Merge branch 'main' of https://github.com/R74nCom/sandboxels
This commit is contained in:
commit
c0c670d691
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@ -132,7 +132,7 @@ elements.destroyable_pipe = {
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var coord = squareCoords[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (!isEmpty(x,y,true) && pixelMap[x][y].element === "destroyable_pipe") {
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if (!isEmpty(x,y,true) && (pixelMap[x][y].element === "destroyable_pipe" || pixelMap[x][y].element === "bridge_pipe")) {
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var newPixel = pixelMap[x][y];
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if (newPixel.stage === 1) {
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var newColor;
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@ -153,7 +153,7 @@ elements.destroyable_pipe = {
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var y = pixel.y+coord[1];
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if (!isEmpty(x,y,true)) {
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var newPixel = pixelMap[x][y];
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if (newPixel.element === "destroyable_pipe") {
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if (newPixel.element === "destroyable_pipe" || newPixel.element === "bridge_pipe") {
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var nextStage;
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switch (pixel.stage) {
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case 2: nextStage = 4; break; //green
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@ -194,7 +194,7 @@ elements.destroyable_pipe = {
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pixel.con = null;
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break;
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}
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if (!isEmpty(x,y,true) && pixelMap[x][y].element === "destroyable_pipe") {
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if (!isEmpty(x,y,true) && (pixelMap[x][y].element === "destroyable_pipe" || pixelMap[x][y].element === "bridge_pipe")) {
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var newPixel = pixelMap[x][y];
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if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
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newPixel.con = pixel.con;
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@ -399,4 +399,832 @@ elements.destroyable_customtemper = {
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state:"solid",
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insulate: true,
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breakInto: ["snow","metal_scrap","oxidized_copper","wire"],
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},
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elements.e_pipe = {
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color: "#414c4f",
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onSelect: function() {
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logMessage("Draw a pipe, wait for walls to appear, then erase the exit hole.");
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},
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tick: function(pixel) {
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if (!pixel.stage && pixelTicks-pixel.start > 60) {
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for (var i = 0; i < squareCoords.length; i++) {
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var coord = squareCoords[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (isEmpty(x,y)) {
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createPixel("brick",x,y);
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pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
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}
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}
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pixel.stage = 1;
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}
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else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coord = adjacentCoords[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (isEmpty(x,y)) {
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pixel.stage = 2; //blue
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pixel.color = pixelColorPick(pixel,"#000036");
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break;
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}
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}
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}
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else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
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for (var i = 0; i < squareCoords.length; i++) {
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var coord = squareCoords[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (!isEmpty(x,y,true) && (pixelMap[x][y].element === "e_pipe" || pixelMap[x][y].element === "bridge_pipe")) {
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var newPixel = pixelMap[x][y];
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if (newPixel.stage === 1) {
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var newColor;
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switch (pixel.stage) {
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case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
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case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
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case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
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}
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newPixel.color = pixelColorPick(newPixel,newColor);
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}
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}
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}
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var moved = false;
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shuffleArray(squareCoordsShuffle);
