Drills.js: Drills Revamped (AKA Reverse Drills) Update

This commit is contained in:
NecroticPhantom 2025-01-21 17:16:50 +00:00 committed by GitHub
parent f1029ac3ac
commit c9cbdee35f
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 275 additions and 514 deletions

View File

@ -15,590 +15,351 @@
+ void drill missile L, R, U & D
+ drills.js info (drills_info) element to 'mods' category
~ fixed steel/diamond/void drill R & steel/diamond/void drill missile R crashing upon border collision
~ made steel/diamond/void drill missile L, R, U & D explode upon border contact
~ made steel/diamond/void drill missile L, R, U & D explode upon contact with canvas edge
~ committed
Version: 1.0.1
Version: 1.0.1 (No Hardness Fix)
@NecroticPhantom
~ fixed steel/diamond/void drill L, R, U & D + steel/diamond/void drill missile L, R, U & D not breaking pixels with no listed hardness
Version: 2.0.0 (Drills Revamped (AKA Reverse Drills))
@NecroticPhantom
+ maxSize: 1 to all drills without it
~ rewrote drills and functions so no longer need L, R, U and D versions of all drills
- L, R, U and D versions of all drills
~ rewrote drills and functions so no longer need 1 function per drill material
- drill material-specific functions
- drill color variables
~ changed breakInto and stateHigh for most drills
~ changed density, tempHigh and conductivity of all drills
~ renamed 'drills.js_info' element to 'drills.js'
+ steel, diamond and void reverse drills
*/
drills_mod_desc_Colour = "#000000"
steel_drill_Colour = "#71797e"
steel_drill_missile_Colour = ["#71797e", "#ff0000"];
diamond_drill_Colour = "#03fcec"
diamond_drill_missile_Colour = ["#03fcec", "#ff0000"];
void_drill_Colour = "#262626"
void_drill_missile_Colour = ["#262626", "#ff0000"];
behaviors.SELFDELETE = [
"XX|XX|XX",
"XX|DL|XX",
"XX|XX|XX",
];
// info element
elements.drills_info = {
color: drills_mod_desc_Colour,
name: "drills.js_info",
color: "#000000",
name: "drills.js",
category: "Mods",
behavior: behaviors.SELFDELETE,
maxSize: 1,
tool: function(pixel) {},
onSelect: function(pixel) {
let info1stMod = "The drills.js mod adds different kinds of drills to a new 'drills' category.\n\nMod made by: Necrotic_Phantom. \n With help from: voidapex11."
alert(info1stMod)
let mod_info = "The drills.js mod adds different kinds of drills to a new 'drills' category.\n\nMod made by: Necrotic_Phantom. \n With help from: voidapex11."
alert(mod_info)
return
},
};
};
steel_drill_function = function(pixel, dif_x, dif_y) {
dif_x = dif_x-pixel.x
dif_y = dif_y-pixel.y
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
if (elements[pxl.element].hardness <= 0.8) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
}
else if (elements[pxl.element].hardness == undefined) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
// functions
drill_function = function(pixel, dif_x, dif_y) {
if (!outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
if (!isEmpty(pixel.x + dif_x, pixel.y + dif_y)) {
var pxl = pixelMap[pixel.x + dif_x][pixel.y + dif_y];
if (elements[pxl.element].hardness <= pixel.hardness || elements[pxl.element].hardness == undefined) {
deletePixel(pixel.x + dif_x, pixel.y + dif_y);
};
};
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
tryMove(pixel, pixel.x + dif_x, pixel.y + dif_y);
};
doDefaults(pixel);
}
};
elements.steel_drill_LEFT = {
color: steel_drill_Colour,
tick: function(pixel) {
steel_drill_function(pixel,pixel.x-1,pixel.y);
},
category: "Drills",
