Merge branch 'main' of https://github.com/R74nCom/sandboxels
This commit is contained in:
commit
b6b963aa00
|
|
@ -1,103 +1,17 @@
|
|||
//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
|
||||
//How to use this:
|
||||
//in the reactions of an element, this is what it could look like:
|
||||
//reactions: { "water": elem1: "CustomExplosion", items: "fire,fire,hydrogen,sodiumhydroxide" }
|
||||
//OR
|
||||
//reactions: { "water": elem1: "CustomExplosion", items: "EX:10>fire,fire,hydrogen.sodiumhydroxide" } (this one has a customizeable blast radius)
|
||||
function reactPixels(pixel1,pixel2) {
|
||||
var r = elements[pixel1.element].reactions[pixel2.element];
|
||||
if (r.setting && settings[r.setting]===0) {
|
||||
return false;
|
||||
}
|
||||
// r has the attribute "y" which is a range between two y values
|
||||
// r.y example: [10,30]
|
||||
// return false if y is defined and pixel1's y is not in the range
|
||||
if (r.tempMin !== undefined && pixel1.temp < r.tempMin) {
|
||||
return false;
|
||||
}
|
||||
if (r.tempMax !== undefined && pixel1.temp > r.tempMax) {
|
||||
return false;
|
||||
}
|
||||
if (r.burning1 !== undefined && Boolean(pixel1.burning) !== r.burning1) {
|
||||
return false;
|
||||
}
|
||||
if (r.burning2 !== undefined && Boolean(pixel2.burning) !== r.burning2) {
|
||||
return false;
|
||||
}
|
||||
if (r.charged && !pixel.charge) {
|
||||
return false;
|
||||
}
|
||||
if (r.chance !== undefined && Math.random() > r.chance) {
|
||||
return false;
|
||||
}
|
||||
if (r.y !== undefined && (pixel1.y < r.y[0] || pixel1.y > r.y[1])) {
|
||||
return false;
|
||||
}
|
||||
if (r.elem1 !== undefined) {
|
||||
// if r.elem1 is an array, set elem1 to a random element from the array, otherwise set it to r.elem1
|
||||
if (Array.isArray(r.elem1)) {
|
||||
var elem1 = r.elem1[Math.floor(Math.random() * r.elem1.length)];
|
||||
if(elem1 == "customExplosion"){
|
||||
if(r.items !== undefined){
|
||||
elements.customExplosion.rItems = r.items
|
||||
} else{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
var elem1 = r.elem1;
|
||||
if(elem1 == "customExplosion"){
|
||||
if(r.items !== undefined){
|
||||
elements.customExplosion.rItems = r.items
|
||||
} else{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (elem1 == null) {
|
||||
deletePixel(pixel1.x,pixel1.y);
|
||||
}
|
||||
else {
|
||||
changePixel(pixel1,elem1);
|
||||
}
|
||||
}
|
||||
if (r.charge1) { pixel1.charge = r.charge1; }
|
||||
if (r.temp1) { pixel1.temp += r.temp1; pixelTempCheck(pixel1); }
|
||||
if (r.color1) { // if it's a list, use a random color from the list, else use the color1 attribute
|
||||
pixel1.color = pixelColorPick(pixel1, Array.isArray(r.color1) ? r.color1[Math.floor(Math.random() * r.color1.length)] : r.color1);
|
||||
}
|
||||
if (r.attr1) { // add each attribute to pixel1
|
||||
for (var key in r.attr1) {
|
||||
pixel1[key] = r.attr1[key];
|
||||
}
|
||||
}
|
||||
if (r.elem2 !== undefined) {
|
||||
// if r.elem2 is an array, set elem2 to a random element from the array, otherwise set it to r.elem2
|
||||
if (Array.isArray(r.elem2)) {
|
||||
var elem2 = r.elem2[Math.floor(Math.random() * r.elem2.length)];
|
||||
} else { var elem2 = r.elem2; }
|
||||
|
||||
if (elem2 == null) {
|
||||
deletePixel(pixel2.x,pixel2.y);
|
||||
}
|
||||
else {
|
||||
changePixel(pixel2,elem2);
|
||||
}
|
||||
}
|
||||
if (r.charge2) { pixel2.charge = r.charge2; }
|
||||
if (r.temp2) { pixel2.temp += r.temp2; pixelTempCheck(pixel2); }
|
||||
if (r.color2) { // if it's a list, use a random color from the list, else use the color2 attribute
|
||||
pixel2.color = pixelColorPick(pixel2, Array.isArray(r.color2) ? r.color2[Math.floor(Math.random() * r.color2.length)] : r.color2);
|
||||
}
|
||||
if (r.attr2) { // add each attribute to pixel2
|
||||
for (var key in r.attr2) {
|
||||
pixel2[key] = r.attr2[key];
|
||||
}
|
||||
}
|
||||
if (r.func) { r.func(pixel1,pixel2); }
|
||||
return r.elem1!==undefined || r.elem2!==undefined;
|
||||
}
|
||||
//how to use:
|
||||
//the "customExplosion" function is to be used in reactions, like so:
|
||||
//"water": {
|
||||
//func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 5, ["fire", "fire", "pop", "hydrogen", "sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide"])}
|
||||
//}
|
||||
//and the element you just have to select and enter "EX:(radius)>(elem1),(elem2),(elem3)" and so on. do not include spaces.
|
||||
function customExplosion(pixel1, pixel2, radius, list) {
|
||||
let x = pixel1.x;
|
||||
let y = pixel1.y;
|
||||
deletePixel(x, y);
|
||||
deletePixel(pixel2.x, pixel2.y);
|
||||
explodeAt(x, y, radius, list);
|
||||
};
|
||||
elements.customExplosion = {
|
||||
items: "",
|
||||
rItems: "",
|
||||
|
|
@ -109,20 +23,4 @@ elements.customExplosion = {
|
|||
console.log(items);
|
||||
elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]]
|
||||
},
|
||||
tick: function(pixel){
|
||||
let items = elements.customExplosion.rItems;
|
||||
if (items !== ""){
|
||||
items = elements.customExplosion.rItems;
|
||||
} else {
|
||||
items = elements.customExplosion.items;
|
||||
}
|
||||
|
||||
console.log(items)
|
||||
if(!items.includes("EX:")){
|
||||
elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]]
|
||||
} else{
|
||||
elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", items, "XX"], ["XX", "XX", "XX"]]
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,11 @@
|
|||
//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
|
||||
function customExplosion(pixel1, pixel2, radius, list) {
|
||||
let x = pixel1.x;
|
||||
let y = pixel1.y;
|
||||
deletePixel(x, y);
|
||||
deletePixel(pixel2.x, pixel2.y);
|
||||
explodeAt(x, y, radius, list);
|
||||
};
|
||||
function reactPixels(pixel1,pixel2) {
|
||||
var r = elements[pixel1.element].reactions[pixel2.element];
|
||||
if (r.setting && settings[r.setting]===0) {
|
||||
|
|
@ -441,6 +448,7 @@ elements.aqua_regia = {
|
|||
"acid_ice",
|
||||
"acid",
|
||||
"nitric_acid",
|
||||
"NaK",
|
||||
],
|
||||
"reactions": {
|
||||
"ash": {
|
||||
|
|
@ -517,8 +525,8 @@ elements.aqua_regia = {
|
|||
elements.potassium = {
|
||||
behavior: behaviors.POWDER,
|
||||
color: ["#545454", "#737373", "#7d7d7d", "#8f8f8f"],
|
||||
"category": "solids",
|
||||
"state": "solid",
|
||||
"category": "powders",
|
||||
"state": "powder",
|
||||
"alias": "K",
|
||||
reactions: {
|
||||
"water": { "elem1": "potassiumhydroxide", "elem2": ["fire", "fire", "pop", "water"], },
|
||||
|
|
@ -532,6 +540,7 @@ elements.potassium = {
|
|||
"acid_water": { "elem1": null, "elem2": ["water", "pop", "pop"], },
|
||||
"nitric_acid": { "elem1": null, "elem2": ["fire", "pop", "fire", "pop", "hydrogen"], },
|
||||
"chloroauric_acid": {"elem1": "gold", "elem2": ["fire", "fire", "pop", "pop"], },
|
||||
"liquid_chloroauric_acid": {"elem1": "gold", "elem2": ["fire", "fire", "pop", "pop"], },
|
||||
},
|
||||
}
|
||||
elements.potassiumhydroxide = {
|
||||
|
|
@ -665,10 +674,7 @@ elements.acid.ignore.push("gold_coin");
|
|||
if(enabledMods.includes("mods/nousersthings.js")) {
|
||||
elements.acid.ignore.push("filter");
|
||||
}
|
||||
if(!enabledMods.includes("mods/customexplosion.js")){
|
||||
alert("This mod needs customexplosion.js to work. Without enabling it you may run into some issues, Please enable it in the mods menu.");
|
||||
}
|
||||
|
||||
elements.acid.ignore.push("NaK");
|
||||
elements.NaK = {
|
||||
behavior: behaviors.LIQUID,
|
||||
category: "liquids",
|
||||
|
|
@ -677,7 +683,25 @@ elements.NaK = {
|
|||
color: "#848484",
|
||||
reactions: {
|
||||
"water": {
|
||||
elem1: "customExplosion", items: "EX:6>fire,fire,hydrogen,pop,sodiumhydroxide,potassiumhydroxide",
