Update cannibal_cooking.js
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d4a132b075
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@ -1,8 +1,83 @@
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elements.knife = {
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color: ["#cbcdcd","#bdbdbd"],
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behavior: behaviors.STURDYPOWDER,
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reactions: {
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"head": { elem2:"brain", chance:0.5 },
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"water": { elem1:"rust", chance:0.0025 },
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"salt_water": { elem1:"rust", chance:0.005 },
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"dirty_water": { elem1:"rust", chance:0.04 },
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"pool_water": { elem1:"rust", chance:0.04 },
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"sugar_water": { elem1:"rust", chance:0.0035 },
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"seltzer": { elem1:"rust", chance:0.006 },
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"salt": { elem1:"rust", chance:0.004 },
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"blood": { elem1:"rust", chance:0.003 },
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"infection": { elem1:"rust", chance:0.003 },
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"antibody": { elem1:"rust", chance:0.003 },
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"fire": { elem1:"rust", chance:0.0025 },
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"coffee": { elem1:"rust", chance:0.0003 },
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"tea": { elem1:"rust", chance:0.0003 },
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"broth": { elem1:"rust", chance:0.0003 },
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"juice": { elem1:"rust", chance:0.0003 },
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"nut_milk": { elem1:"rust", chance:0.0003 },
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},
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tempHigh: 1200,
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stateHigh: ["molten_steel","molten_steel","ash","charcoal"],
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category: "weapons",
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density: 2500,
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conduct: 0.15,
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hardness: 0.2,
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darkText: true
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}
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elements.brain = {
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color: ["#fce3e3","#deb6c5","#f5ced5","#e87b8f"],
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behavior: [
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"XX|XX|XX",
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"XX|CH:rotten_human_flesh%0.0005|XX",
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"M2|M1|M2",
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],
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reactions: {
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"dirty_water": { "elem1":"rotten_human_flesh", "chance":0.1 },
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"fly": { "elem1":"rotten_human_flesh", "chance":0.2 },
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"dioxin": { "elem1":"rotten_human_flesh", "elem2":null, "chance":0.1 },
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"uranium": { "elem1":"rotten_human_flesh", "chance":0.1 },
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"cancer": { "elem1":"rotten_human_flesh", "chance":0.1 },
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"plague": { "elem1":"rotten_human_flesh", "elem2":null, "chance":0.3 },
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"ant": { "elem1":"rotten_human_flesh", "chance":0.1 },
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"worm": { "elem1":"rotten_human_flesh", "chance":0.1 },
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"rat": { "elem1":"rotten_human_flesh", "chance":0.3 },
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"mushroom_spore": { "elem1":"rotten_human_flesh", "chance":0.1 },
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"mushroom_stalk": { "elem1":"rotten_human_flesh", "chance":0.1 },
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"mercury": { "elem1":"rotten_human_flesh", "elem2":null, "chance":0.2 },
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"mercury_gas": { "elem1":"rotten_human_flesh", "elem2":null, "chance":0.1 },
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"virus": { "elem1":"rotten_human_flesh", "chance":0.1 },
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"poison": { "elem1":"rotten_human_flesh", "elem2":null, "chance":0.5 },
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"infection": { "elem1":"rotten_human_flesh", "elem2":null, "chance":0.1 },
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"ink": { "elem1":"rotten_human_flesh", "elem2":null, "chance":0.1 },
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"acid": { "elem1":"rotten_human_flesh", "elem2":null, "chance":0.5 },
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"acid_gas": { "elem1":"rotten_human_flesh", "chance":0.4 },
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"cyanide": { "elem1":"rotten_human_flesh", "elem2":null, "chance":0.5 },
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},
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tempHigh: 100,
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stateHigh: "cooked_brain",
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tempLow: -18,
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stateLow: "frozen_human_flesh",
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category:"life",
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hidden: true,
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breakInto: ["human_flesh", "blood"],
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burn:10,
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burnTime:200,
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burnInto:["cooked_brain","cooked_brain","cooked_brain","steam","salt"],
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state: "solid",
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density: 1081,
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conduct: 1,
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};
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elements.sweet_blood = {
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color: "#ff4040",
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behavior: behaviors.LIQUID,
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reactions: {
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"yeast": { elem1:["infection","infection","alcohol","yeast",null] },
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"yeast": { elem1:"alcohol", chance:0.005 },
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"plague": { elem1:"infection", elem2:null },
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"rotten_meat": { elem1:"infection" },
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"rotten_cheese": { elem1:"infection" },
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@ -37,11 +112,13 @@ elements.sweet_blood = {
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category:"food",
