move scale out of bananas
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ad90437089
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@ -1,7 +1,8 @@
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var modName = "mods/bananas.js";
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var modName = "mods/bananas.js";
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var onTryMoveIntoMod = "mods/onTryMoveInto.js";
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var onTryMoveIntoMod = "mods/onTryMoveInto.js";
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var libraryMod = "mods/code_library.js";
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if(enabledMods.includes(onTryMoveIntoMod)) {
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if(enabledMods.includes(onTryMoveIntoMod) && enabledMods.includes(libraryMod)) {
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randomNumberFromOneToThree = function() {
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randomNumberFromOneToThree = function() {
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return 1 + Math.floor(Math.random() * 3)
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return 1 + Math.floor(Math.random() * 3)
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};
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};
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@ -10,12 +11,6 @@ if(enabledMods.includes(onTryMoveIntoMod)) {
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logLeaves = false;
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logLeaves = false;
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bananaAttachWhitelist = ["banana_pseudostem","banana_peduncle_1","banana_peduncle_2","petal","banana_leaf","banana_plant_top","banana"];
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bananaAttachWhitelist = ["banana_pseudostem","banana_peduncle_1","banana_peduncle_2","petal","banana_leaf","banana_plant_top","banana"];
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// https://stackoverflow.com/questions/10756313/javascript-jquery-map-a-range-of-numbers-to-another-range-of-numbers
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// Function from August Miller
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function scale(number, inMin, inMax, outMin, outMax) {
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return (number - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
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};
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bananaDirtElements = ["dirt","mud","sand","wet_sand","clay_soil","mycelium","grass"];
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bananaDirtElements = ["dirt","mud","sand","wet_sand","clay_soil","mycelium","grass"];
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function logPixelCoords(pixel) {
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function logPixelCoords(pixel) {
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@ -541,7 +536,8 @@ if(enabledMods.includes(onTryMoveIntoMod)) {
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tick: functi
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tick: functi
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};*/
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};*/
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} else {
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} else {
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alert(`The ${onTryMoveIntoMod} mod is required and has been automatically inserted (reload for this to take effect).`)
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enabledMods.splice(enabledMods.indexOf(modName),0,onTryMoveIntoMod);
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enabledMods.splice(enabledMods.indexOf(modName),0,onTryMoveIntoMod)
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enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod);
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localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
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localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
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alert(`The ${onTryMoveIntoMod} mod and ${libraryMod} mods are required and have been automatically inserted (reload for this to take effect).`);
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};
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};
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