Update cubesstuff.js

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Cube14yt 2025-07-27 16:27:24 +08:00 committed by GitHub
parent 7ebc9138d6
commit d04aba1935
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1 changed files with 456 additions and 6 deletions

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@ -1,10 +1,10 @@
//broken rn dont know how to fix it yet
/*
elements.button = {
color: "#970000",
conduct: 1,
charge: 0,
category: "machines",
behavior: behaviors.WALL,
state: "solid",
onSelect: function () {
logMessage("Click the button with no elements equipped to charge the button.")
},
@ -27,7 +27,12 @@ elements.button = {
}
}
}
*/
function isPressable(pixel) {
if (elements[pixel.element].pressInto !== undefined) return true;
}
elements.aerogel = {
color: "#79ffff",
category: "solids",
@ -150,8 +155,8 @@ elements.fire_extinguisher_powder = {
}
}
},
tool: function(pixel) {
if(pixel.burning === true){
tool: function (pixel) {
if (pixel.burning === true) {
delete pixel.burning;
delete pixel.burnStart;
}
@ -159,3 +164,448 @@ elements.fire_extinguisher_powder = {
canPlace: true,
category: "powders"
}
elements.pie_crust = {
color: "#f1f192",
breakInto: "crumb",
tempHigh: 500,
stateHigh: "ash",
burn: 5,
burnTime: 400,
burnInto: ["smoke", "smoke", "smoke", "ash"],
category: "food",
state: "solid",
behavior: behaviors.STURDYPOWDER,
isFood: true,
hidden: true,
density: 230,
reactions: {
"pumpkin": { elem1: "pie", elem2: null, tempMin: 200 },
"cooked_meat": { elem1: "pie", elem2: null, tempMin: 200 },
"meat": { elem1: "pie", elem2: null, tempMin: 200 },
"potato": { elem1: "pie", elem2: null, tempMin: 200 },
"mashed_potato": { elem1: "pie", elem2: null, tempMin: 200 },
"baked_potato": { elem1: "pie", elem2: null, tempMin: 200 },
"grape": { elem1: "pie", elem2: null, tempMin: 200 }
}
}
elements.pie = {
color: "#fac145",
darkText: false,
behavior: behaviors.STURDYPOWDER,
category: "food",
isFood: true,
density: 240,
burn: 5,
burnTime: 400,
burnInto: ["smoke", "smoke", "smoke", "ash"],
state: "solid",
tempHigh: 500,
stateHigh: "ash",
breakInto: "sauce",
breakIntoColor: ["#ff822e", "#ff8c2e"]
}
elements.gasoline = {
color: ["#ffff66", "#ffff55", "#ffff44"],
behavior: behaviors.LIQUID,
burn: 80,
burnTime: 100,
burnInto: ["fire", "fire", "fire", "explosion"],
viscosity: 0.7,
density: 750,
category: "liquids",
state: "liquid",
conduct: 0.02,
behaviorOn: [
"XX|XX|XX",
"XX|EX:10|XX",
"XX|XX|XX"
]
}
// Make molten sulfur stinky
elements.molten_sulfur.tick = function (pixel) {
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (isEmpty(x, y) && Math.random() <= 0.0005) {
createPixel("stench", x, y)
p = getPixel(x, y)
if (p !== null && p.element == "stench") {
p.temp = pixel.temp
}
}
}
}
elements.disco_floor = {
color: ["#ff0000", "#ff8800", "#ffff00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"],
breakInto: "glass_shard",
category: "machines",
forceSaveColor: true,
conduct: 1,
behavior: behaviors.WALL,
tick: function (pixel) {
pixel.changeCd ??= 20;
pixel.changeCd--;
if (pixel.changeCd <= 0) {
let colors = elements.disco_floor.color;
pixel.color = colors[Math.floor(Math.random() * colors.length)];
pixel.changeCd = 20;
}
}
};
elements.moss = {
color: ["#007900", "#006000", "#008300"],
behavior: behaviors.POWDER,
tick: function (pixel) {
for (var i = 0; i < squareCoords.length; i++) {
var coords = squareCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (isEmpty(x, y) && Math.random() <= 0.01 && getPixel(pixel.x, pixel.y + 1) && getPixel(pixel.x, pixel.y + 1).element !== "moss") {
createPixel('moss', x, y)
}
}
},
tempHigh: 70,
stateHigh: "dead_plant",
extraTempHigh: {
"100": ["dead_plant", "dead_plant", "steam"]
},
tempLow: -10,
stateLow: "frozen_plant",
burn: 50,
burnTime: 30,
reactions: {
