same state bugfix + irr_sandstone behavior fix

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O-01-67 2022-09-03 12:07:11 -04:00 committed by GitHub
parent 3b8326fab1
commit cb4cc53e4f
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1 changed files with 239 additions and 2 deletions

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@ -619,6 +619,17 @@ worldgentypes.nuclear_wasteland = {
temperature: -5 //nuclear winter
};
enabledMods.includes("mods/the_ground.js") ? waterIrradiationExclusionArray = ["irradiated_water", "irradiated_wet_sand"]: waterIrradiationExclusionArray = ["irradiated_water"]
filteredWaterIrradiationArray = Object.keys(elements).filter(function(e) {
return elements[e].category === "Irradiated" && (!waterIrradiationExclusionArray.includes(e));
});
for(i = 0; i < filteredWaterIrradiationArray.length; i++) {
elements.water.reactions[filteredWaterIrradiationArray[i]] = { "elem1":"irradiated_water", chance: 0.01 }
};
//Dark world
worldgentypes.dark = {
@ -630,9 +641,12 @@ worldgentypes.dark = {
]
};
//Money World (requires the_ground.js)
//Requires the_ground.js)
if(enabledMods.includes("mods/the_ground.js")) {
//Money world
worldgentypes.money = {
layers: [
[0.9, "emerald"],
@ -645,5 +659,228 @@ if(enabledMods.includes("mods/the_ground.js")) {
[-0.1, "onyx"]
]
};
};
//Irradiated Desert
runAfterLoad(function() {
//Elements from which simplified lithification can spread
sandstoneLithificationElements.push("irradiated_sand_sediment");
sandstoneLithificationElements.push("irradiated_sandstone");
//Water reaction to pick up the fine material (this is very simplified)
elements.water.reactions.irradiated_wet_sand = {
"elem1": "irradiated_sandy_water",
"elem2": ["irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand",null],
chance: 0.01
};
elements.irradiated_water.reactions.wet_sand = {
"elem1": "irradiated_sandy_water",
"elem2": ["irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand",null],
chance: 0.01
};
elements.irradiated_water.reactions.irradiated_wet_sand = {
"elem1": "irradiated_sandy_water",
"elem2": ["irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand",null],
chance: 0.01
};
//Sediment suspension
elements.irradiated_sandy_water = {
color: ["#84A244", "#90AE50"],
behavior: behaviors.RAD_LIQUID,
tempHigh: 100,
stateHigh: ["rad_steam","rad_steam","irradiated_sand"],
//tempLow: 0,
//stateLow: "irradiated_sandy_ice",
category: "liquids",
heatCapacity: 4.184, //unimplemented
reactions: {
"dirt": { // React with (water reacts with dirt to make mud)
"elem1": [null,null,"irradiated_wet_sand"], // First element transforms into; in this case, water deletes itself
"elem2": "irradiated_mud", // Second element transforms into; in this case, dirt turns to mud
},
"irradiated_dirt": { // React with (water reacts with dirt to make mud)
"elem1": [null,null,"irradiated_wet_sand"], // First element transforms into; in this case, water deletes itself
"elem2": "irradiated_mud", // Second element transforms into; in this case, dirt turns to mud
},
"water": { "elem1":"irradiated_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
"irradiated_water": { "elem1":"irradiated_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
"sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
"sandy_water": { "elem1":"irradiated_wet_sand", "elem2":"irradiated_water", "chance": 0.001 },
"irradiated_sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
"irradiated_sandy_water": { "elem1":"irradiated_wet_sand", "elem2":"irradiated_water", "chance": 0.001 },
"wet_sand": { "elem2":"irradiated_sand_sediment", "chance": 0.0005 },
"irradiated_wet_sand": { "elem2":"irradiated_sand_sediment", "chance": 0.0005 },
/*"salt": { "elem1": "salt_water", "elem2": null },
"sugar": { "elem1": "sugar_water", "elem2": null, },
"dust": { "elem1": "dirty_water", "elem2": null, },
"ash": { "elem1": "dirty_water", "elem2": null, },
"cyanide": { "elem1": "dirty_water", "elem2": null, },
"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true },
"sulfur": { "elem1": "dirty_water", "elem2": null, },
"rat": { "elem1": "dirty_water", chance:0.005 },
"plague": { "elem1": "dirty_water", "elem2": null, },
"rust": { "elem1": "dirty_water", chance:0.005 },
"fallout": { "elem1": "dirty_water", chance:0.25 },
