added flak cannon, flak, and flak shrapnel
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7d0f7a1d42
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cb829b78b4
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@ -397,4 +397,62 @@ elements.fast_bullet_right = {
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category: "ammunition",
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category: "ammunition",
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state: "solid",
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state: "solid",
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insulate: true,
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insulate: true,
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},
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elements.flak_cannon = {
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color: "#C0C0C0",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|CR:flak|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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category: "weapons",
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state: "solid",
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density: 1300,
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conduct: 1,
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},
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elements.flak = {
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color: "#f0f0f0",
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tick: function(pixel) {
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if ((pixel.temp > 1000 || pixel.charge) && !pixel.burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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if (pixel.burning) {
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if (!tryMove(pixel, pixel.x, pixel.y-1)) {
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// tryMove again to the top left or top right
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tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1);
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}
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if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.005) {
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explodeAt(pixel.x, pixel.y, 10, "flak_shrapnel");
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}
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}
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else {
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if (!tryMove(pixel, pixel.x, pixel.y+1)) {
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// tryMove again to the bottom left or bottom right
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tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1);
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}
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}
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doDefaults(pixel);
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},
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burn: 90,
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burnTime: 100,
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density: 2000,
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conduct: 1,
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state: "solid",
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category: "ammunition"
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},
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elements.flak_shrapnel = {
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color: "#71797E",
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behavior: [
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"XX|XX|XX",
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"XX|EX:5 %10|XX",
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"M2|M1|M2",
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],
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burn: 90,
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burnTime: 100,
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density: 2000,
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conduct: 1,
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state: "solid",
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category: "ammunition"
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}
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}
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