From c1b0b1957ae911eebab5f6d76d83a0c3a6da0e72 Mon Sep 17 00:00:00 2001 From: Nekonico <163950752+DBNekonico@users.noreply.github.com> Date: Sat, 15 Mar 2025 12:17:59 -0700 Subject: [PATCH] Update debrisable.js --- mods/debrisable.js | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/mods/debrisable.js b/mods/debrisable.js index da9ae4fd..bf9ade73 100644 --- a/mods/debrisable.js +++ b/mods/debrisable.js @@ -125,7 +125,7 @@ elements.microplastic_water = { "mudstone": { elem2: ["mud","mud","clay"], chance: 0.00035 }, "glass_shard": { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0005 }, "rad_shard": { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 }, - "glass": { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 }, + "glass": { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0000025 }, "rad_glass": { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 }, "rust": { elem1:"dirty_water", elem2: "rust_dust", chance: 0.0025 }, "plastic": { elem2: ["microplastic",null,null], chance: 0.00005 }, @@ -186,6 +186,7 @@ elements.silver_debris = { color: "#cacaca", behavior: behaviors.SUPPORT, tempHigh: 961.8, + stateHigh: "molten_silver", category: "powders", density: 9297, conduct: 0.99, @@ -216,6 +217,7 @@ elements.iron_debris = { }, breakInto: "iron_dust", tempHigh: 1538, + stateHigh: "molten_iron", category: "powders", density: 7660, conduct: 0.47, @@ -248,6 +250,7 @@ elements.steel_debris = { }, breakInto: "iron_debris", tempHigh: 1455.5, + stateHigh: "molten_steel", category: "powders", density: 7750, conduct: 0.42, @@ -1060,7 +1063,7 @@ elements.water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7BAECB" elements.water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 } -elements.water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 } +elements.water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0000025 } elements.water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 } @@ -1068,7 +1071,7 @@ elements.water.reactions.rust = { elem1:"dirty_water", elem2: "rust_dust", chanc elements.water.reactions.rust_dust = { elem1:"dirty_water", chance: 0.0025 } -elements.water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 } +elements.water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.000005 } elements.salt_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 } @@ -1076,7 +1079,7 @@ elements.salt_water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7B elements.salt_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 } -elements.salt_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 } +elements.salt_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0000025 } elements.salt_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 } @@ -1084,7 +1087,7 @@ elements.salt_water.reactions.rust = { elem1:"dirty_water", elem2: "rust_dust", elements.salt_water.reactions.rust_dust = { elem1:"dirty_water", chance: 0.0025 } -elements.salt_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 } +elements.salt_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.000005 } elements.sugar_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 } @@ -1092,7 +1095,7 @@ elements.sugar_water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7 elements.sugar_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 } -elements.sugar_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 } +elements.sugar_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0000025 } elements.sugar_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 } @@ -1100,7 +1103,7 @@ elements.sugar_water.reactions.rust = { elem1:"dirty_water", elem2: "rust_dust", elements.sugar_water.reactions.rust_dust = { elem1:"dirty_water", chance: 0.0025 } -elements.sugar_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 } +elements.sugar_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.000005 } elements.dirty_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 } @@ -1108,13 +1111,13 @@ elements.dirty_water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7 elements.dirty_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 } -elements.dirty_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 } +elements.dirty_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0000025 } elements.dirty_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 } elements.dirty_water.reactions.rust = { elem1:"dirty_water", elem2: "rust_dust", chance: 0.0025 } -elements.dirty_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 } +elements.dirty_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.000005 } elements.smash.tool = function(pixel) { let old = pixel.element;