"radiation": { "elem1": "dirty_water", chance:0.25 },
"uranium": { "elem1": "dirty_water", chance:0.25 },
"rotten_meat": { "elem1": "dirty_water", chance:0.25 },
"quicklime": { "elem1": [null,null,"wet_sand"], "elem2": "slaked_lime", },
"rock": { "elem2": "wet_sand", "chance": 0.00035 },
"ruins": { "elem2": "rock", "chance": 0.00035 },*/
"mudstone": { "elem2": "irradiated_mud", "chance": 0.00035 },
"irradiated_mudstone": { "elem2": "irradiated_mud", "chance": 0.00035 },
//"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
//"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
},
state: "liquid",
density: 1097,
conduct: 0.02,
stain: 0.01,
}
//Sediment element where lithification code resides
elements.irradiated_sand_sediment = {
hidden: true,
color: "#afd182",
hardness: 0.2,
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"SW:wet_sand,irradiated_wet_sand%1.5 AND M2|SW:wet_sand,irradiated_wet_sand%2.5 AND M1|SW:wet_sand,irradiated_wet_sand%1.5 AND M2"
],
reactions: {
"water": { "elem1":"irradiated_sandy_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
"irradiated_water": { "elem1":"irradiated_sandy_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
"sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
"irradiated_sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
"sandy_water": { "elem1":["irradiated_water","irradiated_water","irradiated_sand_sediment"], "chance":0.001 },
"irradiated_sandy_water": { "elem1":["irradiated_water","irradiated_water","irradiated_sand_sediment"], "chance":0.001 },
"wet_sand": { "elem2": "irradiated_sand_sediment", "chance": 0.0005 },
"irradiated_wet_sand": { "elem2": "irradiated_sand_sediment", "chance": 0.0005 },
},
tempHigh: 1700,
stateHigh: "molten_irradiated_glass",
category: "land",
state: "solid",
density: 1602,
breakInto: "irradiated_sand",
tick: function(pixel) {
var validNeighborArray = Array.apply(null, Array(adjacentCoords.length)).map(function() {return false});
if(Math.random() < 0.0003) {
for(i = 0; i < adjacentCoords.length; i++) {
if(isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
validNeighborArray[i] = false;
} else if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
/*if(sandstoneLithificationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element)) {
validNeighborArray[i] = true;
} else {
validNeighborArray[i] = false;
};*/
validNeighborArray[i] = sandstoneLithificationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element);
};
};
if(validNeighborArray.includes(true)) {
changePixel(pixel,"irradiated_sandstone");
};
};
},
}
//Fallback reaction setter
if(!elements.wet_sand.reactions) {
elements.wet_sand.reactions = {};
};
//Reactions to add
elements.wet_sand.reactions.irradiated_sand_sediment = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
elements.irradiated_wet_sand.reactions.sand_sediment = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
elements.irradiated_wet_sand.reactions.irradiated_sand_sediment = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
elements.irradiated_wet_sand.reactions.wet_sand = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
elements.wet_sand.reactions.irradiated_wet_sand = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
elements.irradiated_wet_sand.reactions.irradiated_wet_sand = {
elem1: "irradiated_sand_sediment",
chance: 0.0003
};
//Final rock
elements.irradiated_sandstone = {
color: ["#85b357", "#b5d177", "#9cd184", "#7bc25f"],
behavior: behaviors.RAD_WALL,
tempHigh: 1500,
stateHigh: "molten_irradiated_glass",
category: "land",
state: "solid",
density: 2323, //wide range
hardness: 0.5,
breakInto: "irradiated_sand",
}
//Worldgen preset for testing
worldgentypes.irradiated_test_ocean = {
layers: [
[0.9, "irradiated_wet_sand", 0.2],
[0.9, "irradiated_sand", 0.2],
[0.8, "irradiated_sandy_water", 0.7],
[0.25, "irradiated_water"],
[0.1, "irradiated_sand", 0.1],
[0.1, "clay", 0.1],
[0.1, "irradiated_gravel", 0.2],
[0.1, "irradiated_wet_sand"],
[0.03, "irradiated_gravel", 0.5],
[0.03, "irradiated_rock"],
[0, "irradiated_basalt"],
]
};
//Desert
worldgentypes.irradiated_desert = {
layers: [
[0.95, "irradiated_gravel", 0.6],
[0.65, "irradiated_sand"],
[0.55, "cancer", 0.01],
[0.55, "bone", 0.01],
[0.3, "irradiated_sandstone"],
[0.05, "irradiated_rock"],
[-0.78, "irradiated_basalt"]
],
temperature: -13
};
});
};