Update heatglow.js
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@ -1,11 +1,11 @@
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const heatfunc = function(pixel){
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pixel.gethigh = (elements[pixel.element].tempHigh)
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pixel.halftemp = ((20+pixel.gethigh)/2)
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if (!pixel.ogR || !pixel.ogG || !pixel.ogB){
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if (pixel.ogR == null || pixel.ogG == null || pixel.ogB == null){
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pixel.ogR = parseInt(pixel.color.slice(4, pixel.color.indexOf(',')), 10)
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pixel.ogG = parseInt(pixel.color.slice(pixel.color.indexOf(',') + 1, pixel.color.lastIndexOf(',')), 10)
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pixel.ogB = parseInt(pixel.color.slice(pixel.color.lastIndexOf(',') + 1, -1), 10)
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}else if (pixelTicks > pixel.start){
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}else{
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pixel.gethigh = (elements[pixel.element].tempHigh)
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pixel.halftemp = ((20+pixel.gethigh)/2)
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if (pixel.temp <= (pixel.gethigh) - pixel.halftemp){
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pixel.ctemp = 0;
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} else if (pixel.temp > (pixel.gethigh)-pixel.halftemp && pixel.temp <= pixel.gethigh){
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@ -17,7 +17,7 @@ const heatfunc = function(pixel){
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pixel.newB = ((0-((2*pixel.ogB)*pixel.ctemp))+pixel.ogB);
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}else if (pixel.ctemp > 0.5){
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pixel.newR = 255;
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pixel.newG = ((510*pixel.ctemp)-256);
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pixel.newG = ((510*pixel.ctemp)-255);
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pixel.newB= ((280*pixel.ctemp)-140);
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}
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pixel.color = "rgb(" + pixel.newR + "," + pixel.newG + "," + pixel.newB + ")";
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@ -36,3 +36,14 @@ metals.forEach(metal => {
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elements[metal].tick = modfunc;
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}
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});
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elements.color_baker = {
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color: "#F61212",
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tool: function(pixel) {
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pixel.ogR = parseInt(pixel.color.slice(4, pixel.color.indexOf(',')), 10)
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pixel.ogG = parseInt(pixel.color.slice(pixel.color.indexOf(',') + 1, pixel.color.lastIndexOf(',')), 10)
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pixel.ogB = parseInt(pixel.color.slice(pixel.color.lastIndexOf(',') + 1, -1), 10)
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},
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category: "tools",
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excludeRandom: true,
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desc: "Use to bake a metals paint color into its 'true' color, for heating purposes.",
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}
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