Create liquid_Master.js
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if (!elements.categories.custom) {
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elements.categories.custom = "custom";
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}
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elements.hello_test = {
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color: "#ff00ff",
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behavior: behaviors.POWDER,
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category: "custom",
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state: "solid",
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};
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// Ensure category exists
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if (!elements.categories.special) {
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elements.categories.special = "special";
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}
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elements.liquefier = {
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color: "#33ccff",
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behavior: behaviors.POWDER, // stays in place better than liquid
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category: "liquids",
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state: "solid",
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density: 2000,
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tick: function(pixel) {
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const dirs = [
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[0,1], [0,-1], [1,0], [-1,0],
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[1,1], [-1,1], [1,-1], [-1,-1]
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];
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for (const [dx,dy] of dirs) {
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const x = pixel.x+dx;
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const y = pixel.y+dy;
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if (outOfBounds(x,y)) continue;
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const target = pixelMap[x][y];
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if (!target) continue;
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if (target.element === "liquefier") continue;
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const liquidName = target.element + "_liquid";
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// Define the "liquid" version if missing
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if (!elements[liquidName]) {
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let baseColor = elements[target.element]?.color || "#654321";
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if (Array.isArray(baseColor)) baseColor = baseColor[0];
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elements[liquidName] = {
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color: [baseColor, "#3399ff"], // tint
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behavior: behaviors.LIQUID,
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category: "liquids",
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state: "liquid",
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density: 1050,
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viscosity: 8,
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isFood: elements[target.element]?.isFood || false,
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};
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}
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// Turn neighbor into its liquid version
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changePixel(target, liquidName);
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}
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},
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};
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