From 13281eaab93e2cd6dfe39a02f7d2b130fc07bbfb Mon Sep 17 00:00:00 2001 From: Phi Date: Sat, 8 Feb 2025 14:43:12 +0000 Subject: [PATCH 1/3] Create Mars.js add mars --- mods/Mars.js | 188 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 188 insertions(+) create mode 100644 mods/Mars.js diff --git a/mods/Mars.js b/mods/Mars.js new file mode 100644 index 00000000..68cbb732 --- /dev/null +++ b/mods/Mars.js @@ -0,0 +1,188 @@ +elements.mars_gunk = { + color: "#121212", + behavior: behaviors.DGAS, + category: "gunk", + state: "gases", + extraInfo: "GUNK", + stain: 0.7 +} +elements.mars_dust = { + color: ["#ab2a20","#c53227"], + behavior: behaviors.POWDER, + category: "mars", + state: "solid", + density: 1602, + tempHigh: 500, + hardness: 0.975, + stateHigh: "molten_mars", + tempLow: -170, + stateLow: "mars_rock", + extraInfo: "Dust Samples from mars. Can freeze into Mars Rock." +} +elements.molten_mars = { + color: "#ffc338", + behavior: behaviors.MOLTEN, + category: "mars", + state: "liquid", + hidden: "true", + extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.", + temp: 2500 +} +elements.plasma_mars = { + color: "#ffc338", + behavior: behaviors.MOLTEN, + category: "mars", + state: "liquid", + hidden: "false", + extraInfo: "Molten Mars but Plasma.", + temp: 2500 +} +elements.mars_rock = { + color: ["#a51002","#bd1102"], + behavior: behaviors.STURDYPOWDER, + category: "mars", + state: "solid", + density: 1605, + tempHigh: 800, + hardness: 0.75, + stateHigh: "molten_mars", + breakInto: "mars_dust", + tempLow: -273, + stateLow: "mars_rock_wall", + extraInfo: "The Freezing of Mars Dust. Can be used for normal land." +} +elements.support_mars_rock = { + color: ["#a51002","#bd1102"], + behavior: behaviors.SUPPORTPOWDER, + category: "mars", + state: "solid", + density: 800, + tempHigh: 150, + hardness: 0.9, + stateHigh: "molten_mars", + breakInto: "mars_rock", + hidden: "true", + extraInfo: "Mars Rock but Support Powder." +} +elements.mars_rock_wall = { + color: ["#591813","#bd1102"], + behavior: behaviors.WALL, + category: "mars", + state: "solid", + density: 20, + tempHigh: 2500, + hardness: 0.35, + stateHigh: "mars_dust", + breakInto: "mars_rock", + extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!" +} +elements.mars_ironheart_ore = { + color: ["#e8e8e8", "#bd1102"], + behavior: behaviors.WALL, + category: "mars", + state: "solid", + density: 2500, + tempHigh: 2500, + hardness: 0.15, + stateHigh: "mars_dust", + breakInto: "mars_ironheart", + extraInfo: "Ore. Very Soft" +} +elements.mars_ironheart = { + color: ["#e8e8e8", "#bd1102"], + behavior: behaviors.STURDYPOWDER, + category: "mars", + state: "solid", + density: 1500, + tempHigh: 2500, + hardness: 1, + stateHigh: "molten_mars", + extraInfo: "Mars Stuff.", + hidden: "true", + reactions: { + "mars_furnace": { elem1: "ironheart", elem2: "ironheart" }, + "nosmoker": { elem1: "ironheart", elem2: "ironheart" }, }, +} +elements.mars_furnace = { + color: ["#870002","#870507"], + behavior: [ + "XX|CR:mars_gunk%12|XX", + "XX|XX|XX", + "XX|XX|XX", + ], + category: "furnaces", + state: "solid", + hardness: 0.6, + stateHigh: "molten_mars", + extraInfo: "Used to turn Ironheart into Ironheart Solids" +} +elements.nosmoker = { + color: ["#870002", "#870507"], + behavior: behaviors.WALL, + category: "furnaces", + state: "solid", + extraInfo: "Used to turn Ironheart into Ironheart Solids" +} +elements.ironheart = { + color: "#e9825a", + behavior: [ + "SA|XX|SA|", + "XX|XX|XX|", + "M1|M1|M1|", + ], + category: "mars", + density: 900, + state: "solid", + stateHigh: "molten_mars", + extraInfo: "Very Good and Sturdy." +} +elements.antigunk = { + color: "#cecece", + behavior: behaviors.DGAS, + category: "gunk", + state: "gas", + extraInfo: "GUNK", + stain: -0.7 +} +elements.red_gold_powder = { + color: ["#e27b58", "#bd1102"], + behavior: behaviors.POWDER, + category: "mars", + state: "solid", + tempHigh: 750, + stateHigh: "red_gold", + extraInfo: "Powder Which can turn into Red Gold.", + density: 1602 +} +elements.red_gold = { + color: ["#D20103", "#E4080A", "#EFC3CA"], + behavior: behaviors.POWDER, + category: "mars", + state: "solid", + density: 1350, + hardness: 0.7, + breakInto: "mars_dust", + tempHigh: 4500, + stateHigh: "liquid_red_gold", + extraInfo: "Red Gold.", +} +elements.liquid_red_gold = { + color: ["#D201A4", "#E4081B"], + behavior: behaviors.LIQUID, + category: "mars", + state: "liquid", + density: 8, + extraInfo: "Red Gold but a fludid.", + temp: 5500 +} + +// 1.4.4 +// most elements done :D +// iron heart ore +// iron heart +// GUNK +// furnace +//anti gunk +// new mars and gunk catagory +// made things sink +// last things changes From 63864afdd77e4a2976354270a070324be69d5b2e Mon Sep 17 00:00:00 2001 From: Phi Date: Sat, 8 Feb 2025 14:46:34 +0000 Subject: [PATCH 2/3] remove elements.molten_mars_plasma and --- mods/Mars.js | 9 --------- 1 file changed, 9 deletions(-) diff --git a/mods/Mars.js b/mods/Mars.js index 68cbb732..9d3ff271 100644 --- a/mods/Mars.js +++ b/mods/Mars.js @@ -28,15 +28,6 @@ elements.molten_mars = { extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.", temp: 2500 } -elements.plasma_mars = { - color: "#ffc338", - behavior: behaviors.MOLTEN, - category: "mars", - state: "liquid", - hidden: "false", - extraInfo: "Molten Mars but Plasma.", - temp: 2500 -} elements.mars_rock = { color: ["#a51002","#bd1102"], behavior: behaviors.STURDYPOWDER, From d8eacb19c276e66423ac944c4b5b231171295f48 Mon Sep 17 00:00:00 2001 From: slweeb <91897291+slweeb@users.noreply.github.com> Date: Sat, 8 Feb 2025 17:29:59 -0500 Subject: [PATCH 3/3] Rename Mars.js to mars.js --- mods/{Mars.js => mars.js} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename mods/{Mars.js => mars.js} (100%) diff --git a/mods/Mars.js b/mods/mars.js similarity index 100% rename from mods/Mars.js rename to mods/mars.js