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state: "liquid",
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density: 1080,
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stain: 0.05
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stain: 0.05,
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isFood: true,
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hidden: true
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}
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elements.mellified_man = {
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color: ["#be5c4b","#c8846f","#dda592","#bc6157"],
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color: ["#f4f8db","#f8fbd0","#fbebba","#e8ce96","#b18f56","#936d43","#715234","#4b422a"],
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behavior: [
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"XX|CR:honey%0.00001|XX",
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"CR:honey%0.00001|XX|CR:honey%0.00001",
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@ -54,11 +131,11 @@ elements.mellified_man = {
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"seltzer": { elem2:"sugar_water", tempMin:70, color2:"#d7db69" },
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},
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tempHigh: 200,
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stateHigh: ["cooked_meat","cooked_meat","caramel",],
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stateHigh: ["cooked_human","cooked_human","honey",],
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category:"food",
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burn:15,
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burnTime:200,
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burnInto:["cooked_meat","cooked_meat","caramel",],
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burnInto:["cooked_human","cooked_human","honey",],
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state: "solid",
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density: 1020,
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conduct: 0.1,
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@ -107,13 +184,13 @@ elements.human_flesh = {
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"vinegar": { elem1:"cured_human_flesh", chance:0.1 },
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},
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tempHigh: 100,
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stateHigh: "cooked_meat",
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stateHigh: "cooked_human",
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tempLow: -18,
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stateLow: "frozen_meat",
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stateLow: "frozen_human_flesh",
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category:"food",
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burn:15,
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burnTime:200,
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burnInto:"cooked_meat",
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burnInto:"cooked_human",
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state: "solid",
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density: 1050,
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conduct: 0.2,
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@ -121,6 +198,73 @@ elements.human_flesh = {
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hidden: true
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}
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elements.cooked_brain = {
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color: ["#ae7d5b","#9b6d54","#7e4d31"],
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behavior: behaviors.STURDYPOWDER,
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tick: function(pixel) {
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if (pixel.temp > 100 && Math.random() < 0.003 && isEmpty(pixel.x,pixel.y-1)) {
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changePixel(pixel,"grease")
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}
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},
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reactions: {
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"water": { elem2:"broth", tempMin:70 },
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"salt_water": { elem2:"broth", tempMin:70 },
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"sugar_water": { elem2:"broth", tempMin:70 },
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"dirty_water": { elem2:"broth", tempMin:70, color2:"#d7db69" },
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"seltzer": { elem2:"broth", tempMin:70 }
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},
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tempHigh: 300,
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stateHigh: "ash",
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category:"food",
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hidden:true,
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burn:10,
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burnTime:200,
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burnInto: "ash",
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state: "solid",
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density: 1005,
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isFood: true
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}
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elements.cooked_human = {
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color: ["#ae7d5b","#9b6d54","#7e4d31"],
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behavior: behaviors.STURDYPOWDER,
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tick: function(pixel) {
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if (pixel.temp > 100 && Math.random() < 0.0025 && isEmpty(pixel.x,pixel.y-1)) {
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changePixel(pixel,"grease")
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}
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},
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reactions: {
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"water": { elem2:"broth", tempMin:70 },
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"salt_water": { elem2:"broth", tempMin:70 },
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"sugar_water": { elem2:"broth", tempMin:70 },
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"dirty_water": { elem2:"broth", tempMin:70, color2:"#d7db69" },
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"seltzer": { elem2:"broth", tempMin:70 }
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},
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tempHigh: 300,
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stateHigh: "ash",
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category:"food",
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hidden:true,
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burn:10,
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burnTime:200,
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burnInto: "ash",
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state: "solid",
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density: 1005,
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isFood: true
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}
