Update a_mod_by_alice.js
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@ -1466,6 +1466,7 @@ try {
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function createPixelReturn(elementIn,x,y) { //sugar
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var element = elementIn; while(element instanceof Array) { element = randomChoice(element) };
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if(pixelMap[x]?.[y] == undefined) { return {} }
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var newPixel = new Pixel(x, y, element);
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currentPixels.push(newPixel);
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checkUnlock(element);
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@ -2214,8 +2215,8 @@ try {
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return thingsArray.join(", ")
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};
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};
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function capitalizeFirstLetter(string,locale=null) {
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return string[0][locale ? "toLocaleUpperCase" : "toUpperCase"](locale) + string.slice(1)
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function capitalizeFirstLetter(string) {
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return string[0].toUpperCase() + string.slice(1)
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};
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//INTERFACE TO SET OTHER PIXEL PROPERTIES WHEN PLACING SPECIFIC ELEMENTS ##
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@ -4568,24 +4569,28 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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}
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else if (Math.floor(Math.random()*100)<fireChance && !fireSpawnBlacklist.includes(pixel.element)) { // Spawn fire
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//console.log(fire);
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if (isEmpty(pixel.x,pixel.y-1)) {
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if (isEmpty(pixel.x,pixel.y-1,false)) {
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if(fire !== null) {
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createPixel(fire,pixel.x,pixel.y-1);
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pixelMap[pixel.x][pixel.y-1].temp = fireTemp;
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if (info.fireColor != undefined) {
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pixelMap[pixel.x][pixel.y-1].color = pixelColorPick(pixelMap[pixel.x][pixel.y-1],info.fireColor);
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};
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};
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let n = tryCreatePixel(fire,pixel.x,pixel.y-1);
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if(n) {
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n.temp = fireTemp;
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if (info.fireColor != undefined) {
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pixelMap[pixel.x][pixel.y-1].color = pixelColorPick(pixelMap[pixel.x][pixel.y-1],info.fireColor);
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}
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}
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}
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}
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// same for below if top is blocked
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else if (isEmpty(pixel.x,pixel.y+1)) {
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else if (isEmpty(pixel.x,pixel.y+1,false)) {
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if(fire !== null) {
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createPixel(fire,pixel.x,pixel.y+1);
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pixelMap[pixel.x][pixel.y+1].temp = fireTemp;
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if (info.fireColor != undefined) {
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pixelMap[pixel.x][pixel.y+1].color = pixelColorPick(pixelMap[pixel.x][pixel.y+1],info.fireColor);
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};
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};
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let n = tryCreatePixel(fire,pixel.x,pixel.y+1);
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if(n) {
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n.temp = fireTemp;
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if (info.fireColor != undefined) {
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pixelMap[pixel.x][pixel.y+1].color = pixelColorPick(pixelMap[pixel.x][pixel.y+1],info.fireColor);
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}
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}
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}
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}
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}
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}
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@ -4685,14 +4690,18 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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//console.log((pixel.x+randomMove1[0]) + " " + (pixel.y+randomMove1[1]))
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var newPixel = null;
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if(!outOfBounds(pixel.x+randomMove1[0],pixel.y+randomMove1[1])) {
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newPixel = pixelMap[pixel.x+randomMove1[0]][pixel.y+randomMove1[1]]; //newPixel is AAA
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if(pixelMap[pixel.x+randomMove1[0]] !== undefined) {
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newPixel = pixelMap[pixel.x+randomMove1[0]][pixel.y+randomMove1[1]]; //newPixel is AAA
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}
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};
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if(outOfBounds(pixel.x+randomMove1[0],pixel.y+randomMove1[1]) || !reactionStealer(pixel,newPixel,"radiation")) {
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var randomMove2 = move2Spots[Math.floor(Math.random() * move2Spots.length)];
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if(!tryMove(pixel, pixel.x+randomMove2[0], pixel.y+randomMove2[1])) {
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var newPixel = null;
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if(!outOfBounds(pixel.x+randomMove1[0],pixel.y+randomMove1[1])) {
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newPixel = pixelMap[pixel.x+randomMove1[0]][pixel.y+randomMove1[1]]; //newPixel is AAA
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if(pixelMap[pixel.x+randomMove1[0]] !== undefined) {
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newPixel = pixelMap[pixel.x+randomMove1[0]][pixel.y+randomMove1[1]]; //newPixel is AAA
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}
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};
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if(newPixel !== null) { reactionStealer(pixel,newPixel,"radiation") };
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};
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@ -9192,7 +9201,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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for(var i = 0; i < dyeColors.length; i++) {
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newLegacyFnmDye(dyeColors[i][0],dyeColors[i][1])
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};
