Merge pull request #113 from StellarX20/patch-1
Add updates to neutronium mod
This commit is contained in:
commit
b941c444a9
|
|
@ -6,11 +6,51 @@ let rPOWDER = behaviors.POWDER
|
||||||
console.log("Welcome to the console.");
|
console.log("Welcome to the console.");
|
||||||
console.log(rPOWDER);
|
console.log(rPOWDER);
|
||||||
elements.test = {
|
elements.test = {
|
||||||
|
name: "Testium",
|
||||||
color: "#ff0000",
|
color: "#ff0000",
|
||||||
behavior: behaviors.POWDER,
|
behavior: behaviors.POWDER,
|
||||||
category: "land",
|
category: "land",
|
||||||
state: "solid",
|
state: "solid",
|
||||||
|
density: 15,
|
||||||
|
temp: 22,
|
||||||
|
tempHigh: 35,
|
||||||
|
stateHigh: "molten_testium",
|
||||||
|
reactions: {
|
||||||
|
"ilitium": { "elem1":"tralphium", "elem2":null },
|
||||||
|
"nickel": { "elem1":"iron", "elem2":null },
|
||||||
|
}
|
||||||
|
};
|
||||||
|
elements.molten_testium = {
|
||||||
|
name:"Liquid Testium",
|
||||||
|
color:"#0000ff",
|
||||||
|
behavior: behaviors.LIQUID,
|
||||||
|
category: "liquids",
|
||||||
|
state: "liquid",
|
||||||
density: 10,
|
density: 10,
|
||||||
|
temp: 50,
|
||||||
|
tempHigh: 450,
|
||||||
|
stateHigh: "testium_gas",
|
||||||
|
tempLow: 35,
|
||||||
|
stateLow: "test",
|
||||||
|
reactions: {
|
||||||
|
"ilitium": { "elem1":"tralphium", "elem2":null },
|
||||||
|
"molten_nickel": { "elem1":"molten_iron", "elem2":null },
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
elements.testium_gas = {
|
||||||
|
name:"Liquid Testium",
|
||||||
|
color:"#00ff00",
|
||||||
|
behavior: behaviors.GAS,
|
||||||
|
category: "gases",
|
||||||
|
state: "gas",
|
||||||
|
density: 5,
|
||||||
|
temp: 525,
|
||||||
|
tempLow: 450,
|
||||||
|
stateLow: "molten_testium",
|
||||||
|
reactions: {
|
||||||
|
"ilitium": { "elem1":"helium", "elem2":null },
|
||||||
|
},
|
||||||
};
|
};
|
||||||
elements.neutronium = {
|
elements.neutronium = {
|
||||||
name: "Neutronium",
|
name: "Neutronium",
|
||||||
|
|
@ -972,46 +1012,6 @@ tempLow: 1668,
|
||||||
temp: 2000,
|
temp: 2000,
|
||||||
viscosity: 10000
|
viscosity: 10000
|
||||||
};
|
};
|
||||||
elements.toxin = {
|
|
||||||
color: "#07f71b",
|
|
||||||
category: "liquids",
|
|
||||||
state: "liquid",
|
|
||||||
behavior: behaviors.LIQUID,
|
|
||||||
stateLow: "toxic_ice",
|
|
||||||
tempLow: -10,
|
|
||||||
stateHigh: "toxic_gas",
|
|
||||||
tempHigh: 115,
|
|
||||||
reactions: {
|
|
||||||
"water": { "elem1":null, "elem2":"toxic_water" },
|
|
||||||
},
|
|
||||||
};
|
|
||||||
lifeArray = ["plant", "dead_plant", "frozen_plant", "grass", "algae", "cell", "cancer", "flea", "termite", "ant", "worm", "fly", "firefly", "bee", "human", "body", "head", "rat", "frog", "frozen_frog", "fish", "slug", "snail", "bone_marrow", "sapling", "seeds", "grass_seed", "wheat_seed", "wheat", "pollen", "flower_seed", "pistil", "petal", "vine", "bamboo", "bamboo_plant", "mushroom_spore", "mushroom_stalk", "mushroom_gills", "mushroom_cap", "hyphae", "lichen", "cellulose", "corn_seed", "potato_seed", "root", "berry_seed", "old_berry_leaf", "berry_leaf", "berry", "slime", "blood", "antibody", "infection", "meat", "rotten_meat", "frozen_meat", "yeast"]
|
|
||||||
if(!elements.toxin.reactions) {
|
|
||||||
elements.toxin.reactions = {}
|
|
||||||
}
|
|
||||||
for(i = 0; i < lifeArray.length; i++) {
|
|
||||||
elements.toxin.reactions[lifeArray[i]] = { "elem1":null, "elem2":"dead" }
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
// (Ignore this comment if it's not in another comment anymore) this whole area is a comment only because I don't want the game to try using useless code and (possibly) error out.
|
|
||||||
if(!elements.toxic_gas.reactions) {
|
|
||||||
elements.toxic_gas.reactions = {}
|
|
||||||
}
|
|
||||||
for(i = 0; i < lifeArray.length; i++) {
|
|
||||||
elements.toxic_gas.reactions[lifeArray[i]] = { "elem1":null, "elem2":"dead" }
|
|
||||||
};
|
|
||||||
if(!elements.toxic_ice.reactions) {
|
|
||||||
elements.toxic_ice.reactions = {}
|
|
||||||
}
|
|
||||||
for(i = 0; i < lifeArray.length; i++) {
|
|
||||||
elements.toxic_ice.reactions[lifeArray[i]] = { "elem1":null, "elem2":"dead" }
|
|
||||||
};
|
|
||||||
if(!elements.toxic_water.reactions) {
|
|
||||||
elements.toxic_water.reactions = {}
|
|
||||||
}
|
|
||||||
for(i = 0; i < lifeArray.length; i++) {
|
|
||||||
elements.toxic_water.reactions[lifeArray[i]] = { "elem1":null, "elem2":"dead" }
|
|
||||||
}; */
|
|
||||||
elements.laser_emitter = {
|
elements.laser_emitter = {
|
||||||
color: "#8a8886",
|
color: "#8a8886",
|
||||||
category: "machines",
|
category: "machines",
|
||||||
|
|
@ -1032,13 +1032,6 @@ behavior: behaviors.WALL,
|
||||||
behaviorOn: behaviors.LASEREMITTER,
|
behaviorOn: behaviors.LASEREMITTER,
|
||||||
conduct: 1,
|
conduct: 1,
|
||||||
};
|
};
|
||||||
elements.dead = {
|
|
||||||
color: "#a5a683",
|
|
||||||
category: "life",
|
|
||||||
state: "solid",
|
|
||||||
behavior: behaviors.POWDER,
|
|
||||||
density: 10,
|
|
||||||
};
|
|
||||||
elements.ilitium = {
|
elements.ilitium = {
|
||||||
color: "#97baa7",
|
color: "#97baa7",
|
||||||
category: "solids",
|
category: "solids",
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue