update napalms

adds "cold fire revamp and doBurning edits.js" dependency
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Laetitia (O-01-67) 2022-12-06 15:14:49 -05:00 committed by GitHub
parent 0d9e39384b
commit bba9180dc4
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1 changed files with 1195 additions and 1242 deletions

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@ -1,3 +1,7 @@
var modName = "mods/randomness_but_tick.js";
var coldFireMod = "mods/cold fire revamp and doBurning edits.js";
if(enabledMods.includes(coldFireMod)) {
elements.sencc = { //same element neighbor count check
color: "#000000",
uwu: 0,
@ -1213,113 +1217,57 @@ function randIntR(min,max) {
return Math.floor(Math.random() * (max - min + 1)) + min
};
elements.test293 = {
color: "#f0e7e0",
elements.napalm = {
color: "#e0873e",
behavior: [
"XX|SA%40 AND ST|XX",
"M2%10 AND SA%40 AND ST|XX|M2%10 AND SA%40 AND ST",
"M2 AND M1%10|M1 AND SA%40 AND ST|M2 AND M1%10"
"M2%50 AND M1%10|M1 AND SA%40 AND ST|M2%50 AND M1%10"
],
category: "weapons",
state: "solid",
density: 2222.22,
tick: function(pixel) {
if(pixel.burning) {
if(pixel.burning == true) {
if(isEmpty(pixel.x,pixel.y-1)) {
if(Math.random() < 0.04) { createPixel("fire",pixel.x,pixel.y-1) }
if(Math.random() < 0.04) { pixel.temp++ }
}
if(isEmpty(pixel.x,pixel.y+1)) {
if(Math.random() < 0.04) { createPixel("fire",pixel.x,pixel.y+1) }
if(Math.random() < 0.04) { pixel.temp++ }
}
if(isEmpty(pixel.x-1,pixel.y)) {
if(Math.random() < 0.04) { createPixel("fire",pixel.x-1,pixel.y) }
if(Math.random() < 0.04) { pixel.temp++ }
}
if(isEmpty(pixel.x+1,pixel.y)) {
if(Math.random() < 0.04) { createPixel("fire",pixel.x+1,pixel.y) }
if(Math.random() < 0.04) { pixel.temp++ }
}
if(Math.random() < 0.0001) { explodeAt(pixel.x,pixel.y,randIntR(7,10),("fire,fire,fire,fire,smoke,"+pixel.element+","+pixel.element)) }
}
}
doHeat(pixel);
},
state: "liquid",
viscosity: 1000,
density: 1200, //google was f***ing useless and i'm not searching that again, so arbitrary 1.2 it is
burnTempChange: 2,
burn: 300,
burnTime: 500,
},
elements.test293b = {
color: "#e0e7f0",
elements.hypernapalm = {
name: "h y p e r n a p a l m", //HYPERNAPALM
color: "#bd34eb",
behavior: [
"XX|SA%40 AND ST|XX",
"M2%10 AND SA%40 AND ST|XX|M2%10 AND SA%40 AND ST",
"M2 AND M1%10|M1 AND SA%40 AND ST|M2 AND M1%10"
"M2%50 AND M1%10|M1 AND SA%40 AND ST|M2%50 AND M1%10"
],
category: "weapons",
state: "solid",
density: 2222.22,
tick: function(pixel) {
for(i = -1; i < 2; i++) {
for(j = -1; j < 2; j++) {
if(!isEmpty(pixel.x + i, pixel.y + j) && !outOfBounds(pixel.x + i, pixel.y + j)) {
if(pixelMap[pixel.x + i][pixel.y + j].element == "cold_fire" && !pixel.burning) {
pixel.burning = true
pixel.burnStart = pixelTicks
}
}
}
}
if(pixel.burning) {
if(pixel.burning == true) {
for(i = -1; i < 2; i++) {
for(j = -1; j < 2; j++) {
if(!isEmpty(pixel.x + i, pixel.y + j) && !outOfBounds(pixel.x + i, pixel.y + j)) {
if(pixelMap[pixel.x + i][pixel.y + j].element == "fire") {
deletePixel(pixel.x + i, pixel.y + j)
createPixel("cold_fire", pixel.x + i,pixel.y + j)
}
pixelMap[pixel.x + i][pixel.y + j].temp -= randIntR(1,2)
}
}
}
if(isEmpty(pixel.x,pixel.y-1)) {
if(Math.random() < 0.04) { createPixel("cold_fire",pixel.x,pixel.y-1) }
if(Math.random() < 0.04) { pixel.temp-- }
}
if(isEmpty(pixel.x,pixel.y+1)) {
if(Math.random() < 0.04) { createPixel("cold_fire",pixel.x,pixel.y+1) }
if(Math.random() < 0.04) { pixel.temp-- }
}
if(isEmpty(pixel.x-1,pixel.y)) {
if(Math.random() < 0.04) { createPixel("cold_fire",pixel.x-1,pixel.y) }
if(Math.random() < 0.04) { pixel.temp-- }
}
if(isEmpty(pixel.x+1,pixel.y)) {
if(Math.random() < 0.04) { createPixel("cold_fire",pixel.x+1,pixel.y) }
if(Math.random() < 0.04) { pixel.temp-- }
}
if(Math.random() < 0.0001) {
var amogus = randIntR(8,11)
var amog1 = (Math.ceil(amogus/2))*-1
var amog2 = (Math.ceil(amogus/2))+1
explodeAt(pixel.x,pixel.y,amogus,("cold_fire,cold_fire,cold_fire,cold_fire,cold_fire,"+pixel.element+","+pixel.element))
for(i = amog1; i < amog2; i++) {
for(j = amog1; j < amog2; j++) {
if(!isEmpty(pixel.x + i, pixel.y + j) && !outOfBounds(pixel.x + i, pixel.y + j)) {
pixelMap[pixel.x + i][pixel.y + j].temp -= randIntR(160,240)
}
}
}
}
}
}
doHeat(pixel);
},
state: "liquid",
viscosity: 1000,
density: 1200,
fireElement: "plasma",
fireSpawnChance: 33,
fireSpawnTemp: 7200,
burnTempChange: 30,
burn: 300,
burnTime: 500,
},
elements.cold_napalm = {
color: "#3e87e0",
behavior: [
"XX|SA%40 AND ST|XX",
"M2%10 AND SA%40 AND ST|XX|M2%10 AND SA%40 AND ST",
"M2%50 AND M1%10|M1 AND SA%40 AND ST|M2%50 AND M1%10"
],
category: "weapons",
state: "liquid",
viscosity: 1000,
density: 1200,
burn: 300,
burnTime: 500,
fireElement: "cold_fire",
burnTempChange: -1,
burnInto: "cold_fire",
}
@ -1341,3 +1289,8 @@ elements.lower_color_copy = {
breakInto: ["metal_scrap", "glass_shard"],
hardness: 0.7,
}
} else {
enabledMods.splice(enabledMods.indexOf(modName),0,coldFireMod);
localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
alert(`The "${coldFireMod}" mod is required and has been automatically inserted (reload for this to take effect).`)
};