hidden ground is weird with runafterautogen
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c4853f8a56
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cb80394d72
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@ -4,13 +4,13 @@
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runAfterLoad(function() {
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if (enabledMods.includes("mods/the_ground.js")) {
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let regexRocks = /(granite)|(rhyolite)|(pumice)|(obsidian)|(dacite)|(dacidian)|(andesite)|(diorite)|(scoria)|(andesidian)|(gabbro)|(basalt)|(basalidian)|(peridotite)|(komatiite)|(komatidian)/
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let regexType = /(_gravel)|(_sand)|(_dust)|(_shard)|(hot_)/
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let regexType = /(_gravel)|(_sand)|(_sandstone)|(_dust)|(_shard)|(hot_)/
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let toHide = ["dry_permafrost", "hot_sand", "hot_dirt", "hot_rock", "hot_rock_wall", "hot_gravel", "hot_limestone", "hot_calcium_carbonate_dust", "sandy_water", "clay_water", "dry_clay_loam"]
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// hides all elements part of both rocks and type
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// false positives *can* be hit because this doesn't check if it comes from The Ground (it can't), but ideally none given how specific it is
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for (elem in elements) {
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if (regexRocks.test(elem)) {
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for (let elem in elements) {
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if (typeof(elements[elem]) == "object" && regexRocks.test(elem)) {
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// move wall to solids to not make land too big
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if (/_wall/.test(elem)) {
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elements[elem].category = "solids"
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@ -23,12 +23,14 @@ runAfterLoad(function() {
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}
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// manual hiding
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for (elem in toHide) {
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elements[toHide[elem]].hidden = true;
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for (let elem of toHide) {
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if (typeof(elements[elem]) == "object") {
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elements[elem].hidden = true;
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}
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}
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// while i'm here, might as well fix Sandstone's color
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elements.sandstone.color = "#dbbe80";
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//elements.sandstone.color = "#dbbe80";
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}
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else {
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