Merge pull request #949 from TaterbobYT/main

Add 3 mods
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slweeb 2025-01-24 16:33:41 -05:00 committed by GitHub
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4 changed files with 193 additions and 1 deletions

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@ -135,7 +135,7 @@
<tr><td>velocity.js</td><td>Beta for explosion velocity, and later wind, which may come to the base game in the future</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
<!----><tr><td class="modCat" colspan="3">Tools & Settings</td></tr><!---->
<!-- <tr><td>adjustablepixelsize.js</td><td>Allows you to set the pixelSize with a URL parameter</td><td>Alice</td></tr> -->
<!--<tr><td>adjustablepixelsize.js</td><td>Allows you to set the pixelSize with a URL parameter</td><td>Alice</td></tr>-->
<tr><td>betaworldgen.js</td><td>adds a more advanced world generation to the game</td><td>Adora</td></tr>
<tr><td>betterModManager.js</td><td>Improvements to the Mod Manager</td><td>ggod</td></tr>
<tr><td>betterSettings.js</td><td>Adds additional settings and functionality</td><td>ggod</td></tr>
@ -230,6 +230,7 @@
<tr><td>flipflop.js</td><td>Toggleable switches; <a href="https://github.com/R74nCom/sandboxels/pull/134">Explanation</a></td><td>Flix</td></tr>
<tr><td>fueled_generators.js</td><td>Fuel powered generators.</td></tr>
<tr><td>gameOfLife.js</td><td>Conway's Game of Life on a screen</td><td>ggod</td></tr>
<tr><td>heatshield.js</td><td>adds heatshields, makes plasma cooler</td></td><td>Taterbob</td></tr>
<tr><td>logicgates.js</td><td>Adds predictable electricity and logic gates</td><td>nousernamefound</td></tr>
<tr><td>note_block.js</td><td>Adds musical Note Blocks</td><td>Alice</td></tr>
<tr><td>nousersthings.js</td><td>Destroyable machines, pipe variants, filters, and more</td><td>nousernamefound</td></tr>
@ -284,6 +285,7 @@
<tr><td>biology.js</td><td>Adds various elements and functions that let you build your own organism.</td><td>Nekonico</td></tr>
<tr><td>cat.js</td><td>Adds cats and cat food</td><td>SquareScreamYT</td></tr>
<tr><td>cells.js</td><td>Adds several experimental edits of the Cell element</td><td>Alice</td></tr>
<tr><td>children.js</td><td>Adds pesky little gremlins</td><td>Taterbob</td></tr>
<tr><td>colonies.js</td><td>Adds rockets that contain settlers to terraform a planet.</td><td>Nekonico</td></tr>
<tr><td>crimson.js</td><td>Adds elements relating to the Crimson from Terraria</td><td>Alice</td></tr>
<tr><td>dogs.js</td><td>Adds a simple dog and dog food</td><td>hedera-ivy</td></tr>
@ -322,6 +324,7 @@
<tr><td>all_around_fillers.js</td><td>Adds directional Filler variants</td><td>idk73248</td></tr>
<tr><td>allliquids.js</td><td>Made all elements liquids</td><td>Adora</td></tr>
<tr><td>amogus.js</td><td>Adds a small amogus structure</td><td>Alice</td></tr>
<tr><td>bfdi.js</td><td>Adds several references to bfdi</td><td>Taterbob</td></tr>
<tr><td>citybuilding.js</td><td>Adds seeds that create miniature buildings and other city-related items</td><td>SquareScreamYT</td></tr>
<tr><td>collab_mod.js</td><td>Created by multiple people, adds random things</td><td>mrapple, ilikepizza, stefanblox</td></tr>
<tr><td>doom.js</td><td>As seen on TikTok - Select the Doom element to start, WASD</td><td>ggod</td></tr>

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mods/bfdi.js Normal file
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elements.abcdefghijklmon = {
color: "#c86b8f",
name: "myblueberryseed",
behavior: behaviors.POWDER,
reactions: {
"porcelain": { elem1: "grower", elem2: "porcelain"},
},
state: "solid",
category: "bfdi",
};
elements.grower = {
color: "#00ff00",
name: "blueberry_plant",
behavior: [
"XX|CL AND CH:shower%10|XX",
"CR:blueberry%1|XX|CR:blueberry%1",
"XX|XX|XX"
],
category: "bfdi",
};
elements.blueberry = {
color: "#5500aa",
behavior: [
"XX|XX|XX",
"XX|EX:20%1|XX",
"XX|XX|XX"
],
category: "bfdi",
};
elements.shower = {
color: "#00aa00",
name: "blueberry_plant",
category: "bfdi"
};
elements.steel.breakInto = "fork"
;
elements.fork = {
color: "#999999",
ignore: "abcd",
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"M2|DL AND M1|M2"
],
state: "solid",
category: "bfdi",
};
elements.abcd = {
state: "gas",
name: "forkrepellent",
category: "bfdi",
stain: 0,
alpha: 0.4,
behavior: [
"XX|M1 AND ST|XX",
"M1 AND ST|XX|M1 AND ST",
"XX|M1 AND ST|XX"
],
};
elements.cheesecake = {
state: "solid",
behavior: behaviors.POWDER,
color: "#ccbb77",
category: "bfdi",
reactions: {
"glass_shard": { elem1: "shardcake", elem2: null }
},
};
elements.baked_batter.reactions = {}
elements.baked_batter.reactions.cheese_powder = { elem1: "cheesecake", elem2: null };
elements.shardcake = {
state: "solid",
name: "cheesecake_with_shards",
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"XX|DL%5 AND M1|XX"
],
color: Array ("#ccbb77","#5e807d"),
category: "bfdi",
};
elements.rocky = {
color: "#777777",
behavior: [
"XX|CR:barf|XX",
"CR:barf|XX|CR:barf",
"XX|CR:barf|XX"
],
category: "bfdi",
reactions: {
"lava_barf": { elem1: null, elem2: "zombie_rocky" }
},
};
elements.barf = {
color: "#008800",
category: "bfdi",
ignore: Array("rocky", "zombie_rocky","cured_rocky"),
state: "liquid",
behavior: [
"XX|XX|XX",
"M2|XX|M2",
"M2|DL%30 AND M1|M2"
],
tempHigh: 800,
stateHigh: "lava_barf",
reactions: {
"lava": { elem1: "lava_barf", elem2: null }
},
};
elements.lava_barf = {
color: "#ffaa00",
glow: 1,
state: "liquid",
ignore: Array("zombie_rocky","rocky","cured_rocky"),
behavior: [
"XX|CH:rocky>zombie_rocky AND CH:barf>lava_barf%5|XX",
"M2 AND CH:rocky>zombie_rocky AND CH:barf>lava_barf%5|XX|M2 AND CH:rocky>zombie_rocky AND CH:barf>lavabarf%5",
"XX|CH:rocky>zombie_rocky AND CH:barf>lava_barf%5 AND M1|XX"
],
category: "bfb",
};
elements.zombie_rocky = {
color: "#005500",
category: "bfdi",
behavior: [
"XX|CH:rocky>zombie_rocky AND CR:lava_barf|XX",
"CH:rocky>zombie_rocky AND CR:lava_barf|XX|CH:rocky>zombie_rocky AND CR:lava_barf",
"XX|CH:rocky>zombie_rocky AND CR:lava_barf|XX"
],
reactions: {
"water": { elem1: null, elem2: "cured_rocky" }
},
};
elements.cured_rocky = {
color: "#777777",
category: "bfdi",
behavior: [
"XX|CR:barf AND CH:zombie_rocky>cured_rocky|XX",
"CR:barf AND CH:zombie_rocky>cured_rocky|XX|CR:barf AND CH:zombie_rocky>cured_rocky",
"XX|CR:barf AND CH:zombie_rocky>cured_rocky|XX"
],
reactions: {
"zombie_rocky": { elem1: "cured_rocky", elem2: "cured_rocky" }
},
};

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mods/children.js Normal file
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elements.child = {
color: "#ffaa55",
behavior: [
"M2|M2|M2",
"M2|XX|M2",
"XX|M1|XX"
],
tempHigh: 100,
stateHigh: "cooked_meat",
category: "life",
reactions: {
"herb": { elem1: "blood", elem2: "explosion"}
},
};

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mods/heatshield.js Normal file
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elements.ablative_shield = {
color: "#d6999c",
behavior: behaviors.WALL,
category: "solids",
state: "solid",
tempHigh: 2760,
stateHigh: "smoke",
conduct: 0.01,
};
elements.molten_reusable = {
color: "#ff9900",
behavior: behaviors.MOLTEN,
category: "states",
state: "liquid",
hidden: 1,
temp: 1261,
tempLow: 1259,
stateLow: "reusable_shield",
};
elements.reusable_shield = {
color: "#3c3c3c",
behavior: behaviors.WALL,
category: "solids",
state: "solid",
tempHigh: 1260,
stateHigh: "molten_reusable",
conduct: 0.01,
};
elements.plasma.temp = 2800
;