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elements.frozen_human_flesh = {
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color: ["#399e8f","#49baa9","#6cd2c6","#40a197"],
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behavior: behaviors.STURDYPOWDER,
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temp: -18,
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tempHigh: 0,
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stateHigh: "human_flesh",
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category:"food",
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hidden:true,
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state: "solid",
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density: 1070,
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isFood: true
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}
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elements.rotten_human_flesh = {
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name: "rotten_meat",
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color: ["#b8b165","#b89765"],
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@ -165,11 +309,11 @@ elements.cured_human_flesh = {
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"seltzer": { elem2:"broth", tempMin:70 },
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},
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tempHigh: 100,
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stateHigh: "cooked_meat",
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stateHigh: "cooked_human",
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category:"food",
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burn:15,
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burnTime:200,
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burnInto:"cooked_meat",
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burnInto:"cooked_human",
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state: "solid",
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density: 1019.5,
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conduct: 0.3,
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@ -186,23 +330,23 @@ elements.human_corpse = {
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conduct: .05,
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temp: 37,
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tempHigh: 200,
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stateHigh: "cooked_meat",
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stateHigh: "cooked_human",
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tempLow: -30,
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stateLow: "frozen_meat",
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stateLow: "frozen_human_flesh",
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burn: 10,
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burnTime: 250,
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burnInto: "cooked_meat",
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burnInto: "cooked_human",
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breakInto: ["blood","human_flesh","bone"],
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forceSaveColor: true,
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reactions: {
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"honey": { elem1:"mellified_man", elem2:["honey","honey",null], chance:0.0005 },
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"cancer": { elem1:"cancer", chance:0.005 },
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"radiation": { elem1:["ash","human_flesh","rotten_human_flesh","cooked_meat"], chance:0.4 },
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"neutron": { elem1:["ash","human_flesh","rotten_human_flesh","cooked_meat"], chance:0.01 },
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"fallout": { elem1:["ash","human_flesh","rotten_human_flesh","cooked_meat"], chance:0.01 },
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"radiation": { elem1:["ash","human_flesh","rotten_human_flesh","cooked_human"], chance:0.4 },
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"neutron": { elem1:["ash","human_flesh","rotten_human_flesh","cooked_human"], chance:0.01 },
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"fallout": { elem1:["ash","human_flesh","rotten_human_flesh","cooked_human"], chance:0.01 },
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"plague": { elem1:["plague","plague","rotten_human_flesh"], chance:0.05 },
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"stink_bug": { elem2:"stench", oneway:true },
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"sun": { elem1:"cooked_meat" },
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"sun": { elem1:"cooked_human" },
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},
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}
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@ -215,22 +359,22 @@ elements.decapitated_head = {
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conduct: .05,
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temp: 37,
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tempHigh: 200,
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stateHigh: "cooked_meat",
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stateHigh: "cooked_human",
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tempLow: -30,
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stateLow: "frozen_meat",
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stateLow: "frozen_human_flesh",
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burn: 10,
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burnTime: 250,
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burnInto: "cooked_meat",
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burnInto: "cooked_human",
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breakInto: ["blood","human_flesh","bone"],
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forceSaveColor: true,
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reactions: {
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"honey": { elem1:"mellified_man", elem2:["honey","honey",null], chance:0.0005 },
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"cancer": { elem1:"cancer", chance:0.005 },
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"radiation": { elem1:["ash","meat","rotten_meat","cooked_meat"], chance:0.4 },
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"neutron": { elem1:["ash","meat","rotten_meat","cooked_meat"], chance:0.03 },
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"fallout": { elem1:["ash","meat","rotten_meat","cooked_meat"], chance:0.03 },
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"radiation": { elem1:["ash","human_flesh","rotten_human_flesh","cooked_human"], chance:0.4 },
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"neutron": { elem1:["ash","human_flesh","rotten_human_flesh","cooked_human"], chance:0.03 },
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"fallout": { elem1:["ash","human_flesh","rotten_human_flesh","cooked_human"], chance:0.03 },
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"plague": { elem1:"plague", chance:0.05 },
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"sun": { elem1:"cooked_meat" },
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"sun": { elem1:"cooked_human" },
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"light": { stain1:"#825043" },
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},
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}
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