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for (var i = 0; i < squareCoordsShuffle.length; i++) {
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var coord = squareCoordsShuffle[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (!isEmpty(x,y,true)) {
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var newPixel = pixelMap[x][y];
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if (newPixel.element === "e_pipe" || newPixel.element === "bridge_pipe") {
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var nextStage;
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switch (pixel.stage) {
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case 2: nextStage = 4; break; //green
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case 3: nextStage = 2; break; //red
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case 4: nextStage = 3; break; //blue
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}
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if (pixel.con && !newPixel.con && newPixel.stage === nextStage && (pixel.charge || pixel.chargeCD)) { //transfer to adjacent pipe
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newPixel.con = pixel.con;
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newPixel.con.x = newPixel.x;
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newPixel.con.y = newPixel.y;
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pixel.con = null;
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moved = true;
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break;
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}
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}
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else if (!pixel.con && elements[newPixel.element].movable && (pixel.charge || pixel.chargeCD)) { //suck up pixel
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pixel.con = newPixel;
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deletePixel(newPixel.x,newPixel.y);
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pixel.con.x = pixel.x;
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pixel.con.y = pixel.y;
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pixel.con.del;
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moved = true;
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break;
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}
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}
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}
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if (pixel.con && !moved && (pixel.charge || pixel.chargeCD)) { // move to same stage if none other
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for (var i = 0; i < squareCoordsShuffle.length; i++) {
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var coord = squareCoordsShuffle[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (isEmpty(x,y)) {
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delete pixel.con.del;
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pixel.con.x = x;
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pixel.con.y = y;
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pixelMap[x][y] = pixel.con;
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currentPixels.push(pixel.con);
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pixel.con = null;
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break;
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}
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if (!isEmpty(x,y,true) && (pixelMap[x][y].element === "e_pipe" || pixelMap[x][y].element === "bridge_pipe")) {
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var newPixel = pixelMap[x][y];
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if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
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newPixel.con = pixel.con;
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newPixel.con.x = newPixel.x;
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newPixel.con.y = newPixel.y;
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pixel.con = null;
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break;
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}
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}
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}
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}
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}
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doDefaults(pixel);
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},
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category: "machines",
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movable: false,
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canContain: true,
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conduct: 1,
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},
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elements.destroyable_e_pipe = {
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color: "#414c4f",
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onSelect: function() {
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logMessage("Draw a pipe, wait for walls to appear, then erase the exit hole.");
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},
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tick: function(pixel) {
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if (!pixel.stage && pixelTicks-pixel.start > 60) {
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for (var i = 0; i < squareCoords.length; i++) {
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var coord = squareCoords[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (isEmpty(x,y)) {
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createPixel("brick",x,y);
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pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
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}
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}
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pixel.stage = 1;
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}
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else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coord = adjacentCoords[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (isEmpty(x,y)) {
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pixel.stage = 2; //blue
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pixel.color = pixelColorPick(pixel,"#000036");
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break;
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}
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}
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}
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else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
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for (var i = 0; i < squareCoords.length; i++) {
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var coord = squareCoords[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (!isEmpty(x,y,true) && (pixelMap[x][y].element === "destroyable_e_pipe" || pixelMap[x][y].element === "bridge_pipe")) {
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var newPixel = pixelMap[x][y];
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if (newPixel.stage === 1) {
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var newColor;
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switch (pixel.stage) {
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case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
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case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
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case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
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}
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newPixel.color = pixelColorPick(newPixel,newColor);
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}
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}
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}
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var moved = false;
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shuffleArray(squareCoordsShuffle);
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for (var i = 0; i < squareCoordsShuffle.length; i++) {
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var coord = squareCoordsShuffle[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (!isEmpty(x,y,true)) {
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var newPixel = pixelMap[x][y];
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if (newPixel.element === "destroyable_e_pipe" || newPixel.element === "bridge_pipe") {
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var nextStage;
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switch (pixel.stage) {
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case 2: nextStage = 4; break; //green
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case 3: nextStage = 2; break; //red
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case 4: nextStage = 3; break; //blue
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}
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if (pixel.con && !newPixel.con && newPixel.stage === nextStage && (pixel.charge || pixel.chargeCD)) { //transfer to adjacent pipe
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newPixel.con = pixel.con;
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newPixel.con.x = newPixel.x;
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newPixel.con.y = newPixel.y;
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pixel.con = null;
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moved = true;
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break;
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}
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}
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else if (!pixel.con && elements[newPixel.element].movable && (pixel.charge || pixel.chargeCD)) { //suck up pixel
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pixel.con = newPixel;
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deletePixel(newPixel.x,newPixel.y);
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pixel.con.x = pixel.x;
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pixel.con.y = pixel.y;
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pixel.con.del;
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moved = true;
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break;
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}
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}
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}
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if (pixel.con && !moved && (pixel.charge || pixel.chargeCD)) { // move to same stage if none other
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for (var i = 0; i < squareCoordsShuffle.length; i++) {
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var coord = squareCoordsShuffle[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (isEmpty(x,y)) {
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delete pixel.con.del;
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pixel.con.x = x;
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pixel.con.y = y;
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pixelMap[x][y] = pixel.con;
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currentPixels.push(pixel.con);
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pixel.con = null;
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break;
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}
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if (!isEmpty(x,y,true) && (pixelMap[x][y].element === "destroyable_e_pipe" || pixelMap[x][y].element === "bridge_pipe")) {
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var newPixel = pixelMap[x][y];
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if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
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newPixel.con = pixel.con;
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newPixel.con.x = newPixel.x;
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newPixel.con.y = newPixel.y;
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pixel.con = null;
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break;
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}
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}
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}
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}
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}
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doDefaults(pixel);
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},
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category: "machines",
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movable: false,
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canContain: true,
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conduct: 1,
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tempHigh: 1538,
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stateHigh: "molten_iron",
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breakInto: ["metal_scrap", "wire"]
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},
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currentChannel = 0;
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elements.channel_pipe = {
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color: "#414c4f",
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onSelect: function() {
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var answer3 = prompt("Please input the desired channel of this pipe strand. Warning: It wont work if you do multiple strand types while paused.",(currentChannel||undefined));
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if (!answer3) { return }
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currentChannel = answer3;
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logMessage("Draw a pipe, wait for walls to appear, then erase the exit hole. Use the prop tool to set channel to a number before erasing the holes.");
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},
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tick: function(pixel) {
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if (pixel.start===pixelTicks){
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pixel.channel = currentChannel;
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}
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if (!pixel.stage && pixelTicks-pixel.start > 60) {
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for (var i = 0; i < squareCoords.length; i++) {
|
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var coord = squareCoords[i];
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var x = pixel.x+coord[0];
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var y = pixel.y+coord[1];
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if (isEmpty(x,y)) {
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createPixel("brick",x,y);
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pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
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||||
}
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||||
}
|
||||
pixel.stage = 1;
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||||
}
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||||
else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
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||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
pixel.stage = 2; //blue
|
||||
pixel.color = pixelColorPick(pixel,"#000036");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true) && ((pixelMap[x][y].element === "channel_pipe" && pixelMap[x][y].channel == pixel.channel) || pixelMap[x][y].element === "bridge_pipe")) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (newPixel.stage === 1) {
|
||||
var newColor;
|
||||
switch (pixel.stage) {
|
||||
case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
|
||||
case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
|
||||
case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
|
||||
}
|
||||
newPixel.color = pixelColorPick(newPixel,newColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
var moved = false;
|
||||
shuffleArray(squareCoordsShuffle);
|
||||
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
var coord = squareCoordsShuffle[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if ((newPixel.element === "channel_pipe" && pixelMap[x][y].channel == pixel.channel || newPixel.element === "bridge_pipe")) {
|
||||
var nextStage;
|
||||
switch (pixel.stage) {
|
||||
case 2: nextStage = 4; break; //green
|
||||
case 3: nextStage = 2; break; //red
|
||||
case 4: nextStage = 3; break; //blue
|
||||
}
|
||||
if (pixel.con && !newPixel.con && newPixel.stage === nextStage) { //transfer to adjacent pipe
|
||||
newPixel.con = pixel.con;
|
||||
newPixel.con.x = newPixel.x;
|
||||
newPixel.con.y = newPixel.y;
|
||||
pixel.con = null;
|
||||
moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (!pixel.con && elements[newPixel.element].movable) { //suck up pixel
|
||||
pixel.con = newPixel;
|
||||
deletePixel(newPixel.x,newPixel.y);
|
||||
pixel.con.x = pixel.x;
|
||||
pixel.con.y = pixel.y;
|
||||
pixel.con.del;
|
||||
moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pixel.con && !moved) { // move to same stage if none other
|
||||
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
var coord = squareCoordsShuffle[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
delete pixel.con.del;
|
||||
pixel.con.x = x;
|
||||
pixel.con.y = y;
|
||||
pixelMap[x][y] = pixel.con;
|
||||
currentPixels.push(pixel.con);
|
||||
pixel.con = null;
|
||||
break;
|
||||
}
|
||||
if (!isEmpty(x,y,true) && ((pixelMap[x][y].element === "channel_pipe" && pixelMap[x][y].channel == pixel.channel) || pixelMap[x][y].element === "bridge_pipe")) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
|
||||
newPixel.con = pixel.con;
|
||||
newPixel.con.x = newPixel.x;
|
||||
newPixel.con.y = newPixel.y;
|
||||
pixel.con = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
doDefaults(pixel);
|
||||
},
|
||||
category: "machines",
|
||||
movable: false,
|
||||
canContain: true,
|
||||
},
|
||||
elements.destroyable_channel_pipe = {
|
||||
color: "#414c4f",
|
||||
onSelect: function() {
|
||||
var answer3 = prompt("Please input the desired channel of this pipe strand. Warning: It wont work if you do multiple strand types while paused.",(currentChannel||undefined));
|
||||
if (!answer3) { return }
|
||||
currentChannel = answer3;
|
||||
logMessage("Draw a pipe, wait for walls to appear, then erase the exit hole. Use the prop tool to set channel to a number before erasing the holes.");
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (pixel.start === pixelTicks){
|
||||
pixel.channel = currentChannel;
|
||||
}
|
||||
if (!pixel.stage && pixelTicks-pixel.start > 60) {
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
createPixel("brick",x,y);
|
||||
pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
||||
}
|
||||
}
|
||||
pixel.stage = 1;
|
||||
}
|
||||
else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
pixel.stage = 2; //blue
|
||||
pixel.color = pixelColorPick(pixel,"#000036");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true) && (pixelMap[x][y].element === "destroyable_channel_pipe" && pixelMap[x][y].channel == pixel.channel || pixelMap[x][y].element === "bridge_pipe")) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (newPixel.stage === 1) {
|
||||
var newColor;
|
||||
switch (pixel.stage) {
|
||||
case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
|
||||
case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
|
||||
case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
|
||||
}
|
||||
newPixel.color = pixelColorPick(newPixel,newColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
var moved = false;
|
||||
shuffleArray(squareCoordsShuffle);
|
||||
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
var coord = squareCoordsShuffle[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if ((newPixel.element === "destroyable_channel_pipe" && pixelMap[x][y].channel == pixel.channel) || newPixel.element === "bridge_pipe") {
|
||||
var nextStage;
|
||||
switch (pixel.stage) {
|
||||
case 2: nextStage = 4; break; //green
|
||||
case 3: nextStage = 2; break; //red
|
||||
case 4: nextStage = 3; break; //blue
|
||||
}
|
||||
if (pixel.con && !newPixel.con && newPixel.stage === nextStage) { //transfer to adjacent pipe
|
||||
newPixel.con = pixel.con;
|
||||
newPixel.con.x = newPixel.x;
|
||||
newPixel.con.y = newPixel.y;
|
||||
pixel.con = null;
|
||||
moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (!pixel.con && elements[newPixel.element].movable) { //suck up pixel
|
||||
pixel.con = newPixel;
|
||||
deletePixel(newPixel.x,newPixel.y);
|
||||
pixel.con.x = pixel.x;
|
||||
pixel.con.y = pixel.y;
|
||||
pixel.con.del;
|
||||
moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pixel.con && !moved) { // move to same stage if none other
|
||||
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
var coord = squareCoordsShuffle[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
delete pixel.con.del;
|
||||
pixel.con.x = x;
|
||||
pixel.con.y = y;
|
||||
pixelMap[x][y] = pixel.con;
|
||||
currentPixels.push(pixel.con);
|
||||
pixel.con = null;
|
||||
break;
|
||||
}
|
||||
if (!isEmpty(x,y,true) && ((pixelMap[x][y].element === "destroyable_channel_pipe" && pixelMap[x][y].channel == pixel.channel) || pixelMap[x][y].element === "bridge_pipe")) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
|
||||
newPixel.con = pixel.con;
|
||||
newPixel.con.x = newPixel.x;
|
||||
newPixel.con.y = newPixel.y;
|
||||
pixel.con = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
doDefaults(pixel);
|
||||
},
|
||||
category: "machines",
|
||||
movable: false,
|
||||
canContain: true,
|
||||
},
|
||||
listPipes = ["pipe", "destroyable_pipe", "destroyable_e_pipe","channel_pipe","destroyable_channel_pipe","bridge_pipe"];
|
||||
elements.bridge_pipe = {
|
||||
color: "#414c4f",
|
||||
onSelect: function() {
|
||||
logMessage("Draw a pipe, wait for walls to appear, then erase the exit hole.");
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (!pixel.stage && pixelTicks-pixel.start > 60) {
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
createPixel("brick",x,y);
|
||||
pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
||||
}
|
||||
}
|
||||
pixel.stage = 1;
|
||||
}
|
||||
else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
pixel.stage = 2; //blue
|
||||
pixel.color = pixelColorPick(pixel,"#000036");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (newPixel.stage === 1) {
|
||||
var newColor;
|
||||
switch (pixel.stage) {
|
||||
case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
|
||||
case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
|
||||
case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
|
||||
}
|
||||
newPixel.color = pixelColorPick(newPixel,newColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
var moved = false;
|
||||
shuffleArray(squareCoordsShuffle);
|
||||
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
var coord = squareCoordsShuffle[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (listPipes.includes(newPixel.element)) {
|
||||
var nextStage;
|
||||
switch (pixel.stage) {
|
||||
case 2: nextStage = 4; break; //green
|
||||
case 3: nextStage = 2; break; //red
|
||||
case 4: nextStage = 3; break; //blue
|
||||
}
|
||||
if (pixel.con && !newPixel.con && newPixel.stage === nextStage) { //transfer to adjacent pipe
|
||||
newPixel.con = pixel.con;
|
||||
newPixel.con.x = newPixel.x;
|
||||
newPixel.con.y = newPixel.y;
|
||||
pixel.con = null;
|
||||
moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (!pixel.con && elements[newPixel.element].movable) { //suck up pixel
|
||||
pixel.con = newPixel;
|
||||
deletePixel(newPixel.x,newPixel.y);
|
||||
pixel.con.x = pixel.x;
|
||||
pixel.con.y = pixel.y;
|
||||
pixel.con.del;
|
||||
moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pixel.con && !moved) { // move to same stage if none other
|
||||
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
var coord = squareCoordsShuffle[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
delete pixel.con.del;
|
||||
pixel.con.x = x;
|
||||
pixel.con.y = y;
|
||||
pixelMap[x][y] = pixel.con;
|
||||
currentPixels.push(pixel.con);
|
||||
pixel.con = null;
|
||||
break;
|
||||
}
|
||||
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
|
||||
newPixel.con = pixel.con;
|
||||
newPixel.con.x = newPixel.x;
|
||||
newPixel.con.y = newPixel.y;
|
||||
pixel.con = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
doDefaults(pixel);
|
||||
},
|
||||
category: "machines",
|
||||
movable: false,
|
||||
canContain: true,
|
||||
},
|
||||
elements.pipe.tick = function(pixel) {
|
||||
