same state bugfix + irr_sandstone behavior fix
This commit is contained in:
parent
3b8326fab1
commit
cb4cc53e4f
|
|
@ -619,6 +619,17 @@ worldgentypes.nuclear_wasteland = {
|
||||||
temperature: -5 //nuclear winter
|
temperature: -5 //nuclear winter
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
enabledMods.includes("mods/the_ground.js") ? waterIrradiationExclusionArray = ["irradiated_water", "irradiated_wet_sand"]: waterIrradiationExclusionArray = ["irradiated_water"]
|
||||||
|
|
||||||
|
filteredWaterIrradiationArray = Object.keys(elements).filter(function(e) {
|
||||||
|
return elements[e].category === "Irradiated" && (!waterIrradiationExclusionArray.includes(e));
|
||||||
|
});
|
||||||
|
|
||||||
|
for(i = 0; i < filteredWaterIrradiationArray.length; i++) {
|
||||||
|
elements.water.reactions[filteredWaterIrradiationArray[i]] = { "elem1":"irradiated_water", chance: 0.01 }
|
||||||
|
};
|
||||||
|
|
||||||
//Dark world
|
//Dark world
|
||||||
|
|
||||||
worldgentypes.dark = {
|
worldgentypes.dark = {
|
||||||
|
|
@ -630,9 +641,12 @@ worldgentypes.dark = {
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
|
|
||||||
//Money World (requires the_ground.js)
|
//Requires the_ground.js)
|
||||||
|
|
||||||
if(enabledMods.includes("mods/the_ground.js")) {
|
if(enabledMods.includes("mods/the_ground.js")) {
|
||||||
|
|
||||||
|
//Money world
|
||||||
|
|
||||||
worldgentypes.money = {
|
worldgentypes.money = {
|
||||||
layers: [
|
layers: [
|
||||||
[0.9, "emerald"],
|
[0.9, "emerald"],
|
||||||
|
|
@ -645,5 +659,228 @@ if(enabledMods.includes("mods/the_ground.js")) {
|
||||||
[-0.1, "onyx"]
|
[-0.1, "onyx"]
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
};
|
|
||||||
|
|
||||||
|
//Irradiated Desert
|
||||||
|
|
||||||
|
runAfterLoad(function() {
|
||||||
|
|
||||||
|
//Elements from which simplified lithification can spread
|
||||||
|
|
||||||
|
sandstoneLithificationElements.push("irradiated_sand_sediment");
|
||||||
|
sandstoneLithificationElements.push("irradiated_sandstone");
|
||||||
|
|
||||||
|
//Water reaction to pick up the fine material (this is very simplified)
|
||||||
|
|
||||||
|
elements.water.reactions.irradiated_wet_sand = {
|
||||||
|
"elem1": "irradiated_sandy_water",
|
||||||
|
"elem2": ["irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand",null],
|
||||||
|
chance: 0.01
|
||||||
|
};
|
||||||
|
|
||||||
|
elements.irradiated_water.reactions.wet_sand = {
|
||||||
|
"elem1": "irradiated_sandy_water",
|
||||||
|
"elem2": ["irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand",null],
|
||||||
|
chance: 0.01
|
||||||
|
};
|
||||||
|
|
||||||
|
elements.irradiated_water.reactions.irradiated_wet_sand = {
|
||||||
|
"elem1": "irradiated_sandy_water",
|
||||||
|
"elem2": ["irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand","irradiated_wet_sand",null],
|
||||||
|
chance: 0.01
|
||||||
|
};
|
||||||
|
|
||||||
|
//Sediment suspension
|
||||||
|
|
||||||
|
elements.irradiated_sandy_water = {
|
||||||
|
color: ["#84A244", "#90AE50"],
|
||||||
|
behavior: behaviors.RAD_LIQUID,
|
||||||
|
tempHigh: 100,
|
||||||
|
stateHigh: ["rad_steam","rad_steam","irradiated_sand"],
|
||||||
|
//tempLow: 0,
|
||||||
|
//stateLow: "irradiated_sandy_ice",
|
||||||
|
category: "liquids",
|
||||||
|
heatCapacity: 4.184, //unimplemented
|
||||||
|
reactions: {
|
||||||
|
"dirt": { // React with (water reacts with dirt to make mud)
|
||||||
|
"elem1": [null,null,"irradiated_wet_sand"], // First element transforms into; in this case, water deletes itself
|
||||||
|
"elem2": "irradiated_mud", // Second element transforms into; in this case, dirt turns to mud
|
||||||
|
},
|
||||||
|
"irradiated_dirt": { // React with (water reacts with dirt to make mud)
|
||||||
|
"elem1": [null,null,"irradiated_wet_sand"], // First element transforms into; in this case, water deletes itself
|
||||||
|
