Tried fixing fatal color bug
and removed gravity tools because another mod adds them
This commit is contained in:
parent
ad38d80763
commit
cf8ed603b0
|
|
@ -1,5 +1,5 @@
|
|||
elements.igniter = {
|
||||
color: elements.fire.color,
|
||||
elements.burn = {
|
||||
color: ["#FF6B21", "#FFA600", "#FF4000"],
|
||||
tool: function(pixel) {
|
||||
pixel.burnStart = pixelTicks;
|
||||
pixel.burning = true;
|
||||
|
|
@ -8,81 +8,18 @@ elements.igniter = {
|
|||
excludeRandom: true,
|
||||
};
|
||||
|
||||
elements.extinguisher = {
|
||||
color: "#bad1e3",
|
||||
tool: function(pixel) {
|
||||
if(pixel.burnStart) { delete pixel.burnStart }
|
||||
pixel.burning = false;
|
||||
},
|
||||
category: "tools",
|
||||
excludeRandom: true,
|
||||
};
|
||||
|
||||
elements.cursed_shock = {
|
||||
color: ["#ffff00", "#00ff00", "#ffff00", "#00ff00", "#ffff00", "#00ff00", "#ffff00", "#00ff00"],
|
||||
tool: function(pixel) {
|
||||
var con = elements[pixel.element].conduct;
|
||||
if (con == undefined) {con = 0}
|
||||
if (Math.random() < con || con == 0) { // If random number is less than conductivity, or anyway
|
||||
if (!pixel.charge && !pixel.chargeCD) {
|
||||
if(pixel.chargeCD) {
|
||||
delete pixel.chargeCD;
|
||||
};
|
||||
if (!pixel.charge) {
|
||||
pixel.charge = 1;
|
||||
if (elements[pixel.element].colorOn) {
|
||||
pixel.color = pixelColorPick(pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(Math.random() > con) {
|
||||
if (elements[pixel.element].insulate != true) { // Otherwise heat the pixel (Resistance simulation)
|
||||
pixel.temp += 0.25;
|
||||
pixelTempCheck(pixel);
|
||||
}
|
||||
}
|
||||
},
|
||||
category: "tools",
|
||||
excludeRandom: true,
|
||||
};
|
||||
|
||||
elements.extinguisher = {
|
||||
color: "#bad1e3",
|
||||
tool: function(pixel) {
|
||||
if(pixel.burnStart) { delete pixel.burnStart }
|
||||
pixel.burning = false;
|
||||
},
|
||||
category: "tools",
|
||||
excludeRandom: true,
|
||||
};
|
||||
|
||||
elements.anti_gravity = {
|
||||
color: [elements.dirt.color[1],elements.dirt.color[1],elements.oxygen.color,elements.oxygen.color],
|
||||
tool: function(pixel) {
|
||||
pixel.r = 2;
|
||||
},
|
||||
category: "tools",
|
||||
excludeRandom: true,
|
||||
};
|
||||
|
||||
elements.normal_gravity = {
|
||||
color: [elements.oxygen.color,elements.oxygen.color,elements.dirt.color[1],elements.dirt.color[1]],
|
||||
tool: function(pixel) {
|
||||
pixel.r = 0;
|
||||
},
|
||||
category: "tools",
|
||||
excludeRandom: true,
|
||||
};
|
||||
|
||||
elements.rg1 = {
|
||||
color: [elements.dirt.color[14],elements.dirt.color[14],elements.liquid_oxygen.color,elements.liquid_oxygen.color],
|
||||
tool: function(pixel) {
|
||||
pixel.r = 1;
|
||||
},
|
||||
category: "tools",
|
||||
excludeRandom: true,
|
||||
};
|
||||
|
||||
elements.rg3 = {
|
||||
color: [elements.liquid_oxygen.color,elements.liquid_oxygen.color,elements.dirt.color[14],elements.dirt.color[14]],
|
||||
tool: function(pixel) {
|
||||
pixel.r = 3;
|
||||
};
|
||||
};
|
||||
},
|
||||
category: "tools",
|
||||
excludeRandom: true,
|
||||
|
|
|
|||
Loading…
Reference in New Issue