"carbon_dioxide": { elem2: "oxygen", chance: 0.1 },
"rock": { elem2: "dirt", chance: 0.0025 },
"rock_wall": { elem2: "dirt", chance: 0.0025 },
"gravel": { elem2: "dirt", chance: 0.0025 },
},
category: "life"
}
elements.magma.extraTempLow = { "700": "obsidian" }
elements.obsidian = {
color: ["#1f1f1f", "#1f1f1f", "#1f1f1f", "#1f1f1f", "#292929"],
buttonColor: ["#1a1a1a", "#2b2b2b", "#3b3b3b"],
colorPattern: textures.GLASS,
colorKey: {
"g": "#1f1f1f",
"s": "#292929",
"S": "#252525"
},
grain: 0,
behavior: behaviors.WALL,
category: "solids",
tempHigh: 1200,
stateHigh: "magma",
state: "solid",
density: 2500,
breakInto: "obsidian_shard"
}
elements.obsidian_shard = {
color: ["#1f1f1f", "#1f1f1f", "#1f1f1f", "#1f1f1f", "#292929"],
behavior: behaviors.POWDER,
grain: 0,
category: "powders",
tempHigh: 1200,
stateHigh: "magma",
state: "solid",
density: 2500,
}
elements.cardboard = {
color: ["#9E6B34"],
burn: 70,
burnTime: 300,
burnInto: ["fire", "fire", "fire", "fire", "fire", "ash"],
behavior: behaviors.WALL,
reactions: {
"water": { elem1: "cellulose", elem2: null },
"dirty_water": { elem1: "cellulose", elem2: null },
"salt_water": { elem1: "cellulose", elem2: null },
"sugar_water": { elem1: "cellulose", elem2: null },
"seltzer": { elem1: "cellulose", elem2: null },
"soda": { elem1: "cellulose", elem2: null },
"blood": { elem1: "cellulose", elem2: null },
"foam": { elem1: "cellulose", elem2: null },
"bubble": { elem1: "cellulose", elem2: null },
"oil": { elem1: "cellulose", elem2: null },
"alcohol": { elem1: "cellulose", elem2: null },
"vinegar": { elem1: "cellulose", elem2: null }
},
category: "solids",
tempHigh: 248,
stateHigh: ["fire", "fire", "fire", "fire", "fire", "ash"],
state: "solid",
density: 1200
}
elements.paper.pressInto = "cardboard"
elements.press = {
color: ["#999999", "#c0c0c0", "#999999"],
category: "tools",
tool: function (pixel) {
// edited smash code
if (isPressable(pixel)) {
if (elements[pixel.element].pressInto === undefined) { return; }
// if it is an array, choose a random item, else just use the value
let result;
if (elements[pixel.element].pressInto !== undefined) {
if (Array.isArray(elements[pixel.element].pressInto)) {
result = elements[pixel.element].pressInto[Math.floor(Math.random() * elements[pixel.element].pressInto.length)];
}
else {
result = elements[pixel.element].pressInto;
}
}
// change the pixel to the result
if (result === null) {
deletePixel(pixel.x, pixel.y);
return;
}
else if (result !== undefined) {
changePixel(pixel, result);
}
}
}
}
elements.malware.reactions.wire = { elem2: [null, "faulty_wire"], chance: 0.01 };
elements.faulty_wire = {
color: ["#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#4d0a03", "#a95232",],
buttonColor: "#4d0a03",
behavior: behaviors.WALL,
behaviorOn: [
"XX|CR:electric,flash%1|XX",
"CR:electric,flash%1|XX|CR:electric,flash%1",
"XX|CR:electric,flash%1|XX"
],
category: "machines",
insulate: true,
conduct: 0.7,
noMix: true,
}
elements.lighter_fluid = {
color: "#f1e185",
behavior: [
"XX|XX|XX",
"M2 AND SW:lighter_fluid_gas|XX|M2 AND SW:lighter_fluid_gas",
"M1 AND SW:lighter_fluid_gas|M1 AND SW:lighter_fluid_gas|M1 AND SW:lighter_fluid_gas"
],
category: "liquids",
state: "liquid",
density: 750,
tick: function (pixel) {
pixel.gasMade ??= 0
for (var i = 0; i < squareCoordsShuffle.length; i++) {
var coord = squareCoordsShuffle[i];
var x = pixel.x + coord[0];
var y = pixel.y + coord[1];
if (isEmpty(x, y)) {
createPixel("lighter_fluid_gas", x, y)
pixel.gasMade += 1
}
}
if (pixel.gasMade > 100 && Math.random() <= 0.01) {
deletePixel(pixel.x, pixel.y)
}
}
}
elements.lighter_fluid_gas = {
color: "#f1e185",
alpha: 0.1,
behavior: behaviors.GAS,
category: "gases",
state: "gas",
burn: 100,
isGas: true,
hidden: true,
density: 20,
tick: function (pixel) {
if (Math.random() <= 0.25) {
deletePixel(pixel.x, pixel.y)
}
}
}
elements.mold = {
color: "#054e05",
category: "life",
behavior: behaviors.POWDER,
state: "solid",
burn: 70,
burnTime: 100,
tempHigh: 200,
stateHigh: "fire",
tempLow: -10,
stateLow: "frozen_plant",
reactions: {
"meat": { elem1: "rotten_meat", elem2: "rotten_meat" },
"cheese": { elem1: "rotten_cheese", elem2: "rotten_cheese" }
},
tick: function (pixel) {
let moldable = ["meat", "cheese", "rotten_meat", "rotten_cheese"]
for (var i = 0; i < squareCoords.length; i++) {
var coords = squareCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (isEmpty(x, y) && Math.random() <= 0.01 && getPixel(pixel.x, pixel.y + 1) && moldable.includes(getPixel(pixel.x, pixel.y + 1).element)) {
createPixel('mold', x, y)
}
}
}
}
elements.glow_stick = {
color: ["#00ff00", "#ea00ff", "#00eeff"],
glow: true,
behavior: behaviors.POWDER,
breakInto: "glow_stick_liquid",
category: "powders"
}
elements.glow_stick_liquid = {
color: ["#00ff00", "#ea00ff", "#00eeff"],
glow: true,
behavior: behaviors.LIQUID,
breakInto: "glow_stick_liquid",
category: "liquids"
}
// Add TPS keybind
keybinds["KeyT"] = function () {
tpsPrompt()
}
function addRow() {
const table = document.getElementById("controlsTable");
const rowCount = table.rows.length;
const newRow = table.insertRow(rowCount - 1);
const cell1 = newRow.insertCell(0);
const cell2 = newRow.insertCell(1);
cell1.textContent = "Change TPS";
cell2.innerHTML = "<kbd>T</kbd>";
}
addRow()
elements.randomizer = {
buttonColor: ["#ff0000", "#ff8800", "#ffff00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"],
excludeRandom: true,
onSelect: function () {
logMessage("Warning: It can fill up the screen with random elements")
},
tick: function (pixel) {
pixel.color = randomColor()
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
let p = getPixel(x, y)
if (!isEmpty(x, y) && !outOfBounds(x, y)) {
if (p.element !== "randomizer") {
changePixel(p, "random")
}
}
}
},
behavior: behaviors.WALL,
insulate: true,
hardness: 1,
category: "special"
}
elements.cloner.ignore.push("randomizer")
elements.ecloner.ignore.push("randomizer")
elements.floating_cloner.ignore.push("randomizer")
elements.slow_cloner.ignore.push("randomizer")
elements.rocket.ignore.push("randomizer")
elements.antibomb.tick = function (pixel) {
doDefaults(pixel)
if (!tryMove(pixel, pixel.x, pixel.y + 1)) {
if (!outOfBounds(pixel.x, pixel.y + 1)) {
var elem = pixelMap[pixel.x][pixel.y + 1].element;
if (elements[elem].isGas) { return }
}
else {
var elem = "smoke";
}
if (elem !== "antibomb" && elem !== "randomizer") {
explodeAt(pixel.x, pixel.y, 8, elem)
}
}
}
function drawCircle(x0, y0, radius, element) {
for (let y = -radius; y <= radius; y++) {
for (let x = -radius; x <= radius; x++) {
if (x * x + y * y <= radius * radius) {
let px = x0 + x;
let py = y0 + y;
if (isEmpty(px, py)) {
createPixel(element, px, py);
}
}
}
}
}
let circleRad = 7;
let circleElem = "wood";
elements.circle = {
color: "#FF0000",
behavior: behaviors.WALL,
category: "special",
onSelect: function() {
let ans1 = Number(prompt("Select the radius you want your circle to be:"));
let ans2 = prompt("Now give the element your circle should be made of:");
// Validate radius
if (Number.isInteger(ans1) && ans1 > 0) {
circleRad = ans1;
} else {
logMessage("Invalid radius, using default/last size: " + circleRad);
}
// Validate element
let similar = mostSimilarElement(ans2);
if (similar && elements[similar]) {
circleElem = similar;
} else {
logMessage("Invalid element, using default/last element: " + circleElem);
}
},
onPlace: function(pixel) {
drawCircle(pixel.x, pixel.y, circleRad, circleElem);
changePixel(pixel, circleElem);
},
maxSize: 1
};
runAfterReset(function() {
circleRad = 7;
circleElem = "wood";
})