"elem2": "irradiated_mud", // Second element transforms into; in this case, dirt turns to mud
|
||||||
|
},
|
||||||
|
"water": { "elem1":"irradiated_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
|
||||||
|
"irradiated_water": { "elem1":"irradiated_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
|
||||||
|
"sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
|
||||||
|
"sandy_water": { "elem1":"irradiated_wet_sand", "elem2":"irradiated_water", "chance": 0.001 },
|
||||||
|
"irradiated_sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
|
||||||
|
"irradiated_sandy_water": { "elem1":"irradiated_wet_sand", "elem2":"irradiated_water", "chance": 0.001 },
|
||||||
|
"wet_sand": { "elem2":"irradiated_sand_sediment", "chance": 0.0005 },
|
||||||
|
"irradiated_wet_sand": { "elem2":"irradiated_sand_sediment", "chance": 0.0005 },
|
||||||
|
/*"salt": { "elem1": "salt_water", "elem2": null },
|
||||||
|
"sugar": { "elem1": "sugar_water", "elem2": null, },
|
||||||
|
"dust": { "elem1": "dirty_water", "elem2": null, },
|
||||||
|
"ash": { "elem1": "dirty_water", "elem2": null, },
|
||||||
|
"cyanide": { "elem1": "dirty_water", "elem2": null, },
|
||||||
|
"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true },
|
||||||
|
"sulfur": { "elem1": "dirty_water", "elem2": null, },
|
||||||
|
"rat": { "elem1": "dirty_water", chance:0.005 },
|
||||||
|
"plague": { "elem1": "dirty_water", "elem2": null, },
|
||||||
|
"rust": { "elem1": "dirty_water", chance:0.005 },
|
||||||
|
"fallout": { "elem1": "dirty_water", chance:0.25 },
|
||||||
|
"radiation": { "elem1": "dirty_water", chance:0.25 },
|
||||||
|
"uranium": { "elem1": "dirty_water", chance:0.25 },
|
||||||
|
"rotten_meat": { "elem1": "dirty_water", chance:0.25 },
|
||||||
|
"quicklime": { "elem1": [null,null,"wet_sand"], "elem2": "slaked_lime", },
|
||||||
|
"rock": { "elem2": "wet_sand", "chance": 0.00035 },
|
||||||
|
"ruins": { "elem2": "rock", "chance": 0.00035 },*/
|
||||||
|
"mudstone": { "elem2": "irradiated_mud", "chance": 0.00035 },
|
||||||
|
"irradiated_mudstone": { "elem2": "irradiated_mud", "chance": 0.00035 },
|
||||||
|
//"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
|
||||||
|
//"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
|
||||||
|
"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
|
||||||
|
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
|
||||||
|
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
|
||||||
|
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
|
||||||
|
},
|
||||||
|
state: "liquid",
|
||||||
|
density: 1097,
|
||||||
|
conduct: 0.02,
|
||||||
|
stain: 0.01,
|
||||||
|
}
|
||||||
|
|
||||||
|
//Sediment element where lithification code resides
|
||||||
|
|
||||||
|
elements.irradiated_sand_sediment = {
|
||||||
|
hidden: true,
|
||||||
|
color: "#afd182",
|
||||||
|
hardness: 0.2,
|
||||||
|
behavior: [
|
||||||
|
"XX|XX|XX",
|
||||||
|
"XX|XX|XX",
|
||||||
|
"SW:wet_sand,irradiated_wet_sand%1.5 AND M2|SW:wet_sand,irradiated_wet_sand%2.5 AND M1|SW:wet_sand,irradiated_wet_sand%1.5 AND M2"
|
||||||
|
],
|
||||||
|
reactions: {
|
||||||
|
"water": { "elem1":"irradiated_sandy_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
|
||||||
|
"irradiated_water": { "elem1":"irradiated_sandy_water", "elem2":"irradiated_sandy_water", "chance":0.025 },
|
||||||
|
"sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
|
||||||
|
"irradiated_sand": { "elem1": [null,null,"irradiated_wet_sand"], "elem2": "irradiated_wet_sand", },
|
||||||
|
"sandy_water": { "elem1":["irradiated_water","irradiated_water","irradiated_sand_sediment"], "chance":0.001 },
|
||||||
|
"irradiated_sandy_water": { "elem1":["irradiated_water","irradiated_water","irradiated_sand_sediment"], "chance":0.001 },
|
||||||
|
"wet_sand": { "elem2": "irradiated_sand_sediment", "chance": 0.0005 },
|
||||||
|
"irradiated_wet_sand": { "elem2": "irradiated_sand_sediment", "chance": 0.0005 },
|
||||||
|
},
|
||||||
