pixel.y+j) && !outOfBounds(pixel.x+i,pixel.y+j)) {
if(arr[j+nc][i+na] != "null" || arr[j+nc][i+na] == "air") {
if(pixel.arr[j+nc][i+na] != "null" || pixel.arr[j+nc][i+na] == "air") {
deletePixel(pixel.x+i,pixel.y+j)
}
}
if(arr[j+nc][i+na]) {
if(isEmpty(pixel.x+i,pixel.y+j) && arr[j+nc][i+na] != "null" && arr[j+nc][i+na] != "air" && !outOfBounds(pixel.x+i,pixel.y+j)) {
createPixel(arr[j+nc][i+na],pixel.x+i,pixel.y+j)
if(pixel.arr[j+nc][i+na]) {
if(isEmpty(pixel.x+i,pixel.y+j) && pixel.arr[j+nc][i+na] != "null" && pixel.arr[j+nc][i+na] != "air" && !outOfBounds(pixel.x+i,pixel.y+j)) {
createPixel(pixel.arr[j+nc][i+na],pixel.x+i,pixel.y+j)
}
}
}