Merge pull request #202 from theenchantedsword/main
Created betaworldgen.js and edited mod-list.html to include it and switched customexplosion.js to technical libraries (for its intended use)
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c3c85ce69b
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@ -115,13 +115,13 @@
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<!----><tr><td class="modCat" colspan="3">Tools & Settings</td></tr><!---->
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<tr><td>adjustablepixelsize.js</td><td>Allows you to set the pixelSize with a URL parameter</td><td>Alice</td></tr>
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<tr><td>betaworldgen.js</td><td>adds a more advanced world generation to the game</td><td>Alex</td></tr>
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<tr><td>betterModManager.js</td><td>Improvements to the Mod Manager</td><td>ggod</td></tr>
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<tr><td>betterSettings.js</td><td>Adds additional settings and functionality</td><td>ggod</td></tr>
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<tr><td>betterStats.js</td><td>Separate “real” and “set” TPS, meaning you can see what the TPS actually is, instead of only seeing what it’s set to</td><td>mollthecoder</td></tr>
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<tr><td>change.js</td><td>Adds a tool that only replaces existing pixels</td><td>Alice</td></tr>
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<tr><td>color_tools.js</td><td>Adds tools that manipulate colors</td><td>Alice</td></tr>
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<tr><td>controllable_pixel_test.js</td><td>Adds a pixel that can be controlled with the keyboard keys. <a href="https://github.com/R74nCom/sandboxels/commit/58dfa9477f2ed7ec9c44b00a35162e7c63bc129c">Read the commit description for more info.</a> [PC ONLY]</td><td>Alice</td></tr>
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<tr><td>customexplosion.js</td><td>Added a custom explosion element and interface for it. check out its <a href="https://sandboxels-mods.the-enchanteden.repl.co/Mods/customexplosion.js">source code</a> for how modders can use it.</td><td>Alex</td></tr>
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<tr><td>cpt_alt.js</td><td>Adds a more destructive variant of the controllable pixel</td><td>Alice</td></tr>
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<tr><td>debugRework.js</td><td>Revamps the Debug tool</td><td>Fioushemastor</td></tr>
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<tr><td>delete_all_of_element.js</td><td>Adds a tool that deletes every pixel of the element(s) the user clicks on</td><td>Alice</td></tr>
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@ -261,6 +261,7 @@
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<tr><td>changeTempReactionParameter.js</td><td>Adds the changeTemp property to modded reactions</td><td>Alice</td></tr>
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<tr><td>code_library.js</td><td>Adds functions and variables common to some other mods</td><td>Alice</td></tr>
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<tr><td>CrashTestDummy.js</td><td>Originally a test to see if certain code broke the game, but now just adds a tool that turns things into sand</td><td>StellarX20</td></tr>
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<tr><td>customexplosion.js</td><td>Added a custom explosion element and interface for it. check out its <a href="https://sandboxels-mods.the-enchanteden.repl.co/Mods/customexplosion.js">source code</a> for how modders can use it.</td><td>Alex</td></tr>
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<tr><td>date_test.js</td><td>K-pop idol birthday testing stuff</td><td>Alice</td></tr>
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<tr><td>drawPixels_change_test.js</td><td>A test of altering drawPixels(). Gives burning pixels a red overlay similar to the yellow overlay for charged pixels</td><td>Alice</td></tr>
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<tr><td>example_mod.js</td><td>An example mod for new modders</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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@ -0,0 +1,128 @@
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//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
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function randomAlter(num, list){
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let r = Math.floor(Math.random() * list.length);
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return (num + list[r]);
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}
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let avgheight = 0;
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let seed = "";
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function getSeed(type = "plains", thickness = 15){
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seed = "";
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console.log(thickness)
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if(thickness == 15){
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avgheight = Math.floor(Math.random() * (18 - 12 + 1)) + 12;
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} else{
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avgheight = thickness;
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}
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console.log(avgheight)
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if(type == "plains"){
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let location = Math.floor(Math.random(0, pixelMap.length) * 100);
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let i = 0;
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while (i < pixelMap.length){
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if (i !== location){
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seed += `${randomAlter(avgheight, [0, 1, 1, 2, 0, 0])}|`;
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i += 1;
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} else if (i == location){
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let height = `${Math.floor(Math.random(40, pixelMap[i].length) * 10)}`;
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let prevH = randomAlter(avgheight, [1, 1, 1, 2, 0, 0]);
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while (height > prevH){
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prevH = randomAlter(prevH, [0, 1, 1, 2, 0, 0, 0, 1]);
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seed += `${prevH}|`;
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}
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i += 1;
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}
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}
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return seed;
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}
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if(type == "desert"){
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let i = 0;
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while (i < pixelMap.length){
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seed += `${randomAlter(avgheight, [0, 1, 1, 2, 0, 0])}|`;
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i += 1;
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}
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}
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return seed;
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}
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function spawnElements(seed, list, height2 = 1, condition = [1, 1, 0]){
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console.log(list);
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let width = pixelMap.length - 1;
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let element;
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let height = pixelMap[1].length - 1;
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console.log(seed);
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let seedArray = seed.split("|");
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console.log(seedArray);
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seedArray.splice(seedArray.indexOf(""), 1);
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seedArray.splice(pixelMap.length);
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console.log(seedArray);
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let i = 0;
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while (i < seedArray.length - 1){
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let ii = 0;
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while (ii < seedArray[i]){
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if((Math.floor(Math.random() * (condition[0] - condition[1] + 1))) == condition[2]){
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if (height2 != 1){
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element = list[Math.floor(Math.random() * list.length)];
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createPixel(element, (width - 1) - i, (height - (height2 + 1)) - ii);
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} else{
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element = list[Math.floor(Math.random() * list.length)];
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createPixel(element, (width - 1) - i, (height - 1) - ii);
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}
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}
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ii += 1;
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}
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i += 1;
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}
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}
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function flat(){
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let iii = 0;
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let flat = "";
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while (iii < pixelMap.length){
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flat += "1|";
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iii += 1;
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}
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return flat;
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}
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function processSeed(seed, type = "plains"){
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console.log(flat());
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let seedsArray = seed.split(":");
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console.log(seedsArray);
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if(type == "plains"){
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spawnElements(seedsArray[0],["rock","rock","rock","rock","rock","rock","metal_scrap","metal_scrap","metal_scrap","gold_coin","uranium","uranium","diamond","rock","iron","iron","iron","aluminum","aluminum","aluminum","aluminum","copper","copper","copper","zinc","zinc","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock"].sort(() => Math.random() - 0.5));
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setTimeout(function(){ spawnElements(seedsArray[1], ["dirt"], 24); }, 200);
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setTimeout(function(){ spawnElements(flat(),["grass","grass","grass","sapling","flower_seed","grass","grass","pinecone","grass","grass","grass","grass","grass","grass","grass","grass","grass","grass"], 40); }, 300);
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} else if(type == "desert"){
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spawnElements(seed, ["sand"]);
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setTimeout(function(){ spawnElements(flat(), ["cactus"], 40, [6, 0, 3]); }, 100);
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}
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}
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elements.worldGen = {
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color: "#FFFFFF",
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behavior: elements.erase.behavior,
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temp: 2,
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category: "tools",
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insulate:true,
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canPlace: false,
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desc: "Generate worlds with random seeds or your own seeds.",
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onSelect: function() {
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let Seed = prompt("Enter desert or plains random generation! automatically set to plains.");
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let regex = /[a-z]/;
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if (regex.test(Seed)){
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if(Seed.toLowerCase() == "desert"){
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processSeed(getSeed("desert", 30), "desert");
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}
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} else {
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if (Seed == ""){
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seed = `${getSeed("plains", 20)}:${getSeed("plains", 8)}`
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processSeed(seed);
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} else{
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processSeed(Seed);
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}
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}
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}
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}
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