not a'aa
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commit
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@ -5759,6 +5759,38 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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}
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clearInterval(renderInterval);
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renderInterval = window.setInterval(drawLayers, 1000/60);
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viewInfo[4] = {
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name: 'element',
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pixel: function(pixel,ctx) {
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var data = elements[pixel.element];
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var _color = data.color;
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if(Array.isArray(_color)) {
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_color = _color[Math.floor(pixelTicks / 6) % _color.length]
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};
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drawSquare(ctx,_color,pixel.x,pixel.y,undefined,1 - (data.alpha ?? 0))
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}
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};
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viewInfo[5] = {
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name: 'velocity',
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pixel: function(pixel,ctx) {
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var data = elements[pixel.element];
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var vx = pixel.vx ?? 0;
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var vy = pixel.vy ?? 0;
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var _color = null;
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if(vx === 0 && vy === 0) {
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_color = "rgb(15,15,15)"
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} else {
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var magnitude = Math.sqrt ((vx ** 2) + (vy ** 2));
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var direction = Math.atan2(pixel.vy ?? 0,pixel.vx ?? 0)*180/Math.PI;
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if(direction < 0) { direction = scale(direction,-180,0,360,180) };
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hue = direction;
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sat = 100;
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lig = bound(scale(magnitude,0,100,10,100),0,100);
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_color = "hsl("+hue+","+sat+"%,"+lig+"%)";
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};
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drawSquare(ctx,_color,pixel.x,pixel.y,undefined,1 - (data.alpha ?? 0))
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}
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};
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canvasLayers.pressure = document.createElement("canvas");
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canvasLayersPre.push(canvasLayers.pressure);
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function drawPressure() {
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@ -11735,6 +11767,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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};
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elements.planet_cracker = {
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color: "#ffc8ba",
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excludeRandom: true,
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behavior: behaviors.WALL,
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properties: {
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active: true,
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@ -15232,6 +15265,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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};
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elements.light_petroleum_fuel_gas = { //it's not liquified, and sandboxels doesn't even have a pressure system, and there is no generic name for uncompressed, gaseous "L"PG, so we need a different name
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burn: 100,
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burnTime: 10,
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color: "#b5b5b3",
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density: 3.5,
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tempLow: -44,
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@ -15241,10 +15275,17 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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pixel.burnStart = pixelTicks;
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}
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},
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burnInto: "explosion,explosion,fire,fire,fire,carbon_dioxide,carbon_dioxide,carbon_dioxide,carbon_dioxide,carbon_dioxide,steam,steam,steam,steam,steam".split(","),
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burnInto: "explosion,explosion,ignited_gas,fire,fire,fire,carbon_dioxide,carbon_dioxide,carbon_dioxide,carbon_dioxide,carbon_dioxide,steam,steam,steam,steam,steam".split(","),
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state: "gas",
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behavior: behaviors.GAS,
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};
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elements.liquid_light_petroleum_fuel = {
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burn: 50,
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burnTime: 165,
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fireElement: ["light_petroleum_fuel_gas","fire","fire"],
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burnInto: "ignited_gas,fire,fire,smoke,carbon_dioxide,carbon_dioxide,carbon_dioxide,carbon_dioxide,carbon_dioxide,steam,steam,steam,steam,steam".split(","),
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tempLow: -180 //based off of ethane
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}
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elements.lamp_oil.tempHigh = 170;
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elements.lamp_oil.stateHigh = "lamp_oil_gas";
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elements.lamp_oil.density = 810;
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@ -21561,7 +21602,7 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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elements[name] = {
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behavior: itsActuallySolidNotPowderLol ? behaviors.WALL : behaviors.POWDER,
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color: color,
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category: "solids",
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category: itsActuallySolidNotPowderLol ? "solids" : "powders",
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state: "solid",
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density: density ?? 1000,
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};
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@ -25916,7 +25957,6 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
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goldenZirconColors = ["#e99209","#fcb111","#d88208","#b97605"];
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//heatTreated 0 = untreated, 1 = inertly (blue), 2 = with oxygen (golden)
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elements.zircon = {
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//Corundum with different impurities, so I can copy/paste everything but the color
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color: ["#37130b","#a9301a","#3c1810"],
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properties: {
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heatTreated: 0
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@ -27959,9 +27999,16 @@ ${eightSpaces}Example full decor definition: bird:0.04:10:#FF0000,#FFFF00,#00FF0
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console.error("pixelsize: supplied pixel size was zero or negative");
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return false;
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} else {
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document.querySelector('span[setting="pixelsize"]').querySelector("select").selectedIndex = pixelSizeSettingDropdownOtherOptionIndex;
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settings.pixelsize = argPixelSize;
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resizeCanvas(ctx.canvas.height,ctx.canvas.width,settings.pixelsize,false)
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var confirmation = confirm("Due to changes in the game, this command must reset the canvas. Proceed?")
