Use upcoming library
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@ -1,6 +1,8 @@
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urlParams = new URLSearchParams(window.location.search);
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var modName = "mods/random_rocks.js";
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var libraryMod = "mods/code_library.js";
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if(urlParams.get('rockAmount') != null) { //null check
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if(enabledMods.includes(libraryMod)) {
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if(urlParams.get('rockAmount') != null) { //null check
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rockAmount = urlParams.get('rockAmount')
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rockAmount = urlParams.get('rockAmount')
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if(isNaN(rockAmount) || rockAmount === "" || rockAmount === null) { //NaN check
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if(isNaN(rockAmount) || rockAmount === "" || rockAmount === null) { //NaN check
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rockAmount = 10
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rockAmount = 10
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@ -12,61 +14,49 @@ if(urlParams.get('rockAmount') != null) { //null check
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alert("Minimum amount of rocks is 1.\n1 rock was added.")
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alert("Minimum amount of rocks is 1.\n1 rock was added.")
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}
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}
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rockAmount = Math.min(10000,Math.max(rockAmount,1))
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rockAmount = Math.min(10000,Math.max(rockAmount,1))
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} else {
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rockAmount = 10
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}
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if(urlParams.get('makeRockString') !== null) { //if the variable exists at all
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makeRockString = true
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} else { //if it doesn't (and it returns null)
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makeRockString = false
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}
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function _randomInt(max) {
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if(max >= 0) {
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return Math.floor(Math.random() * (max + 1))
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} else {
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} else {
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return 0 - Math.floor(Math.random() * (Math.abs(max) + 1))
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rockAmount = 10
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}
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}
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}
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function _randomArrayChoice(array) {
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if(urlParams.get('makeRockString') !== null) { //if the variable exists at all
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return array[_randomInt(array.length - 1)]
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makeRockString = true
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}
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} else { //if it doesn't (and it returns null)
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makeRockString = false
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}
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//arbitrarily picked
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//arbitrarily picked
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const initialArrayR = ["m","n","p","t","ch","k","b","d","j","g","f","th","s","sh","h","l","r","y","w","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","sl","fl","fr","pl","pr","tl","tr","kl","kr","shr","fl","fr","thr"] //:eggTF:
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const initialArrayR = ["m","n","p","t","ch","k","b","d","j","g","f","th","s","sh","h","l","r","y","w","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","sl","fl","fr","pl","pr","tl","tr","kl","kr","shr","fl","fr","thr"] //:eggTF:
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const vowelArrayR = ["a","e","i","o","u","ay","ee","ie","oa","ew","oo","oi","ow"] //:eggTF:
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const vowelArrayR = ["a","e","i","o","u","ay","ee","ie","oa","ew","oo","oi","ow"] //:eggTF:
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const medialArrayR = ["m","n","p","t","k","b","d","g","f","th","s","sh","h","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","sl","fl","fr","pl","pr","tl","tr","kl","kr","shr","fl","fr","thr"] //:eggTF:
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const medialArrayR = ["m","n","p","t","k","b","d","g","f","th","s","sh","h","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","sl","fl","fr","pl","pr","tl","tr","kl","kr","shr","fl","fr","thr"] //:eggTF:
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const finalArrayR = ["m","n","p","t","k","b","d","g","f","th","s","sh","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","pl","pr","tl","tr","bl","vr"] //:eggTF:
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const finalArrayR = ["m","n","p","t","k","b","d","g","f","th","s","sh","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","pl","pr","tl","tr","bl","vr"] //:eggTF:
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function generateName() {
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function generateName() {
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//these are picked arbitrarily
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//these are picked arbitrarily
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//console.log("getting random type")
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//console.log("getting random type")
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var randomInt1 = _randomInt(6)
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var randomInt1 = randomIntegerFromZeroToValue(6)
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//console.log("generating type " + randomInt1)
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//console.log("generating type " + randomInt1)
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if(randomInt1 == 0) {
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if(randomInt1 == 0) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(finalArrayR)
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var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(finalArrayR)
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//console.log("generated T" + randomInt1 + " name")
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 1) {
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} else if(randomInt1 == 1) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(finalArrayR)
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var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(vowelArrayR) + randomChoice(finalArrayR)
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//console.log("generated T" + randomInt1 + " name")
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 2) {
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} else if(randomInt1 == 2) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(finalArrayR) + "e"
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var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(finalArrayR) + "e"
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//console.log("generated T" + randomInt1 + " name")
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 3) {
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} else if(randomInt1 == 3) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(finalArrayR)
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var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(finalArrayR)
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//console.log("generated T" + randomInt1 + " name")
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 4) {
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} else if(randomInt1 == 4) {
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var randomName = _randomArrayChoice(vowelArrayR) + _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(finalArrayR)
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var randomName = randomChoice(vowelArrayR) + randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(finalArrayR)
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//console.log("generated T" + randomInt1 + " name")
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 5) {
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} else if(randomInt1 == 5) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(vowelArrayR)
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var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(vowelArrayR)
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//console.log("generated T" + randomInt1 + " name")
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 6) {
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} else if(randomInt1 == 6) {
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var randomName = _randomArrayChoice(initialArrayR) + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(medialArrayR) + _randomArrayChoice(vowelArrayR)
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var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(vowelArrayR)
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//console.log("generated T" + randomInt1 + " name")
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//console.log("generated T" + randomInt1 + " name")
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} else {
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} else {
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var randomName = randomArrayChoice(vowelArrayR) + randomArrayChoice(medialArrayR) + randomArrayChoice(vowelArrayR) + randomArrayChoice(finalArrayR)
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var randomName = randomArrayChoice(vowelArrayR) + randomArrayChoice(medialArrayR) + randomArrayChoice(vowelArrayR) + randomArrayChoice(finalArrayR)
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@ -74,171 +64,60 @@ function generateName() {
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}
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}
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//console.log(randomName)
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//console.log(randomName)
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return randomName
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return randomName
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}
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}
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const rockColor1 = {r: 128, g: 128, b: 128}
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const rockColor1 = {r: 128, g: 128, b: 128}
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const rockColor2 = {r: 79, g: 79, b: 79}
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const rockColor2 = {r: 79, g: 79, b: 79}
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const rockColor3 = {r: 148, g: 148, b: 148}
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const rockColor3 = {r: 148, g: 148, b: 148}
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const gravelColor1 = {r: 227, g: 224, b: 223}
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const gravelColor1 = {r: 227, g: 224, b: 223}
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const gravelColor2 = {r: 177, g: 171, b: 163}
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const gravelColor2 = {r: 177, g: 171, b: 163}
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const gravelColor3 = {r: 116, g: 115, b: 109}
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const gravelColor3 = {r: 116, g: 115, b: 109}
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const gravelColor4 = {r: 82, g: 75, b: 71}
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const gravelColor4 = {r: 82, g: 75, b: 71}
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function _rgbToHex(color) {
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function generateColors() {
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if(typeof(color) == "object") { //Expects object like "{r: 172, g: 11, b: 34}"
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var randomR = randomIntegerFromZeroToValue(255)
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//console.log("Loading colors");
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var randomG = randomIntegerFromZeroToValue(255)
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//console.log("Loading R");
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var randomB = randomIntegerFromZeroToValue(255)
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var red = color.r;
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//console.log("Loading G");
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var green = color.g;
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//console.log("Loading B");
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var blue = color.b;
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//console.log("Rounding R");
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red = Math.round(red);
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//console.log("Rounding G");
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green = Math.round(green);
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//console.log("Rounding B");
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blue = Math.round(blue);
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//console.log("Bounding R");
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red = Math.min(255,Math.max(0,red));
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//console.log("Bounding G");
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green = Math.min(255,Math.max(0,green));
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//console.log("Bounding B");
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blue = Math.min(255,Math.max(0,blue));
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//console.log("Converting R");
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red = red.toString(16);
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//console.log("Converting G");
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green = green.toString(16);
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//console.log("Converting B");
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blue = blue.toString(16);
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//console.log("Padding R");
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while(red.length < 2) {
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red = "0" + red;
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};
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//console.log("Padding G");
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while(green.length < 2) {
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green = "0" + green;
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};
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//console.log("Padding B");
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while(blue.length < 2) {
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blue = "0" + blue;
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};
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//console.log("Concatenating");
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return "#" + red + green + blue;
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} else if(typeof(color) == "string") { //Expects string like "rgb(20,137,4)".
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//console.log("Splitting string")
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color = color.split(",");
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//console.log("Getting R");
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var red = parseFloat(color[0].substring(4))
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//console.log("Getting G");
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var green = parseFloat(color[1])
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//console.log("Getting B");
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var blue = parseFloat(color[2].slice(0,-1))
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//console.log("Rounding R");
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red = Math.round(red);
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//console.log("Rounding G");
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green = Math.round(green);
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//console.log("Rounding B");
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blue = Math.round(blue);
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//console.log("Bounding R");
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red = Math.min(255,Math.max(0,red));
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//console.log("Bounding G");
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green = Math.min(255,Math.max(0,green));
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//console.log("Bounding B");
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blue = Math.min(255,Math.max(0,blue));
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//console.log("Converting R");
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red = red.toString(16);
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//console.log("Converting G");
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green = green.toString(16);
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//console.log("Converting B");
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blue = blue.toString(16);
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//console.log("Padding R");
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while(red.length < 2) {
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red = "0" + red;
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};
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//console.log("Padding G");
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while(green.length < 2) {
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green = "0" + green;
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};
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//console.log("Padding B");
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while(blue.length < 2) {
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blue = "0" + blue;
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};
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//console.log("Concatenating");
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return "#" + red + green + blue;
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} else {
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throw "error: Only objects and strings are supported."
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};
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};
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function _averageColorObjects(color1,color2,weight1=0.5) { /*third argument is for color1 and expects a float from 0
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to 1, where 0 means "all color2" and 1 means "all color1"*/
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var w1 = Math.min(Math.max(weight1,0),1)
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var red1 = color1.r
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var green1 = color1.g
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var blue1 = color1.b
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var red2 = color2.r
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var green2 = color2.g
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var blue2 = color2.b
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var red3 = (red1 * w1) + (red2 * (1 - w1))
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var green3 = (green1 * w1) + (green2 * (1 - w1))
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var blue3 = (blue1 * w1) + (blue2 * (1 - w1))
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return {r: red3, g: green3, b: blue3}
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}
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function generateColors() {
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var randomR = _randomInt(255)
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var randomG = _randomInt(255)
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var randomB = _randomInt(255)
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var randomColor = {r: randomR, g: randomG, b: randomB}
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var randomColor = {r: randomR, g: randomG, b: randomB}
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var newRockColor1 = _averageColorObjects(rockColor1,randomColor,weight1=0.65)
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var newRockColor1 = averageColorObjects(rockColor1,randomColor,weight1=0.65)
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var newRockColor2 = _averageColorObjects(rockColor2,randomColor,weight1=0.65)
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var newRockColor2 = averageColorObjects(rockColor2,randomColor,weight1=0.65)
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var newRockColor3 = _averageColorObjects(rockColor3,randomColor,weight1=0.65)
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var newRockColor3 = averageColorObjects(rockColor3,randomColor,weight1=0.65)
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var newGravelColor1 = _averageColorObjects(gravelColor1,randomColor,weight1=0.675)
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var newGravelColor1 = averageColorObjects(gravelColor1,randomColor,weight1=0.675)
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var newGravelColor2 = _averageColorObjects(gravelColor2,randomColor,weight1=0.675)
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var newGravelColor2 = averageColorObjects(gravelColor2,randomColor,weight1=0.675)
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var newGravelColor3 = _averageColorObjects(gravelColor3,randomColor,weight1=0.675)
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var newGravelColor3 = averageColorObjects(gravelColor3,randomColor,weight1=0.675)
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var newGravelColor4 = _averageColorObjects(gravelColor4,randomColor,weight1=0.675)
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var newGravelColor4 = averageColorObjects(gravelColor4,randomColor,weight1=0.675)
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var newRockColor1 = _rgbToHex(newRockColor1)
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var newRockColor1 = rgbToHex(newRockColor1)
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var newRockColor2 = _rgbToHex(newRockColor2)
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var newRockColor2 = rgbToHex(newRockColor2)
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var newRockColor3 = _rgbToHex(newRockColor3)
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var newRockColor3 = rgbToHex(newRockColor3)
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var newGravelColor1 = _rgbToHex(newGravelColor1)
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var newGravelColor1 = rgbToHex(newGravelColor1)
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var newGravelColor2 = _rgbToHex(newGravelColor2)
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var newGravelColor2 = rgbToHex(newGravelColor2)
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var newGravelColor3 = _rgbToHex(newGravelColor3)
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var newGravelColor3 = rgbToHex(newGravelColor3)
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var newGravelColor4 = _rgbToHex(newGravelColor4)
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var newGravelColor4 = rgbToHex(newGravelColor4)
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return [newRockColor1, newRockColor2, newRockColor3, newGravelColor1, newGravelColor2, newGravelColor3, newGravelColor4]
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return [newRockColor1, newRockColor2, newRockColor3, newGravelColor1, newGravelColor2, newGravelColor3, newGravelColor4]
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}
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}
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function _add2(number1,number2) {
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function _generateAveragedRandoms() {
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return number1 + number2
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return averageNumericArray([Math.random(),Math.random(),Math.random()])
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}
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}
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function _arrayAverage(array) {
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function avgRndToMult() {
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var total = array.reduce(_add2,0)
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return total / array.length
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}
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function _generateAveragedRandoms() {
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return _arrayAverage([Math.random(),Math.random(),Math.random()])
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}
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function avgRndToMult() {
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return 1 + (0.55 - _generateAveragedRandoms())
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return 1 + (0.55 - _generateAveragedRandoms())
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}
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}
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elements.gravel.breakInto = "dust"
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elements.gravel.breakInto = "dust"
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if(makeRockString == true) {
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if(makeRockString == true) {
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rockString = ""
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rockString = ""
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}
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}
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for(i = 0; i < rockAmount; i++) {
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for(i = 0; i < rockAmount; i++) {
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var name = generateName()
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var name = generateName()
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var meltingAdjustment = avgRndToMult()
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var meltingAdjustment = avgRndToMult()
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var densityAdjustment = avgRndToMult()
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var densityAdjustment = avgRndToMult()
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var hardnessAdjustment = avgRndToMult()
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var hardnessAdjustment = avgRndToMult()
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var colors = generateColors()
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var colors = generateColors()
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if(typeof(elements[name]) != "undefined") {
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if(typeof(elements[name]) != "undefined") {
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name = name + _randomArrayChoice(vowelArrayR) + _randomArrayChoice(finalArrayR)
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name = name + randomChoice(vowelArrayR) + randomChoice(finalArrayR)
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}
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}
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elements[name] = {
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elements[name] = {
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||||||
name: name,
|
name: name,
|
||||||
|
|
@ -273,8 +152,13 @@ for(i = 0; i < rockAmount; i++) {
|
||||||
rockString = rockString + `elements.${name}_gravel = {\n name: \"${name} gravel\",\n color: [\"${colors[3]}\", \"${colors[4]}\", \"${colors[5]}\", \"${colors[6]}\"],\n behavior: behaviors.POWDER,\n tempHigh: ${950 * meltingAdjustment},\n stateHigh: \"${name}\",\n category: \"random rocks\",\n state: \"solid\",\n density: ${1680 * densityAdjustment},\n hardness: ${0.2 * (hardnessAdjustment ** (2/3))},\n breakInto: \"dust\",\n};\n\n`
|
rockString = rockString + `elements.${name}_gravel = {\n name: \"${name} gravel\",\n color: [\"${colors[3]}\", \"${colors[4]}\", \"${colors[5]}\", \"${colors[6]}\"],\n behavior: behaviors.POWDER,\n tempHigh: ${950 * meltingAdjustment},\n stateHigh: \"${name}\",\n category: \"random rocks\",\n state: \"solid\",\n density: ${1680 * densityAdjustment},\n hardness: ${0.2 * (hardnessAdjustment ** (2/3))},\n breakInto: \"dust\",\n};\n\n`
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(makeRockString == true) {
|
if(makeRockString == true) {
|
||||||
console.log(`Rocks added to rockString (length ${rockString.length})`)
|
console.log(`Rocks added to rockString (length ${rockString.length})`)
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
alert(`The ${libraryMod} mod is required and has been automatically inserted (reload for this to take effect).`)
|
||||||
|
enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod)
|
||||||
|
localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
|
||||||
|
};
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue