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const SETTINGS = {
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initialHour: 4,
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useRealTime: false,
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hoursPerTick: 0.01,
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};
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var hour = SETTINGS.initialHour;
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function lerpColor(start, end, t) {
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return start.map((s, i) => Math.round(s + (end[i] - s) * t));
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}
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function getSkyColors(hour) {
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const SKY_COLOR_PAIRS = [
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[[10, 10, 25], [5, 5, 15]], // Midnight
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[[20, 20, 40], [15, 15, 30]], // Late night
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[[255, 153, 102], [60, 50, 100]], // Dawn
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[[180, 220, 250], [135, 206, 250]], // Morning
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[[220, 250, 255], [80, 170, 255]], // Noon
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[[210, 240, 255], [90, 180, 255]], // Afternoon
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[[255, 100, 80], [255, 130, 100]], // Sunset
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[[30, 10, 25], [15, 5, 15]], // Early night
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[[10, 10, 25], [5, 5, 15]], // Midnight loop
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];
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// Find nearest sky colors and interpolate
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const index = Math.floor(hour / 3);
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const t = (hour % 3) / 3;
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const [bottomStart, topStart] = SKY_COLOR_PAIRS[index];
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const [bottomEnd, topEnd] = SKY_COLOR_PAIRS[index + 1];
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return {
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skyTop: `rgb(${lerpColor(topStart, topEnd, t).join(", ")})`,
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skyBottom: `rgb(${lerpColor(bottomStart, bottomEnd, t).join(", ")})`,
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};
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}
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function renderSky(ctx) {
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const { skyTop, skyBottom } = getSkyColors(hour);
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const gradient = ctx.createLinearGradient(0, 0, 0, height * pixelSize);
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gradient.addColorStop(0, skyTop);
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gradient.addColorStop(1, skyBottom);
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ctx.fillStyle = gradient;
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ctx.fillRect(0, 0, width * pixelSize, height * pixelSize);
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}
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function updateDayTime() {
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if (SETTINGS.useRealTime) {
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const now = new Date();
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hour = now.getHours() + now.getMinutes() / 60;
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} else {
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hour = (hour + SETTINGS.hoursPerTick) % 24; // Keep within 0-23
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}
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}
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// Make sure the sky gets VIP treatment in the render list
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function prioritizeRenderSky() {
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const idx = renderPrePixelList.indexOf(renderSky);
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if (idx !== -1) {
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const [skyFn] = renderPrePixelList.splice(idx, 1);
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renderPrePixelList.unshift(skyFn);
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}
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}
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// Resetting canvas also resets time
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function initializeCanvas() {
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const resizeCanvas = autoResizeCanvas;
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autoResizeCanvas = (clear) => {
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resizeCanvas(clear);
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hour = SETTINGS.initialHour;
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};
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}
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// Hooks
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setTimeout(initializeCanvas, 500);
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runAfterLoad(prioritizeRenderSky);
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runEveryTick(updateDayTime);
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renderPrePixel(renderSky);
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