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if(confirmation) {
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document.querySelector('span[setting="pixelsize"]').querySelector("select").selectedIndex = pixelSizeSettingDropdownOtherOptionIndex;
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settings.pixelsize = argPixelSize;
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resizeCanvas(ctx.canvas.height,ctx.canvas.width,settings.pixelsize,false);
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clearAll();
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return argPixelSize
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} else {
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return false
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}
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};
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} else {
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alert(pixelSize);
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@ -28733,7 +28780,8 @@ Make sure to save your command in a file if you want to add this preset again.`
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elements.smash_ray = {
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color: ["#ff9999", "#8c8279"],
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tick: function(pixel) {
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if(pixel.done) { deletePixel(pixel); return };
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if(!pixel) { return };
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if(pixel?.done) { deletePixel(pixel.x,pixel.y); return };
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var x = pixel.x;
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for (var y = pixel.y; y < height; y++) {
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if (outOfBounds(x, y)) {
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@ -35763,6 +35811,7 @@ Make sure to save your command in a file if you want to add this preset again.`
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};
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elements.amba_tsunami = {
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color: ["#2449d1","#4b6adb","#8093d9"],
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excludeRandom: true,
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behavior: behaviors.WALL,
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properties: {
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active: true,
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@ -35842,6 +35891,7 @@ Make sure to save your command in a file if you want to add this preset again.`
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elements.megatsunami = {
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color: ["#1f2aa3","#2641c9","#3a57c9"],
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behavior: behaviors.WALL,
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excludeRandom: true,
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properties: {
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active: true,
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},
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@ -35922,6 +35972,7 @@ Make sure to save your command in a file if you want to add this preset again.`
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elements.lava_tsunami = {
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color: ["#ff370a","#e84a23","#e67740"],
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behavior: behaviors.WALL,
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excludeRandom: true,
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properties: {
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active: true,
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},
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@ -36012,6 +36063,7 @@ Make sure to save your command in a file if you want to add this preset again.`
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elements.lava_megatsunami = {
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color: ["#b32b10","#c24d1f","#d66924"],
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behavior: behaviors.WALL,
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excludeRandom: true,
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properties: {
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active: true,
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},
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@ -39929,7 +39981,7 @@ Make sure to save your command in a file if you want to add this preset again.`
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};
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});
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function propPrompt() {
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propProperty = prompt("Enter the property you want to set");
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propProperty = prompt("(Prop) Enter the property you want to set");
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propValue = prompt("Enter the value you want to set to");
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//special check: element
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if(propProperty === "element") {
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@ -40108,7 +40160,7 @@ Make sure to save your command in a file if you want to add this preset again.`
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if(oldProperty === null) {
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oldProperty = "temp";
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};
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numberAdjusterProperty = prompt("Enter the property you want to change");
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numberAdjusterProperty = prompt("(Number adjuster) Enter the value you want to change");
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if(numberAdjusterProperty === null) {
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numberAdjusterProperty = oldProperty;
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return false;
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