cryotheum and pyrotheum revamp
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521b96b31a
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@ -1,18 +1,39 @@
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nonAdjacentCoords = [
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[1, 1],
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[1, -1],
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[-1, 1],
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[-1, -1]
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];
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//pyrotheum
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elements.blazing_pyrotheum = {
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color: "#ffdd55",
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behavior: [
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"HT:10%2|CR:fire%0.5 AND HT:10%2|HT:10%2",
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"M2 AND CR:fire%0.5 AND HT:10%2|HT:10%2|M2 AND CR:fire%0.5 AND HT:10%2",
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"M1 AND HT:10%2|M1 AND CR:fire%0.5 AND HT:10%2|M1 AND HT:10%2",
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],
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behavior: behaviors.LIQUID,
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tick: function(pixel) {
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if(pixel.temp >= -273 && pixel.temp <= 3707) { //temperature minimum of 3727
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pixel.temp += 50
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} else if(pixel.temp > 3677 && pixel.temp < 3727) {
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pixel.temp = 3727
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}
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var pX = pixel.x;
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var pY = pixel.y;
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for(i = 0; i < adjacentCoords.length; i++) {
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var oX = adjacentCoords[i][0];
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var oY = adjacentCoords[i][1];
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var fX = pX+oX;
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var fY = pY+oY;
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if(!isEmpty(fX,fY,true)) {
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var checkPixel = pixelMap[fX][fY];
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checkPixel.element === pixel.element ? checkPixel.temp+=0.1 : checkPixel.temp+=10;
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} else if(isEmpty(fX,fY,false)) {
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if(Math.random() < 0.05) {
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createPixel("fire",fX,fY);
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var checkPixel = pixelMap[fX][fY];
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checkPixel.temp = pixel.temp;
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}
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};
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};
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},
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viscosity: 1.2**4,
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category: "liquids",
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@ -24,17 +45,42 @@ elements.blazing_pyrotheum = {
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elements.gelid_cryotheum = {
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color: "#00ddff",
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behavior: [
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" AND CR:snow%0.35CR:10%2|CR:10%2| AND CR:snow%0.35CR:10%2",
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"M2 AND CR:snow%0.35 AND CR:10%2|CR:10%2|M2 AND CR:snow%0.35 AND CR:10%2",
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"M1 AND CR:10%2|M1 AND CR:snow%0.25 AND CR:10%2|M1 AND CR:10%2",
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],
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behavior: behaviors.LIQUID,
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tick: function(pixel) {
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if(pixel.temp >= -223) { //temperature maximum of -223
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pixel.temp -= 50
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} else if(pixel.temp > -223 && pixel.temp < -273) {
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pixel.temp = -223
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}
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var pX = pixel.x;
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var pY = pixel.y;
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for(i = 0; i < adjacentCoords.length; i++) {
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var oX = adjacentCoords[i][0];
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var oY = adjacentCoords[i][1];
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var fX = pX+oX;
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var fY = pY+oY;
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if(!isEmpty(fX,fY,true)) {
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var checkPixel = pixelMap[fX][fY];
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var thisElementName = pixel.element;
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var otherElementName = checkPixel.element;
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var thisElement = elements[pixel.element];
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var otherElement = elements[checkPixel.element];
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thisElementName === otherElementName ? checkPixel.temp-=0.1 : checkPixel.temp-=10;
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};
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};
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/*for(i = 0; i < nonAdjacentCoords.length; i++) {
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var oX = nonAdjacentCoords[i][0];
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var oY = nonAdjacentCoords[i][1];
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var fX = pX+oX;
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var fY = pY+oY;
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if(isEmpty(fX,fY,false)) {
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if(Math.random() < 0.025) {
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createPixel("snow",fX,fY);
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var checkPixel = pixelMap[fX][fY];
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checkPixel.temp = pixel.temp;
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};
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};
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};*/ //It should create snow, but the snow freezes into ice and it leaves unsightly floating ice everywhere.
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},
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viscosity: 3**4,
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category: "liquids",
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