Merge pull request #968 from redbirdly/main

Add sky.js
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slweeb 2025-01-28 21:21:37 -05:00 committed by GitHub
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const SETTINGS = {
initialHour: 4,
useRealTime: false,
hoursPerTick: 0.01,
};
var hour = SETTINGS.initialHour;
function lerpColor(start, end, t) {
return start.map((s, i) => Math.round(s + (end[i] - s) * t));
}
function getSkyColors(hour) {
const SKY_COLOR_PAIRS = [
[[10, 10, 25], [5, 5, 15]], // Midnight
[[20, 20, 40], [15, 15, 30]], // Late night
[[255, 153, 102], [60, 50, 100]], // Dawn
[[180, 220, 250], [135, 206, 250]], // Morning
[[220, 250, 255], [80, 170, 255]], // Noon
[[210, 240, 255], [90, 180, 255]], // Afternoon
[[255, 100, 80], [255, 130, 100]], // Sunset
[[30, 10, 25], [15, 5, 15]], // Early night
[[10, 10, 25], [5, 5, 15]], // Midnight loop
];
// Find nearest sky colors and interpolate
const index = Math.floor(hour / 3);
const t = (hour % 3) / 3;
const [bottomStart, topStart] = SKY_COLOR_PAIRS[index];
const [bottomEnd, topEnd] = SKY_COLOR_PAIRS[index + 1];
return {
skyTop: `rgb(${lerpColor(topStart, topEnd, t).join(", ")})`,
skyBottom: `rgb(${lerpColor(bottomStart, bottomEnd, t).join(", ")})`,
};
}
function renderSky(ctx) {
const { skyTop, skyBottom } = getSkyColors(hour);
const gradient = ctx.createLinearGradient(0, 0, 0, height * pixelSize);
gradient.addColorStop(0, skyTop);
gradient.addColorStop(1, skyBottom);
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, width * pixelSize, height * pixelSize);
}
function updateDayTime() {
if (SETTINGS.useRealTime) {
const now = new Date();
hour = now.getHours() + now.getMinutes() / 60;
} else {
hour = (hour + SETTINGS.hoursPerTick) % 24; // Keep within 0-23
}
}
// Make sure the sky gets VIP treatment in the render list
function prioritizeRenderSky() {
const idx = renderPrePixelList.indexOf(renderSky);
if (idx !== -1) {
const [skyFn] = renderPrePixelList.splice(idx, 1);
renderPrePixelList.unshift(skyFn);
}
}
// Resetting canvas also resets time
function initializeCanvas() {
const resizeCanvas = autoResizeCanvas;
autoResizeCanvas = (clear) => {
resizeCanvas(clear);
hour = SETTINGS.initialHour;
};
}
// Hooks
setTimeout(initializeCanvas, 500);
runAfterLoad(prioritizeRenderSky);
runEveryTick(updateDayTime);
renderPrePixel(renderSky);