commit
ca42ac85b7
|
|
@ -135,7 +135,7 @@
|
|||
<tr><td>velocity.js</td><td>Beta for explosion velocity, and later wind, which may come to the base game in the future</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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||||
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||||
<!----><tr><td class="modCat" colspan="3">Tools & Settings</td></tr><!---->
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||||
<!-- <tr><td>adjustablepixelsize.js</td><td>Allows you to set the pixelSize with a URL parameter</td><td>Alice</td></tr> -->
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||||
<!--<tr><td>adjustablepixelsize.js</td><td>Allows you to set the pixelSize with a URL parameter</td><td>Alice</td></tr>-->
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||||
<tr><td>betaworldgen.js</td><td>adds a more advanced world generation to the game</td><td>Adora</td></tr>
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||||
<tr><td>betterModManager.js</td><td>Improvements to the Mod Manager</td><td>ggod</td></tr>
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||||
<tr><td>betterSettings.js</td><td>Adds additional settings and functionality</td><td>ggod</td></tr>
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@ -230,6 +230,7 @@
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<tr><td>flipflop.js</td><td>Toggleable switches; <a href="https://github.com/R74nCom/sandboxels/pull/134">Explanation</a></td><td>Flix</td></tr>
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<tr><td>fueled_generators.js</td><td>Fuel powered generators.</td></tr>
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<tr><td>gameOfLife.js</td><td>Conway's Game of Life on a screen</td><td>ggod</td></tr>
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<tr><td>heatshield.js</td><td>adds heatshields, makes plasma cooler</td></td><td>Taterbob</td></tr>
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<tr><td>logicgates.js</td><td>Adds predictable electricity and logic gates</td><td>nousernamefound</td></tr>
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<tr><td>note_block.js</td><td>Adds musical Note Blocks</td><td>Alice</td></tr>
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<tr><td>nousersthings.js</td><td>Destroyable machines, pipe variants, filters, and more</td><td>nousernamefound</td></tr>
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|
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@ -284,6 +285,7 @@
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<tr><td>biology.js</td><td>Adds various elements and functions that let you build your own organism.</td><td>Nekonico</td></tr>
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<tr><td>cat.js</td><td>Adds cats and cat food</td><td>SquareScreamYT</td></tr>
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<tr><td>cells.js</td><td>Adds several experimental edits of the Cell element</td><td>Alice</td></tr>
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<tr><td>children.js</td><td>Adds pesky little gremlins</td><td>Taterbob</td></tr>
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<tr><td>colonies.js</td><td>Adds rockets that contain settlers to terraform a planet.</td><td>Nekonico</td></tr>
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<tr><td>crimson.js</td><td>Adds elements relating to the Crimson from Terraria</td><td>Alice</td></tr>
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<tr><td>dogs.js</td><td>Adds a simple dog and dog food</td><td>hedera-ivy</td></tr>
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@ -322,6 +324,7 @@
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<tr><td>all_around_fillers.js</td><td>Adds directional Filler variants</td><td>idk73248</td></tr>
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<tr><td>allliquids.js</td><td>Made all elements liquids</td><td>Adora</td></tr>
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<tr><td>amogus.js</td><td>Adds a small amogus structure</td><td>Alice</td></tr>
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<tr><td>bfdi.js</td><td>Adds several references to bfdi</td><td>Taterbob</td></tr>
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<tr><td>citybuilding.js</td><td>Adds seeds that create miniature buildings and other city-related items</td><td>SquareScreamYT</td></tr>
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<tr><td>collab_mod.js</td><td>Created by multiple people, adds random things</td><td>mrapple, ilikepizza, stefanblox</td></tr>
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<tr><td>doom.js</td><td>As seen on TikTok - Select the Doom element to start, WASD</td><td>ggod</td></tr>
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@ -0,0 +1,145 @@
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elements.abcdefghijklmon = {
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color: "#c86b8f",
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name: "myblueberryseed",
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behavior: behaviors.POWDER,
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reactions: {
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"porcelain": { elem1: "grower", elem2: "porcelain"},
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},
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state: "solid",
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category: "bfdi",
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};
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elements.grower = {
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color: "#00ff00",
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name: "blueberry_plant",
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behavior: [
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"XX|CL AND CH:shower%10|XX",
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"CR:blueberry%1|XX|CR:blueberry%1",
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"XX|XX|XX"
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],
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category: "bfdi",
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};
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elements.blueberry = {
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color: "#5500aa",
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behavior: [
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"XX|XX|XX",
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"XX|EX:20%1|XX",
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"XX|XX|XX"
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],
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category: "bfdi",
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};
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elements.shower = {
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color: "#00aa00",
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name: "blueberry_plant",
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category: "bfdi"
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};
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elements.steel.breakInto = "fork"
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;
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elements.fork = {
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color: "#999999",
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ignore: "abcd",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"M2|DL AND M1|M2"
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],
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state: "solid",
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category: "bfdi",
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};
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elements.abcd = {
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state: "gas",
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name: "forkrepellent",
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category: "bfdi",
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stain: 0,
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alpha: 0.4,
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behavior: [
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"XX|M1 AND ST|XX",
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"M1 AND ST|XX|M1 AND ST",
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"XX|M1 AND ST|XX"
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],
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};
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elements.cheesecake = {
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state: "solid",
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behavior: behaviors.POWDER,
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color: "#ccbb77",
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category: "bfdi",
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reactions: {
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"glass_shard": { elem1: "shardcake", elem2: null }
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},
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};
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elements.baked_batter.reactions = {}
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elements.baked_batter.reactions.cheese_powder = { elem1: "cheesecake", elem2: null };
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elements.shardcake = {
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state: "solid",
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name: "cheesecake_with_shards",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|DL%5 AND M1|XX"
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],
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color: Array ("#ccbb77","#5e807d"),
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category: "bfdi",
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};
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elements.rocky = {
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color: "#777777",
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behavior: [
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"XX|CR:barf|XX",
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"CR:barf|XX|CR:barf",
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"XX|CR:barf|XX"
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],
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category: "bfdi",
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reactions: {
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"lava_barf": { elem1: null, elem2: "zombie_rocky" }
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},
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};
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elements.barf = {
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color: "#008800",
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category: "bfdi",
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ignore: Array("rocky", "zombie_rocky","cured_rocky"),
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state: "liquid",
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behavior: [
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"XX|XX|XX",
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"M2|XX|M2",
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"M2|DL%30 AND M1|M2"
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],
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tempHigh: 800,
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stateHigh: "lava_barf",
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reactions: {
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"lava": { elem1: "lava_barf", elem2: null }
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},
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};
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elements.lava_barf = {
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color: "#ffaa00",
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glow: 1,
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state: "liquid",
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ignore: Array("zombie_rocky","rocky","cured_rocky"),
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behavior: [
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"XX|CH:rocky>zombie_rocky AND CH:barf>lava_barf%5|XX",
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"M2 AND CH:rocky>zombie_rocky AND CH:barf>lava_barf%5|XX|M2 AND CH:rocky>zombie_rocky AND CH:barf>lavabarf%5",
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"XX|CH:rocky>zombie_rocky AND CH:barf>lava_barf%5 AND M1|XX"
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],
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category: "bfb",
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||||
};
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elements.zombie_rocky = {
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color: "#005500",
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category: "bfdi",
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behavior: [
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"XX|CH:rocky>zombie_rocky AND CR:lava_barf|XX",
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"CH:rocky>zombie_rocky AND CR:lava_barf|XX|CH:rocky>zombie_rocky AND CR:lava_barf",
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"XX|CH:rocky>zombie_rocky AND CR:lava_barf|XX"
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],
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reactions: {
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"water": { elem1: null, elem2: "cured_rocky" }
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},
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};
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elements.cured_rocky = {
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color: "#777777",
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category: "bfdi",
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behavior: [
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"XX|CR:barf AND CH:zombie_rocky>cured_rocky|XX",
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"CR:barf AND CH:zombie_rocky>cured_rocky|XX|CR:barf AND CH:zombie_rocky>cured_rocky",
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"XX|CR:barf AND CH:zombie_rocky>cured_rocky|XX"
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],
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reactions: {
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"zombie_rocky": { elem1: "cured_rocky", elem2: "cured_rocky" }
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||||
},
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||||
};
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|
|
@ -0,0 +1,14 @@
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elements.child = {
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||||
color: "#ffaa55",
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behavior: [
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"M2|M2|M2",
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||||
"M2|XX|M2",
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||||
"XX|M1|XX"
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||||
],
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||||
tempHigh: 100,
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stateHigh: "cooked_meat",
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||||
category: "life",
|
||||
reactions: {
|
||||
"herb": { elem1: "blood", elem2: "explosion"}
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||||
},
|
||||
};
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||||
|
|
@ -0,0 +1,30 @@
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|||
elements.ablative_shield = {
|
||||
color: "#d6999c",
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||||
behavior: behaviors.WALL,
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||||
category: "solids",
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||||
state: "solid",
|
||||
tempHigh: 2760,
|
||||
stateHigh: "smoke",
|
||||
conduct: 0.01,
|
||||
};
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elements.molten_reusable = {
|
||||
color: "#ff9900",
|
||||
behavior: behaviors.MOLTEN,
|
||||
category: "states",
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||||
state: "liquid",
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||||
hidden: 1,
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||||
temp: 1261,
|
||||
tempLow: 1259,
|
||||
stateLow: "reusable_shield",
|
||||
};
|
||||
elements.reusable_shield = {
|
||||
color: "#3c3c3c",
|
||||
behavior: behaviors.WALL,
|
||||
category: "solids",
|
||||
state: "solid",
|
||||
tempHigh: 1260,
|
||||
stateHigh: "molten_reusable",
|
||||
conduct: 0.01,
|
||||
};
|
||||
elements.plasma.temp = 2800
|
||||
;
|
||||
Loading…
Reference in New Issue