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eLists.LED = ["led_r","led_g","led_b","led"];
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eLists.LED = ["led_r","led_g","led_b"];
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function newLED(abbrev,hexColor,baseColorOverrideHex=null) {
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if(!(hexColor.startsWith("#"))) { hexColor = "#" + hexColor };
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if(baseColorOverrideHex && !(baseColorOverrideHex.startsWith("#"))) { baseColorOverrideHex = "#" + baseColorOverrideHex };
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@ -13708,7 +13717,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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stats += "<span id='stat-burning' class='stat'>Burning</span>";
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}
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if (elements[currentPixel.element].hoverStat) {
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stats += "<span id='stat-hover' class='stat'>"+elements[currentPixel.element].hoverStat(currentPixel)+"</span>";
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stats += "<span id='stat-hover' class='stat'>"+elements[currentPixel.element]?.hoverStat?.(currentPixel)+"</span>";
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}
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else if (elements[currentElement].toolHoverStat) {
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stats += "<span id='stat-hover' class='stat'>"+elements[currentElement].toolHoverStat(currentPixel).toString().replaceAll("<","<")+"</span>";
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@ -14060,7 +14069,9 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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//3. slice(1) removes empty (OOB) position at y=0
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//4. indexOf(false) always shows the first matching item
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//5. an offset I don't understand (probably from that slice) shifts the first match to the empty spot above the first full pixel
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var firstEmptyY = [...pixelMap[x].map(obj =>!obj || elements[obj.element].state == "gas"),false].slice(1).indexOf(false);
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let row = pixelMap?.[x];
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if(!row) { return false };
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var firstEmptyY = [...(row.map(obj =>!obj || elements[obj.element].state == "gas")),false].slice(1).indexOf(false);
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if(firstEmptyY == -1) {
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return false;
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};
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@ -42225,7 +42236,7 @@ Make sure to save your command in a file if you want to add this preset again.`
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emptySlots = emptySlots.slice(0,2);
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for(var i = 0; i < emptySlots.length; i++) {
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var coords = emptySlots[i];
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createPixelReturn("steam",...coords).temp = pixel.temp
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let n = tryCreatePixelReturn("steam",...coords); if(n) { n.temp = pixel.temp }
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};
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changePixel(pixel,"calcium_sulfate",false);
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return
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@ -42243,7 +42254,7 @@ Make sure to save your command in a file if you want to add this preset again.`
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emptySlots = emptySlots.slice(0,2);
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for(var i = 0; i < emptySlots.length; i++) {
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var coords = emptySlots[i];
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createPixelReturn("steam",...coords).temp = pixel.temp
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let n = tryCreatePixelReturn("steam",...coords); if(n) { n.temp = pixel.temp }
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};
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changePixel(pixel,"molten_calcium_sulfate",false);
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return
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@ -44975,7 +44986,7 @@ maxPixels (default 1000): Maximum amount of pixels/changes (if xSpacing and ySpa
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function editDistance(s1, s2) {s1 = s1.toLowerCase();s2 = s2.toLowerCase();var costs = new Array();for (var i = 0; i <= s1.length; i++) {var lastValue = i;for (var j = 0; j <= s2.length; j++) {if (i == 0)costs[j] = j;else {if (j > 0) {var newValue = costs[j - 1];if (s1.charAt(i - 1) != s2.charAt(j - 1))newValue = Math.min(Math.min(newValue, lastValue),costs[j]) + 1;costs[j - 1] = lastValue;lastValue = newValue;}}}if (i > 0)costs[s2.length] = lastValue;}return costs[s2.length];}
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function similarity(s1, s2) {var longer = s1;var shorter = s2;if (s1.length < s2.length) {longer = s2;shorter = s1;}var longerLength = longer.length;if (longerLength == 0) {return 1.0;}return (longerLength - editDistance(longer, shorter)) / parseFloat(longerLength);}
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function mostSimilarElement(s) {
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// delete elements;
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delete elements;
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var max = 0;
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var maxElement = "";
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for (var e in elements) {
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@ -46005,6 +46016,12 @@ maxPixels (default 1000): Maximum amount of pixels/changes (if xSpacing and ySpa
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logMessage("a_mod_by_alice.js requires many other mods. Many of the elements and features added with it installed are actually added by the other mods it depends on.")
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logMessage('These mods are libhooktick.js, chem.js, minecraft.js, Neutronium Mod.js, fey_and_more.js, velocity.js, ketchup_mod.js, moretools.js, aChefsDream.js, nousersthings.js. They were enabled automatically')
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})
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isEmpty = function(x, y, ignoreBounds=false, oob=false) {
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if (oob === true || outOfBounds(x,y)) {
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return ignoreBounds;
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}
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return pixelMap[x]?.[y] === undefined; //fix failure to handle nonexistent columns
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}
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} catch (error) {
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alert(`Load failed (try reloading).\nThis is likely a sporadic failure caused by inconsistencies in how mods are loaded, and will likely fix itself in a refresh or two. If it persists, then it's an issue.\nError: ${error.stack}`);
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console.error(error)
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