|
tempHigh: 1700,
|
||||||
|
stateHigh: "molten_irradiated_glass",
|
||||||
|
category: "land",
|
||||||
|
state: "solid",
|
||||||
|
density: 1602,
|
||||||
|
breakInto: "irradiated_sand",
|
||||||
|
tick: function(pixel) {
|
||||||
|
var validNeighborArray = Array.apply(null, Array(adjacentCoords.length)).map(function() {return false});
|
||||||
|
if(Math.random() < 0.0003) {
|
||||||
|
for(i = 0; i < adjacentCoords.length; i++) {
|
||||||
|
if(isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
|
||||||
|
validNeighborArray[i] = false;
|
||||||
|
} else if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
|
||||||
|
/*if(sandstoneLithificationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element)) {
|
||||||
|
validNeighborArray[i] = true;
|
||||||
|
} else {
|
||||||
|
validNeighborArray[i] = false;
|
||||||
|
};*/
|
||||||
|
validNeighborArray[i] = sandstoneLithificationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element);
|
||||||
|
};
|
||||||
|
};
|
||||||
|
if(validNeighborArray.includes(true)) {
|
||||||
|
changePixel(pixel,"irradiated_sandstone");
|
||||||
|
};
|
||||||
|
};
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
//Fallback reaction setter
|
||||||
|
|
||||||
|
if(!elements.wet_sand.reactions) {
|
||||||
|
elements.wet_sand.reactions = {};
|
||||||
|
};
|
||||||
|
|
||||||
|
//Reactions to add
|
||||||
|
|
||||||
|
elements.wet_sand.reactions.irradiated_sand_sediment = {
|
||||||
|
elem1: "irradiated_sand_sediment",
|
||||||
|
chance: 0.0003
|
||||||
|
};
|
||||||
|
|
||||||
|
elements.irradiated_wet_sand.reactions.sand_sediment = {
|
||||||
|
elem1: "irradiated_sand_sediment",
|
||||||
|
chance: 0.0003
|
||||||
|
};
|
||||||
|
|
||||||
|
elements.irradiated_wet_sand.reactions.irradiated_sand_sediment = {
|
||||||
|
elem1: "irradiated_sand_sediment",
|
||||||
|
chance: 0.0003
|
||||||
|
};
|
||||||
|
|
||||||
|
elements.irradiated_wet_sand.reactions.wet_sand = {
|
||||||
|
elem1: "irradiated_sand_sediment",
|
||||||
|
chance: 0.0003
|
||||||
|
};
|
||||||
|
|
||||||
|
elements.wet_sand.reactions.irradiated_wet_sand = {
|
||||||
|
elem1: "irradiated_sand_sediment",
|
||||||
|
chance: 0.0003
|
||||||
|
};
|
||||||
|
|
||||||
|
elements.irradiated_wet_sand.reactions.irradiated_wet_sand = {
|
||||||
|
elem1: "irradiated_sand_sediment",
|
||||||
|
chance: 0.0003
|
||||||
|
};
|
||||||
|
|
||||||
|
//Final rock
|
||||||
|
|
||||||
|
elements.irradiated_sandstone = {
|
||||||
|
color: ["#85b357", "#b5d177", "#9cd184", "#7bc25f"],
|
||||||
|
behavior: behaviors.RAD_WALL,
|
||||||
|
tempHigh: 1500,
|
||||||
|
stateHigh: "molten_irradiated_glass",
|
||||||
|
category: "land",
|
||||||
|
state: "solid",
|
||||||
|
density: 2323, //wide range
|
||||||
|
hardness: 0.5,
|
||||||
|
breakInto: "irradiated_sand",
|
||||||
|
}
|
||||||
|
|
||||||
|
//Worldgen preset for testing
|
||||||
|
|
||||||
|
worldgentypes.irradiated_test_ocean = {
|
||||||
|
layers: [
|
||||||
|
[0.9, "irradiated_wet_sand", 0.2],
|
||||||
|
[0.9, "irradiated_sand", 0.2],
|
||||||
|
[0.8, "irradiated_sandy_water", 0.7],
|
||||||
|
[0.25, "irradiated_water"],
|
||||||
|
[0.1, "irradiated_sand", 0.1],
|
||||||
|
[0.1, "clay", 0.1],
|
||||||
|
[0.1, "irradiated_gravel", 0.2],
|
||||||
|
[0.1, "irradiated_wet_sand"],
|
||||||
|
[0.03, "irradiated_gravel", 0.5],
|
||||||
|
[0.03, "irradiated_rock"],
|
||||||
|
[0, "irradiated_basalt"],
|
||||||
|
]
|
||||||
|
};
|
||||||
|
|
||||||
|
//Desert
|
||||||
|
|
||||||
|
worldgentypes.irradiated_desert = {
|
||||||
|
layers: [
|
||||||
|
[0.95, "irradiated_gravel", 0.6],
|
||||||
|
[0.65, "irradiated_sand"],
|
||||||
|
[0.55, "cancer", 0.01],
|
||||||
|
[0.55, "bone", 0.01],
|
||||||
|
[0.3, "irradiated_sandstone"],
|
||||||
|
[0.05, "irradiated_rock"],
|
||||||
|
[-0.78, "irradiated_basalt"]
|
||||||
|
],
|
||||||
|
temperature: -13
|
||||||
|
};
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue