diff --git a/mods/mars.js b/mods/mars.js index ca4fe635..7ca454e3 100644 --- a/mods/mars.js +++ b/mods/mars.js @@ -17,7 +17,9 @@ elements.mars_dust = { stateHigh: "molten_mars", tempLow: -170, stateLow: "mars_rock", - extraInfo: "Dust Samples from mars. Can freeze into Mars Rock." + extraInfo: "Dust Samples from mars. Can freeze into Mars Rock.", + hardness: 0.991, + breakInto: "mars_debris" } elements.molten_mars = { color: "#ffc338", @@ -42,6 +44,13 @@ elements.mars_rock = { stateLow: "mars_rock_wall", extraInfo: "The Freezing of Mars Dust. Can be used for normal land." } +elements.mars_debris = { + color: "#ff9999", + behavior: behaviors.STURDYPOWDER, + category: "mars", + state: "solid", + density: 1605 +} elements.support_mars_rock = { color: ["#a51002","#bd1102"], behavior: behaviors.SUPPORTPOWDER, @@ -106,14 +115,20 @@ elements.mars_furnace = { state: "solid", hardness: 0.6, stateHigh: "molten_mars", - extraInfo: "Used to turn Ironheart into Ironheart Solids" + extraInfo: "Used to turn Ironheart into Ironheart Solids", + tempHigh: "550", + stateHigh: "molten_mars", + breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "gunk"] } elements.nosmoker = { color: ["#870002", "#870507"], behavior: behaviors.WALL, category: "mars", state: "solid", - extraInfo: "Used to turn Ironheart into Ironheart Solids" + extraInfo: "Used to turn Ironheart into Ironheart Solids", + tempHigh: "350", + stateHigh: "molten_mars", + breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "antigunk"] } elements.ironheart = { color: "#e9825a", @@ -197,9 +212,12 @@ elements.o2_tank = { ], category: "mars", state: "solid", - + tempHigh: "600", + stateHigh: "molten_copper", + breakInto: ["copper", "oxygen"] } -// 1.4.7 + +// 1.6.9 // most elements done :D // iron heart ore // iron heart @@ -215,3 +233,7 @@ elements.o2_tank = { // im putting in the archive // lil changes // inroducing oxygen tanks! +// machines are smashable. please smash them. +// also heatable +// O2 BE YOU +// rover