What’s a fossil mod without Dinos?

Dinosaurs and Dino bones
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DoobieRalsei 2024-05-16 14:43:13 -07:00 committed by GitHub
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commit cf3f101c6d
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1 changed files with 71 additions and 1 deletions

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@ -154,6 +154,41 @@ elements.skull = {
tempHigh: 760,
stateHigh: "quicklime",
state: "solid",
density: 1000,
hardness: 0.5,
breakInto: ["quicklime","bone","bone","bone_marrow"]
},
elements.dino_bones = {
color: "#d9d9d9",
hidden:true,
behavior: behaviors.SUPPORT,
reactions: {
"water": { elem2:"broth", tempMin:70 },
"salt_water": { elem2:"broth", tempMin:70 },
"sugar_water": { elem2:"broth", tempMin:70 },
"seltzer": { elem2:"broth", tempMin:70 },
"rock": { "elem1": "fossil", chance:0.00005 },
"sand": { "elem1": "fossil", chance:0.000035 },
"dirt": { "elem1": "fossil", chance:0.00003 },
"tuff": { "elem1": "fossil", chance:0.00005 },
"basalt": { "elem1": "fossil", chance:0.00004 },
"mudstone": { "elem1": "fossil", chance:0.00004 },
"packed_sand": { "elem1": "fossil", chance:0.00004 },
"gravel": { "elem1": "fossil", chance:0.000035 },
"clay": { "elem1": "fossil", chance:0.00003 },
"clay_soil": { "elem1": "fossil", chance:0.00003 },
"permafrost": { "elem1": "fossil", chance:0.000035 },
"mulch": { "elem1": "fossil", chance:0.00003 },
"ant_wall": { "elem1": "fossil", chance:0.00002 },
"limestone": { "elem1": "fossil", chance:0.00005 },
"quicklime": { "elem1": "fossil", chance:0.000045 },
"slaked_lime": { "elem1": "fossil", chance:0.000035 },
},
category:"life",
tempHigh: 760,
stateHigh: "quicklime",
state: "solid",
density: 1500,
hardness: 0.5,
breakInto: ["quicklime","bone","bone","bone_marrow"]
@ -173,7 +208,7 @@ elements.coal = {
"charcoal": { elem2:"coal", tempMin:200, chance:0.005, oneway:true },
},
burn: 28,
burnTime: 1500,
burnTime: 1000,
burnInto: ["fire","fire","fire","fire","ash","carbon_dioxide"],
tempHigh: 6000,
stateHigh: "fire",
@ -202,6 +237,41 @@ elements.hive_amber = {
category: "solids"
},
elements.dinosaur = {
color: "#107a17",
behavior: [
"XX|M2%5|XX",
"M2%10|XX|M2%20 AND BO",
"M2%5|M1|M2%15",
],
tempHigh: 100,
stateHigh: "ash",
tempLow: -180,
stateLow: ["frozen_meat","frozen_meat","dino_bones","dino_bones"],
breakInto: ["blood","blood","meat","meat","dino_bones","blood","blood","meat","meat","dino_bones","feather"],
category: "life",
burn: 95,
burnTime: 25,
burnInto: ["cooked_meat","cooked_meat","ash","dino_bones"],
state: "solid",
density: 1500,
conduct: 0.25,
reactions: {
"bird": { elem2: [null,null,null,null,null,"feather"], chance: 0.3, func: behaviors.FEEDPIXEL },
"head": { elem2: [null,null,null,null,null,null,"blood","blood","skull"], chance: 0.5, func: behaviors.FEEDPIXEL },
"body": { elem2: [null,null,null,null,null,null,"blood","blood","bone"], chance: 0.5, func: behaviors.FEEDPIXEL },
"plant": { elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL },
"bone": { elem2: ["bone_marrow","blood",null], chance: 0.3, },
"bone_marrow": { elem2: ["blood","blood",null], chance: 0.3, func: behaviors.FEEDPIXEL },
"blood": { elem2: null, chance: 0.1, func: behaviors.FEEDPIXEL },
"meat": { elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL },
"cooked_meat": { elem2: null, chance: 0.4, func: behaviors.FEEDPIXEL },
"cured_meat": { elem2: null, chance: 0.4, func: behaviors.FEEDPIXEL },
"fly": { elem2: null, chance: 0.05, func: behaviors.FEEDPIXEL },
"ant": { elem2: null, chance: 0.05, func: behaviors.FEEDPIXEL },
}
};
elements.head.breakInto = ["blood","meat","skull"]
elements.head.burnInto = ["ash","cooked_meat","skull"]