breakInto: ["metal_scrap", "steel", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_steel", "molten_iron", "molten_tin"],
density: 10000,
hardness: 0.8,
conduct: 1,
state: "solid",
}
elements.steel_drill_RIGHT = {
color: steel_drill_Colour,
tick: function(pixel) {
steel_drill_function(pixel,pixel.x+1,pixel.y);
},
category: "Drills",
breakInto: ["metal_scrap", "steel", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_aluminum", "molten_steel", "molten_iron", "molten_tin"],
density: 10000,
hardness: 0.8,
conduct: 1,
state: "solid",
}
elements.steel_drill_UP = {
color: steel_drill_Colour,
tick: function(pixel) {
steel_drill_function(pixel,pixel.x,pixel.y-1);
},
category: "Drills",
breakInto: ["metal_scrap", "steel", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_aluminum", "molten_steel", "molten_iron", "molten_tin"],
density: 10000,
hardness: 0.8,
conduct: 1,
state: "solid",
}
elements.steel_drill_DOWN = {
color: steel_drill_Colour,
tick: function(pixel) {
steel_drill_function(pixel,pixel.x,pixel.y+1);
},
category: "Drills",
breakInto: ["metal_scrap", "steel", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_aluminum", "molten_steel", "molten_iron", "molten_tin"],
density: 10000,
hardness: 0.8,
conduct: 1,
state: "solid",
}
steel_drill_missile_function = function(pixel, dif_x, dif_y) {
dif_x = dif_x-pixel.x
dif_y = dif_y-pixel.y
if (pixel.die <= 0) {
deletePixel(pixel.x, pixel.y)
drill_missile_function = function(pixel, dif_x, dif_y) {
if (pixel.die == 0) {
deletePixel(pixel.x, pixel.y);
explodeAt(pixel.x, pixel.y, 15);
return true
return;
};
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
pixel.primed = true
if (elements[pxl.element].hardness <= 0.8) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
if (!outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
var pxl = pixelMap[pixel.x + dif_x][pixel.y + dif_y];
if (!isEmpty(pixel.x + dif_x, pixel.y + dif_y)) {
pixel.primed = true;
if (elements[pxl.element].hardness <= pixel.hardness) {
deletePixel(pixel.x + dif_x, pixel.y + dif_y);
}
else if (elements[pxl.element].hardness == undefined) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
deletePixel(pixel.x + dif_x, pixel.y + dif_y);
};
}
else if (pixel.primed) {
pixel.die--
return true
pixel.die--;
return;
};
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
tryMove(pixel, pixel.x + dif_x, pixel.y + dif_y);
}
else if (outOfBounds(pixel.x+dif_x, pixel.y+dif_y)) {
deletePixel(pixel.x, pixel.y)
else if (outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
deletePixel(pixel.x, pixel.y);
explodeAt(pixel.x, pixel.y, 15);
};
doDefaults(pixel);
}
};
elements.steel_drill_missile_LEFT = {
color: steel_drill_missile_Colour,
properties: {
die: 5,
primed: false,
},
tick: function(pixel) {
steel_drill_missile_function(pixel,pixel.x-1,pixel.y);
},
category: "Drills",
density: 10000,
hardness: 0.8,
conduct: 1,
state: "solid",
maxSize: 1,
}
elements.steel_drill_missile_RIGHT = {
color: steel_drill_missile_Colour,
properties: {
die: 5,
primed: false,
},
tick: function(pixel) {
steel_drill_missile_function(pixel,pixel.x+1,pixel.y);
},
category: "Drills",
density: 10000,
hardness: 0.8,
conduct: 1,
state: "solid",
maxSize: 1,
}
elements.steel_drill_missile_UP = {
color: steel_drill_missile_Colour,
properties: {
die: 5,
primed: false,
},
tick: function(pixel) {
steel_drill_missile_function(pixel,pixel.x,pixel.y-1);
},
category: "Drills",
density: 10000,
hardness: 0.8,
conduct: 1,
state: "solid",
maxSize: 1,
}