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 5, ["fire", "fire", "pop", "hydrogen", "sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide"])}
|
||||
},
|
||||
acid: {
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 6, ["fire", "pop", "hydrogen", "water", "pop", "hydrogen", "hydrogen"])}
|
||||
},
|
||||
acid_water: {
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 3, ["pop", "hydrogen", "hydrogen", "water"])}
|
||||
},
|
||||
chloroauric_acid: { elem1: "gold",
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 7, ["fire", "fire", "pop", "hydrogen", "gold_coin", "hydrogen", "pop"])}
|
||||
},
|
||||
liquid_chloroauric_acid: { elem1: "gold",
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 7, ["fire", "fire", "pop", "hydrogen", "gold_coin", "hydrogen", "hydrogen", "pop"])}
|
||||
},
|
||||
nitric_acid:{
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 6, ["fire", "fire", "pop", "hydrogen", "hydrogen", "pop"])}
|
||||
},
|
||||
aqua_regia: {
|
||||
func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 9, ["fire", "fire", "pop", "hydrogen", "fire", "fire", "hydrogen", "pop", "flash"])}
|
||||
}
|
||||
},
|
||||
};
|
||||
},
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1268,8 +1268,6 @@ elements.soup = {
|
|||
color: "#3d2812",
|
||||
behavior: behaviors.LIQUID,
|
||||
category: "food",
|
||||
tempHigh: 100,
|
||||
stateHigh: "steam",
|
||||
onMix: function(soup,ingredient) {
|
||||
if (elements[ingredient.element].isFood && elements[ingredient.element].id !== elements.soup.id && elements[ingredient.element].id !== elements.broth.id) {
|
||||
var rgb1 = soup.color.match(/\d+/g);
|
||||
|
|
@ -1280,7 +1278,13 @@ elements.soup = {
|
|||
Math.round((parseInt(rgb1[1])+parseInt(rgb2[1]))/2),
|
||||
Math.round((parseInt(rgb1[2])+parseInt(rgb2[2]))/2)
|
||||
];
|
||||
changePixel(ingredient, "soup")
|
||||
if (!soup.elemlist){
|
||||
soup.elemlist = [];
|
||||
}
|
||||
soup.decidedHigh = soup.elemlist[Math.floor(Math.random()*soup.elemlist.length)];
|
||||
soup.elemlist.push(ingredient.element)
|
||||
soup.stateHigh = soup.elemlist;
|
||||
changePixel(ingredient, "soup");
|
||||
// convert rgb to hex
|
||||
var hex = RGBToHex(rgb);
|
||||
soup.color = pixelColorPick(soup, hex);
|
||||
|
|
@ -1291,26 +1295,22 @@ elements.soup = {
|
|||
}
|
||||
}
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (!pixel.decidedHigh){
|
||||
pixel.decidedHigh = "steam";
|
||||
}
|
||||
if (pixel.temp > 100){
|
||||
if (Math.random() < 0.5) {
|
||||
changePixel(pixel, "steam");
|
||||
} else {
|
||||
changePixel(pixel, pixel.decidedHigh)
|
||||
}
|
||||
}
|
||||
},
|
||||
density: 1100,
|
||||
stain: 0.02,
|
||||
state: "liquid",
|
||||
},
|
||||
elements.broth.onMix = function(pixel){
|
||||
changePixel(pixel, "soup")
|
||||
}//,
|
||||
//elements.portal_in = {
|
||||
// color: "#FFA000",
|
||||
// behavior: behaviors.WALL,
|
||||
// tick: function(pixel) {
|
||||
// },
|
||||
// category: "machines",
|
||||
// state: "solid",
|
||||
//},
|
||||
//elements.portal_out = {
|
||||
// color: "#0000FF",
|
||||
// behavior: behaviors.WALL,
|
||||
// tick: function(pixel) {
|
||||
// },
|
||||
// category: "machines",
|
||||
// state: "solid",
|
||||
//}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue