Bugfixes
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@ -4,9 +4,7 @@ v 0.11 "axolotl" eats fish
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v 0.2 crocodiles scales and axolotls actually eat fish now
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v 0.3 chameleons + bugfixes
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v 0.4 turtles, tortoise + improved logic
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thats it for now
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v 0.41 Bugfixes (How was this even working before this fix)
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*/
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const defaultColors = ["#02c937", "#18d64a", "#09e644"];
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@ -73,10 +71,6 @@ function poisonOther(pixel1, pixel2) {
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pixel2.poisoned ??= 30;
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}
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function isInBounds(x, y) {
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return x >= 0 && x < width && y >= 0 && y < height;
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}
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elements.human.reactions.snake =
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{ attr1: { panic: 5 } }
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@ -87,7 +81,7 @@ if (!elements.glue.ignore.includes("scale")) {
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elements.glue.ignore.push("scale");
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}
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danger = ["crocodile", "snake"];
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let danger = ["crocodile", "snake"];
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@ -219,7 +213,6 @@ elements.toad_tadpole = {
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"bleach": { elem1: null, chance: 0.05 },
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"poison": { elem1: null },
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"radiation": { elem1: ["toad", "toad", "frog", "worm", null], chance: 0.4 },
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"poison": { elem1: null },
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"poison_gas": { elem1: null },
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},
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tempHigh: 100,
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@ -362,10 +355,10 @@ elements.snake = {
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"slug": { elem2: null, func: behaviors.FEEDPIXEL },
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"snail": { elem2: "limestone", func: behaviors.FEEDPIXEL },
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"egg": {
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elem2: "egg",
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func: function (pixel1, pixel2) {
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if (pixel2.animal === "snake") return; // Don't eat own egg
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behaviors.FEEDPIXEL(pixel1, pixel2);
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behaviors.FEEDPIXEL(pixel1);
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deletePixel(pixel2.x, pixel2.y)
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}
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},
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"radiation": { elem1: ["ash", "meat", "cooked_meat", "rotten_meat", "lizard", "crocodile", null], chance: 0.4 },
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@ -433,10 +426,10 @@ elements.crocodile = {
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"head": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"human": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"chameleon": {
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reactionFunction: function (pixel, otherPixel) {
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func: function (pixel, otherPixel) {
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let isNormalColor = defaultColors.includes(pixel.color);
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if (otherPixel.threatened !== true || isNormalColor === true) {
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behaviors.FEEDPIXEL(pixel, otherPixel);
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behaviors.FEEDPIXEL(pixel);
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deletePixel(otherPixel.x, otherPixel.y)
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}
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}
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@ -704,11 +697,6 @@ elements.turtle = {
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state: "solid",
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category: "life",
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foodNeed: 10,
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tempHigh: 100,
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stateHigh: "cooked_meat",
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tempLow: -10,
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stateLow: "frozen_meat",
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breakInto: ["scute", "blood", "meat", "limestone"],
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reactions: {
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"fish": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.1 },
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"kelp": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.5 },
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@ -726,44 +714,16 @@ elements.turtle = {
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"poison": { elem1: "limestone" },
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"poison_gas": { elem1: "limestone" },
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},
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}
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elements.tortoise = {
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color: ["#47b000", "#406000"],
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behavior: [
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"XX|XX|XX",
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"XX|FX%1|M2%5",
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"M2|M1|M2",
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],
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density: 1080,
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state: "solid",
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category: "life",
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foodNeed: 10,
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tempHigh: 100,
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stateHigh: "cooked_meat",
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tempLow: -10,
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stateLow: "frozen_meat",
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breakInto: ["blood", "meat", "limestone"],
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reactions: {
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"grass": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"plant": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"evergreen": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"pistil": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"petal": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"lettuce": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"tomato": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"pumpkin": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"radiation": { elem1: ["ash", "meat", "cooked_meat", "rotten_meat", "limestone"], chance: 0.4 },
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"oxygen": { elem2: "carbon_dioxide", chance: 0.5 },
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"mercury": { elem1: "rotten_meat", chance: 0.1 },
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"bleach": { elem1: "rotten_meat", chance: 0.1 },
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"infection": { elem1: "rotten_meat", chance: 0.025 },
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"uranium": { elem1: "rotten_meat", chance: 0.1 },
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"cyanide": { elem1: "rotten_meat", chance: 0.1 },
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"chlorine": { elem1: "meat", chance: 0.1 },
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"alcohol": { elem1: "meat", chance: 0.025 },
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"vinegar": { elem1: "rotten_meat", chance: 0.001 },
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"poison": { elem1: "limestone" },
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"poison_gas": { elem1: "limestone" },
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tick: function (pixel) {
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pixel.cd ??= 600;
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pixel.cd--;
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for (let i = 0; i < squareCoords.length; i++) {
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let x = pixel.x + squareCoords[i][0];
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let y = pixel.y + squareCoords[i][1];
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if (isEmpty(x, y) && pixel.cd <= 0 && Math.random() <= 0.005) {
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createPixel("scute", x, y);
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pixel.cd = 600;
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}
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}
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}
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}
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