diff --git a/mod-list.html b/mod-list.html
index ddfd8508..e812157e 100644
--- a/mod-list.html
+++ b/mod-list.html
@@ -263,6 +263,7 @@
| volcanic_expansion.js | Adds Obsidian, Pumice, and Andesite rocks | Jayd |
| Fun & Games |
+| 10kelements.js | Inserts a customizable amount of randomly generated elements into the game | nousernamefound |
| all_around_fillers.js | Adds directional Filler variants | idk73248 |
| allliquids.js | Made all elements liquids | Adora |
| amogus.js | Adds a small amogus structure | Alice |
diff --git a/mods/10kelements.js b/mods/10kelements.js
index e4764b7d..4f8ab487 100644
--- a/mods/10kelements.js
+++ b/mods/10kelements.js
@@ -17,6 +17,9 @@ elements.change_count = {
},
category: "random"
}
+var choosebehaviors = behaviors
+delete choosebehaviors.KILLPIXEL2
+delete choosebehaviors.KILLPIXEL1
if (!settings.randomcount){settings.randomcount = 10000; saveSettings()}
var color = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "a", "b", "c", "d", "e","f"]
var states = ["solid", "liquid", "gas"]
@@ -37,7 +40,7 @@ if (Math.abs(settings.randomcount) == settings.randomcount){
elements["element_"+i] = {
color: "#" + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)],
category: "random",
- behavior: randomProperty(behaviors),
+ behavior: randomProperty(choosebehaviors),
state: states[Math.floor(Math.random()*states.length)],
reactions: {},
density: randomIntFromInterval(1, 10000)
diff --git a/mods/nousersthings.js b/mods/nousersthings.js
index ef127564..4ea7fd55 100644
--- a/mods/nousersthings.js
+++ b/mods/nousersthings.js
@@ -26,7 +26,7 @@ elements.molten_caesium = {
stateLow: "caesium",
tempHigh: 671,
stateHigh: "caesium_vapor",
- density: 1843,
+ density: 1842,
temp: 29,
conduct: 0.90,
reactions: {
@@ -2489,4 +2489,4 @@ elements.grid_brush = {
deletePixel(pixel.x, pixel.y)
}
}
-}
\ No newline at end of file
+}