What’s a fossil mod without Dinos?
Dinosaurs and Dino bones
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@ -154,6 +154,41 @@ elements.skull = {
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tempHigh: 760,
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stateHigh: "quicklime",
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state: "solid",
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density: 1000,
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hardness: 0.5,
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breakInto: ["quicklime","bone","bone","bone_marrow"]
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},
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elements.dino_bones = {
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color: "#d9d9d9",
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hidden:true,
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behavior: behaviors.SUPPORT,
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reactions: {
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"water": { elem2:"broth", tempMin:70 },
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"salt_water": { elem2:"broth", tempMin:70 },
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"sugar_water": { elem2:"broth", tempMin:70 },
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"seltzer": { elem2:"broth", tempMin:70 },
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"rock": { "elem1": "fossil", chance:0.00005 },
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"sand": { "elem1": "fossil", chance:0.000035 },
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"dirt": { "elem1": "fossil", chance:0.00003 },
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"tuff": { "elem1": "fossil", chance:0.00005 },
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"basalt": { "elem1": "fossil", chance:0.00004 },
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"mudstone": { "elem1": "fossil", chance:0.00004 },
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"packed_sand": { "elem1": "fossil", chance:0.00004 },
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"gravel": { "elem1": "fossil", chance:0.000035 },
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"clay": { "elem1": "fossil", chance:0.00003 },
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"clay_soil": { "elem1": "fossil", chance:0.00003 },
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"permafrost": { "elem1": "fossil", chance:0.000035 },
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"mulch": { "elem1": "fossil", chance:0.00003 },
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"ant_wall": { "elem1": "fossil", chance:0.00002 },
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"limestone": { "elem1": "fossil", chance:0.00005 },
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"quicklime": { "elem1": "fossil", chance:0.000045 },
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"slaked_lime": { "elem1": "fossil", chance:0.000035 },
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},
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category:"life",
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tempHigh: 760,
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stateHigh: "quicklime",
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state: "solid",
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density: 1500,
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hardness: 0.5,
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breakInto: ["quicklime","bone","bone","bone_marrow"]
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@ -173,7 +208,7 @@ elements.coal = {
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"charcoal": { elem2:"coal", tempMin:200, chance:0.005, oneway:true },
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},
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burn: 28,
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burnTime: 1500,
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burnTime: 1000,
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burnInto: ["fire","fire","fire","fire","ash","carbon_dioxide"],
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tempHigh: 6000,
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stateHigh: "fire",
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@ -202,6 +237,41 @@ elements.hive_amber = {
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category: "solids"
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},
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elements.dinosaur = {
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color: "#107a17",
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behavior: [
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"XX|M2%5|XX",
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"M2%10|XX|M2%20 AND BO",
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"M2%5|M1|M2%15",
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],
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tempHigh: 100,
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stateHigh: "ash",
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tempLow: -180,
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stateLow: ["frozen_meat","frozen_meat","dino_bones","dino_bones"],
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breakInto: ["blood","blood","meat","meat","dino_bones","blood","blood","meat","meat","dino_bones","feather"],
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category: "life",
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burn: 95,
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burnTime: 25,
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burnInto: ["cooked_meat","cooked_meat","ash","dino_bones"],
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state: "solid",
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density: 1500,
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conduct: 0.25,
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reactions: {
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"bird": { elem2: [null,null,null,null,null,"feather"], chance: 0.3, func: behaviors.FEEDPIXEL },
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"head": { elem2: [null,null,null,null,null,null,"blood","blood","skull"], chance: 0.5, func: behaviors.FEEDPIXEL },
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"body": { elem2: [null,null,null,null,null,null,"blood","blood","bone"], chance: 0.5, func: behaviors.FEEDPIXEL },
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"plant": { elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL },
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"bone": { elem2: ["bone_marrow","blood",null], chance: 0.3, },
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"bone_marrow": { elem2: ["blood","blood",null], chance: 0.3, func: behaviors.FEEDPIXEL },
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"blood": { elem2: null, chance: 0.1, func: behaviors.FEEDPIXEL },
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"meat": { elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL },
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"cooked_meat": { elem2: null, chance: 0.4, func: behaviors.FEEDPIXEL },
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"cured_meat": { elem2: null, chance: 0.4, func: behaviors.FEEDPIXEL },
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"fly": { elem2: null, chance: 0.05, func: behaviors.FEEDPIXEL },
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"ant": { elem2: null, chance: 0.05, func: behaviors.FEEDPIXEL },
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}
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};
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elements.head.breakInto = ["blood","meat","skull"]
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elements.head.burnInto = ["ash","cooked_meat","skull"]
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