remove reference to deprecated mod

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An Orbit 2024-12-11 11:10:49 -05:00 committed by GitHub
parent 9c573ee97a
commit b08c91662e
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1 changed files with 141 additions and 145 deletions

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@ -1,153 +1,149 @@
if(enabledMods.includes("mods/a_mod_by_alice.js")) {
logMessage("cursor_shapes.js is redundant with a_mod_by_alice.js")
} else {
currentShape = "square";
shapeOrder = ["square","circle","triangle","inverted triangle","rhombus","squircle","twinkle","slash","backslash"];
shapeExclusionConditions = {
/*"square": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
return false
},*/
"triangle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var distanceFromCenterLine;
if(size % 2 == 0) {
distanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5))
} else {
distanceFromCenterLine = Math.abs(mouseX - x);
};
var distanceProportion = distanceFromCenterLine / size;
var hpovp = ((yOffset + (size % 2 == 0)) / size) / 2; //halvedPossiblyOffsetVerticalProportion
return distanceProportion > (hpovp + 0.01);
},
"inverted triangle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var distanceFromCenterLine;
if(size % 2 == 0) {
distanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5))
} else {
distanceFromCenterLine = Math.abs(mouseX - x);
};
var distanceProportion = distanceFromCenterLine / size;
var hpovpc = (1 - ((yOffset + (size % 2 !== 0)) / size)) / 2; //halvedPossiblyOffsetVerticalProportionComplement
return distanceProportion > (hpovpc + 0.01);
},
"rhombus": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var xDistanceFromCenterLine;
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
var yDistanceFromCenterLine;
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
return (xDistanceFromCenterLine + yDistanceFromCenterLine) > (size / 2) //i was just messing around, i didn't expect this to actually be the right condition :sob:
},
"squircle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var xDistanceFromCenterLine;
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
var yDistanceFromCenterLine;
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
return ( (((xDistanceFromCenterLine ** 3) + (yDistanceFromCenterLine ** 3)) ** (1/3)) > (size / 2)) || ((size > 2) && (size <= 6) && ((xDistanceFromCenterLine + yDistanceFromCenterLine) == (size - 1)));
},
"twinkle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var xDistanceFromCenterLine;
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
var yDistanceFromCenterLine;
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
return ((((xDistanceFromCenterLine ** (1/2)) + (yDistanceFromCenterLine ** (1/2))) ** (2)) > ((size / (size % 2 ? 2 : 1.7)))) && (xDistanceFromCenterLine > 0.5) && (yDistanceFromCenterLine > 0.5)
},
"circle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var xDistanceFromCenterLine;
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
var yDistanceFromCenterLine;
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
if( (((xDistanceFromCenterLine ** 2) + (yDistanceFromCenterLine ** 2)) ** (1/2)) > (size / 2)) { return true }; //structured this way for legibility
if( ((xDistanceFromCenterLine + yDistanceFromCenterLine) == 2) && (size == 3)) { return true };
if( ((xDistanceFromCenterLine + yDistanceFromCenterLine) >= 3.5) && (size == 6)) { return true };
if( ((xDistanceFromCenterLine + yDistanceFromCenterLine) >= 4.5) && (size == 8) && !(Math.abs(xDistanceFromCenterLine) === Math.abs(yDistanceFromCenterLine))) { return true };
if( //i can't explain how these rules work, but they just do
(size % 2 == 1) &&
(size > 5) &&
((xDistanceFromCenterLine + yDistanceFromCenterLine) >= (size - 3)) &&
!(Math.abs(xDistanceFromCenterLine) === Math.abs(yDistanceFromCenterLine))
) { return true };
return false
},
"slash": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var yOffsetComplement = (size - 1) - yOffset;
if(xOffset == yOffsetComplement) { return false };
if(xOffset == yOffsetComplement + 1) { return false };
return true
},
"backslash": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
if(xOffset == yOffset) { return false };
if(xOffset == yOffset + 1) { return false };
return true
}
}
function mouseRange(mouseX,mouseY,size,shapeOverride=null) {
var shape = shapeOverride ?? currentShape ?? "square";
var coords = [];
size = size || mouseSize;
if (elements[currentElement].maxSize < mouseSize) {
var mouseOffset = Math.trunc(elements[currentElement].maxSize/2);
}
else {
var mouseOffset = Math.trunc(size/2);
}
var topLeft = [mouseX-mouseOffset,mouseY-mouseOffset];
var bottomRight = [mouseX+mouseOffset,mouseY+mouseOffset];
currentShape = "square";
shapeOrder = ["square","circle","triangle","inverted triangle","rhombus","squircle","twinkle","slash","backslash"];
shapeExclusionConditions = {
/*"square": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
return false
},*/
"triangle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var distanceFromCenterLine;
if(size % 2 == 0) {
bottomRight[0]--;
bottomRight[1]--;
distanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5))
} else {
distanceFromCenterLine = Math.abs(mouseX - x);
};
var exclusionFunction = shapeExclusionConditions[shape] ?? null;
if((shape !== "square") && (exclusionFunction == null)) {
logMessage(`Shape ${shape} not recognized!`)
return []
var distanceProportion = distanceFromCenterLine / size;
var hpovp = ((yOffset + (size % 2 == 0)) / size) / 2; //halvedPossiblyOffsetVerticalProportion
return distanceProportion > (hpovp + 0.01);
},
"inverted triangle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var distanceFromCenterLine;
if(size % 2 == 0) {
distanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5))
} else {
distanceFromCenterLine = Math.abs(mouseX - x);
};
var distanceProportion = distanceFromCenterLine / size;
var hpovpc = (1 - ((yOffset + (size % 2 !== 0)) / size)) / 2; //halvedPossiblyOffsetVerticalProportionComplement
return distanceProportion > (hpovpc + 0.01);
},
"rhombus": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var xDistanceFromCenterLine;
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
var yDistanceFromCenterLine;
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
return (xDistanceFromCenterLine + yDistanceFromCenterLine) > (size / 2) //i was just messing around, i didn't expect this to actually be the right condition :sob:
},
"squircle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var xDistanceFromCenterLine;
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
var yDistanceFromCenterLine;
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
return ( (((xDistanceFromCenterLine ** 3) + (yDistanceFromCenterLine ** 3)) ** (1/3)) > (size / 2)) || ((size > 2) && (size <= 6) && ((xDistanceFromCenterLine + yDistanceFromCenterLine) == (size - 1)));
},
"twinkle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var xDistanceFromCenterLine;
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
var yDistanceFromCenterLine;
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
return ((((xDistanceFromCenterLine ** (1/2)) + (yDistanceFromCenterLine ** (1/2))) ** (2)) > ((size / (size % 2 ? 2 : 1.7)))) && (xDistanceFromCenterLine > 0.5) && (yDistanceFromCenterLine > 0.5)
},
"circle": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var xDistanceFromCenterLine;
if(size % 2 == 0) { xDistanceFromCenterLine = Math.abs((size / 2) - (xOffset + 0.5)) } else { xDistanceFromCenterLine = Math.abs(mouseX - x) };
var yDistanceFromCenterLine;
if(size % 2 == 0) { yDistanceFromCenterLine = Math.abs((size / 2) - (yOffset + 0.5)) } else { yDistanceFromCenterLine = Math.abs(mouseY - y) };
if( (((xDistanceFromCenterLine ** 2) + (yDistanceFromCenterLine ** 2)) ** (1/2)) > (size / 2)) { return true }; //structured this way for legibility
if( ((xDistanceFromCenterLine + yDistanceFromCenterLine) == 2) && (size == 3)) { return true };
if( ((xDistanceFromCenterLine + yDistanceFromCenterLine) >= 3.5) && (size == 6)) { return true };
if( ((xDistanceFromCenterLine + yDistanceFromCenterLine) >= 4.5) && (size == 8) && !(Math.abs(xDistanceFromCenterLine) === Math.abs(yDistanceFromCenterLine))) { return true };
if( //i can't explain how these rules work, but they just do
(size % 2 == 1) &&
(size > 5) &&
((xDistanceFromCenterLine + yDistanceFromCenterLine) >= (size - 3)) &&
!(Math.abs(xDistanceFromCenterLine) === Math.abs(yDistanceFromCenterLine))
) { return true };
return false
},
"slash": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
var yOffsetComplement = (size - 1) - yOffset;
if(xOffset == yOffsetComplement) { return false };
if(xOffset == yOffsetComplement + 1) { return false };
return true
},
"backslash": function(x,y,size,mouseX,mouseY,topLeft,bottomRight) {
var xOffset = (x - topLeft[0]);
var yOffset = (y - topLeft[1]);
if(xOffset == yOffset) { return false };
if(xOffset == yOffset + 1) { return false };
return true
}
}
// Starting at the top left, go through each pixel
for (var x = topLeft[0]; x <= bottomRight[0]; x++) {
for (var y = topLeft[1]; y <= bottomRight[1]; y++) {
// If the pixel is empty, add it to coords
if((shape !== "square") && exclusionFunction?.(x,y,size,mouseX,mouseY,topLeft,bottomRight)) {
continue
};
coords.push([x,y]);
}
};
return coords
function mouseRange(mouseX,mouseY,size,shapeOverride=null) {
var shape = shapeOverride ?? currentShape ?? "square";
var coords = [];
size = size || mouseSize;
if (elements[currentElement].maxSize < mouseSize) {
var mouseOffset = Math.trunc(elements[currentElement].maxSize/2);
}
else {
var mouseOffset = Math.trunc(size/2);
}
var topLeft = [mouseX-mouseOffset,mouseY-mouseOffset];
var bottomRight = [mouseX+mouseOffset,mouseY+mouseOffset];
if(size % 2 == 0) {
bottomRight[0]--;
bottomRight[1]--;
};
var exclusionFunction = shapeExclusionConditions[shape] ?? null;
if((shape !== "square") && (exclusionFunction == null)) {
logMessage(`Shape ${shape} not recognized!`)
return []
};
document.addEventListener("keydown", function(e) {
//shift+8 to change cursor shape, alt+8 to cycle backwards
if (e.keyCode == 56 && [1,2].includes(shiftDown)) {
var currentShapeIndex = shapeOrder.indexOf(currentShape);
var newIndex;
switch(shiftDown) {
default:
case 1:
newIndex = (currentShapeIndex + 1) % shapeOrder.length;
break
case 2:
newIndex = (currentShapeIndex - 1) % shapeOrder.length;
if(newIndex < 0) { newIndex = shapeOrder.length - 1 };
break
// Starting at the top left, go through each pixel
for (var x = topLeft[0]; x <= bottomRight[0]; x++) {
for (var y = topLeft[1]; y <= bottomRight[1]; y++) {
// If the pixel is empty, add it to coords
if((shape !== "square") && exclusionFunction?.(x,y,size,mouseX,mouseY,topLeft,bottomRight)) {
continue
};
currentShape = shapeOrder[newIndex];
logMessage(`Current shape: ${currentShape}`)
coords.push([x,y]);
}
})
}
};
return coords
};
document.addEventListener("keydown", function(e) {
//shift+8 to change cursor shape, alt+8 to cycle backwards
if (e.keyCode == 56 && [1,2].includes(shiftDown)) {
var currentShapeIndex = shapeOrder.indexOf(currentShape);
var newIndex;
switch(shiftDown) {
default:
case 1:
newIndex = (currentShapeIndex + 1) % shapeOrder.length;
break
case 2:
newIndex = (currentShapeIndex - 1) % shapeOrder.length;
if(newIndex < 0) { newIndex = shapeOrder.length - 1 };
break
};
currentShape = shapeOrder[newIndex];
logMessage(`Current shape: ${currentShape}`)
}
})