two new mods

change.js: edit of replace.js, changes anything to a given element (behavior of The Powder Toy's replace mode)
triggerable_random_powders.js: adds 3 powders
one becomes a random element when heated, another does when cooled, and the third does when shocked
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O-01-67 2022-07-08 22:29:08 -04:00 committed by GitHub
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commit c0625c669a
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mods/change.js Normal file
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changeTo = "sand";
document.addEventListener("keydown", function(e) { //change prompt listener
// r = changeElementPrompt()
if (e.keyCode == 186) {
e.preventDefault();
changeElementPrompt();
}
});
function changeElementPrompt() {
var cmToElement = prompt("Enter what you want to change pixels to");
// replace spaces with underscores
cmToElement = cmToElement.replace(/ /g, "_");
cmToElementS = mostSimilarElement(cmToElement);
if (cmToElementS === null || cmToElementS === undefined || cmToElementS === "") {
alert("Element \"" + cmToElement + "\" not found! Defaulting to sand.");
cmToElementS = "sand";
};
changeTo = cmToElementS;
updateChangeDescriptions();
}
function updateChangeDescriptions() {
elements.change.desc = "Changes any pixels it is used on to a specified type.<br/>Currently replacing pixels with \"" + changeTo + "\".<br/><span onclick=changeElementPrompt() style=\"color: #ff00ff;\";>Press [;] or click here</span> to open the change prompt.";
elements.alt_change.desc = "Changes any pixels it is used on to a specified type, but keeping their non-element-based properties.<br/>Currently replacing pixels with \"" + changeTo + "\".<br/><span onclick=changeElementPrompt() style=\"color: #ff00ff;\";>Press [;] or click here</span> to open the change prompt.";
elements.alt_alt_change.desc = "Changes any pixels it is used on to a specified type, but keeping their non-element-based properties except for color.<br/>Currently replacing pixels with \"" + changeTo + "\".<br/><span onclick=changeElementPrompt() style=\"color: #ff00ff;\";>Press [;] or click here</span> to open the change prompt.";
};
elements.change = {
color: ["#ff0000", "#ff0000", "#ff0000", "#7f00ff", "#0000ff", "#0000ff", "#0000ff"],
tool: function(pixel) {
changePixel(pixel,changeTo,true);
},
category: "tools",
desc: "Changes any pixels it is used on to a specified type.<br/>Currently replacing pixels with \"" + changeTo + "\".<br/><span onclick=changeElementPrompt() style=\"color: #ff00ff;\";>Press [;] or click here</span> to open the change prompt.",
};
elements.alt_change = {
color: ["#ffff00", "#ffff00", "#ffff00", "#cf7f4f", "#ff00ff", "#ff00ff", "#ff00ff"],
tool: function(pixel) {
pixel.element = changeTo;
},
category: "tools",
desc: "Changes any pixels it is used on to a specified type, but keeping their non-element-based properties.<br/>Currently replacing pixels with \"" + changeTo + "\".<br/><span onclick=changeElementPrompt() style=\"color: #ff00ff;\";>Press [;] or click here</span> to open the change prompt.",
hidden: true,
};
elements.alt_alt_change = {
color: ["#00ff00", "#00ff00", "#00ff00", "#cfcf00", "#ff0000", "#ff0000", "#ff0000"],
tool: function(pixel) {
pixel.element = changeTo;
pixel.color = pixelColorPick(pixel);
},
category: "tools",
desc: "Changes any pixels it is used on to a specified type, but keeping their non-element-based properties except for color.<br/>Currently replacing pixels with \"" + changeTo + "\".<br/><span onclick=changeElementPrompt() style=\"color: #ff00ff;\";>Press [;] or click here</span> to open the change prompt.",
hidden: true,
};

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if(typeof(randomChoices) === "undefined") {
randomChoices = [];
}; //this is generated after mod load, but JS will probably die if I don't have it defined in the code
function randomFromZeroToValue(value) {
if(value >= 0) {
return Math.floor(Math.random() * (value + 1))
} else {
return 0 - Math.floor(Math.random() * (Math.abs(value) + 1))
};
};
function randomChoice(array) {
var length = array.length;
var randomIndex = randomFromZeroToValue(length - 1);
return array[randomIndex];
}
elements.heat_random = {
name: "heat-randomized powder",
color: ["#4e5f8a","#b334ec","#fa96f9","#b6ecf6","#80ebc8","#e9286b","#8eed91","#b18b30"], //"random"'s colors plus 0x100000
behavior: behaviors.POWDER,
tick: function(pixel) {
if(pixel.temp >= 50) {
changePixel(pixel,randomChoice(randomChoices),true);
};
},
state: "solid",
category: "powders",
density: 1987, //average density of all vanilla elements: 1987.2842952763815
temp: 20,
desc: "Turns to a random element when heated to 50&deg;C",
};
elements.cold_random = {
name: "cold-randomized powder",
color: ["#3e5f9a","#a334fc","#e490ff","#9de3ff","#70ebd8","#d9287b","#7eeda1","#a18b40"], //"random"'s colors plus 0x000010 except where the last byte was above 0xef, where substraction was done to the first two bytes to compensate
behavior: behaviors.POWDER,
tick: function(pixel) {
if(pixel.temp <= -50) {
changePixel(pixel,randomChoice(randomChoices),true);
};
},
state: "solid",
density: 1987, //average density of all vanilla elements: 1987.2842952763815
temp: 20,
category: "powders",
desc: "Turns to a random element when cooled to -50&deg;C",
};
elements.shock_random = {
name: "shock-randomized powder",
color: ["#4e6f8a","#b344ec","#faa6f9","#b6fcf6","#80fbc8","#e9386b","#8efd91","#b19b30"], //"random"'s colors plus 0x101000
behavior: behaviors.POWDER,
tick: function(pixel) {
if(pixel.charge) {
delete pixel.charge;
pixel.chargeCD = 1;
changePixel(pixel,randomChoice(randomChoices),true);
};
},
conduct: 1,
state: "solid",
density: 1987, //average density of all vanilla elements: 1987.2842952763815
temp: 20,
category: "powders",
desc: "Turns to a random element when shocked",
}