elements.steel_drill_missile_DOWN = {
color: steel_drill_missile_Colour,
properties: {
die: 5,
primed: false,
},
tick: function(pixel) {
steel_drill_missile_function(pixel,pixel.x,pixel.y+1);
},
category: "Drills",
density: 10000,
hardness: 0.8,
conduct: 1,
state: "solid",
maxSize: 1,
}
diamond_drill_function = function(pixel, dif_x, dif_y) {
dif_x = dif_x-pixel.x
dif_y = dif_y-pixel.y
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
if (elements[pxl.element].hardness <= 0.99) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
}
else if (elements[pxl.element].hardness == undefined) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
reverse_drill_function = function(pixel, dif_x, dif_y, drill_element) {
if (!outOfBounds(pixel.x + dif_x, pixel.y + dif_y)) {
if (!isEmpty(pixel.x + dif_x, pixel.y + dif_y)) {
var pxl = pixelMap[pixel.x + dif_x][pixel.y + dif_y];
if (elements[pxl.element].hardness <= pixel.hardness || elements[pxl.element].hardness == undefined) {
deletePixel(pixel.x + dif_x, pixel.y + dif_y);
};
};
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
tryMove(pixel, pixel.x + dif_x, pixel.y + dif_y);
};
doDefaults(pixel);
}
if (isEmpty(pixel.x - dif_x, pixel.y - dif_x)) {
createPixel(drill_element, pixel.x - dif_x, pixel.y - dif_y);
};
};
elements.diamond_drill_LEFT = {
color: diamond_drill_Colour,
// elements
elements.steel_drill = {
color: "#71797e",
properties: {
x_direction: 0,
y_direction: 0,
},
tick: function(pixel) {
diamond_drill_function(pixel,pixel.x-1,pixel.y);
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
if (pixel.x_direction == 0) {
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
};
};
drill_function(pixel, pixel.x_direction, pixel.y_direction);
},
category: "Drills",
breakInto: ["metal_scrap", "steel", "iron", "tin"],
tempHigh: 1455.5,
stateHigh: ["molten_aluminium", "molten_steel", "molten_iron", "molten_tin"],
density: 7850,
hardness: 0.8,
conduct: 0.42,
state: "solid",
maxSize: 1,
};
elements.diamond_drill = {
color: "#03fcec",
properties: {
x_direction: 0,
y_direction: 0,
},
tick: function(pixel) {
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
if (pixel.x_direction == 0) {
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
};
};
drill_function(pixel, pixel.x_direction, pixel.y_direction);
},
category: "Drills",
breakInto: ["metal_scrap", "diamond", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_aluminum", "carbon_dioxide", "molten_iron", "molten_tin"],
density: 10000,
tempHigh: 1455.5,
stateHigh: ["molten_aluminium", "diamond", "molten_iron", "molten_tin"],
density: 3515,
hardness: 0.99,
conduct: 1,
conduct: 0.01,
state: "solid",
}
maxSize: 1,
};
elements.diamond_drill_RIGHT = {
color: diamond_drill_Colour,
elements.void_drill = {
color: "#262626",
properties: {
x_direction: 0,
y_direction: 0,
},
tick: function(pixel) {
diamond_drill_function(pixel,pixel.x+1,pixel.y);
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
if (pixel.x_direction == 0) {
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
};
};
drill_function(pixel, pixel.x_direction, pixel.y_direction);
},
category: "Drills",
breakInto: ["metal_scrap", "void", "iron", "tin"],
tempHigh: 1455.5,
stateHigh: ["molten_aluminium", "void", "molten_iron", "molten_tin"],
density: 7850,
hardness: 1,
conduct: 0.01,
state: "solid",
maxSize: 1,
};
elements.steel_drill_missile = {
color: ["#71797e", "#ff0000"],
properties: {
x_direction: 0,
y_direction: 0,
die: -1,
primed: false,
},
tick: function(pixel) {
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
if (pixel.x_direction == 0) {
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
};
};
if (pixel.die == -1) {
pixel.die = Number(prompt("How many ticks (after priming) until explosion (enter as number)? "));
};
drill_missile_function(pixel, pixel.x_direction, pixel.y_direction);
},
category: "Drills",
breakInto: ["metal_scrap", "steel", "iron", "tin"],
tempHigh: 1455.5,
stateHigh: ["molten_aluminium", "molten_steel", "molten_iron", "molten_tin"],
density: 7850,
hardness: 0.8,
conduct: 0.42,
state: "solid",
maxSize: 1,
};
elements.diamond_drill_missile = {
color: ["#03fcec", "#ff0000"],
properties: {
x_direction: 0,
y_direction: 0,
die: -1,
primed: false,
},
tick: function(pixel) {
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
if (pixel.x_direction == 0) {
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
};
};
if (pixel.die == -1) {
pixel.die = Number(prompt("How many ticks (after priming) until explosion (enter as number)? "));
};
drill_missile_function(pixel, pixel.x_direction, pixel.y_direction);
},
category: "Drills",
breakInto: ["metal_scrap", "diamond", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_aluminum", "carbon_dioxide", "molten_iron", "molten_tin"],
density: 10000,
tempHigh: 1455.5,
stateHigh: ["molten_aluminium", "diamond", "molten_iron", "molten_tin"],
density: 3515,
hardness: 0.99,
conduct: 1,
conduct: 0.01,
state: "solid",
}
maxSize: 1,
};
elements.diamond_drill_UP = {
color: diamond_drill_Colour,
elements.void_drill_missile = {
color: ["#262626", "#ff0000"],
properties: {
x_direction: 0,
y_direction: 0,
die: -1,
primed: false,
},
tick: function(pixel) {
diamond_drill_function(pixel,pixel.x,pixel.y-1);
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
if (pixel.x_direction == 0) {
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
};
};
if (pixel.die == -1) {
pixel.die = Number(prompt("How many ticks (after priming) until explosion (enter as number)? "));
};
drill_missile_function(pixel, pixel.x_direction, pixel.y_direction);
},
category: "Drills",
breakInto: ["metal_scrap", "void", "iron", "tin"],
tempHigh: 1455.5,
stateHigh: ["molten_aluminium", "void", "molten_iron", "molten_tin"],
density: 7850,
hardness: 1,
conduct: 0.01,
state: "solid",
maxSize: 1,
};
elements.steel_reverse_drill = {
color: "#e79717", //reverse drill colours are the hexidecimal for the origional drills but reversed
properties: {
x_direction: 0,
y_direction: 0,
},
tick: function(pixel) {
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
if (pixel.x_direction == 0) {
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
};
};
reverse_drill_function(pixel, pixel.x_direction, pixel.y_direction, "steel");
},
category: "Drills",
breakInto: ["metal_scrap", "steel", "iron", "tin"],
tempHigh: 1455.5,
stateHigh: ["molten_aluminium", "molten_steel", "molten_iron", "molten_tin"],
density: 7850,
hardness: 0.8,
conduct: 0.42,
state: "solid",
maxSize: 1,
};
elements.diamond_reverse_drill = {
color: "#cecf30", //reverse drill colours are the hexidecimal for the origional drills but reversed
properties: {
x_direction: 0,
y_direction: 0,
},
tick: function(pixel) {
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
if (pixel.x_direction == 0) {
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
};
};
reverse_drill_function(pixel, pixel.x_direction, pixel.y_direction, "diamond");
},
category: "Drills",
breakInto: ["metal_scrap", "diamond", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_aluminum", "carbon_dioxide", "molten_iron", "molten_tin"],
density: 10000,
tempHigh: 1455.5,
stateHigh: ["molten_aluminium", "diamond", "molten_iron", "molten_tin"],
density: 3515,
hardness: 0.99,
conduct: 1,
state: "solid",
}
elements.diamond_drill_DOWN = {
color: diamond_drill_Colour,
tick: function(pixel) {
diamond_drill_function(pixel,pixel.x,pixel.y+1);
},
category: "Drills",
breakInto: ["metal_scrap", "diamond", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_aluminum", "carbon_dioxide", "molten_iron", "molten_tin"],
density: 10000,
hardness: 0.99,
conduct: 1,
state: "solid",
}
diamond_drill_missile_function = function(pixel, dif_x, dif_y) {
dif_x = dif_x-pixel.x
dif_y = dif_y-pixel.y
if (pixel.die <= 0) {
deletePixel(pixel.x, pixel.y)
explodeAt(pixel.x, pixel.y, 15);
return true
};
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
pixel.primed = true
if (elements[pxl.element].hardness <= 0.99) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
}
else if (elements[pxl.element].hardness == undefined) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
};
}
else if (pixel.primed) {
pixel.die--
return true
};
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
}
else if (outOfBounds(pixel.x+dif_x, pixel.y+dif_y)) {
deletePixel(pixel.x, pixel.y)
explodeAt(pixel.x, pixel.y, 15);
};
doDefaults(pixel);
}
elements.diamond_drill_missile_LEFT = {
color: diamond_drill_missile_Colour,
properties: {
die: 5,
primed: false,
},
tick: function(pixel) {
diamond_drill_missile_function(pixel,pixel.x-1,pixel.y);
},
category: "Drills",
density: 10000,
hardness: 0.99,
conduct: 1,
conduct: 0.01,
state: "solid",
maxSize: 1,
}
};
elements.diamond_drill_missile_RIGHT = {
color: diamond_drill_missile_Colour,
elements.void_reverse_drill = {
color: "#626262", //reverse drill colours are the hexidecimal for the origional drills but reversed
properties: {
die: 5,
primed: false,
x_direction: 0,
y_direction: 0,
},
tick: function(pixel) {
diamond_drill_missile_function(pixel,pixel.x+1,pixel.y);
},
category: "Drills",
density: 10000,
hardness: 0.99,
conduct: 1,
state: "solid",
maxSize: 1,
}
elements.diamond_drill_missile_UP = {
color: diamond_drill_missile_Colour,
properties: {
die: 5,
primed: false,
},
tick: function(pixel) {
diamond_drill_missile_function(pixel,pixel.x,pixel.y-1);
},
category: "Drills",
density: 10000,
hardness: 0.99,
conduct: 1,
state: "solid",
maxSize: 1,
}
elements.diamond_drill_missile_DOWN = {
color: diamond_drill_missile_Colour,
properties: {
die: 5,
primed: false,
},
tick: function(pixel) {
diamond_drill_missile_function(pixel,pixel.x,pixel.y+1);
},
category: "Drills",
density: 10000,
hardness: 0.99,
conduct: 1,
state: "solid",
maxSize: 1,
}
void_drill_function = function(pixel, dif_x, dif_y) {
dif_x = dif_x-pixel.x
dif_y = dif_y-pixel.y
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
if (elements[pxl.element].hardness <= 1) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
}
else if (elements[pxl.element].hardness == undefined) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
if (pixel.x_direction == 0 && pixel.y_direction == 0) {
pixel.x_direction = Number(prompt("Move left, right or neither (Type: -1, 1 or 0 respectively)? "));
if (pixel.x_direction == 0) {
pixel.y_direction = Number(prompt("Move up or down (Type: -1 or 1 respectively)? "));
};
};
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
};
doDefaults(pixel);
}
elements.void_drill_LEFT = {
color: void_drill_Colour,
tick: function(pixel) {
void_drill_function(pixel,pixel.x-1,pixel.y);
reverse_drill_function(pixel, pixel.x_direction, pixel.y_direction, "void");
},
category: "Drills",
breakInto: ["metal_scrap", "void", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_aluminum", "void", "molten_iron", "molten_tin"],
density: 10000,
tempHigh: 1455.5,
stateHigh: ["molten_aluminium", "void", "molten_iron", "molten_tin"],
density: 7850,
hardness: 1,
conduct: 1,
state: "solid",
}
elements.void_drill_RIGHT = {
color: void_drill_Colour,
tick: function(pixel) {
void_drill_function(pixel,pixel.x+1,pixel.y);
},
category: "Drills",
breakInto: ["metal_scrap", "void", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_aluminum", "void", "molten_iron", "molten_tin"],
density: 10000,
hardness: 1,
conduct: 1,
state: "solid",
}
elements.void_drill_UP = {
color: void_drill_Colour,
tick: function(pixel) {
void_drill_function(pixel,pixel.x,pixel.y-1);
},
category: "Drills",
breakInto: ["metal_scrap", "void", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_aluminum", "void", "molten_iron", "molten_tin"],
density: 10000,
hardness: 1,
conduct: 1,
state: "solid",
}
elements.void_drill_DOWN = {
color: void_drill_Colour,
tick: function(pixel) {
void_drill_function(pixel,pixel.x,pixel.y+1);
},
category: "Drills",
breakInto: ["metal_scrap", "void", "iron", "tin"],
tempHigh: 10000,
stateHigh: ["molten_aluminum", "void", "molten_iron", "molten_tin"],
density: 10000,
hardness: 1,
conduct: 1,
state: "solid",
}
void_drill_missile_function = function(pixel, dif_x, dif_y) {
dif_x = dif_x-pixel.x
dif_y = dif_y-pixel.y
if (pixel.die <= 0) {
deletePixel(pixel.x, pixel.y)
explodeAt(pixel.x, pixel.y, 15);
return true
};
if (!outOfBounds(pixel.x+dif_x,pixel.y+dif_y)) {
pxl = pixelMap[pixel.x+dif_x][pixel.y+dif_y]
if (!isEmpty(pixel.x+dif_x,pixel.y+dif_y)) {
pixel.primed = true
if (elements[pxl.element].hardness <= 1) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
}
else if (elements[pxl.element].hardness == undefined) {
delete pixelMap[pixel.x+dif_x][pixel.y+dif_y];
};
}
else if (pixel.primed) {
pixel.die--
return true
};
tryMove(pixel,pixel.x+dif_x,pixel.y+dif_y);
}
else if (outOfBounds(pixel.x+dif_x, pixel.y+dif_y)) {
deletePixel(pixel.x, pixel.y)
explodeAt(pixel.x, pixel.y, 15);
};
doDefaults(pixel);
}
elements.void_drill_missile_LEFT = {
color: void_drill_missile_Colour,
properties: {
die: 5,
primed: false,
},
tick: function(pixel) {
void_drill_missile_function(pixel,pixel.x-1,pixel.y);
},
category: "Drills",
density: 10000,
hardness: 1,
conduct: 1,
conduct: 0.01,
state: "solid",
maxSize: 1,
}
elements.void_drill_missile_RIGHT = {
color: void_drill_missile_Colour,
properties: {
die: 5,
primed: false,
},
tick: function(pixel) {
void_drill_missile_function(pixel,pixel.x+1,pixel.y);
},
category: "Drills",
density: 10000,
hardness: 1,
conduct: 1,
state: "solid",
maxSize: 1,
}
elements.void_drill_missile_UP = {
color: void_drill_missile_Colour,
properties: {
die: 5,
primed: false,
},
tick: function(pixel) {
void_drill_missile_function(pixel,pixel.x,pixel.y-1);
},
category: "Drills",
density: 10000,
hardness: 1,
conduct: 1,
state: "solid",
maxSize: 1,
}
elements.void_drill_missile_DOWN = {
color: void_drill_missile_Colour,
properties: {
die: 5,
primed: false,
},
tick: function(pixel) {
void_drill_missile_function(pixel,pixel.x,pixel.y+1);
},
category: "Drills",
density: 10000,
hardness: 1,
conduct: 1,
state: "solid",
maxSize: 1,
}
};