if (!pixel.stage && pixelTicks-pixel.start > 60) {
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
createPixel("brick",x,y);
|
||||
pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
||||
}
|
||||
}
|
||||
pixel.stage = 1;
|
||||
}
|
||||
else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
pixel.stage = 2; //blue
|
||||
pixel.color = pixelColorPick(pixel,"#000036");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true) && (pixelMap[x][y].element === "pipe" || pixelMap[x][y].element === "bridge_pipe")) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (newPixel.stage === 1) {
|
||||
var newColor;
|
||||
switch (pixel.stage) {
|
||||
case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
|
||||
case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
|
||||
case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
|
||||
}
|
||||
newPixel.color = pixelColorPick(newPixel,newColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
var moved = false;
|
||||
shuffleArray(squareCoordsShuffle);
|
||||
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
var coord = squareCoordsShuffle[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (newPixel.element === "pipe" || newPixel.element === "bridge_pipe") {
|
||||
var nextStage;
|
||||
switch (pixel.stage) {
|
||||
case 2: nextStage = 4; break; //green
|
||||
case 3: nextStage = 2; break; //red
|
||||
case 4: nextStage = 3; break; //blue
|
||||
}
|
||||
if (pixel.con && !newPixel.con && newPixel.stage === nextStage) { //transfer to adjacent pipe
|
||||
newPixel.con = pixel.con;
|
||||
newPixel.con.x = newPixel.x;
|
||||
newPixel.con.y = newPixel.y;
|
||||
pixel.con = null;
|
||||
moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (!pixel.con && elements[newPixel.element].movable) { //suck up pixel
|
||||
pixel.con = newPixel;
|
||||
deletePixel(newPixel.x,newPixel.y);
|
||||
pixel.con.x = pixel.x;
|
||||
pixel.con.y = pixel.y;
|
||||
pixel.con.del;
|
||||
moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pixel.con && !moved) { // move to same stage if none other
|
||||
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
var coord = squareCoordsShuffle[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
delete pixel.con.del;
|
||||
pixel.con.x = x;
|
||||
pixel.con.y = y;
|
||||
pixelMap[x][y] = pixel.con;
|
||||
currentPixels.push(pixel.con);
|
||||
pixel.con = null;
|
||||
break;
|
||||
}
|
||||
if (!isEmpty(x,y,true) && (pixelMap[x][y].element === "pipe" || pixelMap[x][y].element === "bridge_pipe")) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
|
||||
newPixel.con = pixel.con;
|
||||
newPixel.con.x = newPixel.x;
|
||||
newPixel.con.y = newPixel.y;
|
||||
pixel.con = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
doDefaults(pixel);
|
||||
},
|
||||
filterTypeVar = 0;
|
||||
elements.filter = {
|
||||
color: "#599fc2",
|
||||
onSelect: function() {
|
||||
var answer4 = prompt("Please input the desired element of this filter. It will not work if you do multiple filter types while paused.",(filterTypeVar||undefined));
|
||||
if (!answer4) { return }
|
||||
filterTypeVar = answer4;
|
||||
},
|
||||
tick: function(pixel) {
|
||||
if (pixel.start === pixelTicks) {
|
||||
pixel.filterType = filterTypeVar
|
||||
}
|
||||
if (1 === 2) {
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
// createPixel("brick",x,y);
|
||||
// pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
||||
}
|
||||
}
|
||||
// pixel.stage = 1;
|
||||
}
|
||||
else if (1 === 2) { //uninitialized
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coord = adjacentCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
// pixel.stage = 2; //blue
|
||||
// pixel.color = pixelColorPick(pixel,"#000036");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (1 === 1) { //initialized
|
||||
for (var i = 0; i < squareCoords.length; i++) {
|
||||
var coord = squareCoords[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (newPixel.stage === 1) {
|
||||
var newColor;
|
||||
switch (pixel.stage) {
|
||||
// case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
|
||||
// case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
|
||||
// case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
|
||||
}
|
||||
// newPixel.color = pixelColorPick(newPixel,newColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
var moved = false;
|
||||
shuffleArray(squareCoordsShuffle);
|
||||
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
var coord = squareCoordsShuffle[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (!isEmpty(x,y,true)) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (listPipes.includes(newPixel.element)) {
|
||||
var nextStage;
|
||||
switch (pixel.stage) {
|
||||
// case 2: nextStage = 4; break; //green
|
||||
// case 3: nextStage = 2; break; //red
|
||||
// case 4: nextStage = 3; break; //blue
|
||||
}
|
||||
if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
|
||||
newPixel.con = pixel.con;
|
||||
newPixel.con.x = newPixel.x;
|
||||
newPixel.con.y = newPixel.y;
|
||||
pixel.con = null;
|
||||
moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (!pixel.con && elements[newPixel.element].movable && (newPixel.element == pixel.filterType) ) { //suck up pixel
|
||||
pixel.con = newPixel;
|
||||
deletePixel(newPixel.x,newPixel.y);
|
||||
pixel.con.x = pixel.x;
|
||||
pixel.con.y = pixel.y;
|
||||
pixel.con.del;
|
||||
moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pixel.con && !moved) { // move to same stage if none other
|
||||
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
||||
var coord = squareCoordsShuffle[i];
|
||||
var x = pixel.x+coord[0];
|
||||
var y = pixel.y+coord[1];
|
||||
if (isEmpty(x,y)) {
|
||||
delete pixel.con.del;
|
||||
pixel.con.x = x;
|
||||
pixel.con.y = y;
|
||||
pixelMap[x][y] = pixel.con;
|
||||
currentPixels.push(pixel.con);
|
||||
pixel.con = null;
|
||||
break;
|
||||
}
|
||||
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
||||
var newPixel = pixelMap[x][y];
|
||||
if (pixel.con && !newPixel.con) {
|
||||
newPixel.con = pixel.con;
|
||||
newPixel.con.x = newPixel.x;
|
||||
newPixel.con.y = newPixel.y;
|
||||
pixel.con = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
doDefaults(pixel);
|
||||
},
|
||||
category: "machines",
|
||||
movable: false,
|
||||
canContain: true,
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue